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Command & Conquer: Red Alert 2: Difference between revisions

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[[Image:Command&ConquerRedAlert2.jpg|thumb|right|300px|''Command & Conquer: Red Alert 2'' (2001).]]
[[File:Command&ConquerRedAlert2.jpg|thumb|right|300px|''Command & Conquer: Red Alert 2'' (2001)]]
'''''Command & Conquer: Red Alert 2''''' is a real-time strategy (RTS) video game which was released for Microsoft Windows on 25 October 2000 as the follow-up to ''[[Command & Conquer: Red Alert]]''. ''Red Alert 2'' was developed by Westwood Pacific, since Westwood Studios, the original developers of the ''Command & Conquer'' franchise were involved in a collaborative role due to other commitments at the time. Despite its limited involvement, only Westwood Studios' name appeared on the packaging for the game. The success of ''Red Alert 2'' was followed up with the expansion pack '''''Command & Conquer: Yuri's Revenge''''', released a year later in 2001.
'''The following weapons can be seen in the video game ''Command & Conquer: Red Alert 2'' and its expansion pack ''Red Alert 2: Yuri's Revenge''. Note that even though is a real-time strategy game, guns can be seen in gameplay, concept art and several cutscenes.'''
 
The ''Red Alert 2'' soundtrack was composed by long-time ''Command & Conquer'' collaborator Frank Klepacki.
 
''Red Alert 2'' picks up at the conclusion of the Allied campaign of the first game, with Soviet Premier Alexander Romanov ([[Nicholas Worth]]) starting a surprise invasion of the United States under the influence of the psychic Soviet advisor Yuri ([[Udo Kier]]). [[Kari Wuhrer]] plays Special Agent Tanya Adams, the Allied commando that features proeminently in the ''Red Alert'' series and is playable both in the single player campaign and multiplayer; becoming a hero unit in the expansion. Other main characters include Lieutenants Eva Lee ([[Athena Massey]]) and Zofia ([[Aleksandra Kaniak]]), Generals Ben Carville ([[Barry Corbin]]) and Vladimir ([[Adam Gregor]]), President Michael Dugan ([[Ray Wise]]), and Albert Einstein ([[Larry Gelman]]).
 
Even though ''Red Alert 2'' is a real-time strategy game, guns can be seen in gameplay, concept art and several cutscenes.
 
 
'''The following weapons can be seen in the video game ''Command & Conquer: Red Alert 2'' and its expansion pack ''Red Alert 2: Yuri's Revenge''.'''
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Revision as of 13:11, 7 January 2022

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Command & Conquer: Red Alert 2 (2001)

The following weapons can be seen in the video game Command & Conquer: Red Alert 2 and its expansion pack Red Alert 2: Yuri's Revenge. Note that even though is a real-time strategy game, guns can be seen in gameplay, concept art and several cutscenes.


Handguns

Colt M1911A1

The Colt M1911A1 is seen a few times in the game. First in the hands of an American Officer at a Nuclear Missile Base in the Intro, who draws his weapon on the other Officer after falling under the mind control of Yuri. In the intro for Allied Mission 10, General Carville (Barry Corbin) holsters two custom 1911A1s with pearl grips before he is killed by a Soviet "Crazy Ivan" suicide-bomber.

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World War 2 issued Colt M1911A1 Pistol - .45 ACP.
Watch Officer #1 (Rick Cramer) holds his M1911A1 from the game Intro sequence. The officer's name plate reads "Boyd".

SIG-Sauer P226

In the Allied Ending Cutscene, Special Agent Tanya (Kari Wuhrer) is seen holding two SIG-Sauer P226s when she and a team of Allied Soldiers storm Premier Romanov's office.

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A factory black (K-Kote) SIG-Sauer P226 - 9mm.
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Tanya in winter coat with her pair of SIG-Sauer P226 pistols in front of a blue screen behind the scenes.
Tanya (Kari Wuhrer) with a pair of SIG-Sauer P226s in the Allied ending FMV sequence.
From the same scene.

Makarov PM

In the intro Cutscene for Soviet Mission 09, the Soviet officer that finds General Vladimir (Adam Gregor) is armed with a Makarov PM.

