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Talk:Jagged Alliance 2

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I'm going to try and both Clean up and Reformat this page. Rockwolf66 23:13, 28 January 2009 (UTC)


Minimi "Used in game as an oversized assault rifle. Unlike in real life the Minimi feeds M-16 style magazines flawlessly."

The m249 SAW, does take m16 magazines in real life. Lone-wolf 16:59, 18 April 2009 (UTC)

  • I know the Minimi can use an M-16 magazine in real life. it just chokes on them and jams as soon as possible when you do use magazines. Apparently the magazine feed was an afterthough and the way it was implimented causes feeding problems. I've had someone explaine why the M-249 will jam when you use magazines no matter how well maintained but i don't have time to explaine here.Rockwolf66 18:04, 18 April 2009 (UTC)
    • Ok, I thought you meant they physically couldn't take the magazines in real life. My bad. Lone-wolf 18:14, 18 April 2009 (UTC)
Well, I'm going to pick up where Rock left off and try to reformat this page, but I could use some help. I'll start it tomorrow. Pyr0m4n14c (talk) 20:02, 21 December 2016 (EST)

Page

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Jagged Alliance 2 (1999)

The following guns were used in the video game Jagged Alliance 2 (1999):


Jagged Alliance 2

Handguns

".38 Special" (Smith & Wesson)

A generic revolver dubbed the ".38 Special", that is based on the Smith & Wesson revolvers, like the Model 65. It's the least powerful handgun in the game, and should be used only as a last resort.

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Smith & Wesson Model 65 with 4" barrel and rubber grips - produced in .38 Special and .357 Magnum
.38 Special icon
.38 Special

"Barracuda" (Taurus Model 44)

A six rounded revolver, called "Barracuda". However, it resembles nothing from this Belgian revolver - it's actually a Taurus Model 44. Ammunition is found in both hollow point and armor piercing varieties.

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Taurus Model 44 with 6" barrel - .44 Magnum

Glock 17

A decent handgun game wise. The game version differs from the real-life model by using 15 round magazines instead of the 17 round capacity of a real Glock 17.

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A Generation 2 Glock 17 in 9mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.
Glock 17 icon

Glock 18

A select-fire version of the Glock 17 that is wildly inaccurate in burst/full-auto mode. It also has the same magazine quirk as the Glock 17.

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Glock 18 9mm early model with protruding compensated barrel
Glock 18

Beretta 92F

Accurately portrayed in game. this 9mm handgun is a decent starting handgun.

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Beretta 92F - 9mm. This well worn movie gun is the original Beretta 92F that Bruce Willis used in Die Hard and was also used by Mel Gibson in the first Lethal Weapon. This is the hero screen used live firing gun in both films and has since been 'retired' to a glass museum case.
Beretta 92F

Beretta 93R

Machine Pistol version of the Beretta 92F. If you create a custom mercenary with a marksman skill below 80, this will be your starting weapon.

It is inaccurately portrayed as being fully automatic instead of the real-life three round burst. It shares the Glock 18's almost total inaccuracy in full auto mode.

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Beretta 93R 9mm
Beretta 93R
Beretta 93R

Desert Eagle Mark I

A staple of computer games everywhere, the Desert Eagle makes an appearance in .357 Magnum.

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IMI Desert Eagle Mark I - .357 Magnum. First model of Desert Eagle put into production. Note the "teardrop"-shaped safety, the most distinctive feature of the Mark I compared to later Eagle models.
Desert Eagle
Desert Eagle

Colt Officer's ACP

Called the Colt .45 in game, the Colt Officer's ACP appears late in the game.

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Colt Officers ACP - .45 ACP

AMT Automag III

After finishing a quest, by escorting two American tourists to an airport, John C. will send you an email, and mentions some big guns which he has modified for a bigger punch. A few days later, a crate arrives at the airport containing two of these guns. They fire 7.62x51N ammunition.

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AMT Automag III - .30 Carbine.

Called simply "Automag" in game. the handgun uses 7.62 NATO in game rather than the real-life .30 carbine. This has since been rectified in the v1.13 mod.

AMT Automag III

Submachineguns

Heckler & Koch MP5K

If you create a custom mercenary with a marksman skill of 80 or above, this will be your starting weapon. Otherwise you can get one in the child factory in central Drassen.

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Heckler & Koch MP5K - version with SEF Plastic Trigger Pack - 9mm. This is a very well worn Motion picture weapon
Heckler & Koch MP5K
Heckler & Koch MP5K

MAC-10

This is one of the most powerful sub-machine guns which appears in game, it is the gun of choice of the higher tier mercenary "Magic".

