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Joint Operations: Typhoon Rising

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Joint Operations: Typhoon Rising is a 2004 first-person shooter computer game from Novalogic. Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration. Regional independence movements have acquired advanced weaponry as the nation's military splits into competing factions. Escalating violence threatens innocent civilians and Western economic interests.

The following weapons appear in the video game Joint Operations: Typhoon Rising and its expansion pack Joint Operations: Escalation:

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Joint Operations: Typhoon Rising (2004)
Joint Operations: Escalation (2004)

Handguns

Beretta 92SB

Secondary weapon for all Joint Ops classes. It is a stand-in for the military M9. Called "M9 Baretta" ( note incorrect spelling, possibly a confusion between the American manufacturer Barrett and the Italian manufacturer Beretta ) ingame. This substitution also appears in Call of Duty's Modern Warfare series.

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Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).
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Note the rounded trigger guard, telltale of a 92SB. Also note the upside-down safety. The grip is correct of a M9.

Colt M1911A1

Secondary weapon for all classes. Called "Colt 1911A1". Both sides can use it.

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World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
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Aiming and reloading. Note the engravings on the side that match the M911A1.

Glock 17

Secondary weapon for all Rebel classes. Added with the Escalation expansion pack.

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Generation 3 Glock 17, 9x19mm
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Here the slide stop doesn't align with the notch in the slide.

Heckler & Koch Mark 23

Part of the Escalation expansion pack. Available to the Joint Ops Gunner, Rifleman and Medic classes. Comes with a non-useable LAM.

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Heckler & Koch Mk. 23 SOCOM with LAM Module (airsoft version) - .45 ACP.
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Smith & Wesson Model 686

Called the "Smith & Wesson .357". Secondary weapon for all Rebel classes.

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Smith & Wesson Model 686 4" Barrel - .357 Magnum
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Exactly how the player reloads the revolver is unknown because it has neither a cylinder latch nor an ejector rod.

Submachine Guns

FN P90

Part of the Escalation expansion pack. Available to the Medic, Rifleman and Engineer as a primary weapon for both sides.

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Fabrique Nationale P90 5.7x28mm
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Heckler & Koch MP5/10

Primary weapon for Riflemen and Medic class of both sides. Is also available suppressed. Appears as "MP5-10" and "MP5 Suppressed". Both MP5s have the curved 30rd magazines.

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Heckler & Koch MP5/10, 10mm
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The MP5 without the suppressor.
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The MP5 with the sound suppressor attached.
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The MP5 is featured in multiple shelves in the armoury.

Rifles

Colt Model 727

The Colt Model 727 appears in the armory. It is probably a cut weapon in the final game,and is use the same model in Delta Force: Black Hawk Down.

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Colt Model 727 - 5.56x45mm NATO
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The Model 654 on the right is found among the weapons in the armory. Note the elongated 20-round magazine.

FN FNC

Brought into the game with the Escalation expansion pack. Available to the Rebel Medic, Rifleman and Engineer classes.

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FN FNC 5.56x45mm
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Heckler & Koch G3

Part of the Escalation expansion pack. Primary weapon for the Riflemen of both sides.

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Heckler & Koch G3A3 with wide handguard 7.62x51mm NATO
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Heckler & Koch G36E

Primary weapon for the Joint Ops Medic, Rifleman and Engineer classes. Available in the Escalation expansion pack.

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Heckler & Koch G36E with export optical sight - 5.56x45mm
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M16A2

Primary weapon for all Joint Ops classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M16" and "M16/M203" respectively.

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M16A2 Rifle, 5.56x45mm
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M4A1

Primary weapon for the Joint Ops Riflemen, Medic and Engineer classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M4" and "M4/M203" respectively.

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Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
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The M4A1 comes with standard red-dot sight, free floating handguard and an ANPEQ laser pointer.
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The world model of the M4A1 exhibits multiple inaccuracies such as the absence of a shell ejection port or the lack of a forward assist and the fact that it was modeled with a 16" barrel.

Norinco Type 56

Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-47" and "AK-47/GP-25" respectively Although it appears as the AK-47, the version in-game clearly has a hooded front sight.

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Type 56 assault rifle aka M22 - 7.62x39mm. Rather than having the under-folding pig-sticker Bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants.
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The front sight is waaaaaay to short on this rifle to be actually useful.

Norinco Type 84S

Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-74" and "AK-74/GP-25" respectively. Like the alleged AK-47, this actually is a Norinco Type 84. Oddly, the magazine appears to be 5.45x39mm, which would be correct for the AK-74.

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Norinco Type 84S - 5.56x45mm
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The Norinco Type 84S is equipped with a non-removable Kobra red-dot sight by default. It also lacks the holes in the foreguard.

Shotguns

Remington 870

Secondary weapon for the Riflemen, Gunner and Engineer classes of both teams.

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Remington 870, 12 Gauge
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The Remington is, like many other weapons in the game, reloaded off-screen. Note the rifle sights and the misplaced rear sight.
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The Remington 870 next to a Colt Model 727. It has a pistol grip, folding stock, extended magazine tube and heat shield; none of those appear to be on the first-person model except for the magazine tube.