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Commercial imported Makarov by Baikal, called the IJ-70 - 9x18mm Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.
The Soviet Officer that finds General Vladimir (Adam Gregor) is armed with a Makarov PM during the Intro FMV to Soviet Mission 9. Note he is wearing a modern cap with an anachronistic insignia denoting the Russian Federation Armed Forces, despite supposedly being a Soviet officer.

Submachine Guns

Spectre M4

Although it is unknown in-game, the concept art shows that Spectre M4 is the standard weapon of the Allied GIs when they are not deployed.

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Spectre M4 - 9x19mm.

Heckler & Koch MP5A3

The MP5A3 is the standard weapon of the Allied Navy SEALs and chrono commandos. The MP5 in-game appears to have a retractable stock, as well as the earlier handguards (not angled), thus it is an A3.

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Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm

Uzi

Despite the Navy SEALs and chrono commandos using the aforementioned MP5, their icons show them holding Uzis instead.

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IMI Uzi with buttstock collapsed - 9x19mm

PPSh-41

PPSh-41 is the standard weapon for the Soviet conscripts.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev

Thompson Submachine Gun

A Thompson submachine gun is seen in a concept art for the Sniper unit.

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M1 Thompson with 30-round magazine - .45 ACP

Assault Rifles

AKM

In the opening for Allied Mission 8, Tanya (Kari Wuhrer) is seen checking and loading a captured AKM rifle. For unknown reasons, the rifle lacks the dust cover.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm
Tanya (Kari Wuhrer) with an AKM in the Intro FMV before Allied Mission 8.
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Tanya's AKM visibly missing the dust cover.

AK-Type Rifle

An AK-type rifle appears as the main weapon of the Soviet hero unit Boris in Yuri's Revenge. Judging from the concept art, it has a receiver and a pistol grip seemingly inspired by a Type 1 AK-47, and a slightly longer barrel. It also has an RPK's stock, and a handguard shaped similarly to it. Due to extensive training and battlefield experience, Boris is very accurate and can dispatch most infantry with a single burst of fire from long range. This weapon also deals an appreciable amount of damage to vehicles.

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Type 1 AK-47 with slab sided magazine - 7.62x39mm
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RPK with 40-round magazine - 7.62x39mm
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Concept art of Boris with his AK.

M16A2

Some of the Allied Soldiers that storm Romanov's office with Tanya have M16A2 rifles. This is also the standard weapon of the Allied Guardian GIs in Yuri’s Revenge when they are not deployed.

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Colt M16A2 - 5.56x45mm

Sniper Rifles

Accuracy International Arctic Warfare

Accuracy International Arctic Warfare is the standard sniper rifle of the British Sniper.

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Accuracy International AW - 7.62x51mm NATO

Machine Guns

M60

Two Allied Soldiers that are with Tanya are seen holding M60 machine guns. This is the weapon Allied GI's are armed with when deployed.

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M60 machine gun 7.62x51mm NATO
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M249E2 SAW

One of the Allied Soldiers accompanying Tanya is armed with an M249E2 SAW.

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M249E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm
The soldier behind Tanya holds an M249 in the Allied ending FMV sequence.

MG34

Yuri's Virus unit is armed with a "Virus Dart Gun" which is represented by an MG34 in concept art.

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MG34 with front and rear sights folded down - 7.92x57mm Mauser

Launchers

FGM-148 Javelin

FGM-148 Javelin is the standard weapon of the Allied Guardian GIs in Yuri's Revenge when they are deployed.

FGM-148 Javelin - 127mm

Other

Mk 2 Hand Grenade

In the briefing on Allied mission 10 General Carville (Barry Corbin) places what appears to be 2 grenades in his briefcase, and in the Allied ending of Yuri’s Revenge, another grenade can be seen sitting on his desk.

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Mk 2 hand grenade

Model 1883 Gatling Gun

General Carville (Barry Corbin) points angrily with a miniature replica of an M1883 Gatling Gun in a campaign cutscene.

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Colt Model 1883 Gatling Gun with 104-round Accles Drum - .45-70
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Colt Model 1883 Gatling Gun on General Carville's table to the right.
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General Carville aggressively pointing the Colt Model 1883 Gatling Gun at the Commander.

Hollywood Weapons

In Yuri’s Revenge, three action heroes parodying real life actors can be commanded in the mission "Hollywood and Vain", and are immune to mind control. While the weapons in their sprites aren't very detailed, their general shape, function, and use by each specific actor somewhat give away their identification:

See also