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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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List of firearms used by Salvadoran Armed Forces (Complete... For Now)

Overview

Throughout its history, the Salvadoran army used a large number of weapons in an eclectic attempt to improve its external and internal defense capabilities, the army and police were in a semi-deplorable state, it was after the Salvadoran civil war, the army and police were equipped with new weaponry, but due to the corruption of past governments in the 2000s, this was either directly or indirectly sabotaged (the violent gangs did not help either), it was not until the 2019 presidential elections that the army and police received a much needed (and ongoing) re-armament, re-equipment and re-organization.

DISCLAIMER: This article is meant to be a comprehensive list and suppementary information regarding Fireams in service by the Armed forces of El Salvador as well as firearms that have been since phased out of service, NOT an Additional List of firearms page, as per IMFDB Rules, Standars and Principles, forbades to do so (check this page for more infomation). Copy-pasting this list is STRICTLY PROHIBITED, if you see this page with this exact format on any other site that is not IMFDB, report it to me or contact any IMFDB Admins ASAP, You can, however, link and use this page as reference and give credit as it is due, do NOT ask me to create an official page for a List of firearms used by the Salvadoran Army (we have more than enough of those on the internet), PERIOD, NO. EXEPTIONS.

Handguns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Beretta M9 9x19mm 15 ???? - Present Unknown All Branches/Services Error creating thumbnail: File missing
Beretta 92SB 9x19mm 15 19?? - Present
(Still in inventory)
Unknown All Branches/Services Error creating thumbnail: File missing
Browning Hi-Power 9x19mm 13 1961 - 1992
1970s - Present
FN P35 National Guard (Dissolved)
Salvadoran Army
Error creating thumbnail: File missing
CZ-75 9x19mm 16 1990s - Present
(Still in inventory)
Unknown All Branches/Services Error creating thumbnail: File missing
Glock 17 9x19mm 15 19?? - Present G17 Salvadoran Special Forces
Special Counter-Terrorism Command
Error creating thumbnail: File missing
Glock 17C 9x19mm 15 19?? - Present G17C Salvadoran Special Forces
Special Counter-Terrorism Command
Error creating thumbnail: File missing
Glock 17L 9x19mm 15 19?? - Present G17L Salvadoran Special Forces
Special Counter-Terrorism Command
Error creating thumbnail: File missing
Glock 17M 9x19mm 15 19?? - Present G17M Salvadoran Special Forces
Special Counter-Terrorism Command
Error creating thumbnail: File missing
Glock 17M Stand-in
SIG-Sauer P226 9x19mm
.40 S&W
15
12
19?? - Present All Variants Salvadoran Army
Salvadoran Special Forces
Error creating thumbnail: File missing
SIG-Sauer P227 .45 ACP 14 201? - Present Unknown Salvadoran Army
Salvadoran Special Forces
Error creating thumbnail: File missing
Jericho 941 9x19mm 15 ???? - Present Unknown Salvadoran Army Officer Corps Error creating thumbnail: File missing

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
FN Browning 1903 9x20mm Browning Long 7 19?? - ???? Unknown All Branches Error creating thumbnail: File missing
M1911A1 9x19mm 7+1 1961-1992
1970s-????
Unknown National Guard (Dissolved)
Salvadoran Army (seeing some later use)
Error creating thumbnail: File missing

Shotguns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Mossberg 500 12 Gauge 8+1 1992 - Present Unknown All Branches/Services Error creating thumbnail: File missing
Remington Model 870 12 Gauge 7+1 1992 - Present Unknown All Branches/Services Error creating thumbnail: File missing

Submachine Guns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
FN P90 5.7x28mm 30 or 50 2002 - Present P90 Special Counter-Terrorism Command Error creating thumbnail: File missing
CZ Scorpion Evo 3 9x19mm 30 20?? - Present Scorpion Salvadoran "Governmental Agencies" Error creating thumbnail: File missing
Heckler & Koch MP5A2 9x19mm 30 1970s - Present MP5 National Guard (Dissolved)
Salvadoran Army
Border Guard Battalion
Salvadoran Army Military Police (Formerly)
Salvadoran Special Forces
Special Brigade of Military Security
Error creating thumbnail: File missingNote: Refurbished in the late 1980s and early 1990s
Heckler & Koch MP5A3 9x19mm 30 1970s - Present MP5 National Guard (Dissolved)
Salvadoran Army
Border Guard Battalion
Salvadoran Army Military Police (Formerly)
Salvadoran Special Forces
Special Brigade of Military Security
Error creating thumbnail: File missing
Note: Refurbished in the late 1980s and early 1990s
Uzi 9x19mm 32 1975/9 - Present Uzi All Branches/Services
(Second-Line Units)
Error creating thumbnail: File missing
Note: Refurbished in the late 1980s and early 1990s
Mini Uzi 9x19mm 32 19?? - Present Uzi All Branches/Services Error creating thumbnail: File missing
Madsen M50 9x19mm 32 19??/1979 - Present Unknown All Branches/Services
(Second-Line Units)
Error creating thumbnail: File missing
Note: Refurbished in the late 1980s and early 1990s
MAC-10 9x19mm 32 19?? - Present Unknown Salvadoran Army Error creating thumbnail: File missing

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Steyr MP 34 9x19mm 32 1931 - ???? Unknown All Branches/Services Error creating thumbnail: File missing
FMK-3 9x19mm 32 1980s - 1992
(Still in inventory, seeing some later use)
Unknown All Branches/Services
(Second-Line Units)
Error creating thumbnail: File missing

Rifles

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
GAU-5/A 5.56x45mm NATO 20 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
XM177E1 5.56x45mm NATO 20 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
XM177E2 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Typified as the "M16A2" durning the Salvadoran Civil War Salvadoran Army Error creating thumbnail: File missing
Colt Carbine 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
Colt Model 727 5.56x45mm NATO 30 198? - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
Colt Model 733 5.56x45mm NATO 30 198? - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
Colt Model 933 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
CAR-15 5.56x45mm NATO 30 1985 - Present
(Still in inventory)
CAR-15 Salvadoran Army Error creating thumbnail: File missing
M4 Carbine 5.56x45mm NATO 30 2007/8 - Present Unknown All Branches/Services Error creating thumbnail: File missing
M4A1 5.56x45mm NATO 30 2007/8 - Present Unknown All Branches/Services Error creating thumbnail: File missing
M16A2 5.56x45mm NATO 30 2007/8 - Present M16A2 All Branches/Services Error creating thumbnail: File missing
M16A4 5.56x45mm NATO 30 2007/8 - Present M16A4 All Branches/Services Error creating thumbnail: File missing
M16 5.56x45mm NATO 20 1981/4 - Present
(undergoing phaseout)
M16 Salvadoran Army Error creating thumbnail: File missing
XM16E1 5.56x45mm NATO 20 1981/4 - Present
(undergoing phaseout)
M16 Salvadoran Army Error creating thumbnail: File missing
M16A1 5.56x45mm NATO 20 1981/4 - Present
(undergoing phaseout)
M16 Salvadoran Army Error creating thumbnail: File missing
Diemaco C7 5.56x45mm NATO 30 2000s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
HK416 5.56x45mm NATO 30 2006 - Present Unknown Salvadoran Special Forces Error creating thumbnail: File missing
AK Type III 7.62x39mm 30 1992 - Present AK-47 Salvadoran Special Forces Error creating thumbnail: File missing
AKM 7.62x39mm 30 1992 - Present Unknown Salvadoran Special Forces Error creating thumbnail: File missing
MPi-KMS-72 7.62x39mm 30 1992 - Present Unknown Salvadoran Special Forces Error creating thumbnail: File missing
AKM-63 7.62x39mm 30 1992 - Present
(Still in inventory)
Unknown Salvadoran Army
Salvadoran Special Forces
Error creating thumbnail: File missing
Steyr AUG 5.56x45mm NATO 30 or 42 1990s - Present Unknown Salvadoran Special Forces Error creating thumbnail: File missing
T65 5.56x45mm NATO 30 198? - Present
(Still in inventory)
T65K1 All Branches/Services Error creating thumbnail: File missing
HK33 5.56x45mm NATO 30 1970s - Present
(Still in inventory)
Unknown All Branches/Services Error creating thumbnail: File missing
FN FNC 5.56x45mm NATO 30 2007/8 - Present Unknown Salvadoran Army Military Police
Salvadoran Special Forces (Limited)
Error creating thumbnail: File missing
G3 7.62x51mm NATO 20 1968 - Present Unknown Salvadoran Army
National Guard (Dissolved)
Error creating thumbnail: File missing
Note: Refurbished in the late 1980s and early 1990s
G3A4 7.62x51mm NATO 20 19?? - Present
(Still in inventory)
Unknown Paratrooper Battalion Error creating thumbnail: File missing
Note: Refurbished in the late 1980s and early 1990s
G3KA4 7.62x51mm NATO 20 19?? - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
M14 7.62x51mm NATO 20 1980s - Present
(Still in inventory)
Unknown Salvadoran Army (As a ceremonial rifle)
Paratrooper Battalion
Salvadoran Special Forces
Error creating thumbnail: File missing
Galil AR 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown All Branches/Services Error creating thumbnail: File missing
Galil ARM 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown All Branches/Services Error creating thumbnail: File missing
Galil SAR 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown All Branches/Services Error creating thumbnail: File missing
Galil ACE 21 5.56x45mm NATO 30 201? - Present Unknown All Branches/Services Error creating thumbnail: File missing
Galil ACE 22 5.56x45mm NATO 30 201? - Present Unknown All Branches/Services Error creating thumbnail: File missing
Galil ACE 23 5.56x45mm NATO 30 201? - Present Unknown All Branches/Services Error creating thumbnail: File missing
Galil ACE 32 7.62x39mm 30 201? - Present Unknown All Branches/Services Error creating thumbnail: File missing
Galil ACE 52 7.62x51mm NATO 30 201? - Present Unknown All Branches/Services Error creating thumbnail: File missing
Galil ACE 53 7.62x51mm NATO 30 201? - Present Unknown All Branches/Services Error creating thumbnail: File missing
IWI Arad 5.56x45mm NATO 30 2023 - Present Unknown Salvadoran Army
Salvadoran Special Forces
DISCLAIMER: Arad Rifle Page Unavaliable.

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Remington Rolling Block 8x50mmR 1 1900s - 1920 Unknown All Branches/Services Error creating thumbnail: File missing
1895 Chilean Mauser 7x57mm Mauser 5 1920 - ???? Unknown All Branches/Services Error creating thumbnail: File missing
Karabiner 98k 7.92x57mm Mauser
(Converted to accept 7.62×51mm NATO)
5 1940s - 1980s Unknown Salvadoran Army Error creating thumbnail: File missing
vz. 24 Czech Mauser 7.92x57mm Mauser 5 1945 - ???? Unknown All Branches/Services Error creating thumbnail: File missing
M1 Carbine .30 Carbine 15 or 30 1945/65 - ????
(Seeing some later use)
Unknown Salvadoran Army
National Guard (Dissolved)
Error creating thumbnail: File missing
M2 Carbine .30 Carbine 15 or 30 1945/65 - ????
(Seeing some later use)
Unknown Salvadoran Army
National Guard (Dissolved)
Error creating thumbnail: File missing
M1 Garand .30-06 Springfield 8 1961 - ????
(Seeing some later use)
Unknown Salvadoran Army
National Guard (Dissolved)
Error creating thumbnail: File missing
FN FNC Paratrooper 5.56x45mm NATO 30 1998/9 - 2007/8
(Seeing some later use)
Unknown Paratrooper Battalion Error creating thumbnail: File missing

Machine Guns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Browning M2HB .50 BMG 100 Round M2A1 ammunition can 1980s - Present Unknown Salvadoran Army Error creating thumbnail: File missing
Diemaco C7A1 LSW 5.56x45mm NATO Beta-C drum magazine or 40-Round box magazine 2000s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
FN MAG 58 7.62x51mm NATO 100 19?? - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
M249 SAW 5.56x45mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
M249 Para 5.56x45mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Army
Salvadoran Special Forces
Error creating thumbnail: File missing
FN Minimi 5.56x45mm NATO 100 or 200 1980s - Present Unknown Salvadoran Army
Paratrooper Battalion
Salvadoran Special Forces
Error creating thumbnail: File missing
FN Minimi Para 5.56x45mm NATO 100 or 200 19?? - Present Unknown Salvadoran Army
Paratrooper Battalion
Salvadoran Special Forces
Error creating thumbnail: File missing
HK21 7.62x51mm NATO Disintegrating link belt 1968 - Present Unknown Salvadoran Army
National Guard (Dissolved)
Error creating thumbnail: File missing
Note: Refurbished in the late 1980s and early 1990s
M60 7.62x51mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
Note: Some M60s were cut down from the front sights for CQB Purposes.
M60D 7.62x51mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Air Force Error creating thumbnail: File missing

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Hotchkiss M1914 8x50mmR Lebel
7.92x57mm Mauser
11x59mmR Gras
24, 30 or 250-round belt box 1920 - ???? Unknown Salvadoran Army Error creating thumbnail: File missing
Gatling Gun Various 1900s - 1931 Unknown Salvadoran Army Error creating thumbnail: File missing
Madsen machine gun 7.92x57mm Mauser (M1934)
.30-06 Springfield (M1951)
Belt fed or Magazine fed 1934/51 - 1990s
(Seeing some later use)
Unknown Salvadoran Army
Salvadoran Air Force
National Guard (Dissolved)
Error creating thumbnail: File missing
MG30 7.92x57mm Mauser 30 1931 - ???? Unknown Salvadoran Army Error creating thumbnail: File missing
Madsen-Saetter Machine Gun 7.62×51mm NATO Belt feed 19?? - ???? Unknown Salvadoran Army DISCLAIMER: Madsen-Saetter Machine Gun Page Unavaliable.
Colt 1895 Machine Gun .30-40 Krag Belt feed 1900s - 1940s Unknown Salvadoran Army Error creating thumbnail: File missing
Browning M1919A4 .30-06 Springfield 24, 30 or 250-round belt box 1977 - 1990s Unknown Salvadoran Army Error creating thumbnail: File missing
Browning M1919A6 .30-06 Springfield 24, 30 or 250-round belt box 1977 - 1990s Unknown Salvadoran Army Error creating thumbnail: File missing
Browning Automatic Rifle M1918A2 .30-06 Springfield 20 19?? - ???? Unknown Salvadoran Army Error creating thumbnail: File missing

Launchers

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Instalaza C90 90mm 1 ???? - Present C90-CR (M3) Salvadoran Army Error creating thumbnail: File missing
M72 LAW 66mm Single Shot 1980s - Present Unknown Salvadoran Army
Paratrooper Battalion
Error creating thumbnail: File missing
RPG-7 40mm 1 1990s - Present Unknown Salvadoran Army
Salvadoran Special Forces
Error creating thumbnail: File missing
FIM-43 Redeye 40mm Single shot 1980s - Present Unknown Salvadoran Army Error creating thumbnail: File missing
Strela-2 72mm 1 1980s - Present Unknown Salvadoran Army Error creating thumbnail: File missing
Hawk MM-1 40x46mm 12 1980s - Present Unknown Salvadoran Army Error creating thumbnail: File missing
M79 Grenade Launcher 40x46mm 1 1980 - Present Unknown Salvadoran Army
Paratrooper Battalion
Error creating thumbnail: File missing
M203 40x46mm 1 1980s/90s - Present Unknown Salvadoran Army Error creating thumbnail: File missing
M1 Mortar 81mm 1 1980s/90s - Present Unknown Salvadoran Army Error creating thumbnail: File missing
M29 Mortar 81mm 1 1980s/90s - Present) Unknown Salvadoran Army Error creating thumbnail: File missing
UB M-52 Mortar 120mm 1 1980s/90s - Present) Unknown Salvadoran Army DISCLAIMER: UB M-52 Mortar Page Unavaliable
M74 Mortar 120mm 1 1980s/90s - Present Unknown Salvadoran Army DISCLAIMER: M74 Mortar Page Unavaliable
M20 Recoilless Rifle 75x408mm R 1 1980s/90s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
M40 Recoilless Rifle .50 BAT (12.7x77mm) 1 1980s/90s - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
M67 Recoilless Rifle 40x46mm 1 1980/90s - 2000s Unknown Salvadoran Army
Salvadoran Special Forces
Error creating thumbnail: File missing

Marksman, AMR, and Sniper Rifles

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
M24 Sniper Weapon System 7.62x51mm NATO 5 1980s - Present Unknown Salvadoran Army Error creating thumbnail: File missing
SVD Dragunov 7.62x54mm R 20 ???? - Present Unknown Salvadoran Special Forces Error creating thumbnail: File missing
M82A1 .50 BMG 10 ???? - Present Unknown Salvadoran Special Forces Error creating thumbnail: File missing
M21 7.62x51mm NATO 20 1980s - Present Unknown Salvadoran Special Forces Error creating thumbnail: File missing

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Steyr SSG 69 7.62x51mm NATO 5 1980s - ????
(Seeing some later use)
Unknown Salvadoran Army Error creating thumbnail: File missing
M1D Garand .30-06 Springfield 8 1980s - ???? Unknown Salvadoran Army Error creating thumbnail: File missing

Grenades

In Service

Weapon Service Years Designation Used By: Image
M67 hand grenade 19?? - Present Unknown Salvadoran Army Error creating thumbnail: File missing
M18 smoke grenade 19?? - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing
NOTE: Smoke color may varies depending on situation
AN/M14 incendiary grenade 198? - Present
(Still in inventory)
Unknown Salvadoran Army Error creating thumbnail: File missing

Out of Service

Weapon Service Years Designation Used By: Image
M26 hand grenade 19?? - ???? Unknown Salvadoran Army Error creating thumbnail: File missing
Mk 2 hand grenade 1980s - ???? Unknown Salvadoran Army Error creating thumbnail: File missing
M34 White Phosphorous grenade 198? - ???? Unknown Salvadoran Army Error creating thumbnail: File missing

Mines

In Service

Weapon Service Years Designation Used By: Image
M18A1 Claymore 1980s - Present Unknown Salvadoran Army Error creating thumbnail: File missing

Out of Service

Weapon Service Years Designation Used By: Image
M14 anti-personnel mine 1980s - ???? Unknown Salvadoran Army Error creating thumbnail: File missing
M26 anti-personnel mine 1980s - ???? Unknown Salvadoran Army DISCLAIMER: M26 anti-personnel mine page unavaliable

Experimental

Current, Conluded or Canceled

Weapon Caliber(s) Capacity Adoption Years Designation Will Be/Is Used By: Image
IMI Negev 5.56x45mm NATO 150 or 200 ???? - Present? (status unknown) Negev Salvadoran Army Error creating thumbnail: File missing

Weapon Inaccuracies in COD4 (2007)

Call of Duty 4: Modern Warfare, the first entry on the original Modern Marfare universe, the campaign was amazing (albeit nonsencical), multiplayer was, at the time of release, innovative, fun and enjoyable. Although there were a few exploits, bugs and glitches, other than that, it was fun.

