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Due Process

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Due Process
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Release Date: November 4, 2020 (Early Access)
Developer: Giant Enemy Crab
Publisher: Annapurna Interactive
Platforms: Windows PC
Genre: First-person shooter


Due Process is a multiplayer tactical FPS game developed by independent studio Giant Enemy Crab. It follows a very similar gameplay premise to Rainbow Six Siege of having two teams of players split between criminals and a SWAT response team, with the added twist of using procedurally generated levels. Due Process has a minimalist, albeit detailed pixelart style, and is set in a fictional North American cyberpunk style city. The game is currently available only on PC, via Steam.



The following weapons appear in the video game Due Process:


Pistols

"LS45"

The only sidearm with some real world resemblance, the "LS45" appears to heavily based on the Beretta 93R Auto 9, featuring the same style of open top longslide, along with some longslide M1911 elements. It has a two-tone finish, with brown grips. Also in line with its M1911 elements, it is chambered in .45ACP and functions as the game's more powerful sidearm, with a 7+1 capacity.

An actual AMT Hardballer-esque 1911 was featured in pre-release versions of the game.

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Beretta 93R "Auto 9" - 9x19mm
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AMT Hardballer II - .45 ACP
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The LS45 pistol in-hand, held in the compressed ready stance made popular from Call of Duty: Modern Warfare (2019).
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Testing the LS45 upon a target behind glass.
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It also reloads in the tacticool style of grasping both mags together.
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Charging the slide from empty. Oddly, none of the pistols lock open when dry in Due Process.

Submachine Guns

"AP-25"

A compact carbine heavily based on the TDI Vector, chambered in 5.56mm. The actual Kriss Super V and pistol-like magwell is replaced with stubby 25-round magazines. It also mounts a reflex sight.

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TDI Vector Gen I - .45 ACP
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The AP-25 compact carbine on the Range.
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Drawing a bead on one of the cardboard targets.
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Reloading, with both mags pressed together.
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From empty, the operative charges it with the bolt visibly moving and chambering a round.

"Gruber 5"

Two submachine guns appear in-game under a "Gruber" moniker - both being based on real world Heckler & Koch MP5 variants. The "Gruber 5" is a heavily stylized Heckler & Koch MP5K, without the vertical foregrip.

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Heckler & Koch MP5K with Samson STAR rail - 9x19mm Parabellum
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Heckler & Koch MP5K-PDW with red-dot sight, side-folding arm brace, and Magpul SL handguard - 9x19mm Parabellum
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Closing on some white targets with the Gruber 5 SMG.
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It's got the fairly standard MP5 sights, with a narrow open space on the front ring.
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Reloads always involve locking the bolt back. Despite this, it can +1 in the chamber.
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Reloading with both mags in a quite Modern Warfare style.

"Gruber-SD6"

The second "Gruber" variant matches the Heckler & Koch MP5SD6, as its "Gruber-SD6" name states. It has a Romanian/East German coat hanger AK stock.

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Heckler & Koch MP5SD6 with stock extended - 9x19mm
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Looking at the door breaching practice gallery with the cyberpunk MP5SD.
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It has a funky yellow triangular front post.
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Loading in a new mag with the old one retained. It also has the +1 functionality, despite the procedure.
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Tossing aside an empty magazine when out of ammo.

"NACK-11"

One of the Defenders criminal specials, the "NACK-11" is an Ingram MAC-11 in a futuristic boxy shell.

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RPB Industries M11A1 - .380 ACP
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Approaching some noncompliant targets with NACK-11.
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Aiming with the simple notch sights.
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Having got the knack for tactical reloads, the operator performs an L-shaped reload. It can also +1 in the chamber, despite functioning as an open bolt.
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Locking the action back.

Shotguns

"Super Shotty"

Two Ithaca 37 style shotguns (albeit as open-top ejection port) appear as shotguns for the Defender faction in Due Process. The "Super Shotty" is a cutdown Miami Vice style Stakeout, though with a standard wood forend. It is used in the Sidearm slot. The pump had an included wooden vertical grip in pre-release versions of the game, as seen in the 2018 Annapurna Reveal trailer.

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Ithaca 37 "Stakeout" - 20 gauge
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Customized Ithaca 37 "Stakeout" with Pachymar pistol grip, vertical foregrip, and heat shield from Miami Vice - 12 gauge
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Holding up a funny cyberpunk silhouette target with the Super Shotty. It has a meager 3-round capacity.
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Aiming the Shorty shotgun.
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Pumping, which reveals the very not-Ithaca like open-top action.
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Thumbing in a 12 gauge shell.