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Ingram MAC 10 open bolt submachine gun - .45 ACP

MAC-10
MAC-10

Thompson M1

The M1 Thompson appears, incorrectly called as "Thompson M1A1". It's a powerful SMG which does good damage, due to its .45 Ammo, but with a higher AP requirement per shot.

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M1 Thompson with 20-round magazine - .45 ACP

Colt Commando

The second 5.56mm rifle which appears in game. It is a lot better then the HK5 until the middle of the game, while still being a good choice in the late game for close quarter battles. Effectively a heavy submachinegun, the Commando is capable of mounting rifle accessories on it.

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XM-177E2 Carbine aka Colt Model 629 aka - 5.56x45mm. This was the last variant of the XM177 rifle used in the Vietnam War.
Colt Commando
Colt Commando

Heckler & Koch HK53

This one will probably be the first 5.56mm weapon you can find. It is a bit weak and most players will probably not want to waste valuable 5.56mm rounds by using this gun. the G-33 cut down to MP-5 size and best used as a sub machinegun due to limited range.

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Heckler & Koch HK53 - 5.56x45mm.

AKS-74U

The first 5.45mm weapon you can get, whether it is dropped by an enemy or by recruiting the merc "Scully". This is the most powerful gun in the SMG class. Another rifle caliber SMG, it is outclassed by real assault rifles. It is incorrectly shown in the game with a AKS-47/AKMS type folding buttstock.

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AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm
AKS-74U
AKS-74U

FN P90

The P90 only can only be found in a secret building, and only with some luck. It can happen that it doesn't appear, other times, if lucky, two P90s appear. Due to its large magazine, better burst abilities, and the ability to use them akimbo, it's widely considered the game's best SMG.

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Fabrique Nationale P90 5.7x28mm
FN P90

Norinco Type 85

The weakest SMG in the game, mostly dropped by enemies in the early game. Provides weak damage and a high AP cost.

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Norinco Type 85 7.62x25mm Tokarev

The Type-85 submachinegun is incorrectly shown to use the 7.62 Soviet round instead of the 7.62X25mm Tokarev round. This error was fixed in the extensive fan-made v1.13 mod.

Type 85 Submachinegun

Walther MPL

A stockless Walther MPL is seen on the cover, but does not appear in the game.

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Walther MPL with stock folded - 9x19mm

Rifles

SKS

This rifle can be found dropped by an enemy in the first SAM site. It is a good start for a rifle and a must have for all daytime OP teams, because it is the first gun with enough range to permit acceptable battlefield tactics. The SKS is one of the first rifles the player runs across, and can be safely sold when something better comes along.

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Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm. The Russian SKS has a milled receiver and a blade bayonet. The rifles were issued with hardwood or laminated stocks. This example has a hardwood stock.
SKS

Ruger Mini-14

A bit weaker then the SKS, with less range and lower damage, but counter-balanced with a 30 round magazine. Like the SKS, it still is only semi-auto.

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Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56mm
Ruger Mini-14

SVD Dragunov

It is a very flexible sniper rifle, boosting a lower AP cost than the M24. The SVD Dragunov fires the 7.62 Soviet round.

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SVD Dragunov sniper rifle - 7.62x54mm R
SVD Dragunov

M24 sniper rifle

The American counterpart to the Dragunov, the Remington M24 has half the ammo capacity of its Soviet counterpart, but has greater range and reliability at the cost of ease to repair.

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M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum
M24 sniper rifle

Steyr AUG

One of the more powerful weapons, with the highest range for an assault rifle but with NATO rifle AP costs.

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Steyr AUG - Austrian Army Version - 5.56x45mm

Diemaco C7

Called simply the C-7 in game the C7 is one of the best 5.56mm rifles in game.

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Diemaco C7/Colt Model 715 5.56x45mm
Diemaco C7

FAMAS G2

The FAMAS G2 is one of the early assault rifles, and the one with the best burst/AP ratio.

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FAMAS G2 with proprietary bipod deployed - 5.56x45mm NATO.
FAMAS G2

AK-74

One of the better assault rifles which doesn't use valuable 5.56mm ammunition. It often appears during the liberation of the prison in Tixa.

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AK-74 5.45x39mm
AK-74

AKM

The AKM is one of the mid-class ARs. It shoots 7.62x39WP ammunition which is easy to find in-game.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm
AKM

M14

The M14 is arguably one of the best Assault Rifles in-game; The description lists no flaws. Its high AP-cost and just above average range harms its effectiveness a bit in the later parts of the game (use a barrel extender).

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M14 rifle - 7.62x51mm NATO

FN FAL

Found in the later parts of the game.

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FN FAL 50.00 7.62x51mm NATO
FN FAL

Heckler & Koch G3A3

The H&K G3A3 one of the better Assault Rifles in game.