Unfortunately, when it came to weapon variety and military accuracy... this is when the Call of Duty franchise began to fell apart.

To be fair, Infinity Ward, at the time of development of the game (2007), didn't have too much to work when designing the weapons for the game, most of the guns provided were airsoft replicas, which is understanable, as IW was unable to get real, genuine firearms for modeling and i thought "Hey, maybe someday they will fix the game in the future"... I couldn't have chosen a POOR choice of words...

Came 2016... and the Remaster of COD4 was released, bundled with that massive, planet-sized disaster that was Infinite Warfare... lets just say i don't want to talk about it.

Anyway, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for like... five factions in the game, this should be easy, LET'S GET INTO IT :)

LIST STATUS: COMPLETE.

WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!

Sidearms

Weapon in-game Notes
"M9"
  • Standing in for the M9, the Beretta 92SB appears in-game as the sidearm of:
  • Al-Asad OpFor (it is unknown from which Middle Eastern army the OpFor was inspired or based on, it is presumably either the Iraqui Army or Saudi Arabian Army or even a combination of both, for the sake of simplicity, realism and weapon variety, i will use the Iraqi and Saudi Arabian Army arsenals for reference)
  • Russian Army Loyalists
  • U.S. Marine Corps (1st Reconnaissance Battalion specificaly)
  • Zakhaev Ultranationalists (Incorrectly refered as the Spetsnaz in multiplayer)
  • Model in-game of the Beretta 92SB is slighly smaller than it's real life counterpart and the Magazine has a non-flat baseplate.
  • Incorrectly classified as the M9.
  • Incorrectly used by:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • U.S. Marine Corps (Kind of...)
  • S.A.S. (Kind of, Is in the Holsters of Price and Gaz which magicaly changes into a USP .45 for some reason)
  • Zakhaev Ultranationalists
  • Better Choices:
"USP .45"
  • Al-Asad OpFor (a single "USP .45" appears on a table full of weapons on the first stage on the mission "Charlie Don't Surf")
  • S.A.S. (22nd Regiment specificaly)
  • Model in-game has some visual alterations including:
  • An incorrect extended barrel
  • An unusable Viridian X5L Gen 1 Laser Sight/Flashlight combo
  • A Mk 23 Rear Sight
  • At some point durning the development of Call of Duty 4: Modern Warfare, the USP .45 was supposed to be a Heckler & Koch Mark 23, but it was changed to a Heckler & Koch USP for unknown reasons.
  • Incorrectly used by:
  • Al-Asad OpFor (how did they even got one?)
  • S.A.S.
  • Better Choices:
Desert Eagle
  • The IMI/MR Desert Eagle XIX appears in-game, one two-tone Desert Eagle appears in the Armory on the S.A.S. in the Training Mission "F.N.G." for no apparent reason, another one used by one single Ultranationalist in the Mission "Crew Expendable" and besides multiplayer, it is the only level in the game that the Desert Eagle can be used, one Desert Eagle is given by Imran Zakhaev to Khaled Al-Asad to execute President Yasir Al-Fulani and Imran Zakhaev uses the Desert Eagle as his sidearm of choice durning the final Mission "Game Over".
"M1911 .45"
  • An "M1911 .45" appears in-game as the main sidearm of "Soap" McTavish, Price in the Mission "Hunted", Victor Zakhaev (Imran Zakhaev son) in the Mission "The Sins of The Father" and the U.S. Marine Corps in the Missions "The Bog" (albeit very rarely), "War Pig" and "Shock and Awe".
  • In the Mission "Game Over" SSgt. Griggs uses a unique nickel plated "M1911 .45" in the final mission as well.
  • Model in-game is a mix of several modern day M1911A1 produced models and parts, including:
  • A Springfield Armory PX9109L "Loaded" frame model
  • A Springfield Custom Professional slide
  • A Novak LoMount three dot night sights
  • A Kimber cocking hammer
  • A Wilson Combat 47D 8-Round magazines (which has an incorrect capacity of 7-Rounds in the campaign, the multiplayer version of the "M1911 .45" has the correct capacity of 8-Rounds).
  • Four aftermarket parts:
  • A Stainless barrel bushing
  • A Black guide rod
  • A Black guide rod plug
  • Brown Simonich Gunner grips
  • Incorrectly used by almost all factions in the campaign and Victor Zakhaev.
  • Why Victor Zakhaev would use a pseudo-M1911A1 lookalike?
  • Better Choices:
  • In General: Springfield Custom Professional 1911-A1.
  • For SSgt. Griggs: Colt Rail Gun with Stainless Steel finnish.
  • For Price and "Soap" McTavish: Ballester-Molina.
  • For the U.S. Marine Corps: See M9 notes section above for details.
  • For Victor Zakhaev: Actual in-game Desert Eagle.

Personal Defence Weapons/Sub Machine Guns

Weapon in-game Notes
MP5-N + MP5SD3
  • S.A.S.
  • U.S. Marine Corps (also used by Captain "Danger" Pelayo in the Mission "Shock and Awe")
  • Zakhaev Ultranationalists
  • Model in-game has the Navy trigger group, identifying as the MP5K-N and it's slightly smaller compared to it's real life counterpart.
  • If the Silencer Attachment is equipped, the model will change to a MP5SD3.
  • Correctly used by the U.S. Marine Corps in the campaign (In missions located in Russia only, for some unfathomable reason).
  • Incorrectly used by by S.A.S. in the campaign.
  • The British S.A.S. never adopted the MP5-N for service, it is only used by the U.S. Navy and U.S. Marine Corps Force Reconnaissance.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • The only reported use of the MP5 in Russian hands was with the former K.G.B. Alpha Group in the Soviet-Afghan War, in present times, it is used by the F.S.B. Special Rapid Response Unit and the Ministry of Internal Affairs, even if the Zakhaev Ultranationalists did got the MP5, it would be still out-of-place that they use such a high-grade SMG, let along the N Variant.
  • Better (Additional) Choices:
  • For the
  • S.A.S.
  • U.S. Marine Corps
  • MP5A2, MP5A3, MP5K, MP5KA1 (S.A.S. only)
  • Colt 9mm SMG AKA RO635 (as an additional choice for the U.S. Marine Corps avaliable as a common weapon alongside the MP5-N)
  • For the Zakhaev Ultranationalists: PPSh-41.
P90
  • The FN P90 TR, simply known as the "P90", appears as a rare weapon used by the Zakhaev Ultranationalists in the campaign.
  • Model in-game has a H&K Diopter sights instead of the original iron sights with an unusable laser sight attached to it's side rail.
  • The magazine of the P90 is incorrectly depicted as non-translucent.
  • Anachronistic for the Mission "All Ghillied Up", the mission in question takes place in 1996, while the P90 was produced in 1993, the TR Variant of the P90 wasn't produced until 1999.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • Better Choices:
  • In General: Original P90.
  • For the Zakhaev Ultranationalists: PP-19 Bizon.
Škorpion
  • The Sa vz. 61 Škorpion, designated as the Skorpion, appears as the main Machine Pistol/SMG infrequently used by Russian Army Loyalists, Al-Asad OpFor and the Zakhaev Ultranationalists.
  • Model in-game has markings on the side on the weapon that reads "ZASTAVA" and "YUGOSLAVIA", indicating that at some point durning development, the Skorpion was the Cz vz. 61 E/M84, a Yugoslavian produced copy of the Skorpion, it is unknown if the developers confused the Skorpion with the Cz vz. 61 E/M84, forgotten to change the pistol grip texture to the black colored grip that is unique to the Cz vz. 61 E/M84 prior to the release of the game or change the texture and model to that to a genuine Cz vz. 61 E/M84.
  • Correctly used by the Al-Asad OpFor in the campaign.
  • Incorrectly used by the Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • While the Skorpion was never officialy adopted for military service, it was used by the K.G.B. Alpha Group/Ninth Directorate, Security Guards at Top Secret Facilities and the Moscow municipal militia since 1974, but it has been since phased out in it's entirety in the early or mid 2000s, also why the Zakhaev Ultranationalists, a paramilitary group that idolizes the Soviet Union would use a Czechoslovakian-made Machine Pistol/SMG?
  • Better Choice for the Russian Army Loyalists: PP-2000.
  • Better Choice for the Zakhaev Ultranationalists: Stechkin APS.
Mini-Uzi
  • The Mini-Uzi appears in-game as the Zakhaev Ultranationalists main compact SMG, it is also Victor Zakhaev preferred weapon of choice (equipped with a silencer for some reason).
  • Incorrectly used by the Zakhaev Ultranationalists (but not Victor Zakhaev) in the campaign.
  • Other than Victor Zakhaev, why the Zakhaev Ultranationalists, a paramilitary group that idolizes the Soviet Union would use a Israeli-made SMG?
  • Better Choice for the Zakhaev Ultranationalists: PPS-43.

Assault/Battle Rifles/Carbines/DMRs

Weapon in-game Notes
"AK-47"
  • An "AK-47" appears in-game as the main rifle used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign, Price use one AK-47 in the Mission "One Shot, One Kill", only appearing as it's secondary weapon if an "AK-47" has been picked prior in the Mission "All Ghillied Up".
  • Model in-game of the "AK-47" is based on the original AK Type I while having a custom-modeled receiver cover.
  • "Incorrectly" used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Incorrectly used by the Russian Army Loyalists in the campaign.
  • The original AK Type I model was phased out of service/replaced in 1951.
  • Better Choices:
  • For the:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • Zakhaev Ultranationalists
  • Original AK Models Type I, II and III (Avaliable for the Al-Asad OpFor and the Zakhaev Ultranationalists as uncommon or rare weapons in their arsenals)
  • AKM, AK-74 (Al-Asad OpFor/Zakhaev Ultranationalists).
  • AMM, Zastava M70B1 (Al-Asad OpFor only).
  • AK-74M (Russian Army Loyalists only).
"AK-74u"
  • The JG "AK-BETA-F" AEG airsoft rifle, designated as the "AK-74u" appears in-game as the main carbine used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • It is classified as the "AK-74u", even though the JG "AK-BETA-F" AEG airsoft rifle is based on the AKS-47, It's designatation as the "AK-74u" imples that the "AK-74u" is, in theory, an AK-74 with a short barrel and handguard.
  • Model in-game is a mix between an AKS-74U and the JG "AK-BETA-F" AEG airsoft rifle, which has several alterations, including an AKS-74U flash hider, rear sight, front sight/gas block with a black polimeter furniture and a RIS handguard.
  • The magazines of the "AK-74u" are AKS-74-inspired bakelite magazines with a design resembling that of the Type 1 AKS-47 magazine, identifable by its magazine curve and it's grooves on the magwell.
  • Incorrectly classified as an SMG in-game.
  • "(In)Correctly" used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • While the use of an AK carbine by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists is correct, it is incorrect that all of the above factions use an airsoft replica of the outdated AKS-47.
  • Better Choices:
  • For the:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • Zakhaev Ultranationalists
  • Original AKS-47 Models Type I, II and III (Avaliable for the Al-Asad OpFor and Zakhaev Ultranationalists as uncommon or rare weapons in their arsenals).
  • Genuine AKS-74U (Al-Asad OpFor/Russian Army Loyalists/Zakhaev Ultranationalists).
  • AKMS (Al-Asad OpFor/Zakhaev Ultranationalists only).
  • Kbk wz. 88 Tantal, PM md. 63 (Al-Asad OpFor only).
  • AKS-74, AK-105 (Russian Army Loyalists only).
"M4 Carbine/M4A1/M4A1 Greandier/M4A1 SOPMOD"
  • A Colt AR-15A3 Tactical Carbine, designated as the M4A1/M4A1 SOPMOD (Special Operations Peculiar MODification) in the campaign and the M4 Carbine in multiplayer, appears in-game used by the S.A.S. (the M4A1 SOPMOD is only used by the S.A.S.) and the U.S. Marine Corps in the campaign.
  • Model in-game is a Colt AR-15A3 Tactical Carbine, identifiable by its 16 inch non-stepped heavy barrel and two-position selector switch, it also has several visual alterations, including an M16A1-style pistol grip and flash hidder, an earlier four-position collapsible stock, an KAC RIS handguard that has six holes instead of seven and the foward assist and bayonet lug are missing, it is equipped with a KAC Foregrip by default, but it is not visible in the 3rd person model, the only visible thing regarding the KAC Foregrip are the KAC Rail that are in rails that are not in use, in this case, one rail is alwas present on the right side.
  • Model in-game of the M4A1 SOPMOD is equipped with the next following attachments:
  • A AN/PEQ-2A IR designator (in which the beam is incorrectly emmited from the barrel)
  • An M203 underbarrel grenade launcher (including one unusable leaf sight)
  • A Sightmark Sure Shot reflex sight
  • A Suppresor (the M4A1 Grenadier does not use a Silencer)
  • Since the M4A1 SOPMOD can be made with weapon attachments brought from the local gun store (minus the M203 and Suppresor), it can be asumed that the M4A1 SOPMOD seen in-game was custom build by Armorers for "Soap" and the rest of the S.A.S. members for limited service, still incorrect because the base model of the M4A1 SOPMOD is based of the Colt AR-15A3 Tactical Carbine.
  • If a M203 attachment is equipped, the M4 Carbine/M4A1 will magicaly scale down to fit the M203 in the 3rd person model, despite the model in 1st person having the correct size, in another note, if an ACOG attachment is equipped, the front sight/gas block will disappear, rendering the weapon bolt-action, this also applies to the "M16A4" below.
  • The M4 Carbine/M4A1/M4A1 Grenadier/M4A1 SOPMOD incorrectly fires in full auto, the original M4 can only fire in semi-auto or burst modes, the M4A1 does fire in full auto, however, this is incorrect as well, since the M4 Carbine/M4A1/M4A1 Grenadier/M4A1 SOPMOD is based on the Colt AR-15A3 Tactical Carbine, a civilian version of the M16 model that can only fire in semi-auto.
  • "(In)Correctly" used by the S.A.S. and the U.S. Marine Corps.
  • While the S.A.S. and the U.S. Marine Corps correctly uses the Colt carbine platform, it is incorrect and out-of-place that they use a fictionalized/mockup version of the M4 and M4A1 carbines based on the Colt AR-15A3 Tactical Carbine.
  • Better Choices:
"M16A4"
  • A Colt Sporter Competition, designated as the "M16A4", appears as the main rifle of the U.S. Marine Corps in the campaign.
  • Model in-game is the Colt Sporter Competition, evidenced by its two-position selector switch and the bayonet lug is missing.
  • Incorrectly fires in full-auto in the campaign and in burst-fire in multiplayer, which would be correct if the "M16A4" was a genuine M16A4 model.
  • Unlike the M16A4 in MW2, the COD4 version of the M16A4 has an actual KAC M5 hanguard, however this is only avaliable in 1st person only (the front cutout for the M203 attachment is missing as well), as the M16A4 3rd person model has an incorrect M16A2 handguard instead.
  • If the M203 Attachment is equipped, it will replace the KAC M5 handguard with the old M203 heatshield.
  • Better Choices:
"G3"
  • An Heckler & Koch HK91A3, designated as the "G3" in-game, appears as the main semi-automatic rifle of the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Model in-game is the HK91A3, identifiable by its lack of a paddle magazine release and two position selector, it is also equipped with a G3A4 collapsible stock.
  • "Correctly" used by the Al-Asad OpFor in the campaign.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • There's no way that the Zakhaev Ultranationalists would use an civilian semi-auto version of the G3 as their main battle rifle.
  • Better Choices:
  • In General: Genuine G3.
  • For the Al-Asad OpFor: Select-fire G3A3.
  • For the Zakhaev Ultranationalists: SKS.
G36C
  • The Heckler & Koch G36C variant appears in-game as the Russian Army Loyalists, S.A.S. and the Zakhaev Ultranationalists as their main carbine in the campaign.
  • By default in the campaign, the G36C is always equipped with a Tasco red dot scope by default.
  • The magazine of the G36C is just a non-translucent flat texture and the front sight is missing.
  • Anachonistic for the Missions "All Ghillied Up" and "One Shot, One Kill", while the G36 was produced in 1996, the same year the previously mentioned missions take place, the G36C wasn't produced until 2001.
  • Correctly used by S.A.S. units (most notably "Gaz") in the campaign.
  • Incorrectly used by Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • Better Choices:
  • For the S.A.S. (as an additional choice): L22A2.
  • For the Russian Army Loyalists: SR-3 Vikhr.
  • For the Zakhaev Ultranationalists: 9A-91.
"M14"
  • An "M14" appears in-game as one of two semi-automatic weapons avaliable only for multiplayer.
  • Model in-game of the "M14" has moderate visual alterations, including a Knight's Armaments RAS, a silver colored RAS scope mount, a black stock, and the side rails are mounted with black side rail covers.
  • The bayonet lug and the fire control leveler are missing from the 3rd person model, making it resemble the Springfield Armory M1A.
  • Incorrectly classified as a assault rifle.
  • Better Choice: M14 DMR without scope.
"MP44"
  • The StG 44, designated as the "MP44", appears only in multiplayer as the only WW2-era weapon in-game, as a nod from past WW2 Call of Duty Titles.
  • Model in-game was ported from Call of Duty 2.