"TUB-12"

A longer Ithaca 37 Stakeout style shotgun is available as the "TUB-12."

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Ithaca 37 "Stakeout" - 20 gauge
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Investing the rather random Higgins boat on the test range with the TUB-12 Stakeout.
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It aims with a front bead.
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Again working the open-top action.
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The reloads are also the same.
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Including chambering the first shell from empty.

Rifles

"BLK-TAR"

The standard Attacker/Cyberpunk SWAT rifle, the "BLK-TAR" closely resembles the IMI Tavor TAR-21 as its name implies - specifically the early non-flattop versions. It is semi-automatic only, and chambered in .300 Blackout, using 20-rounder magazines. A Vortex UH-1 style sight is also mounted.

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IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
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The BLK-TAR on the Range.
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Aiming with the Vortexesque holo sight.
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Tactical reloads are done with both mags pressed together.
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Throwing out an empty mag - though, due to a limitation, the model always shows it with rounds left.
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Palming the charging handle back.

"F1-Legros"

Possibly the game's most eclectic and unique weapon, the "F1-Legros" rifle is a mishmash of several wood and steel rifles. Its heart comes from the 1890s-era Blake Rifle (a competitor in US trials to the Krag-Jørgensen), a bolt-action design that used detachable rotary revolver "packets" of ammunition. The Legros is also chambered for the real world .30 Blake cartridge that was developed for this system. This Blake system is mated to a semi-automatic action that has elements resembling the Farquhar-Hill Rifle and MAS-49/56.

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Farquhar-Hill Rifle - .303 British
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MAS-49/56 - 7.5x54mm French
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The F1-Legros in-game, having probably come from a steam or dieselpunk era.
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It has an odd peep sight located halfway down the receiver, in the location of older tangent sights.
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Empty reloads involve knocking the Blake packet out with a new one. The cartridges don't actually deplete on the model, though spent cartridges are shown being thrown out the action during the firing cycle.
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Locking in a new packet.
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Charging the Legros rifle.

"IngMar 57"

The "IngMar 57" rifle closely resembles the SIG SG 510 or Stgw 57, as the name implies. It has a green SVD style stock. The IngMar features a scope, and loads from 7.62x51mm 20-round magazines, and fires in full-auto with high recoil.

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SIG SG 510-1 - 7.5mm Swiss
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A Police operative with the IngMar 57 rifle on the range.
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The view through the scope. Note the beer-keg charging handle.
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Pulling out the magazine on the reload.
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Mashing in a new one.
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Right-handing the IngMar's action.

"KR-82M"

A milled AK-style rifle appears as the "KR-82M." It resembles a mix of Finnish Valmet AK derivatives, with the upturned charging handle and carry handle of a Galil ARM. The KR-82M is chambered in 7.62x39mm, using orange bakelite magazines.

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Valmet M71S Sporter - 5.56x45mm
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IMI Galil ARM - 5.56x45mm NATO
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The KR-82M rifle in-game. It's got a green forend and carry handle.
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It aims with a Finnish/Galil style rear peep sight.
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Tacticool reload. The new magazine seems to slightly clip into the carry handle.
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The empty reload sends out the spent magazine. Again, rounds are still visible in the empty magazine.
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Followed by underhanded charging. Note the AK-47 style front sight.

"KR-82U"

A related compact AK resembling something between the Zastava M92 or Arsenal AR-SF, with no stock. It uses the same orange 7.62x39 mags as the "KR-82M."

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Arsenal AR-SF - 7.62x39mm
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Zastava M92 pistol - 7.62x39mm. The in-game model has the original Krinkov-style muzzle booster.
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Loading up the KR-82U after getting it off the wall - all guns are unloaded, and have a load up animation (the second half of empty reload animations).
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Chambering the AK carbine, with a round visible.
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The KR-82U at the hip.
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The rail strip doubles as the rear sight.
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Rocking in the new magazine on the tactical reload.

"MAWP"

The "MAWP" sniper rifle is an amalgamation of the MAS FR F1 and FR F2 sniper rifles. For whatever reason, it lacks magazines, and fires a single ".308 Win-Mag" round. The "MAWP" name is likely a nod to the Counter-Strike series' famous AWP.

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MAS FR F1 - 7.5x54mm French
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FR F2 - 7.62x51mm NATO
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The MAWP in-hand.
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Lining up one of the targets along the range's far end.
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Loading in a single green-cased round.

Miscellaneous

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