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The Mark

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The Mark
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Release Date: 2006
Developer: T7 Games
Platforms: PC
Genre: First Person Shooter


The Mark is an FPS game created by T7 games, following US Marine Steve Fletcher and Mercenary Austin Hawke as they try to foil a terrorist plot that is suspiciously similar to the plot of the book Scarecrow by Matthew Reilly. The player can choose between playing as either character in solo or co-operative multiplayer, the player can change their character after every set of levels and both characters have their own starting weaponry and special ability (Slow-Motion for Steve and marking enemies for Austin) as well as unique sections when both characters split up.


The following weapons appear in the video game The Mark:


Pistols

Heckler & Koch P2000

The Heckler & Koch P2000 appears as Austin Hawke's sidearm with a usuable Lasersight, it is only available to Hawke, for some reason, despite their slides locking back when firing normally/reloading, neither the P2000 or Desert Eagle's slides move when aiming down the sights.

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Heckler & Koch P2000 - 9x19mm Parabellum
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The P2000 in-game.
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Aiming the P2000.
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Reloading the P2000.

Desert Eagle Mark XIX

A Desert Eagle appears as Steve Fletcher's handgun, it has a usable laser sight, it is only available in Multiplayer and when playing as Fletcher.

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Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in-game.
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The Desert Eagle with it's laser sight active.
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The ironsights of the Desert Eagle.
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Reloading the Desert Eagle.

Shotguns

Maruzen CA870 CQB

A Maruzen CA870 CQB airsoft shotgun appears in-game as Austin's default primary weapon with a laser sight and is exclusive to him, similar to the pistols, the shotgun is only pumped when hipfiring, it is semi-automatic when using the sights.

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Maruzen CA870 CQB
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The Shotgun in-game.
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Aiming the shotgun, the red diamond over the enemy is Austin's special ability, the actual sight has no crosshair of any kind.
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Reloading the shotgun with the lasersight active.
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Austin Hawke with his shotgun as an NPC.

Submachine Guns

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion machine pistol appears in-game with a usable lasersight.

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Sa vz. 61 Skorpion - .32 ACP
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The Skorpion in-game.
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The Skorpion's ironsights.
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Reloading the Skorpion, for some reason when chambering it, the sound effect used is a revolver cylinder.
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The Skorpion's world model.

Heckler & Koch MP7

The MP7 is usable, it has what is seemingly an unusuable flashlight. (The game's controls list the lasersight key as "Laser/Light" but no weapons appear to use an usable light, so they were seemingly unfinished leaving only the lasersights usable.)

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Heckler & Koch MP7 - 4.6x30mm
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The MP7 in-game.
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Reloading the MP7.
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Steve's sister Sammy holds her MP7.

Assault Rifles

Colt Model 933

The Colt Model 933 appears as Steve's starting primary weapon, while most NPC 933s have only ironsights, Steve's 933 will always have an ACOG scope in third person, however when Austin picks up an enemy 933, it will automatically gain an ACOG scope, it is the only "personal" weapon (In their starting loadout) that is shared between characters and can be found in the environment/from enemies.

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Colt Model 933 - 5.56x45mm NATO
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The Colt Model 933 in-game.
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The Colt Model 933's scoped view.
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Steve with his scoped Colt Model 933.
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A US Marine with his unscoped Colt Model 933.

AK-47

The AK-47 appears, it has duct-taped magazines in first person but not in third person, it also has an unusable light.

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Type III AK-47 - 7.62x39mm
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The AK-47 in-game.
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The AK-47's reload, the duct-taped magazine is tossed in the air then inserted, the two magazines are seemingly used over and over again as there isn't a different animation after reloading once.
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The AK-47 on a table.

FAMAS G1/G2

The FAMAS appears as one of the Assault Rifles with a red Lasersight.

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FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from the FAMAS F1.
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The world model of the FAMAS
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Holding the FAMAS
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Reloading the FAMAS

Explosives

M26 Hand Grenade

The M26 hand grenade appears in-game, the world model lacks a pin.

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M26 HE Frag hand grenade
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Throwing a Grenade, the green bar under the crosshair fills green as the player holds down the grenade button to charge a throw.
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A duo of M26 Grenades on the ground.

Explosive Charge

Explosive charges are used by both characters in scripted sequences.

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The Explosive in-game.

M18A1 Claymore

The M18A1 Claymore mines appears as laser mines the player must avoid, one is also used in a scene at the start of the game as Fletcher where a US Marine Squad he is with uses one as a breaching charge on a door. (Facing away from the door.)

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M18A1 Claymore directional mine
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The Claymore being used as the least safe breaching tool in history.
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A Laser Claymore mine.

Heckler & Koch HK69A1

The HK69A1 appears in-game as the token Grenade Launcher, it fires explosive grenades, as one of the game's many odd sounds for it's weapons, it makes a stock magnum gunshot noise as opposed to sounding like a launcher.

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HK69A1
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Austin holds the first available HK69A1.
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Aiming the HK69A1.
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The world model of the HK69A1.

M72A2 LAW

The M72A2 LAW appears as the game's rocket launcher, it is inncorrectly depicted as reloadable when used by the AI (As enemy soldiers using one will do a reloading animation as if it's an RPG.) and is only usable by the player in single player in the final mission seemingly.

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M72A2 LAW - 66mm.
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The equip animation of the M72A2 LAW has the player extend the tube and ready it for firing.
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The M72A2 LAW ready to fire.
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The sights of the M72A2 LAW.
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The M72A2 LAW on a dead enemy, sadly enemy LAW Rocket Launchers cannot be picked up.


"Z300"

A fictional single-shot explosive bullet firing rifle appears with an FN F2000-style scope as the "Z300", enemy Z300's have a faint green laser sight that is unusable by the player when they pick up a Z300.

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FN F2000 with GL-1 - 5.56x45mm
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The world model of the Z300.
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The Z300 held by the player.
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Reloading the Z300, with an electric sound,a magazine at the top rear of the weapon is ejected and replaced.
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The scope of the Z300.