General Purpose/Light Machine Guns

Weapon in-game Notes
M60E3
  • The E3 variant of the M60 appears in multiplayer and in the campaign as one of tree general purpose machine guns avaliable in-game.
  • For some unfathomable reason, in the campaign, it is used by two Zakhaev Ultranationalists in the final Mission "Game Over", one Ultranationalist uses one after he leaves out his transport truck, after he is fill with lead, it can be picked up for usage, other than multiplayer, "Game Over" is the only mission in the campaign that the M60E3 can be used, the second Ultranationalist uses another one as part of Imran Zakhaev's bodyguards in the final stage of the mission as well.
  • Incorrectly designated as the M60E4, model in-game is in fact the E3 variant, the E4 variant has a larger handguard and shorter barrel which the in-game model does not have.
  • Incorrectly used by those two previously mentioned Zakhaev Ultranationalists in the campaign.
  • How and Where did those two previously mentioned Zakhaev Ultranationalists even got American made M60E3? MW2 Makarov? The Black Market? Slavic Magic?
  • Better Choices:
  • In General: Genuine M60E4.
  • For the two previously mentioned Zakhaev Ultranationalists: Actual in-game RPD.
M249
  • The FN M249 SAW appears in-game as the main light machine gun used by the OpFor (mounted), S.A.S., U.S. Marine Corps (not mounted) and the Zakhaev Ultranationalists (also mounted).
  • Correctly used by U.S. Marine Corps in the campaign.
  • Incorrectly used by:
  • OpFor (...to be fair, the M249 was exported to the Middle East... still...)
  • S.A.S. (The S.A.S. never adopted the M249 SAW, kind of...)
  • Zakhaev Ultranationalists (The black market excuse and MW2 Makarov WON'T save you Soviet Union Copycats)
  • Better Choices:
  • For the OpFor/Zakhaev Ultranationalists: RP-46 (avaliable as a mounted machine gun only).
  • For the S.A.S.: FN Minimi/Para, FN MAG (with M240B Combat Ammo Pack), L86A2.
  • For the U.S. Marine Corps (as additional choices): M60, M240 (also with M240B Combat Ammo Pack).
RPD
  • The RPD appears as the main light machine gun used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • Correctly used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Incorrectly used by the Russian Army Loyalists in the campaign.
  • The RPD was phased out of service in 1969.
  • Better Choices:
  • For the:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • Zakhaev Ultranationalists
  • PKM (Al-Asad OpFor/Russian Army Loyalists/Zakhaev Ultranationalists)
  • MG3, RPK (as additional choices for the Al-Asad OpFor only)
  • PKP Pecheneg, RPK-74M (Russian Army Loyalists only)
  • RPK-74 (Zakhaev Ultranationalists only)

Sniper Rifles

Weapon in-game Notes
Barrett M82A1
  • The Barrett M82A1 appears in-game as the main heavy sniper rifle used by Price in the Mission "One Shot, One Kill", other than multiplayer, this is the only mission in the game that the M82A1 can be used.
  • The M82A1 model in the Mission "One Shot, One Kill" has visual issues, including an additional bipod that is folded, the iron front sight is up despite being equipped with a scope that would obstruct the scope, and on top of that... it has the nonsensical capacity of floating midair on its bipod despite not resting on anything at all.
  • On an additional note, the bullet mechanics on the previously mentioned mission are unrealistic (kind of), the bullets are depicted as slow moving projectiles (that behave in a similar way to the rocket projectiles of the MBA Gyrojet) instead of hitscans, Cpt. MacMillan tells Price to take into account the variable humidity, wind speed, bullet drop and the coriolis effect, only the wind speed and bullet drop are the only things that can affect the bullet, the variable humidity has no effect on the bullet and the coriolis effect only affects projectiles that travel as far as 915 m, the distance from Price position to Zakhaev is only 896.7 m, upon firing the M82A1 at Imran Zakhaev, it will always change it's direction and hit Zakhaev, regardless in which direction the M82A1 was aimed at Zakhaev or not, all subsequent shots after Zakhaev is hit will always curve and miss, no matter what direction the M82A1 was aimed at.
  • "Correctly" used by Price in the Mission "One Shot, One Kill".
  • While the M82A1 is used by the British and appropiate for the mission, it is only used by the British Army and the Royal Marines, there is no reported usage of S.A.S. units using the M82A1.
"M21"
  • An "M21" appears in-game only in the campaign as the main sniper rifle used by the S.A.S. and the U.S. Marine Corps.
  • Model in-game is in fact an M14, as the model in-game has a fire selector instead of a button lock like the real M21 has, in real life, the M14 can fire in semi or full-auto mode, however, most, if not all M21s were produced with a button lock, and it can only fire in semi-auto mode only, just like the above mentioned "M14", it is equipped with a Knight's Armaments RAS, a silver colored RAS scope mount, the side rails are mounted with black side rail covers, the model is mirrored, the fire control leveler are missing from the 3rd person model, again, making it resemble the Springfield Armory M1A, this time with an scope.
  • Two versions of the "M21" are used in the campaign:
  • The default version with no silencer and "Woodland" Camouflage, used by "Soap" in the Missions "Blackout" and "Heat", Price in the Mission "One Shot, One Kill" and "Smith" and "Scully", part of the U.S. Marine Corps Scout Sniper Team in the final stage of the Mission "Ultimatum".
  • An unique variant avaliable only in the campaign, equuiped with what it appears to be an Custom-Made Ghillie Camouflage and a silencer, avaliable only in the Missions "Blackout" (used by "Soap") and "All Ghillied Up" (used by Price).
  • Incorrectly used by the S.A.S. in the campaign.
  • Incorrectly used by the U.S. Marine Corps Scout Sniper Team the Mission "Ultimatum".
    The S.A.S. never adopted the M21 for service let along a modified M14, it's use by the U.S. Marine Corps Scout Sniper Team is incorrect as the M21 was phased out of service in 1990.
  • Better Choices:
    In General: Genuine M21.
  • For the S.A.S.
    In the Missions "All Ghillied Up" and "One Shot, One Kill": Heckler & Koch G3SG/1 (equipped with the same Custom-Made Ghillie Camouflage, silencer and "Woodland" Camouflage).
    For the Missions "Blackout", "Heat" and "Ultimatum": L129A1.
    For the U.S. Marine Corps Scout Sniper Team in the Mission "Ultimatum": Mk 12 Special Purpose Rifle, M39 EMR (although their appearances would be very brief).
Dragunov
  • The Dragunov appears in the campaign used by the Al-Asad OpFor, Russian Army Loyalists and Zakhaev Ultranationalists.
  • Model in-game of the bolt carrier, excluding the bolt handle is missing.
  • Correctly used by the Al-Asad OpFor, Russian Army Loyalists and Zakhaev Ultranationalists.
  • Better Additional Choices (for the sake of variety):
  • For the Al-Asad OpFor: HK PSG-1, HK MSG-90, HK G28.
  • For the Zakhaev Ultranationalists: SVT-40 (with PU Scope).
M40A3
  • The M40A3 appears in-game, avaliable only in multiplayer, as one of two bolt-action rifles.
  • Despite being in-game at launch, it is not used by the U.S. Marine Corps in the campaign in anyway, however, it would be technically incorrect and out-of-place that the U.S. Marine Corps used the M40A3, since the setting of COD4 takes place in 2011 (a "futuristic" 2011 but still), the M40A3 was phased out of service in 2009, by 2009 (the year COD4 was released), the U.S. Marine Corps switched to the M40A5.
R700
  • The Remington Model 700P, desigated as the "R700" appears in-game as the main bolt-action sniper rifle used by "Soap" McTavish in the mission "The Sins of Our Fathers", this is the only mission in the campaign that the Remington Model 700 can be used.
  • Model in-game is the P variant (the P meaning "Pakerized"), for Law Enforcement/Police Units and commmercial sale.
  • The R700 ammo reserve can be refilled with the above mentioned HK91A3, this is correct, as both rifles are chambered with 7.62x51mm NATO rounds.
  • Incorrectly used by... "Soap" McTavish?
  • Well... the S.A.S. never adopted the Remington Model 700P for service, unless "Soap" personally purchased the Remington Model 700P for his own personal use, i don't know... still though....
  • Better Choices:

Shotguns

Weapon in-game Notes
M1014
  • The Benelli M4 Super 90, designated as the M1014, appears in the campaign "used" by the Al-Asad OpFor, "Soap" in the Mission "Safehouse" and Zakhaev Ultranationalists.
  • Model in-game has an unusable shell ammo carrier on the left side of the weapon.
  • Has an Incorrect capacity of 7-Shells in the campaign, but an correct 4-Shell capacity in multiplayer.
  • "Correctly" used by the Al-Asad OpFor in the campaign.
  • Correctly used by "Soap" in the Mission "Safehouse".
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • Despite being in-game at launch and other than "Soap", it is not used by British S.A.S. units or the U.S. Marine Corps in the campaign in any way.
  • Better Choices:
WM1200
  • The Winchester Model 1200, labeled as the "W1200" in-game, appears as the main pump-action shotgun used by "Gaz" in the Mission "Crew Expenbable", Lt. Vasquez has an stockless WM1200 strapped on his bacpack that does not use at all (WTH Infinity Ward?), it is also used by the Al-Asad OpFor and the Zakhaev Ultranationalists as well.
  • Model in-game has an ATI Shotgun Standard Forend on the manual pump, an ATI Classic Heatshield, including Sights, Speedfeed pistol grip stock and the sights are incorrectly mounted on the receiver instead of the Heatshield.
  • Incorrectly used by:
  • "Gaz?"
  • The S.A.S. never adopted the WM1200 for service, unless "Gaz" personally purchased the WM1200 for his own personal use, as he adds in and i quote: "I like to keep this for close encounters", still though...
  • Zakhaev Ultranationalists
  • In the Mission "One Shot, One Kill" the Zakhaev Ultranationalists use the WM1200, intrestingly enough, the Winchester Shotgun was allowed as a private security company weapon in Russia, from the 14th of August, 1992 until March of 2006, but it was the 1300 model, not the 1200 model, so, it's use by the Zakhaev Ultranationalists is out-of-place, incorrect and inapropiate.
  • U.S. Marine Corps
  • The WM1200 was used by the U.S. Marine Corps, but it has been since phased out of service in the early 1980s.
  • Better Choices:

Grenade Launchers/Missile Launchers/Rocket Launchers

Weapon in-game Notes
RPG-7
  • The RPG-7 appears in the campaign as the main rocket propelled grenade launcher used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists.
  • Model of the RPG-7 rocket lacks it's rear-mounted propelant charge, thus rendering the rocket kind of useless, on another note, when the rocket is fired, it does not deploy any of it's stabalising fins, making the rocket fly out of control (which is undestandable for balancing reasons in multiplayer, but unrealistic for singleplayer for obvious reasons).
  • Correctly used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • Better Additional Choices for the Al-Asad OpFor: Instalaza C90, Panzerfaust-3.
Javelin
  • The FGM-148 Javelin appears in-game as the main anti-tank missile launcher in the campaign.
  • Incorrectly depicted as a one man reloadable launcher, it requires two persons to reload and operate the Javelin in less than 20 seconds.
  • The Javelin in-game takes 4 seconds to lock-on on the target instead of the real life 20 or 30 seconds.
  • The missile of the of the Javelin is depicted as capable of practically climbing in a vertical direction instead of launching in a step diagonal direction.
  • Correctly used by S.A.S. units and the U.S. Marine Corps in the campaign.
  • In the Mission "All In", the Javelin fires in a short range, something impossible for the Javelin, as it can only fire from 160 meters it the Javelin is on indirect mode, or 65 meters if the Javelin is on direct mode.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • In the Missions "Safehouse", "Heat" and "All In", Several Javelin missile launchers are seen lying around these missions... how, when, where and why Javelin anti-tank missile launchers, made in the United States and used by the U.S. Armed Forces, somehow managed to end up all the way in Azerbaijan ("Safehouse"/"Heat") and Russia ("All In") in the hands of the Zakhaev Ultranationalists is mind-baffling at best.
  • Better Choices for the Zakhaev Ultranationalists for the Missions "Safehouse", "Heat" and "All In": B-10 Recoilless Rifle.
Stinger
  • The FIM-92 Stinger appears in-game as the main anti-air rocket launcher used by the Zakhaev Ultranationalists in the campaign.
  • Incorrectly depicted as capable to fire at close range, the Stinger is meant to be fire from a long, safe distance.
  • Model in-game lacks the IFF (Identificator Frienly Foe) folding antenna on the right side of the weapon.
  • Incorrectly used by the Zakhaev Ultranationalists in the Missions "Hunted" and "All Ghillied Up".
  • How, when, where and why Stinger anti-air rocket launchers, made in the United States and used by the U.S. Armed Forces, somehow managed to end up all the way in Russia ("Hunted") and Ukraine ("All Ghillied Up") in the Hands of the Zakhaev Ultranationalists is beyond logical explanation.
  • The Stinger is not appropiately set up by "Soap" MacTavish in Mission "Hunted" and Price in the Mission "All Ghillied Up", you have to place the BCU (Battery Coolant Unit) cartridge into the weapon to fire, which the battery only has 45 seconds of coolant and power, then wait between 3-5 seconds in order to fire the Stinger, the missile is also incorrectly depicted as seeking it's target as soon the missile leaves the tube, instead of flying in a straight line for 660 feet before tracking it's aerial target.
  • Better Choice for the Zakhaev Ultranationalists in the Missions "Hunted" and "All Ghillied Up": 9K32 Strela-2.
GP-30
  • The GP-30 appears in-game, avaliable only on the "AK-47" used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Incorrectly labeled as the GP-25 in-game, identifable by its quadrant sight, the GP-30 quadrant sight is mounted on the right-hand side, while the GP-25 has it's quadrant sight mounted on the left-hand side.
  • Incorrectly fires western-made 40x46mm grenades instead of the proper VOG-25 caseless grenade.
  • The GP-30s grenade reload animation reload is incorrectly depicted as cased (the character flicks the launcher), in reality the GP-30 can be reloaded as soon the VOG-25 caseless grenade leaves the tube.
"M203"
  • An "M203", appears in-game as the main underbarrel grenade launcher for almost all assault rifles, excluding the "AK-47" and the MP-44, and it is used by the S.A.S. and the U.S. Marine Corps in the campaign.
  • Model in-game is an airsoft replica of the M203, identifiable by it's RIS mount and lack of a trigger guard.
  • If the "M203" is equipped on the "M4A1" and "M16A4", the 3rd person lower receiver model will magicaly strech, giving it a pseudo-goofy appereance.
  • If the "M203" is reloaded, it will use the same unspent 40mm grenade model (because the devs were too lazy to make a spent model).
  • Incorrectly used by S.A.S. units in the campaign.
  • The M203 was phased out of service in the 2000s.
  • Better Choices:
  • For the U.S. Marine Corps: Genuine M203, M320 (as an standalone weapon or an underbarrel attachment).
  • For the S.A.S.: H&K AG-C.