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Heckler & Koch G3A3 7.62x51mm NATO

Heckler & Koch G41

A 5.56mm version of the G3.

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Heckler & Koch G41 - 5.56x45mm NATO

Heckler & Koch G11

The H&K G11 makes an appearance in the latter part of the game and is noted for its high performance and rarity.

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Heckler & Koch G11, 4.73x33mm
Heckler & Koch G11

Shotguns

M870

The Remington 870 shotgun is the first Shotgun available in game.

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Remington 870 - 12 gauge
M870

SPAS-15

The Franchi SPAS-15 shotgun is the second shotgun available.

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Franchi SPAS-15 12-gauge
SPAS-15

Heckler & Koch CAWS

A select fire shotgun. Both in-game and in real-life it fires special 12 gauge rounds of unusual power.

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Heckler & Koch CAWS with scope and short barrel - 12 Gauge
Heckler & Koch CAWS

Machineguns

Minimi

Used in game as an over-sized assault rifle. Fed in game from STANAG M16-type magazines. In real life the M249 can be fed from both ammo belt, or STANAG magazines, however the latter solution often proves unreliable due to the magazines' springs being too weak to feed the rounds quickly enough to match the weapon's high cyclic rate.

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FN Minimi 5.56mm with 200-round ammo drum (note 90-degree carry handle and flash hider design).
Minimi

RPK 74

The RPK-74 is one of the available machineguns.

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RPK-74 light machine gun 5.45x39mm with 45-round box magazine
RPK 74

Heckler & Koch HK21

The most powerful machinegun in the game. The HK21 Machinegun is seen in the magazine fed HK32(7.62x39mm) configuration, despite the fact that in game it feeds from 20 round magazines of 7.62x51mm NATO.

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Heckler & Koch HK21 Machine Gun with black furniture and ammo belt - 7.62x51mm NATO
Heckler & Koch HK21

Heavy Weapons

Rocket rifle

Flamethrower

Grenade Launcher

the M79 grenade launcher is one of the first support weapons found in the game.

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M79 grenade launcher - 40mm

Talon

This is also called the under-slung Grenade launcher. Visually similar to the PI version of the M203 grenade launcher.

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M203 grenade launcher 40mm

LAW Rocket

The M72 LAW. One shot then worthless. However while it takes a couple of shots to kill a tank, it will blow open almost every door in the game.

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M72A2 LAW 66mm

Jagged Alliance 2: Unfinished Business (expansion)

Handguns

Calico 950

Pistol version of the Calico 960A Submachine gun. it has limited range but a high magazine capacity.

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Calico M950 pistol - 9mm

Modified Early & Modern Firearms Co. (EMF) Hartford Six-Shooter

A reproduction of a Colt Single Action Army revolver with a 10-inch barrel rechambered for .357 magnum. It is a unique weapon carried by Tex and has his first name embossed on the ivory grips in gold flake. It is apparently based on one of several reproductions of Old West style revolvers. The real-world EMF Hartford revolver is a copy of the 4.75-inch barrel Colt made by EMF by Italian gunsmiths Armi San Marco (ASM); EMF calls their Colt SAA Buntline copy a Great Western Buntline.

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Colt Buntline Special with 12" barrel

Sub Machineguns

Calico 960A

Basically the Calico 950 pistol with the addition of a forward pistol grip, a telescoping stock, and the ability to fire bursts.

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Calico M960 9mm

Micro Uzi

Effectively a full auto handgun.

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Micro Uzi with Folding Stock - 9mm

Rifles

Barret M82A2

Best Sniper rifle in game and very expensive. The local black market arms dealer offers to halve the price for the "Hand Mortar"

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Barrett M82A2 with no scope - .50 BMG

H&k PSG1

Effectively the M24 with four times the ammo capacity. not fun to collect from the enemy.

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Heckler & Koch PSG-1 7.62x51mm NATO

Enfield L85A1

Bullpup assault rifle with very little unique about it.

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L85A2 5.56mm

TAR 21

Israeli made Bullpup. Can't say much about it.

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IMI Tavor TAR-21 5.56x45mm NATO

VAL Silent Sniper Rifle

Otherwise known as the VSS rifle. in game it's a nasty weapon that is great for late night headshots and it's standard ammo is AP.

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VSS Vintorez 9x39mm

Calico M900

Another semi-auto version of the Calico 960; this time the range extended to ludicrous levels for a 9mm.

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Calico M900 with M951 style foregrip - 9mm

Other

The Hand Mortar

A one-of-a-kind 18th century black powder Grenade launcher. Absolutely worthless as a weapon but it should be used to halve the price of the Barret M82A2.