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The Getaway: Black Monday

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The Getaway (2002)

The Getaway: Black Monday is an action-adventure video game developed by SCE London Studio for the PlayStation 2. It is the sequel to 2002's The Getaway.

The Getaway: Black Monday features a wider array of weapons than the first game, with most of them Russian in origin in order to fit in with the plot of the game.


The following weapons appear in the video game The Getaway: Black Monday:

Pistols

Glock 17

The Glock 17 returns from the first game, maintaining it's role as the most common weapon in the game, used by all factions including the police. It sometimes appears with a non-functional high capacity magazine (as the weapon still only fires 19 rounds before it needs to be reloaded).

It is Mitch's sidearm.

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3rd Generation Glock 17 - 9x19mm.
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Note the high capacity magazine.

Desert Eagle

The Desert Eagle appears in-game and in a couple of cutscenes. However, like most weapons in Black Monday, the model and texture is of poor quality, making definite identification difficult.

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A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum.
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Revolvers

MP-412 REX

The MP-412 REX appears rarely in-game.

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MP-412 REX - .357 Magnum
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Shotguns

Remington 1100

The Remington Model 1100 returns from the first game, used by gangsters.

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Remington Model 1100 Tactical - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle
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Remington 870 (Sawed Off)

The Remington 870 appears in game, with wood furniture, a sawn down barrel and a pistol grip. Note: I thought at first that this could have been a Mossberg 500 cruiser, but I'm going off the location of the stock in proportion with the trigger.

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Remington 870 Compact with Pachmayr Vindicator pistol grip and foregrip - 12 gauge
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Izhmash Saiga-12K

The Saiga-12K appears in game, used by gangsters.

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Saiga-12K - 12 gauge
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Submachine Guns

Heckler & Koch MP5A3

The Specialist Operations (SO19) unit use Heckler & Koch MP5A3 submachine guns with the Navy trigger group in line with equipment issued in reality at the time. It is Mitch's primary weapon and can be dual wielded by Eddie.

Eddie automatically takes one from any police car he enters.

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Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm
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Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 appears in game, used by gangsters, due to the way the game's weapon system works, it's considered an "Assault Rifle" Like the AK-74/74-U and you can pick up AK ammo from Bizons.

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PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
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AEK-919K Kashtan

The AEK-919K Kashtan appears commonly in-game, used by gangsters.

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AEK-919K Kashtan - 9x18mm Makarov
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Assault Rifles

AK-74

The AK-74 appears in game, notably during an on-rails shooting chase sequence as Eddie and Sam escape from captivity at the hands of the Thieves In Law.

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AK-74 - 5.45x39mm
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AKS-74U

The AKS-74U appears in game, used by gangsters.

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AKS-74U - 5.45x39mm
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SR-3 Vikhr

The SR-3 Vikhr is the default weapon received upon entering a gang vehicle. Can be dual wielded.

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SR-3 Vikhr - 9x39mm
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Launchers

Heckler & Koch HK69A1

The Heckler & Koch HK69A1, firing baton rounds, appears in game, used by Mitch in free-roaming mode and some Skobel Group security guards in Sam's stealth missions.

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Heckler & Koch HK69A1 - 40x46mm
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