Emplaced Turrets/Vehicles with Manned Weaponry

Weapon in-game Notes
"Minigun"
  • A General Dynamics GAU-17/A, designated as the "Minigun", appears in-game avaliable only in the Mission "Heat", as "Soap" MacTavish use the Minigun that is mounted on a crashed UH-60 Blackhawk to repel the Ultranationalist couterattack in the mission.
  • Model in-game has a Flash Hidder that is not slotted and it has additional barrel disks from an GAU-17 instead of the single clamp of the Dillon Aero model.
  • In the previous Mission "Safehouse" in Azerbaijan, the same crashed Blackhawk is present with no pilots, crew or minigun in sight, how and why a U.S.-Made Blackhawk was flying Azerbaijani airspace is unknown, the Azerbaijan Air Force does not use Blackhaws (as far as my research goes) and it is also unknown why the minigun likely captured by the Zakhaev Ultranationalists is not used by them at all.
  • On the subject of the crashed UH-60 Blackhawk and minigun, the somehow fully intact minigun that survived the crash funtions in the crashed Blackhawk with no issues at all, despite the electrical systems of the Blackhawk being completely non-functional, which is required to operate the minigun.
  • In traditional Call of Duty logic, it has infinite ammunition and the model of the minigun lacks it's ammunition belt.
  • Better Choices:
  • For the Mission "Safehouse": NSV Heavy Machine Gun.
  • Replace crashed UH-60 Blackhawk with: Crashed Mil Mi-17.
Mk 19
  • The Mk 19 Automatic Grenade Launcher is used by Sgt. Paul Jackson mounted onboard an CH-46 Sea Knight in the Mission "Shock and Awe", this is the only mission in the game that the Mk 19 can be used in-game.
  • A dismounted Mk 19 can be seen in the S.A.S. Weapons armory in the Training Mission "F.N.G.", the presence of the Mk 19 in the S.A.S. Weapons armory can be considered incorrect, while it was used by U.K. Special Forces, it has been phased out of service in the 2000s in favor of the H&K GMG.
  • In traditional Call of Duty logic (again), it has infinite ammunition, this time however, the model of the Mk 19 has it's ammunition belt including it's box.
"Spectre" AC-130 Weapons System
  • The Bofors 40mm Autocannon, General Electric GAU-12/U Gatling Gun and the M102 105mm Howitzer, used in the "Spectre" AC-130, appears in the Mission "Death from Above".
  • While fitting for the previously mentioned mission for gameplay purposes, theres no reported usage of the AC-130 by the British Air Force (as far as my research goes).

Explosives

Weapon in-game Notes
M67 Hand Grenade
  • The M67 Hand Grenade appears in-game as the main grenade used by all factions in the campaign.
  • The grenade in-game bounces more greaterly than it's real life counterpart.
  • Correctly used by U.S. Marine Corps in the campaign.
  • Incorrectly used by the Al-Asad OpFor, Russian Army Loyalists, S.A.S. (shocking, i know) and Zakhaev Ultranationalists in the campaign.
  • Better Choices:
M18A1 Claymore
  • The M18A1 Claymore appears as the main anti-personel mine used by the S.A.S. in the campaign.
  • Correctly used by S.A.S. units in the Missions "Blackout" and "One Shot, One Kill" in the campaign.
  • Incorrectly depicted as proximity detonated, real life claymores are detonated via it's M57 clacker hand detonator.
C4 Explosive
  • The Composition C-4 Explosive (or C4 for short), appears in-game as the main remote detonated charge used by the S.A.S. and the U.S. Marine Corps in the campaign.
  • Correctly used by the S.A.S. and the U.S. Marine Corps in the campaign.

Non-Lethal/Tactical Grenades

Weapon in-game Notes
M83 Smoke Grenade
  • The M83 Smoke Grenade appears in-game as the main smoke grenade used by all factions in the campaign.
  • Incorrectly has a M18 Smoke Grenade texture, M18 Smoke Grenades can only generate colored smoke.
  • Better Choice: Genuine M83 Smoke Grenade (or just replace the texture in the game files).
M84 Stun Grenade
  • The M84 Stun Grenade appears in-game as both the flashbang and stun grenade.
  • Flashbang grenades have a green stripe, while Stun grenades have a red stripe, it is imposible for the M84 Stun Grenade to have separated grenades that have separarated effects (both the blinding and stunning effect), as the grenade in question cause both effects at the same time upon detonation.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • In the middle of the mission "Ultimatum", several M84 Stun Grenades are seen laying on an crate... how, when, why and where the Ultranationalists got American made Stun Grenades?
  • Better Choices:

Knifes and Bladed Weapons

Weapon in-game Notes
"Combat Knife"
  • An Combat Knife, based on the Rambo II Survival Knife, appears in-game as the only Combat Knife available in the game.
  • Incorrectly used by all factions in the campaign.

Weapon Attachments

Attachment in-game Notes
"Red Dot Sight"
  • A Red Dot Sight appears in-game as the main attachment of almost all weapons in the game.
  • Model in-game resembles the Adco SOLO Sight System or many of it's clones/copies, most notably, the Sure Shot Reflex Sight.
  • The Red Dot Sight is mounted on the P90 TR in the campaign, while the Adco SOLO Sight is not anachonistic (the company that created the Adco SOLO Sight was founded in 1986), it is out-of-place that a high grade weapon gunsight is mounted on an anachronistic P90 TR used by Ultranationalists (see P90 TR notes section above for details).
  • Better Choices:
  • In General: Genunine Adco SOLO Sight.
  • For the Zakhaev Ultranationalists: Kobra Red Dot Sight.
"Reflex Sight"
  • A Reflex Sight appears in-game avaliable in the campaign only as attachment for the "M4A1" and the G36C.
  • Model in-game resembles the Tasco Red Dot reflex scope.
  • Incorrectly mounted on the "M4A1" and the G36C (No such Tasco Red Dot reflex scope-inspired design was ever used by the U.S. Army, British Army or any of it's branches).
  • Better Choices:
  • In General: Genuine Tasco Red Dot reflex scope.
  • For the Genuine M4A1 and the G36C: Trijicon 4x32 ACOG Gunsight.
"Holographic Sight"
  • The EOTech 512 appears in-game as the "Holographic Sight" used by S.A.S. and the U.S. Marine Corps in the campaign.
  • Model in-game is the 512 model, evidenced by its lack of night vision switch on the control panel which is only avaliable on the 552 model.
  • Incorrectly has it's two adjusment knobs on the left side instead of the right side.
"Grip"
  • An Grip attachment appears in-game avaliable as an attachment for all GP/LMGs and Shotguns.
  • Model in-game is the Advanced Technology (ATI) shotgun foregrip, it is also used as it's HUD Icon.
  • If the Grip Attachment is equipped on the RPD, the model of the handguard will change into a mix between of the RPD Handguard and the Romanian AIM Handguard, no such Hybrid Handguard was ever made for the RPD.

Closing Statement

And there you go guys, the first of mamy list of Weapon Inaccuracies focusing in COD, with many more to come, to be honest, this wasn't that dificult to make after all.

However, as i previously mentioned above, this is the game where weapon variety and military accuracy fell appart, while not as bad as BO1 or MW2, it is still a problem, fortunately, COD4 can be modded to be more or completely realistic (when it comes to weapon choices for the factions in the campaign), but the chances that a "Accurate Faction Weapons" mod is made by the COD4 modding community are slim, at the time of writing.

Anyway, this concludes the Weapon Inaccuracies in COD4 (2007) list, it was... easy to write, they were like... five factions, hope you enjoy reading the entries i wrote, did i write some mistake? have better choices than mine? Let your comments on my message board and i will correct them if i can.

Weapon Inaccuracies in MW2 (2009)

Call of Duty: Modern Warfare 2 (2009)... perhaps one of the most legendary entry in the COD franchise, its multiplayer was fun, although they were some bugs, exploits, glitches and weapon balance issues that made it unplayable most of the time, but other than that, it was an almost perfect gameing experience, so with that being said, campaign should be perfect... Right?

WRONG!

While some of the main characters personalities made them likeable and memorable, the story of the campaign is a narrative, nonsensical mess! the first two levels (not counting the tutorial mission) were ok, but after the second mission, you know, THAT ONE THIRD "MISSION"... it went downhill... what was Infinity Ward thinking!? How in their minds they though this mission, and the rest of them, was a good idea, NO, SERIOUSLY!?

Ok, im going tangent here, i could talk hours upon hours how badly writen the story was and how the layout for some of the levels make no sence at all (but if you like the story of the campaign and the level layout, good for you), but the biggest offender here in my opinion is the weapon choices for the factions in the campaign...

DEAR GOD ALLMIGHTY. THE WEAPONS CHOICES FOR THE FACTIONS... ARE ABYSMAL.

Don't get me wrong, these weapons are perfect for multiplayer, but it makes ZERO sence for almost all branches/factions/sides in the campaign, even for a Call of Duty game.

They have a chance to fix it with the remastered edition, but they blew it, all of the branches/factions/sides STILL use the nonsensical arsenal and for me, this is downright infuriating, so for that i say: !@#$. THE. REMASTER! (but if you like the remaster, good for you).

With that being said, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for almost all of the factions of the game for the Campaign and Special Ops modes: LET'S GET INTO IT :)

LIST STATUS: IN PROGRESS.

WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!

Sidearms/Machine Pistols

Weapon in-game Notes
"M9"
  • Standing in for the M9 (again), the Beretta 92SB appears in-game as the sidearm of:
    Afghan National Army
    "Brazilian Militia" (Three gunmen, which may or may not be undercover agents serving the Brazilian Federal Police, disguised as the Brazilian Militia, use the Beretta 92SB to try aprehend Rojas' Assistant, in which they fail... miserably)
    F.S.B. (Federal Security Service, Russian equivalent of the American F.B.I.)
    Inner Circle Ultranationalists (Makarov's Personal Black Market Arms Dealers/P.M.C.s/Terrorist Army)
    Middle Eastern OpFor (Since the Mission "Team Player" takes place in Afghanistan, it could be possible that the Middle Eastern OpFor in the mission could be in fact the Taliban or the same OpFor from the previous game somehow, but this is just speculation, so, for the sake of simplicity and weapon variety, i will use the pre-2016 taliban arsenal for reference)
    Shadow Company (General Shepherd's Personal P.M.C.)
    Spetsnaz
    Task Force 141 (Multi-National Task Force possibly based or inspired on the real life S.H.A.E.F.)
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops (The VDV Airborne Troops are incorrectly depicted as the Main Ground Forces of the Russian Federation, the latter which is, for some unfathomable reason, missing from the game).
    Zakhaev Airport Security Guards
  • Model in-game of the Beretta 92SB (which was ported from COD4) is slighly smaller than it's real life counterpart and the Magazine has a non-flat baseplate.
  • The Extended Magazine attacment incorrectly holds 25-Rounds instead of 20-Rounds.
  • Incorrectly classified as the M9.
  • Incorrectly used by:
    Afghan National Army
    "Brazilian Militia"
    F.S.B.
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
    Zakhaev Airport Security Guards
    Why all of the branches, factions and sides in-game would use a 1980-era Beretta which was produced specifically for the U.S. Air Force?
  • Better Choices:
    For the:
    Afghan National Army
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    Genuine Beretta M9 (A.N.A./U.S. Army Rangers/U.S. Navy SEALs)
    Glock 17, Glock 19 (Task Force 141/U.S. Army Rangers/U.S. Navy SEALs)
    For the "Brazilian Militia": Taurus PT-92.
    For the Inner Circle Ultranationalists: Fort-12, Zastava CZ99.
    For the Middle Eastern OpFor: Makarov PM, TT-33.
    For the:
    F.S.B.
    Spetsnaz
    VDV Airborne Troops
    Zakhaev Airport Security Guards
    Makarov PMM, MP-443 Grach (F.S.B./Spetsnaz/VDV Airborne Troops/Zakhaev Airport Security Guards)
    Serdyukov SPS (F.S.B. only)
    OTs-27 Berdysh (Zakhaev Airport Security Guards only)
    For the Shadow Company: Springfield Armory XD-M.
    For the Task Force 141: SIG-Sauer P229, Walther P99AS.
"Desert Eagle"
  • A Desert Eagle Mark XIX appears in-game (again) designated simply as the "Desert Eagle", the main heavy sidearm of:
    Brazilian Militia + Rojas' assistant.
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
  • The in-game model of the Desert Eagle Mark XIX has several visual alterations, these include:
    A Trijicon 3-dot sight, which is misalingned
    The current model picatinny rail
    An unusable SureFire X400 Ultra WeaponLight underbarrel laser sight
    A M1911-inspired linearly-sliding trigger with 3 holes
  • Incorrectly used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
    Why all of the branches, factions and sides in-game would use would use such a heavy, cumbersome pistol? it should be a multiplayer only weapon.
  • The Polish GROM and Portugal's SOG Police unit, are the only Special Forces that adopted the Desert Eagle for service, albeit in limited numbers.
  • Better Choices (with armor piercing rounds for all .22 LR caliber pistols):
    In General: Desert Eagle L6 Model.
    For the Brazilian Militia/Rojas' Assistant: Colt Woodsman 3rd Series Match Target.
    For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: IZh-35M.
    For the Shadow Company: Kel-Tec PMR-30.
    For the Task Force 141: High Standard Victor.
    For the U.S. Army Rangers: Smith & Wesson M41.
    NOTE: I am fully aware that armed forces in real life would never adopt an .22LR caliber pistol, i just had to add .22LR pistols fill a role for an "Heavy Caliber" pistol for the branches/factions/sides in-game.
"USP .45"
  • The Heckler & Koch USP appears (again) as the "USP .45" in-game as the secondary sidearm of:
    F.S.B.
    Inner Circle Ultranationalists
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
  • Model in-game has (again) some visual alterations including:
    An incorrect extended barrel
    An unusable Viridian X5L Gen 1 Laser Sight/Flashlight combo
    A Mk 23 Rear Sight
  • At some point durning the development of Call of Duty 4: Modern Warfare (in which the model was ported on), the USP .45 was supposed to be a Heckler & Koch Mark 23, but it was changed to a Heckler & Koch USP for unknown reasons.
  • The Extended Magazine Attachment incorrectly holds 18-Rounds on a 12-Round capacity magazine, while 18-Rounds for the USP do exist, they are not available for the USP ingame, 18-Round Capacity magazines (chambered in 9x19mm) are only available for the Match, Expert and Elite models.
  • Incorretly used by:
    F.S.B.
    Inner Circle Ultranationalists
    Shadow Company (kind of...)
    Task Force 141 (kind of...)
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
  • Better Choices:
    In General: Genuine Heckler & Koch USP Model.
    For the Inner Circle Ultranationalists: ALFA Combat.
    For the F.S.B./VDV Airborne Troops/Zakhaev Airport Security Guards: GSh-18 (as an uncommon weapon).
    For the Shadow Company: SIG-Sauer GSR.
    For the Task Force 141: FNP-45.
    For the U.S. Army Rangers/U.S. Navy SEALs: Heckler & Koch Mk23.
"M1911 .45"
  • The M1911 appears (again) designated as the "M1911 .45" as another sidearm chambered in .45 as a mostly decorative/storywise/unusable (kind of) sidearm of:
    "Brazilian Militia" (in the Mission "Takedown", the "Brazilian Militia" use the "M1911 .45" to threaten Rojas' assistant, after they are gunned down, it magicaly switches into the Beretta 92SB).
    F.S.B. (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will swich to the "USP .45").
    Shadow Company (Appears in the Mission "Loose Ends" only).
    Task Force 141 ("Soap", Price and "Ghost" use the "M1911 .45", Price must have more than one "M1911 .45" in his Arsenal)
    VDV Airbone Troops (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will swich to the "USP .45")
    Zakhaev Airport Security Guards (In their Holsters for some unfathomable reason, if ther main weapon runs out of ammo they will switch to the the Beretta 92SB).
  • Model in-game was ported from Call of Duty 4: Modern Warfare, but its apperance has been slightly changed, now it has a pale silver brushing with pale G-10 Gunner grips and it resembles the Springfield Armory Loaded M1911A1.
  • The "M1911 .45" can only be used in the Bonus Mission "Museum".
  • Better Choices:
    For "Soap" and Price: Ballester-Molina.
    For "Ghost": Remington 1911 R1.
    For the F.S.B./Shadow Company/VDV Airborne Troops/Zakhaev Airport Security Guards: See USP .45 notes above for details.
".44 Magnum"
  • The Colt Anaconda appears in-game designated as the ".44 Magnum" as the only revolver avaliable used by:
    General Shepherd (As his signature weapon of choice)
    Task Force 141
    U.S. Army Rangers
  • The cylider of the 3rd person Model in-game incorrectly rotates counterclockwise used by General Shepherd durning the cutscene in the final stage in the Mission "Endgame".
  • Incorrectly used by:
    Task Force 141
    U.S. Army Rangers
  • Better Choices (with permanent speedloaders):
    For the Task Force 141: Chiappa Rhino 60DS.
    For the U.S. Army Rangers: Smith & Wesson Model 686P (with 6" Barrel).
    NOTE: The U.S. Army Rangers never adopted an revolver for service, just like the above mentioned situation with the Desert Eagle, i had to add to fill a role for a plausible choice for a revolver used by U.S. Special Forces.
"M93 Raffica" (93R Mockup)
  • A Beretta 92SB, visualy altered and modified to resemble the Beretta 93R, appears as the "M93 Raffica", the only burst-fire machine pistol in the game used by:
    Inner Circle Ultranationalists
    Shadow Company
    Task Force 141
    VDV Airborne Troops
  • As previosly mentioned, the model in-game of the Beretta 92SB has moderate visual modifications including:
    A DLP Tactical UMP-1 Universal Pistol Scope Mount, the visual selection picture in the "Create-a-Class" menu however depicts the with a Survival Consultants International WOR4 TacRail attachment.
    A ficticious shoulder stock inspired by the real life shoulder stock.
  • Equipping the Extended Magazine attachment gives the "M93 Raffica" a 30-Round capacity magazine, no such 30-Round capacity magazines were ever produced for the Beretta 93R in real life.
  • Incorrectly used by:
    Inner Circle Ultranationalists (out-of-place, kind of...)
    Shadow Company (out-of-place, kind of...)
    Task Force 141 (out-of-place, kind of...)
    VDV Airborne Troops
  • Better Choices:
    For the Inner Circle Ultranationalists/VDV Airborne Troops: OTs-23 Drotik.
    For the Shadow Company/Task Force 141: Genuine Beretta 93R.
"G18"
  • The Glock 17 appears in-game designated as the "G18", the only full-auto machine pistol in the game used by:
    Brazilian Militia
    Middle Eastern OpFor
    Shadow Company
    Spetsnaz
    U.S. Navy SEALs
    U.S. Army Rangers
    VDV Airborne Troops
  • Model in-game is in fact the Glock 17, as evidenced by it's model which has:
    An olive-drab green frame, which is only avaliable for the Glock semi-auto series.
    Despite being modeled after the 3rd generation of the Glock, it's finger grooves and magazine release are missing.
    The selector switch on the left side of the back of the "G18" is missing.
    The sights of the "G18" are a hybrid/mix of the Glock white square U-notch and a modified aftermarket 3-dot Glock sight in which the middle dot of the sight was removed.
  • Incorrectly used by:
    Brazilian Militia (How did a terrorist-alligned militia got ahold of a full-auto Glock?)
    Inner Circle Ultranationalists
    Middle Eastern OpFor (How did the OpFor got ahold of a full-auto Glock?)
    Shadow Company (out-of-place, kind of...)
    Spetsnaz
    Task Force 141 (out-of-place, kind of...)
    U.S. Army Rangers
    U.S. Navy SEALs (They have full-auto SMGs, why would they need a full-auto Glock? still...)
    VDV Airborne Troops
  • Has an incorrect capacity of 32-Rounds in the campaign but a correct capacity of 33-Rounds in multiplayer.
  • Better Choices:
    For the Brazilian Militia/Middle Eastern OpFor: Vz. 61 Škorpion.
    For the Shadow Company/Task Force 141/U.S. Army Rangers/U.S. Navy SEALs: Genuine Glock 18.
    For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: Stechkin APS.