Sniper Rifles

Accuracy International AWSM

Primary weapon for the Sniper class of both teams. Called "L115A1".

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Accuracy International AWSM, .338 Lapua
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Barrett M82

Primary weapon for the Sniper class of both teams. Simply called "Barett" ( note misspelling ).

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Barrett M82A1, .50 BMG
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Multiple M82s can be seen among the weapons in the armoury.

M21

Primary weapon for the Rebel Sniper class. Called "M21".

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M21 - 7.62x51mm NATO
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The M21 is visible within the armament box at the very top.

M24

Primary weapon for the Joint Ops Sniper class. Called "M24".

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M24, 7.62x51mm NATO, .300 Winchester Magnum
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An M24 with green paint job is displayed in the armory.

Norinco NDM-86

Primary weapon for the Rebel Sniper class. It is a stand-in for the Dragunov and called so ("Dragunov") ingame.

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Norinco NDM-86 - .308 Winchester / 7.62x51mm NATO
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Knight's Armament SR-25

Primary weapon for the Joint Ops Sniper class. Called "SR-25".

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Knight's Armament SR-25 (Early version) - 7.62x51mm NATO
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Machine Guns

M240G

Primary weapon for the Joint Ops Gunner class. Called "M240".

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M240G, 7.62x51mm NATO
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M249 SAW

Primary weapon for the Joint Ops Gunner class. Called "M249 SAW".

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M249 SAW, 5.56x45mm
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The M249 is visible within the armament box as second from the top.
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A M249 among other firearms in the armoury.

M60

Primary weapon for the Joint Ops Gunner class.

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M60, 7.62x51mm
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PKM

Primary weapon for the Rebel Gunner class. Called "PKM".

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PKM, 7.62x54mm R
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RPK-74

Primary weapon for the Rebel Gunner class. Called "RPK-74".

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RPK Light Machine Gun with 40 round magazine - 7.62x39mm
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Vehicle Mounted

M134 Minigun

Mounted on Joint Ops Blackhawk,Chinook,Little Bird and the Indonesian Puma,BO105

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General Electric M134, 7.62x51mm
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The M134, mounted on the Blackhawk (left) and the Puma (right).
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The attack choppers, here a Littlebird, are equipped with Dillon Aero M134 with flash suppressors.

M2HB

As the .50 cal. Mounted on jeeps, dune buggies, tripods and the Stryker APC. It can also be found on the patrol boat available on multiple maps.B

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Browning M2HB, .50 BMG
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The M2, mounted on one of the vehicles on the Joint Op side of "Twin Islands".
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The remote controlled turret, with an M2HB, on a Stryker Armored Personal Carrier.
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A M2HB mounted on a tripod.

Mk 19

As the Grenade Launcher. Mounted on jeeps and tripods. It can also be found on the patrol boat available on multiple maps.B

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Mk 19 grenade launcher 40mm with ammo box on M3 tripod
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The Mk 19 grenade launcher mounted on a tripod in a guard tower.

Launchers

FGM-148 Javelin

Added with the Escalation expansion pack. Available to the Engineer class of both sides. The launcher needs to lock-on before it can be fired. The weapon was added as a countermeasure to the tanks that the expansion pack brought in.

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FGM-148 Javelin 142mm
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FIM-92A Stinger

The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances; it required two missiles to take down an aerial vehicle, while the AT4 only needed one. Called "Stinger".

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FIM-92A Stinger, 70mm
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Interestingly, this and all the other shoulder-fired launchers use the same reticule.

GP-30

Available for the AK47 and AK74 as an attachment. Standing in for the GP-25. When it is equipped, the "/GP-25" name is added to the end of the gun.

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GP-30, 40mm
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M136 AT4

Additional equipment for the Joint Ops Engineer class. Called "AT4".

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M136 AT4, 84mm
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Among the weapons in the armoury is a M136.

M203

Available as an attachment for both the M4 and M16. When it is equipped, the "/M203" name is added to the end of the gun.

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M203 grenade launcher 40mm
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The M203 mounted underneath a M4 (left) and being reloaded under the M16 (middle) and the M4 (right)

M224 Mortar

Available to both sides as "Mortar". When the 60 mm mortar is deployed, the player aims by way of a small map in the upper left corner of the screen. The yellow circle marks the AOE. It´s size increases with greater distance from the shooter.

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RPG-7

Available as additional equipment for the Rebel Engineer class. Called "RPG-7".

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RPG-7, 40mm
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Unlike its Joint Op counterpart, the RPG-7 actually has an on-screen reload animation.

Explosive Devices

M18 Smoke Grenade

Available to all classes on both sides.

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M18 Smoke grenade
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The top looks more orange than red.

M18A1 Claymore

Available to all classes on both sides except for the Medic classes.

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M18A1 Claymore anti-personnel mine
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A deployed Claymore, hidden in the grass.

M67 Fragmentation Grenade

Available to all classes on both sides.

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M67 fragmentation grenade
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M84 Flashbang

Available to all classes on both sides.

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M84 stun grenade
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