Personal Defence Weapons/Sub Machine Guns

Weapon in-game Notes
TMP
  • The Brügger & Thomet MP9 appears in-game used by:
    F.S.B.
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Shadow Company
    Zakhaev Airport Security Guards
  • Correctly used by:
    F.S.B.
    Zakhaev Airport Security Guards
    The F.S.B. Alpha Unit and Russian Law Enforcement adopted the MP9 as their PDW of choice.
  • Incorrectly classified as the TMP, the TMP was originaly designed by Steyr, but the design was sold to Brügger & Thomet in 2001.
  • Model in-game has minimal visual alterations including:
    A strangely designed ejection port
    Strangely designed left and right rails
  • Has an incorrect capacity of 32-Rounds on a 30-Round magazine in the campaign, the MP9 has a correct capacity of 15-Round magazine in multiplayer, the extended attachment has a capacity of * 25-Rounds, this is correct as well.
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Shadow Company
  • Better Choices:
    In General: Proper MP9 model.
    For the Inner Circle Ultranationalists: Alka M-93 Kratka.
    For the Middle Eastern OpFor: PM-63 RAK.
    For the Shadow Company: Beretta Mx4 Storm.
MP5K
  • The Heckler & Koch MP5K appears in-game as the main SMG used by:
    Brazilian Militia
    F.S.B.
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Shadow Company
    Spetsnaz
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
  • Model in-game has minor visual alterations including:
    An MP5K Rail Intregated System JG202 mounted on the MP5K which makes it resemble the Airsoft Jing Gong MP5K.
    The 3rd person model is incorrectly depicted with a 15-Round magazine, the 1st person model and the Create-a-Class icon menu has the correct 30-Round Capacity magazine.
  • Incorrectly used by:
    Brazilian Militia
    F.S.B.
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Spetsnaz
    Task Force 141 (out-of-place, kind of...)
    U.S. Army Rangers
    U.S. Navy SEALs (kind of...)
    VDV Airborne Troops
  • Better Choices:
    For the Brazilian Militia: Beretta M12, Mekanika Uru.
    For the Inner Circle Ultranationalists: Agram 2000.
    For the Middle Eastern OpFor: MP-40.
    For the F.S.B.: OTs-02 Kiparis.
    For the Spetsnaz/VDV Airborne Troops: PP-91 Kedr.
    For the Shadow Company/Task Force 141: CZ Scorpion Evo 3.
    For the:
    U.S. Army Rangers
    U.S. Navy SEALs
    Proper MP5K Model (U.S. Army Rangers/U.S. Navy SEALs)
    MP5KN (U.S. Navy SEALs only)
Vector
  • The KRISS Super Vector SMG appears in-game as the PDW used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    VDV Airborne Troops
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Navy SEALs
    VDV Airborne Troops
  • Model in-game is the original prototype of the TDI Vector equipped with a TDI/KRISS Gen I Vector Stock with a KRISS 25+ round extended Glock magazines.
  • Has an incorrect capacity of 30-Rounds in the campaign and multiplayer instead of 25-Rounds and the Extended Magazine has an incorrect capacity of 45-Rounds instead of 30-Rounds.
  • Incorrectly used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Navy SEALs
    VDV Airborne Troops
    By the time the original Modern Warfare 2 was released in 2009, the Vector was still in prototype stage... so how all of these branches/factions/sides were able to get a American made Prototype SMG? What is this Black Ops 1?
  • Better Choices:
    For the Brazilian Militia: Walther MPK/L.
    For the Inner Circle Ultranationalists: Jatimatic SMG.
    For the Spetsnaz/VDV Airborne Troops: PP-19-01 "Vityaz-SN".
    For the Shadow Company/Task Force 141: 2015-era Vector Gen II Model.
    For the U.S. Navy Seals: MP7A1.
Mini Uzi
  • The IMI Mini Uzi appears (again) in-game as the compact SMG used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
  • Correctly used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Task Force 141
    It makes sence that the Mini Uzi is used by the Brazilian Militia and the Middle Eastern OpFor, as they acquired the Mini Uzi through the Black Market, as for Task Force 141, it also makes sence that an Elite Multi-National Task Force use the Mini Uzi as a reliable, backup SMG.

Model in-game is incorrectly depicted as having a closed bolt and the chargeing handle is incorrectly depicted as reciprocating. The Extended Magazine has a Incorrect capacity of 48-Rounds on a 50-Round Magazine.

  • Incorrectly used by:
    Inner Circle Ultranationalists
    Spetsnaz
    U.S. Army Rangers
    VDV Airborne Troops
  • Better Choices:
    For the Inner Circle Ultranationalists: PP-93.
    For the Spetsnaz: AEK-919K Kashtan.
    For the U.S. Army Rangers: AA UDP-9.
    For the VDV Airborne Troops: OTs-22 Buk.
P90
  • The FN P90 TR appears (again) in-game as the only caseless PDW used by:
    Inner Circle Ultranationalists
    Spetsnaz
    Shadow Company
    Task Force 141
    VDV Airborne Troops
    U.S. Army Rangers
  • Correctly used by:
    Shadow Company
    Task Force 141
    It makes sence that both the Shadow Company and Task Force 141 use the P90 as their PDW of choice (for obvious reasons).
  • Equipping the Extended Magazine attachment gives the P90 a 75-Round capacity magazine, no such 75-Round capacity magazines were ever produced for the P90 in real life.
  • The magazine of the P90 is incorrectly depicted as non-translucent, again.
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Spetsnaz
    U.S. Army Rangers
    VDV Airborne Troops
    According to this list, the P90 was used by the F.S.B. Alpha Group and the Spetsnaz as part of a test program in the 2000s, but it has been since phased out of service.
  • Better Choices:
    For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: PP-19 Bizon-2.
    For the U.S. Army Rangers: AR-57.
UMP .45
  • The Heckler & Koch UMP appears in-game as anoter additional SMG used by:
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    Ultranationalists
    Zakhaev Airport Security Guards
  • Correctly used by:
    Shadow Company
    Task Force 141
    It makes sence that both the Shadow Company and the Task Force 141 use the UMP chambered in .45 ACP as their PDW of choice.
  • Model in-game is equipped with a RIS System.
  • Incorrectly holds a 32-Round Magazine in multiplayer but correctly holds a 25-Round Magazine in the campaign.
  • Incorrectly used by:
    Inner Circle Ultranationalists (it just doesen't fit tbh...)
    Spetsnaz
    U.S. Army Rangers
    VDV Airborne Troops
    Zakhaev Airport Security Guards
  • Better Choices:
    For the Inner Circle Ultranationalists: Arsenal Shipka.
    For the U.S. Army Rangers: MP5A3.
    For the Spetsnaz/VDV Airborne Troops: PP-90M1 (with optional Magazine-fed variant).
    For the Zakhaev Airport Security Guards: B&T APC9.
PP2000
  • The PP2000 appears in-game as the VDV Airborne Troops main PDW of choice.
  • The Extended Magazine has an incorrect capacity of 30-Rounds instead of 44-Rounds.
  • Despite being in-game at launch, it is not used by the F.S.B. or the Spetsnaz in the campaign in any way.

Assault/Battle Rifles/Carbines/DMRs

Weapon in-game Notes
"AK-47"
  • An "AK-47" appears in-game as the main assault rifle used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Spetsnaz
    Task Force 141
    Used by "Soap" in the Mision "Cliffhanger"
    Used by Price in the Mission "The Gulag"
    Used by "Roach" in the final stage of the Mission "Loose Ends"
    U.S. Army Rangers
    U.S. Navy Seals
    VDV Airborne Troops
  • Model in-game is a mix of the Type III AK and the AK-74, including several major alterations, these include:
    The milled receiver of the Type III AK.
    The 90 degree gas block, front sight block and ribbed top cover of the AK-74.
    A weirdly bottom rear receiver, with only a single rivet similar to that of the AK Draco pistol, an export version of the Romanian AIMR.
    A LHV47 (or it's King Arms replica) railed handguard.
    A IO Inc SCOP0040 scope mount.
    A T6 stock adapter.
    A Vltor IMod stock.
    A Saiga-12 muzzle brake.
    The magazines of the "AK-47" are Finnish-made AK Polymer Magazines.
  • The final model in-game resembles the G&P AK Tactical Conversion Kit, which has similar attachments to the above mentioned items.
  • Anachronistically and Incorrectly designated as the AK-47, that being the original western designation for the AK Rifle Series Type I, II and III made in 1947 (obviously).
  • Incorrectly and Innacuarately used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Spetsnaz
    Task Force 141
    U.S. Army Rangers (...what?)
    U.S. Navy Seals (WHAT?!)
    VDV Airborne Troops
    Why, in the merciful living, F***, would Infinity Ward, make a extremely inaccurate and completely out-of-place airsoft hybrid refurbished lookalike of the old AK and AK-74 models!? let along make all of the above mentioned branches/factions/sides in-game even use it!? Mikhail Kalashnikov must be twisting on his grave!
  • Better Choices:
    For the:
    Brazilian Militia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Original AK Models Type I, II and III (avaliable for the Brazilian Militia, Inner Circle Ultranationalists and the Middle Eastern OpFor as uncommon or rare weapons in their arsenals).
    AKM, AK-74 (Brazilian Militia/Middle Eastern OpFor).
    Galil AR, Imbel MD-2 (Brazilian Militia Only).
    Arsenal AR-M1, Vz. 58 (Middle Eastern OpFor Only).
    For the:
    F.S.B. (they should be using AKs in the first place, no, not the one in-game)
    Inner Circle Ultranationalists
    Spetsnaz
    VDV Airborne Troops
    AK-74M (F.S.B./Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops)
    AK-101, AK-103, AK-107 (F.S.B./Spetsnaz/VDV Airborne Troops)
    AN-94 (F.S.B./VDV Airborne Troops only)
  • For the U.S. Army Rangers/U.S. Navy SEALs: Barrett REC7.
  • For "Soap" in the Mision "Cliffhanger": HK416.
  • For Price in the Mission "The Gulag" and "Roach" in the Mission "Loose Ends": Any of the above mentioned AKs used by the Russians as captured equipment, except the AN-94 for "Roach".
"M4A1"
  • An "M4A1" appears in-game as the main carbine used by:
    Afghan National Army
    Inner Circle Ultranationalists (Used by Pfc. Allen and Makarov's Goons in THAT ONE Mission that i shall not name)
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Marine Corps (Unplayable Faction in-game)
    VDV Airborne Troops
  • Model in-game has several visual alterations, these include:
    An A.R.M.S. #50C-TR S.I.R. system
    A flip-up PRI front sight gas block
    An A.R.M.S. #40L rear back up iron sights including a triple loop ambi sling adapter receiver end plate
    A KAC foregrip which only visible in the 1st person model, the 3rd person model does not have the grip, for some unfathomable reason.
  • Final model in-game visualy resembles the Airsoft Tokyo Marui M4A1 S-System.
  • Incorrectly used by:
    Afghan National Army
    Kind of, the M4A1 was only issued to A.N.A. Commandos and Special Forces (but since it's a Call of Duty game, i will let it slide).
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Marine Corps
    VDV Airborne Troops
    The Spetsnaz GRU and the Alpha Group use several variants of the M4/M4A1, in very limited numbers, still incorrect that the VDV Airborne Troops adopted the M4/M4A1 for service, also an airsoft M4A1 Lookalike that all factions use? No thanks.
  • Despite being in-game at launch, it is not used by the U.S. Navy SEALs in the campaign in any way (an original M4A1, not the in-game airsoft one).
  • Equipping the Extended Magazine attachment gives the M4 a 45-rounds capacity magazine, no such 45-rounds capacity magazines were ever produced for the M4 in real life.
  • Better Choices:
    For the:
    A.N.A.
    U.S. Marine Corps
    U.S. Army Rangers
    U.S. Navy SEALs
    Genuine M4A1 (A.N.A./Task Force 141/U.S. Army Rangers/U.S. Marine Corps/U.S. Navy SEALs)
    Mk 18 Mod 0 Close Quarters Battle-Receiver (U.S. Navy SEALs only)
    For the Shadow Company: Remington R5 RGP.
    For the Task Force 141: Heckler & Koch G3KA4, Heckler & Koch G36K, L119A2, L22A2.
    For the:
    F.S.B.
    Inner Circle Ultranationalists
    Spetsnaz
    VDV Airborne Troops
    AKS-74, AKS-74U (F.S.B./Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops)
    AK-102, AK-104, AK-105 (F.S.B./Spetsnaz/VDV Airborne Troops only)
    AKMS (Inner Circle Ultranationalists Only)
M16A4
  • The M16A4 appears in-game as the main burst-fire rifle used by:
    Afghan National Army
    Shadow Company
    Task Force 141
    U.S. Army Rangers
  • Model in-game has a minor alteration, it is equipped with an incorrect IMI Defense MRS-M handguard in which is depicted with less ventholes that are slightly misplaced, instead of the KAC M5 RAS railed handguard.
  • "Correctly" used by:
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    While it's use for the above mentioned factions is correct, it is strange that the M16A4 is equipped with a IMI Defense MRS-M handguard, thus making it a non-military variant.
  • Better Choices:
    For the:
    A.N.A.
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    M16A4 with a proper KAC M5 RAS railed handguard model, M4 Carbine (A.N.A./Shadow Company/Task Force 141/U.S. Army Rangers)
    M16A2 (A.N.A. only)
    SR-15 E3 (Shadow Company only)
SCAR-H
  • The FN SCAR-H CQC rifle appears in the campaign as the assault rifle used by:
    Shadow Company
    Task Force 141
    U.S. Marine Corps
    U.S. Navy SEALs
    U.S. Army Rangers
  • Model in-game is in fact the older 2nd generation model, and it has minor visual modifications, these include:
    A staight cheek rest on the stock
    The rear sight was chopped in a vertical half and they are mounted backwards.
    The magazine has a correct capacity of 20-Rounds in multiplayer, but an incorrect capacity of 30-Rounds on singleplayer and no 30-Round magazines were ever created for the SCAR-H, altough it can be converted to accept 5.56×45mm N.A.T.O. 30-Round Magazines.
  • Incorrectly used by:
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Marine Corps
    U.S. Navy SEALs
    Infinity Ward likely confused the CQC variant with the H variant of the SCAR rifle (i don't blame them, they look the same) and while it makes sence the a Multinational Task Force and an P.M.C. Company would use the SCAR-H, they would use the 3rd Generation model, not the CQC variant.
  • Better Choices:
    For the:
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Marine Corps
    U.S. Navy SEALs
    3rd Generation SCAR-H STD, (Shadow Company/Task Force 141/U.S. Army Rangers/U.S. Navy SEALs)
    SCAR-L (U.S. Army Rangers only)
    M27 IAR (U.S. Marine Corps only)
"FAL"
  • A modified FN-FAL, designated as the "FAL", appears in-game as the main semi-auto rifle used by:
    Brazilian Militia
    Middle Eastern OpFor
    VDV Airborne Troops
  • Model in-game is a FN-FAL that has moderate alterations, these include:
    A ramp rear sight from the older FN-FAL
    An A.R.M.S #18 M21/14 mounted on the reciever
    The ribbed metal handguard of the StG-58 (Austrian produced version of the FN-FAL)
    The stock is a mix between the FN-FAL 50.00 stock and the humped stock of the older FN-FAL.
    The chargeing handle and 30-Round Magazine of the DSArms SA58 FAL rifle.
  • Incorrectly depicted as a semi-auto rifle.
  • The magazine incorrectly holds 20-Rounds on a 30-Round Magazine in multiplayer (fixed by equipping the Extended Magazine Attachment), but it has a correct capacity of 30-Rounds in the campaign.
  • Incorrectly used by:
    Brazilian Militia
    Middle Eastern OpFor
    VDV Airborne Troops
    Not another Airsoft Lookalike...
  • Better Choices:
    In General: Genuine DSA SA58 OSW, Original select-fire FN-FAL.
    For the Brazilian Militia: FN Model 1949, M1 Carbine, M1 Garand.
    For the Middle Eastern OpFor: G3A3, SKS.
    For the VDV Airborne Troops: SVDS.
"ACR"
  • The Gen 2 Magpul Masada, designated as the ACR, appears in-game used by:
    Shadow Company
    Task Force 141
    U.S. Army Rangers
  • Model in-game has moderate visual alterations, including:
    The Gen 2 Masada ambidextrous forward-mounted charging handle.
    The early version of the handle seen in the 2007 SHOT Show, it is also found on the the A&K Airsoft Magpul Masada.
    The rear sight of the Magpul MBUS.
    The Gen 1 Masada front sight and the handguard with mounting rails on the left and right sides and it's equipped with a 10.5" barrel.
    The Gen 1 Masada PMags.
  • Equipping the Extended Magazine attachment gives the "ACR" a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the Gen 2 Magpul Masada or the ACR in real life.
  • Incorrectly used by:
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    The U.S. Army Rangers never adopted the Magpul Masada for service or even used it as a training rifle, the Masada would be outdated by 2016, making its use by the Shadow Company and Task Force 141 out-of-place.
  • Better Choice: Remington ACR.
F2000
  • The FN F2000 Tactical appears in-game as the bullpup assault rifle used by the F.S.B. and Inner Circle Ultranationalists in the campaign.
  • Equipping the Extended Magazine attachment gives the F2000 Tactical a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the F2000 or its Tactical variant in real life.
  • Equipping the Red Dot Sight attachment, which is based on the 1.6x scope of the original F2000, can be mounted on the F2000 Tactical turning it into a pseudo-F2000, someting imposible for the F2000 Tactical due to the original F2000 1.6x scope being smaller for the F2000 Tactical mounting rail.
  • Incorrectly used by the F.S.B. and the Inner Circle Ultranationalists in the campaign.
  • Better Choice for the F.S.B. and the Inner Circle Ultranationalists: A-91M.
TAR-21
  • The IMI Tavor TAR-21 appears in-game as an additional bullpup used by:
    F.S.B.
    Inner Circle Ultranationalists
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
  • Equipping the Extended Magazine attachment gives the TAR-21 a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the TAR-21 in real life.
  • Correctly used by:
    Task Force 141
    Task Force 141 knew of the reliability, versatility and ease to mantain of the TAR-21 so, it makes sence that the Task Force 141 would also use the TAR-21, because of the previosly mentioned advantages.
  • Incorrectly used by:
    F.S.B.
    Inner Circle Ultranationalists
    Spetsnaz
    U.S. Army Rangers
    VDV Airborne Troops
    It is my honest personal opinion that the F.S.B., Spetsnaz and the VDV Airborne Troops use of the TAR-21 is CONTROVERSIAL, even for the Inner Circle Ultranationalists, the Georgian Army used the TAR-21 durning the Russo-Georgian War of 2008, i don't think i need to explain further why this is a issue...
  • Better Choices:
    For the F.S.B.: Kalashnikov AS-1 and AS-2 (as rare weapons for the F.S.B.).
    For the Inner Circle Ultranationalists: Vepr.
    For the Spetsnaz/VDV Airborne Troops: OTs-14 Groza.
    For the U.S. Army Rangers: SRSS Bulldog (SOCOM 16 variant).
FAMAS
  • The FAMAS F1 apperrs in-game as yet another additional bullpup rifle used by the Inner Circle Ultranationalists, Spetsnaz and VDV Airborne Troops in the Campaign.
  • Incorrectly holds 30-Rounds on a 25-Round Magazine.
  • Equipping the Extended Magazine attachment gives the FAMAS F1 a 45-Round capacity magazine, no such 45-Round capacity magazines were ever produced for the FAMAS F1 in real life.
  • Incorrectly used by the Inner Circle Ultranationalists, Spetsnaz and the VDV Airborne Troops in the Campaign.
    NO, the FAMAS was not used by the Russian Armed Forces, STOP ASKING.
  • Better Choices:
    In General: FAMAS G2.
    For the Inner Circle Ultranationalists: Malyuk.
    For the Spetsnaz: Ash-12.
    For the VDV Airborne Troops: Above-Mentioned OTs-14 Groza.
AUG HBAR (AUG A2 mockup)
  • An AUG HBAR appears in the campaign as the bullpup Light Machine Gun used by:
    Cpt. John Price (The O.G.)
    Inner Circle Ultranationalists
    Spetsnaz
    U.S. Navy SEALS
    VDV Airborne Troops
  • In the campaign, the model of the AUG HBAR has been visualy alterted to resemble the AUG A2, evidenced by it's modified 20" barrel and its equipped with a Swarovski scope of the AUG A1 on a RIS System, something imposible for both the AUG A2 and the AUG-HBAR, as the Swarovski scope is intregated on the AUG A1 model.
  • Incorrectly classified as an assault rifle (see AUG HBAR-T notes in the LMG Section for more details).
  • The magazine has an correct capacity of 30-Round Magazines in the campaign (see AUG HBAR-T notes in the LMG Section below for more information on the magazines).
  • Correctly used by:
    Cpt. John Price
    HE IS BRITISH RAMBO! so he can use the AUG HBAR whatever it feels like it!!! still though...
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Spetsnaz
    U.S. Navy SEALS
    VDV Airborne Troops
    According to this list (again), the FSB Spetsnaz and the VDV Airborne Troops used the AUG A1 as part of a test program in the 2000s and it would be briefly used in the Russo-Georgian War of 2008, but it has been since phased out of service, so, it's (highly unlikely) usage by the Inner Circle, VDV Airborne Troops and Spetsnaz is incorrect and innacurate; in another two notes, the U.S. Navy SEALs never adopted the AUG for service and the AUG A2 would be outdated by 2016.
  • Better Choices:
    In General: Steyr AUG A3, L85A2 Theatre Entry Standard.
    For the Inner Circle Ultranationalists: Above-Mentioned Malyuk and Vepr.
    For the Spetsnaz: Above-Mentioned ASh-12.
    For the VDV Airborne Troops: Above-Mentioned A-91 and Groza.
    For the U.S. Navy SEALs: Above-Mentioned SRSS Bulldog (and an M16A3 as an additional choice).
"M14 EBR"
  • The Mk 14 Mod 1 EBR appears designated as the "M14 EBR" in the campaign used by:
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    Zakhaev Airport Security Guards (briefly seen used by a Security Guard onboard on board an MH6 Little Bird)
  • Incorrectly designated as the "M21 EBR" and incorrectly classified as a sniper rifle in multiplayer.
  • Correctly used by:
    Task Force 141
    U.S. Navy SEALs
    The Task Force 141 uses the "M14 EBR" as their main DMR of choice, it's use by the U.S. Navy SEALs is correct as well.
  • Incorrectly used by:
    U.S. Army Rangers
    Zakhaev Airport Security Guards
    Russian Law Enforcement Units never adopted the Mk 14 Mod 1 EBR for service, the U.S. Army Rangers never adopted the Mk 14 Mod 1 EBR for service (as far as my research goes).
  • Better Choices:
    For the U.S. Army Rangers: FN-SSR, LaRue Tactical OBR, Mk 12 Special Purpose Rifle, SR-25.
    For the Zakhaev Airport Security Guards: Saiga MK-03.

General Purpose Machine Guns/Light Machine Guns

Weapon in-game Notes
AUG HBAR-T
  • The Steyr AUG HBAR-T appears as the "AUG HBAR" available only in multiplayer.
  • It's the same AUG from the the campaign, with the only notable difference that the model in-game in multiplayer is correctly modeled after the AUG HBAR-T, albeit with some minor visual alterations, including:
    The standard AUG Foregrip is missing (fixed by equipping the Grip Attachment)
    An M240 carry handle mounted in the barrel
    An unusable bipod
  • The multiplayer version of the AUG-HBAR-T comes with a extended capacity of 42-Rounds Magazine by default, but the Extended Magazine Attachment has an incorrect capacity of 63-Rounds on a 100-Round Extended Magazine (likely for balancing reasons).
MG4
  • The Heckler & Koch MG4 appears as the one of three belt-feed general purpose machine guns avalliable in-game used by:
    Spetsnaz
    Shadow Company
    VDV Airborne Troops
  • Correctly used by:
    Shadow Company
    High capacity GPMG? Yes.
  • Incorrectly used by:
    Spetsnaz
    VDV Airborne Troops
    *sigh*
  • The pickup icon depicts the MG4 with the carry handle/scope combo which is not avalable in-game.
  • Better Choice for the Spetsnaz/VDV Airborne Troops: PKP Pecheneg.
M240
  • The FN M240B General Purpose Machine Gun appears in-game used by:
    Afghan National Army
    Inner Circle Ultranationalists
    Used by Makarov's Goons in THAT ONE mission which name i refuse to mention, later appears in the Mission "Loose Ends" that ended up in the arsenal of the Inner Circle somehow.
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
  • The M240 uses a 100-Round Underside-Mounted Belt Box, someting impossible for the M240 beacuse of the following reasons:
    1) No such 100-Round Bottom-Mounted Box Magazines were ever made for the M240 in real life
    2) The M240 does not have a underside attachment point to attach a ammo box
    3) Due to the design of the M240, mounting an underside-mounted belt box would block the casing ejection port
    4) The design of the underside-mounted belt box on the M240 is a mix of the M249 Belt Box with PKM-style grooves.
  • Equipping the Extended Magazine attachment gives the M240 a 200-Round capacity belt-box, no such 200-Round capacity belt-box were ever produced for the M240 in real life.
  • Correctly used by:
    Afghan National Army
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
  • Incorrectly used by:
    Inner Circle Ultranationalists (in the Mission "Loose Ends").
    Spetsnaz
    VDV Airborne Troops
  • Better Choices:
    In General Design: Genuine 50-Round M240B Combat Ammo Belt Bag Pack with an optional custom made 100-Round Soft Belt Bag.
    For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: PKM.
    For the U.S. Army Rangers (as additional choices): Mk 46 Mod 1, Mk 48 Mod 1.
RPD
  • The RPD Light Machine Gun appears in-game used by:
    Brazilian Militia
    Inner Circle Untranationalists
    Middle Eastern OpFor
    Shadow Company
    Spetsnaz
    Task Force 141
    VDV Airborne Troops
  • Model in-game is equipped with a modified IO Inc SCOP0040 scope mount, the same scope mount used in the "AK-47", it should be noted that the scope mount has been modified to facilitate the RPD reloading procedure.
    The RPD Has a correct 100-Round Drum-Magazine capacity in-game, but equipping the Extended Magazine attachment gives the RPD a 200-Round capacity magazine, no such 200-Round capacity magazines were ever produced for the RPD in real life, however, custom made 125-Round Drum-Magazines were used by MACV-SOG units in Vietnam.
  • Correctly used by:
    Brazilian Militia
    Inner Circle Untranationalists
    Middle Eastern OpFor
  • Incorrectly used by:
    Shadow Company
    Spetsnaz
    Task Force 141
    VDV Airborne Troops
    The RPD was phased out of service from the Russian Army and its branches since 1969 and it's use by the Shadow Company makes no sence.
  • Better (Additional) Choices:
    For the:
    Brazilian Militia
    Middle Eastern OpFor
    MG3 (Brazilian Militia/Middle Eastern OpFor)
    FN MAG (Brazilian Militia only)
    For the Middle Eastern OpFor (as an additional choice):
    For the Spetsnaz/VDV Airborne Troops: Above-Mentioned PKM and PKP Pecheneg.
    For the Shadow Company: KAC Stoner LMG A1.
    For the Task Force 141: Ares Shrike LMG.
L86 LSW
  • The L86A1 Light Support Weapon, designated as the "L86 LSW", appears in-game in the campaign Mission "Loose Ends" and the SpecOps Mission "Estate Takedown", somehow, three L85 LSWs ended up in the armory of the Inner Circle Ultranationalists (...HOW!?).
  • Model in-game is the A1 variant, identifiable by it's round chargeing handle, the model also has moderate visual alterations, including:
    A modified L85 handguard
    A carry handle from the M240 mounted on the barrel
    A strip of Picatinny rails replaces the dovetail mount at thre top of the "L86 LSW"
    Another set of Picatinny rails on each side of the receiver
  • The STANAG Magazine has been replaced by a MDG3 120-Round Drum Magazine which has an incorrect capacity of 100-Rounds, the drum-mag feed chute is too short to fit in the "L86 LSW"
  • Equipping the Extended Magazine attachment gives the "L86 LSW" a 200-Round capacity belt-box, no such 200-Round capacity belt-box were ever produced for the L86A1 in real life.
  • Incorrectly used by the Inner Circle Ultranationalists in the campaign.
    Despite being in-game at launch, it is not used by the Task Force 141 in the campaign in any way.
  • Better Choices:
    In General: L86A2 with proper 30-Round STANAG Magazine and custom made 100-Round Beta C-Magazine.
    Better Choices for the Inner Circle Ultranationalists: RPK-74.

Sniper Rifles

Weapon in-game Notes
"Barrett .50Cal"
  • The Barrett M82, classified in-game as the "Barrett .50Cal", appears as the main heavy sniper rifle used by:
    Inner Circle Ultranationalists
    Spetsnaz
    Task Force 141
    U.S. Navy Seals
    VDV Airborne Troops
  • Model in-game has some minor visual alterations, including a M82CQ-style shorter barrel and incorrect ejection ports on both sides of the receiver.
  • Equipping the Extended Magazine attachment gives the Barrett .50Cal a 15-Round capacity magazine, no such 15-Round capacity magazines were ever produced for the Barrett M82 in real life.
  • Correctly used by:
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Spetsnaz
    VDV Airborne Troops
    While it would make sence that the Barrett M82 would be used as a captured weapon by VDV Airborne Troops, why the Inner Circle Ultranationalists and the Spetsnaz would use an american-made sniper rifle is mind-baffling at best.
  • Better Choices:
    In General: Genuine Barrett M82 Model.
    For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: OSV-96.
SVD Dragunov
  • The SVD Dragunov, designated as the "Dragunov" in-game, appears in the campaign used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Spetsnaz
    VDV Airbone Troops
  • Model of the Dragunov in-game has some minor alterations, these include:
    The flash hider is incorrectly depicted as a solid tube
    The fire selector is set to safe
    The scope has an incorrect overlay instead of the more correct PSO-1 scope overlay
  • Correctly used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Spetsnaz
    VDV Airbone Troops
    'Nuff Said.
Intervention
  • The Cheyenne Tactical M200 Intervention, simply known as the "Intervention" for short, appears in-game as the main heavy bolt-action sniper rifle used by:
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Navy Seals
    VDV Airborne Troops
  • Model in-game of the Intervention has a minor visual alteration: an unusable AN/PEQ-2 laser unit mounted on the RIS Rail system which magicaly disappears when the ACOG Sight Attachment is equipped.
  • The intro of the Mission "Just Like Old Times" incorrectly states that the Intervention is an anti-material sniper rifle, where in reality it is used as a anti-personnel sniper rifle.
  • Correctly used by:
    Shadow Company
    Task Force 141
    Incorrectly used by:
    Spetsnaz
    U.S. Army Rangers
    U.S. Navy Seals
    Altough, sources indicate that the Intervention is in use by the U.S. Navy SEALs, but this has not been corfirmed.
    VDV Airbone Troops
    It seems that the Americans and Russians tried to pull their inner MLg 360 nO ScoPe GaMeR nonsence into this game.
  • Better Choices:
    For the Spetsnaz/VDV Airborne Troops: Lobaev DVL-10 M2 "URBANA".
    For the U.S. Army Rangers: Remington MSR, Remington SOPMOD Mk 13.
    For the U.S. Navy SEALs: Remington M2010 Enhanced Sniper Rifle, McMillan TAC-50.
WA2000
  • The Walther WA 2000, designated as the "WA2000", appears in-game as the the only bullpup sniper rifle in the campaign used by:
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
  • Incorrectly holds 10-Rounds on a 6-Round Magazine in the campaign, but has a correct 6-Round Capacity Magazine in multiplayer.
  • Equipping the Extended Magazine attachment gives the WA2000 a 15-Round capacity magazine, no such 15-Round capacity magazines were ever produced for the WA2000 in real life.
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Only 176 (known) WA 2000s were produced and production of the WA 2000 ceased in November of 1988, because of that, it's use by the above mentioned factions is incorrect and innacurate, even it's use by the Inner Circle Ultranationalists makes no sence at all (and to be honest, the WA2000 should be a multiplayer only weapon in my opinion).
  • Better Choices:
    For the Shadow Company: Kel-Tec RFB Target.
    For the Inner Circle Ultranationalists: Izhmash VS-121.
    For the Spetsnaz: SVU Dragunov.

Shotguns

Weapon in-game Notes
AA-12
  • The AA-12 CQB, classified as the AA-12, appears in-game used by:
    Inner Circle Ultranationalists
    Spetsnaz
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
  • Model in-game of the AA-12 has minimal visual alterations, including:
    A custom-made folding chargeing handle
    A rail system with custom-made flip-up front and rear sights
  • The AA-12 has a correct capacity of 8-Shells Magazine in the game, but the Extended Magazine Attachment has an incorect capacity of 16-Shells instead of 20 or 32-Shells and the Extended Magazine Attachment is incorrectly depicted as a round box magazine instead of a round drum magazine.
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Spetsnaz
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
    According to this list, in 2004, the AA-12 was demostrated for possible adoption by the U.S. Marine Corps, however, as of writing of this note and as far my research goes, it appears that the AA-12 was never adopted for any military service.
  • Better Choices:
    In General: Genuine AA-12 with properly depicted extended round-drum magazines.
    For the Inner Circle Ultranationalists: Baikal MP-155K.
    For the Spetsnaz/VDV Airborne Troops: Saiga-12.
    For the Shadow Company/Task Force 141/U.S. Army Rangers/U.S. Navy Seals: Fostech Origin-12.
Model 1887
  • The Winchester Model 1887 appears in-game as the only lever-action shotgun used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Spetsnaz
  • Model in-game is on a Terminator II: Judgment Day-style modificaton.
  • Incorrectly used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Spetsnaz
    The WM1887 has been out of production since 1931, it was never adopted for military service and it's use by the Brazilian Militia, Inner Circle and the Spetsnaz makes no sence since the M1887 it's too dated and unpractical to use.
  • Better Choices:
    For the Brazilian Militia: Smith & Wesson 916.
    For the Inner Circle Ultranationalists: Baikal MP-133.
    For the Spetsnaz: KS-23, RMB-93.
Double-Barrel Sawn-off Shotgun
  • A Double Barrel Sawn-off shotgun appears in-game used by the Brazilian Militia and the Task Force 141.
  • Model in-game is based of the Sears Ranger, it is correcty depicted with two triggers for firing two shots at the same time or one at the time (if the Dual-Wield Attachment is equipped), but the Create-a-Class picture of the Ranger is depicted with only one trigger.
  • Incorrectly depicted as able to eject the shells upon opening instead of manualy removing the shells upon opening.
  • Incorrectly used by the Brazilian Militia and Task Force 141.
    it's use by the Brazilian Militia and the Task Force 141 makes no sence since the Sears Ranger would be too dated and unpractical to use.
  • Better Choices:
    For the Brazilian Militia: Ithaca 37 "Stakeout".
    For the Task Force 141: Serbu Super Shorty.
"Striker"
  • An "Striker" appears in-game as the high-capacity, drum-revolver shotgun used by:
    Inner Circle Ultranationalists (Used by one of Makarov's goons in THAT ONE Mission that i shall not name)
    Spetsnaz
    Task Force 141
    VDV Airborne Troops
  • Model in-game is a mix of the original Armsel Protecta and the Sentinel Arms Striker-12 with some moderate visual alterations, these include:
    The automatic ejection capabilities and the large shell deflector of the Armsel Protecta
    The 12" Barrel of the Sentinel Arms Striker-12
    A weirdly designed spike-looking winding key
    A stangely modeled protruded muzzule
    The rear drum advance level that is avaliable in later models of the Striker-12 is missing on the in-game model
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Spetsnaz
    Task Force 141
    VDV Airborne Troops
    The "Striker" is on the same situation with the Ranger and WM1887 shotguns, too unpractical to use, the only countries that adopted the Striker-12 for use are Israel, Iraq and South Africa (as far as my research goes).
  • Better Choices:
    In General: Genuine Penn Arms Striker-12.
    For the Inner Circle Ultranationalists/VDV Airborne Troops: MTs-255.
    For the Spetsnaz: Vepr-12.
    For the Task Force 141: Metal Storm MAUL Standalone Configuration Mode.
SPAS-12
  • The Franchi SPAS-12 appears in-game as the pump-action shotgun used by:
    F.S.B.
    Inner Circle Ultranationalists
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
  • Model in-game has one minor alteration: A rail bolted top (...that's pretty much in).
  • Equipping the Extended Magazine attachment gives the SPAS-12 a 16-Shells capacity tube, no such 16-Shells capacity tubes were ever produced for the SPAS-12 in real life.
  • Incorrrectly depicted as pump-action only, the SPAS-12 is select fire in real life.
  • Incorrectly used by:
    F.S.B.
    Inner Circle Ultranationalists
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    VDV Airbone Troops
    The SPAS-12 has been out of production since the year 2000 and adoption the SPAS-12 by the above mentioned branches/factions/sides would make no sence since the SPAS-12 was meant for Law Enforcement/Police use (it's use by the F.S.B. does not count and to be honest, it should be a multiplayer-only shotgun in my personal opinion).
  • Better Choices:
    In General: Proper Select-Fire SPAS-12.
    For the F.S.B./VDV Airborne Troops: Molot Bekas-12M.
    For the Inner Circle Ultranationalists: IZh-81, TOZ-194.
    For the Shadow Company: Browning BPS, H&R Parndner Pump Protector.
    For the Task Force 141: Benelli Supernova Tactical, FN Tactical Police.
    For the U.S. Army Rangers: Mossberg 500, Remington Model 870.
M1014
  • The Benelli M4 Super 90, classified as the "M1014", (again) appears in-game as the only semi-auto shotgun used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
  • Model in-game has some minor alterations, these include:
    A Surefire triple-rail receiver
    An unusable underbarrel flashlight
    An unusual 1st person flat sight plane
  • In the campaign, it has an incorrect capacity of 7-Shells in the tube, the Extended Magazine Attachment has an incorrect capacity of 6-Shells in the tube intead of 5 or 7 Shells but overall it's 4-Shell capacity tube is correct.
  • "Correctly" used by:
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
  • Incorrectly used by:
    Brazilian Militia
    The Brazilian Army adopted the M1014 as their main semi-auto shotgun for service, even if the Brazilian Militia did got the M1014, it would be still out-of-place that they use such a high-grade shotgun.
    Inner Circle Ultranationalists
    Spetsnaz
    VDV Airborne Troops
  • Better Choices:
    In General: Proper Benelli M4 Super 90 model.
    For the Brazilian Militia: Remington Model 1100.
    For the Inner Circle Ultranationalists: Baikal MP-155.
    For the Spetsnaz/VDV Airborne Troops: MTs-21-12.
WM1200
  • The Winchester Model 1200 appears only in the bonus Mission "Museum".
  • The model in-game (which was ported from COD4) has an ATI Shotgun Standard Forend on the manual pump, an ATI Classic Heatshield, including Sights, Speedfeed pistol grip stock and the sights are incorrectly mounted on the receiver instead of the Heatshield.
  • In the Trailer of Modern Warfare 2, the F.S.B. used the WM1200 as their main pump-action shotgun, as a placeholder that was changed with the very incorrect SPAS-12.
  • The WM1200 was ported from Call of Duty 4: Modern Warfare.
  • Strangely enough, in the Polish release of Modern Warfare 2, the WM1200 does appears in the campaign used by the Brazilian Militia and Inner Circle Ultranationalists, this is obviously incorrect and innapropiate.
Masterkey
  • The KAC Masterkey appears as an attachment mounted on the "AK-47", "FAL" and SCAR-H CQC used by:
    Brazilian Militia
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
  • In the campaign, it has an incorrect capacity of 7-Shells in the tube, in multiplayer, it has a semi-realistic but incorrect capacity of 4-Shells instead of 3+1-Shells.
  • Correctly used by:
    Shadow Company
    Task Force 141
  • Incorrectly used by:
    Brazilian Militia
    Spetsnaz
    U.S. Army Rangers
    VDV Airborne Troops
    According to this list (again), the KAC Masterkey was used as an experimental weapon in the 1980s and it was only used by the U.S. Delta Force and U.S. Marine Corps, but it's experimental field testing phase has concluded and/or canceled since the 1990s, the U.S. Army Rangers never adopted the Masterkey for service.
  • Better Choices:
    For the Brazilian Militia: Custom off-mount with zipties with a Sawn-off, Stockless Smith & Wesson 916.
    For the Spetsnaz/VDV Airborne Troops: Custom rail mount with a Sawn-off, stockless Molot Bekas-12M.
    For the U.S. Army Rangers: Stockless M26 Modular Accessory Shotgun System.

Grenade Launchers/Missile Launchers/Rocket Launchers

Weapon in-game Notes
AT4
  • The Saab Bofors Dynamics AT4, classified as the "AT4" in the campaign and "AT4-HS" in multiplayer, appears in-game used by:
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
  • In multiplayer, it is incorrectly depicted as a rocket launcher (...kind of), able to be reloaded and having a heat-seeking function (the "AT4-HS" possibly stands for Heat Seeking), as it's is able to lock on into aircraft, the AT4 in real life is a man-portable recoiless rifle and cannot lock into aircraft.
  • Correctly used by:
    Shadow Company
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
  • Incorrectly used by:
    Spetsnaz
    In the Mission "The Only Easy Day... Was Yesterday" several AT4s are seen lying around the Oil Rig... where did the Spetsnaz got AT4s?
  • Better Choices for the Spetsnaz: Actual in-game RPG-7, RPG-22, RPG-26.
"Thumper"
  • The M79 Grenade Launcher, labeled as the "Thumper", appears in-game used by:
    Brazilian Militia
    Inner Circle Ultranationalists (and Makarov Himself in THAT ONE mission which name i refuse to mention)
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airbone Troops
  • Correctly used by:
    Brazilian Militia
    U.S. Navy SEALs
    The Brazilian Militia likely captured the M79 from an armory of the Brazilian Army, its use by the Navy SEALs is correct as well.
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Task Force 141
    U.S. Army Rangers
    VDV Airbone Troops
  • Better Choices:
    For the Inner Circle Ultranationalists/VDV Airbone Troops: RGM-40 Kasket.
    For the Task Force 141: Heckler & Koch M320.
    For the U.S. Army Rangers: Milkor Mk 14 Mod 0.
    For the U.S. Navy SEALs (as an additional choice): China Lake Grenade Launcher.
RPG-7
  • The RPG-7 appears as the main rocket launcher used by:
    Brazilian Millitia
    Inner Circle Ultranationalists
    Middle Eastert OpFor
    Shadow Company
    U.S. Army Rangers (Used in the Mission "Wolverines" only)
    VDV Airbone Troops
  • The rocket equipped in the RPG-7 is a PG-7VM rocket, used against vehicles, tanks, fortifications and shelters.
  • When the rocket is fired, it lacks the propelant charge and it does not deploy any stabalising fins.
  • Correctly used by:
    Brazilian Millitia
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    VDV Airbone Troops
  • Incorrectly used by:
    Shadow Company
    U.S. Army Rangers
  • Better Choices:
    For the Shadow Company: Actual in-game AT4, Mk 153 SMAW, M72A7 LAW.
    For the U.S. Army Rangers: Carl Gustaf M3, M141 SMAW-D.
Javelin
  • The FGM-148 Javelin appears in-game, as the main long-range AT Rocket launcher used by:
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
  • In multiplayer, it can incorrectly lock onto any area on the ground.
  • Incorrectly depicted as a one man reloadable launcher, it requires two persons to reload and operate the Javelin in less than 20 seconds.
  • The Javelin in-game takes 4 seconds to lock-on on the target instead of the real life 20 or 30 seconds.
  • Correctly used by:
    Task Force 141
    U.S. Army Rangers
  • Incorrectly used by:
    VDV Airborne Troops
    It takes two weeks of training to properly use the Javelin, unless the VDV was trained beforehand somehow.
  • Better Choices for the VDV Airborne Troops: 9K135 Kornet, 9K111 Fagot, 9M113 Konkurs, 9K115-2 Metis-M.
Stinger
  • The FIM-92 Stinger appears as the main anti-air rocket launcher used by:
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    VDV Airbone Troops
  • Model in-game lacks the IFF (Identificator Frienly Foe) folding antenna on the right side of the weapon.
  • The Stinger is not appropiately set up by the character, you have to place the BCU (Battery Coolant Unit) cartridge into the weapon to fire, which the battery only has 45 seconds of coolant and power, then wait between 3-5 seconds in order to fire the Stinger, the missile is also incorrectly depicted as seeking it's target as soon the missile leaves the tube, instead of flying in a straight line for 660 feet before tracking it's aerial target.
  • Correctly used by:
    Task Force 141
    U.S. Army Rangers
  • Incorrectly used by:
    Spetsnaz
    VDV Airbone Troops
    In the Missions "Wolverines" and "The Only Easy Day... Was Yesterday", several Stingers are seen lying around these missions... where did the Spetsnaz and the VDV Airbone Troops got Stingers?
  • Better Choices for the Spetsnaz/VDV Airbore Troops: 9K32 Strela-2, 9K34 Strela-3, 9K333 Verba, 9K38 Igla.
M203
  • An airsoft replica of the M203 underbarrel grenade launcher, mounted on the ACR, M4A1, M16A4 and SCAR-H CQC, (again) appears as the main underbarrel grenade launcher used by:
    Afghan National Army
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    U.S. Marine Corps
    VDV Airborne Troops
  • In multiplayer, in can be attached to almost all rifles in the game, which is almost incorrect, excluding the "AK-47".
  • Model in-game is an airsoft replica (again), identifiable by it's lack of a RIS mount and lack of a trigger guard.
  • (Kind of) Correctly used by:
    Afghan National Army
    Task Force 141
    U.S. Army Rangers
    U.S. Marine Corps
    U.S. Navy SEALs
  • Incorrectly used by:
    Inner Circle Ultranationalists
    Spetsnaz
    VDV Airbone Troops
  • Better Choices:
    In General: Genuine M203.
    For almost all assault rifles: Any apropiate underbarrel greande launcher attachment for its parent weapon.
GP-30
  • The GP-30 appears (again) in-game as the main underbarrel grenade launcher that can only be equipped on the "AK-47" used by:
    Brazilian Militia
    Middle Eastern OpFor
    Spetsnaz
    VDV Airbone Troops
  • Incorrectly labeled as the GP-25 in-game (again), identifable by its quadrant sight, the GP-30 quadrant sight is mounted on the right-hand side, while the GP-25 has it's quadrant sight mounted on the left-hand side.
    Incorrectly uses a western-made 40MM grenade instead of the more adecuate VOG-25 40mm grenade.
  • Correctly used by:
    Brazilian Militia
    Middle Eastern OpFor
    Spetsnaz
    VDV Airbone Troops

Emplaced Turrets/Vehicles with Manned Weaponry

Weapon in-game Notes
FN M249 SAW
  • The FN M249 SAW appears in the Missions "The Hornet's Nest" and "Whiskey Hotel" in-game as a mounted Machine Gun used by the U.S. Army Rangers.
    Not much else to say to be honest...
Browning M2HB
  • The Browning M2HB appears first and only in the Mission "The Hornest Nest" used by the Brazilan Militia mounted on the back of a Technical truck in the campaign.
  • Model in-game lacks the ammunition box and, if used, has infinite ammo and the 1st person model hands are missing.
    Roach must be a Psyker to fire and feed the M2HB Browning... HerEsY!
  • Despite being in-game at launch, it is not mounted on the Humvees in the Mission "Team Player" in any way (for some unfathomable reason).
GAU-17/A
  • The GAU-17/A, designated as the "Minigun" in the campaign and the "M61 Vulcan" in the SpecOps mode, appears in-game used by:
    Inner Circle Ultranationalists (Several Miniguns are seen dismantled in the Safe House in the Mission "Loose Ends")
    Shadow Company (mounted on their Little Birds and SUVs)
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
  • The GAU-17/A is also mounted on the ficticious "M-5 Sentry Gun" mobile turret emplacement used by the above last three factions.
  • Incorrectly designated as the M61 Vulcan in the SpecOps mode.
  • Incorrectly mounted on Humvees in the Mission "Team Player".
  • In the Mission "Team Player", the GAU-17/A mounted on the Humvee stangely fires on a circular, pepperbox-like spread.
  • Correctly used by:
    Shadow Company
    Task Force 141
  • Incorrectly used by:
    Inner Circle Ultranationalists
    How the Inner Circle got ahold of U.S. made Miniguns that they don't seem to use at all?
    VDV Airborne Troops
    No such "M-5 Sentry Gun" was ever created in real life (it's a good concept, albeit poorly executed).
  • Better Choices:
    In General: Glagolev-Shipunov-Gryazev GShG-7.62 (Mounted on a NVU-1UM mount).
    For the Inner Circle Ultranationalists/VDV Airborne Troops: DShKM Heavy Machine Gun, Kord Heavy Machine Gun.
AGM-114 Hellfire
  • The AGM-114 Hellfire, mounted on the MQ-1 Predator, appears in-game as the main remote piloted aircraft used by the VDV Airborne Troops and the U.S. Air Force.
  • "Correctly" used by the U.S. Air Force in the campaign (As support for the Task Force 141 and the U.S. Army Rangers).
  • Incorrectly used by the VDV Airborne Troops in the campaign.

BO1 Miscellaneous Anachronisms (and other nonsensical BS, On Hiatus/Mantainance)

Cuba:

  • The Cuban "Tropas" (Ficticious, it should be the period-accurate Cuban FAR, Fuerza Armada Revolucionaria or Armed Revolutionary Forces in spanish) are using the french-made TAP Modéle 1947/56 camo uniform, while not anachonistic, this uniform was never used by the Cuban FAR and, for some unfathomable reason, the cuban "tropas" do not use helmets or headgear of any kind, a more appropiate choice could have been the regular field greenish uniform and field cap with insignia, which was used by the Cuban FAR at the time.
  • The Cuban "Police" are using an inspired but anachronistic modern day cuban police standard uniforms with ficticious insignias on the arms and beret, in which the beret and shirt is sky blue in color and the pants are dark blue in color, an aprropiate choice for the Cuban Police could have been the period-accurate Cuban Revolutionary Police Force uniforms which was used by "Castro's Auxiliary Forces", which were khaki shirts, olive-drab pants and caps and period accurate insignias.
  • The Cuban "Police" cars are the soviet-made GAZ-13 Chaika, while not anachonistic, it was at the time, a high-end, very reciently produced, limousine-class luxury car which was not used by the cuban police, a more appropiate choice could have been the Pontiac Chieftain Model 1954, which was actualy used by the cuban police.
  • The Brigade 2506 (Brigada 2506 in english) And/or "Carlos Men's"/"Op 40" Operatives are wearing ficticious uniforms, caps and insignias, a more appropiate choice for "Carlos Men's" should have been civilian-made KAMO duck hunter colorfast field uniform and cap with geniuine insignias, with the camo based on the WW2-era M1942 spot pattern, provided by the C.I.A. and Special Operations advisors for the Brigade 2506.
  • A ZPU-4 Anti-Air gun can be seen in the final stage of the mission, while not anachronistic, it is somewhat out-of-place that one lonely cuban is using it (with no crew in sight none the less... also floating FN-FAL G-Series...) the Vz. 53 Anti-Air gun could have been more aprropiate, as it was the most common AA gun used by the the Cuban FAR at the time.
  • An BTR-PB appears in the final stage of the mission as well, the BTR-PB is anachronistic, as it was produced in 1966, a more plausible choice for an APC used by the Cuban FAR could have been the BTR-152 or, for more realistic choices, a BTR-60P or a Soviet T-34-85 Tank, which were used by the Cuban FAR durning the Bay of Pigs invasion.
  • The Douglas A-26/B-26 Invader, a plane Bowman mentions two times in the mission, supposedly appears, however, upon closer inspection of the model, the B26 is in fact an C-130 transport plane, on top of that, the landing gear is open, an actual B-26 model would have been more aprropiate, as the C.I.A. provided the Pro-US Brigade 2506 with B-26s in an attempt to hide American involvement in the Bay of Pigs invasion, as the Cuban Airforce at the time used the B-26 as well.
  • Several MiG-17 fighter jets are seen flying in the final stage of the mission, as well as being parked in their hangars, the appearance in the mission is anachronistic, as this jet did not arrive in cuba until 1964, on top of that, the MiG-17 have North Vietnamese insignias, the Lockheed T-33 Shooting Star alongside the Hawker Sea Fury would be more aprropiate choices for the Cuban Airforce, as they were used durning the Bay of Pigs invasion.

Russia:

The Soviet-era Spetsnaz are incorrectly depicted as being the main ground forces in all missions within Russia and the Rusalka (except Vorkuta and any missions outside Russia), the Spetsnaz is also refered as a specific military unit, in reality the word "Spetsnaz" is a Russian word/term for "Special Force(s)".

The uniform and gear of the Spetsnaz are highly anachronistic, which includes the following:

  • The SSh-68 Helmet, while it was produced in 1968, it was at the time, an earlier produced helmet and rarely available, it also makes an anachronistic appearance in the mission "Executive Order" set in 1963.
  • The KZS camo suit was not made until 1975.
  • The M88 Olive Afghanka Jacket and Pants were not introduced sometime between 1983 and 1985, also, the cameo pattern inprinted on it is the "flora"/VSR-98/"arbuz" pattern, not inplemented until 1998.
  • The Krapoviy/Crimson (or possibly Maroon) Colored Beret was introduced in possibly mid to late 1960s, used by Soviet Paratroopers AKA VDV Airborne Troops and later implemented into it's special forces in 1978, anachronistic to the mission "Executive Order", the insignia is missing as well.
  • In the final stage of the Mission "Executive Order", the Spetsnaz are using a ficticious Gas Mask in which the design resembles the Soviet MM-1 and the civilian GP-5 gas which is connected with an GP-5 filter canister or worse, the ANP M51/53 gas mask made in france.
  • The SSh-68 Helmet, KZS camo suit, a weird looking suit with hood, M88 Olive Afghanka Jacket and Pants have ficticious winter variants in the "WMD" mission.
  • The Soviet 2nd pattern lifchik chest rig is anachronistic, this chest rig did not enter production until 1988, it is also used by Woods, Bowman, Cuban "Tropas", "Carlos Men's"/"Op 40" soldiers, and the NVA.

The Spetsnaz should be wearing period-accurate uniforms and gear which includes the following:

  • The Earlier SSh-60 Helmet + it's Variants should replace the SSh-68 Helmet, including a ficticious winter variant and an RKKA Ushanka for the mission "WMD".
  • The KLMK uniform with hood and optional face mask with "Splatter/Splotch", optional "Sunshine Rays" camo pattern with ficticious winter variants for the mission "WMD" should replace the KZS camo suit for the missions in 1968.
  • The M88 Olive Afghanka Jacket and Pants must be removed.
  • The Krapoviy/Crimson Colored Beret should be removed from the mission "Executive Order", the ingsignia must be added, and made only avaliable to VDV Airborne Troops in any post-1963 missions onwards.
  • The original 1954 RD-54 Backpack should replace the 2nd pattern lifchik chest rig, additionaly, an RPG-7 rocket backpack should be avaliable to all RPG wielding soviet forces in the campaign.
  • An actual MM-1 or an SMh-41 gas masks with an EO-16 filter connected with a standard soviet hose should replace the ficticious gas masks, the MM-1 and GP-5 gas masks should appear as common gear avaliable in the mission "Rebirth" among soviet army and personnel as well.
  • The WW2-era two piece winter camo suit for the "WMD" mission should be avaliable for the Spetsnaz and other personnel as well.

As previously mentioned, the Spetsnaz are incorrectly depicted as the main ground forces, it should be removed, reinforced or replaced for the following:

  • Regular Soviet Army Soldiers (excluding missions taking place in Hong Kong, Vietnam and Laos for obvious reasons) Wearing M43 khaki uniforms, SSh-60 Helmet + variants, 1950/60s casual or ceremonial shoulder boards and WW2-era or Early Cold War-era Sapogi Boots, they also should appear as the "Strategic Rocket/Missile Forces" stationed in the Leninsk Cosmodrome (the name was changed to "Baikonur" in 1995) and the "Military Unit 25484" stationed in Rebirth Island, this unit used the same above-mentioned uniform, with the only notable difference that the shoulder boards were black in color, which signify this unit is serving in a biological and chemical protection unit.
  • Soviet-era VDV Airborne Troops, which uniforms consisting of an 1959 VDV Jumping Suit, SSh-60 Helmet + variants, Pilotka cap, Telnyanshka (an horizontally striped undershirt, blue and white in color) and an RD-54 Backpack, as for their apperance in the "Executive Order" mission and all Post-1963 missions, according to historical sources, Spetsnaz units were dressed like VDVs durning the Invasion of Prague in 1968, so the Spetsnaz dressed in VDV gear is historicaly accurate as well.
  • K.G.B. Enlisted Troops appearing in uncommon numbers in the "Executive Order", "WMD", "Rebirth" and "Redemption" missions and K.G.B. Border Guard Enlisted Troops appearing in rare numbers in the "Rebirth" and "Redemption" missions only as well, since the above-mentioned missions take place in sensitive facilities/top-secret bases within the Soviet Union (the Rusalka can be considered an "Mobile" Top Secret base), their uniforms of the K.G.B. Enlisted Troops consists of an M43 (slightly) darker khaki uniforms, K.G.B. Enlisted Visor Cap, K.G.B Shoulder Boards (field, casual or ceremonial + blueish version) and WW2-era or Early Cold War-era Sapogi Boots, as for the K.G.B. Border Guard Enlisted Troops, they used the same M43 dark khaki uniform and Sapogi Boots, with the only notable difference that K.G.B. Border Guards had an slightly different cap, the visor is more rounded and the cap had a greenish coloring and their Shoulder Boards are the same as previously mentioned, with the only difference is that they are greenish in color.
  • The Soviet Prision Guards and Spetsnaz "Juggernaut" soldiers appears in the later stages of the missions "Vorkuta" and "Redemption" are wearing ficticious body armor, the older SN-42 body armor or the 6B1 vest among M.V.D. Internal Troops and the Spetsnaz would be more appropiate, still, no such soviet "Juggernaut" soldier existed durning the duration of the cold war.

Vorkuta:

The Prisioners of Vorkuta are wearing plain shirts and pants, since Vorkuta is located in the north of the Arctic Circle and the mission takes place durning autumn, some or almost all of the prisioners should be wearing wool padded jackets and ushankas in the exterior of prision camp, as seen in historical photos of gulags at the time.

The Soviet Prision Guards are just plain ficticious, their uniforms are ficticious, their ushankas are the swedish-made Vintermössa m/1943 which was never used by the soviets, on top of that (and just like in World at War), it has an WW2-era soviet hammer and sickle insignia that is backwards for no apparent reason, the Ministry of Internal Affairs (M.V.D.) Internal Troops are a historicaly and period-accurate choice for Prision Guards for Vorkuta, it should also come as reinforcements durning the later half of the mission, as according to historical sources, the M.V.D. dispersed the actual riot in 1953, as for their uniforms and gear, they consist of an SSh-60 Helmet + variants with a proper soviet RKKA ushanka hat with a proper hammer and sickle insignia, either a WW2-era M43 Dark khaki uniform, WW2-era or cold war era M43 Shinel/Greatcoat, M.V.D. Enlisted Visor Cap, M.V.D. Shoulder Boards (the great coat has his own version of the shoulder board, but it can be both), M.V.D. Overcoat with a collar tab and WW2-era or Early Cold War-era Sapogi Boots.

A Mi-8 "Hip" helicopter appears in Vorkuta, while it was first flown in 1961, it was not put into service until 1967, for plausible realistic choices, the Mi-4 "Hound" (1953) or the Mi-6 "Hook" (1959) would be more appropiate for these missions as well, the Mi-8 "Hip" is not anachronistic for the rest of the game.

U.S.D.D.:

The same soviet-made GAZ-13 Chaika innapropiately appears in the cinematic mission escorting Mason to the Pentagon, this time, it is an enlarged version on it, theres also the Military Police motorbikes, these are in fact soviet Dnepr M-72 motorbikes with American Military Police textures added on them, said bike also appears in the "Vorkuta" mission as well, for a proper american made limusine, an 1957 Chevrolet Bel Air Limousine should replace the enlarged GAZ-13 Chaika, as for the motorbikes, an 1960 Harley-Davidson Duo Glide or an 1950 Indian Chief Black Hawk should replace the Dnepr M-72 motorbikes for the Military Police.

Executive Order:

The Nazi Scientists AKA "The Ascension Group", other than the Spetsnaz, are the only personnel seen in the later stages in the mission, in reality the Leninsk Cosmodrme had a large amount of personnel at the time, including Rocket, Engineering and other crews with black insignias, Soviet Airforce and Cosmonaut personnel with Soviet-era Airforce uniforms, motorized and armored troops, and assigned personnel with Raspberry/Red Color armbands.

An UAZ-3161 truck appears in the mission, which is a slight modernization of the UAZ-469, anachonistic, as it was introduced in 1985, the GAZ-69 would be more appropiate for the mission.

A Mi-8 "Hip" helicopter (again) appears, this time, in the Leninsk Cosmodrome, for plausible realistic choices, see above.

Vietnam:

The U.S. Army uniform is correct, but the gear they are using is the M1967 M.L.C.E. (Modernized Load-Carrying Equipment), while not anachronistic and used in vietnam, it was an uncommon set of gear and a complete set would be a rare sight in the war, another gear that appears is the A.L.I.C.E. (All-Purpose Lightweight Individual Carrying Equipment), the A.L.I.C.E. is anachronistic, this gear wasn't adopted by the U.S. Army until 1973, the M1956 L.C.E. (Load-Carrying Equipment) was the then-standard, more common and aprropiate issued gear used by the U.S. Army in Vietnam, theres also U.S. Personnel wearing medical red cross insignias, which is rare for the war, as it could result into the opposing force making the medic a target priority, the medical red cross insignias should be removed.

The People's Army of Vietnam (P.A.V.N.), also known as the North Vietnamese Army (N.V.A.) and the National Liberation Front (N.L.F.) AKA Viet Cong uniforms and gear mostly correct, with some innacuaracies, including:

  • The base uniform and headgear of the N.V.A. is white colored, while the N.V.A. did wear white colored uniforms and headgear, it is incorrectly depicted as the only color avaliable, in 1964 the NVA uniforms and headgear were khaki-colored, sometime after 1964, they changed their khaki uniforms to green, however, the N.V.A. constant washing of their uniforms, caused variations of colors on their uniforms, based on information avaliable online, and since the mission takes place in 1968, the N.V.A. uniform should have multiple variations of colors in their uniforms, including yellow, white, greenish, among other colors.
  • The N.V.A. uniform has an ficticional shoulder board/strap based on the soviet shoulder board, no such shoulder boards/straps were ever used by the N.V.A.
  • The Viet Cong "Uniform" and gear is mostly okay, but they are innacuaracies, first they use a bandana as their sole headgear, in reality they used captured N.V.A. headgear mixed with a vietnamesse conical hat alongside other headgear, theres also an Viet Cong model with a black pyjama, appropiate for the setting, but severely underused in-game, also, there should be a mix of rare captured military gear alongside common civilian clothing (which is, for a lack of a better word, anachronistic-proof, so i won't bother) among Viet Cong units.

There should be forces of the Vietnam People's Self-Defense Force present in the missions "Victor Charlie" and "Crash Site" since this missions takes place in South Vietnam and Laos respectively, appearing in rare numbers, the militia civil defence force was almost compromised of womens, as at least 1.5 million women served in north vietnam, mostly as a auxiliary military, police and defence force.

On the subject of Laos, there should be forces of the Pathet Lao present on the missions "Crash Site" and "Payback" alongside the Viet Cong, as it was a non-state ally durning the war, for the unaware, the Pathet Lao was a military organization supported by China and the Soviet Union durning the duration of the Laotian Civil War AKA The Secret War in Laos, their uniforms consist of the same as the Chinese and NVA ones, with the only differences being that the chinese uniforms used by the Pathet Lao had no epaulettes and the pants had no rear pockets, on an intresting note, the Pathet Lao received weapons earlier than the Viet Cong, such as the Vz. 58 and the Dragunov SVD.

The Defector:

There's little to no presence of the U.S. Defenders at the M.A.C.V. compound, only two dead bodies of U.S. servicemen are present, by the time of the Battle of Hue, the U.S. Marine Alpha Company/1st Battalion Regiment, Golf Company and Fox Company of the 2nd Battalion/5th Battalion Regiment including Austrailian and American advisors should appear as defenders, on the other side, the Viet Cong 1st and 2nd Sapper Divisions should appear fighting alongside the N.V.A. in few numbers, the N.V.A. 4th Regiment, 804th Battalion and 815th Battalion should appear as attackers in the mission.

Kowloon:

The Spetsnaz are wearing civilian cloting mixed with the above-mentioned anachronistic Soviet 2nd pattern lifchik chest rig, the also above-mentioned RD-54 Backpack would be more appopiate.

Project Nova:

The same Vintermössa m/1943 ushanka and the outdated M41 Telogreika wool-padded jacket is incorrectly used by soviet soldiers, said wool-padded jacket also has ficticional insignia on the collar tab and, just like in World at War, the same star belt bucle appears among soviet soldiers, the star belt buckle was only used by NCO and officers only, the RKKA ushanka hat alongside the SSh-40 helmet and the M43 Telogreika wool-padded jacket are a more historical and accurate choice, the star belt buckle must be removed.

The Nazi German soldiers winter coat is completely fictional (no much else to say), a better choice could have been the Parka winter coat alongside the M43 Kharkiv parka coat, as it was used by Nazi forces in the winter theater durning WW2.

The British commandos uniform seems to be a ficticious winter variant of the regular paratrooper jacket, the winter uniforms worn by the British No. 14 (Arctic) Commando Division would be appropiate.

Rebirth Island:

C.I.A. Operatives are wearing an ficticious (and way too futuristic, as in, BO2 futuristic) N.B.C. Suit and gas mask, an ABC-M17 with an ABC-M6A2 Protective Mask Hood with gloves or an CBR Protection System with Toxicological Agents Protective (TAP) Ensemble gear would be more appropiate, the ficticious N.B.C. suit is incorrectly referred as an Hazmat Suit, the term "Hazmat" is used on civilian versions of the N.B.C. suits.

The Spetsnaz are using also an ficticious N.B.C. Suit and gas mask, the above mentioned SMh-41 gas mask with an OZK protective coverall, consisting of a OP-1 coat, overboat and gloves are a more appropiate choice for the Spetsnaz as well.