RoboCop 3 is the third installment in the RoboCop film series. Robert John Burke takes over the role of the cybernetic law enforcement officer, who joins a band of resistance fighters who rise up to oppose the unilateral takeover of their Detroit neighborhood by the OCP corporation. The film was directed by Fred Dekker (The Monster Squad) from a story by Frank Miller.
The following weapons were used in the film RoboCop 3:
RoboCop (Robert John Burke) once again carries the Beretta "Auto 9" as his main sidearm. He is seen using it at the motel against Rehab officers as well as during the chase with Rehabilitation Commander Paul McDaggett (John Castle).
The Beretta 92FS is the standard sidearm of many of the Rehab officers. Also seen used by Security Concepts guards as they confront the Resistance fighters who try to rob the armory.
The Desert Eagle is the main sidearm of OCP Rehabilitation Concepts Commander Paul McDaggett (John Castle). Desert Eagles are also carried by other Rehabilitation Officers. One is notoriously shot out of a Rehab officer's hand and sent spinning in the air with rounds fired by RoboCop's Auto-9.
Security Concepts executive Fleck (Bradley Whitford) carries a Walther PPK/S in a shoulder holster saying he'd rather eat a bullet than jump out a window if things go bad.
An SKS rifle fitted with a thirty round magazine is seen in the hands of a resistance fighter. He attempts to use the bayonet to stab OTOMO, the Japanese android sent by OCP.
The XM177E2 is the main weapon carried by McDaggett during the takeover of Cadillac Heights. XM177E2-type rifles are also seen used by other Reahb officers. The rehab's rifles are generally seen with mounted M203 grenade launchers. Standard XM177E2-style carbines (Without M203s) are also used throughout the film by Resistance members as well as other SplatterPunks enlisted by the Rehabs during the battle for Cadillac Heights.
The main weapons of the Rehabilitation Concepts officers are Ruger AC-556 rifles. They are fitted in Muzzelite MZ14 Bullpup configuration, with a tactical flash light mounted on a rail. Several are seen wielded throughout the film by Rehab officers, a couple are also used by the Splatterpunks that fight against the Resistance fighters and police defending Cadillac Heights.
Resistance leader Bertha (CCH Pounder) is seen carrying a Franchi SPAS-12 shotgun as her main weapon. Detroit police officers can also be seen using them during the defense of Cadillac Heights.
Detroit police officer Donnelly (writer/director Shane Black in a cameo) uses a Mossberg 590 fitted with a heat shield and pistol grip in the opening shootout with the Splatterpunks. An identical Mossberg is the also used by resistance member Coontz (Stephen Root). Detroit Police officers defending Cadillac Heights can also be seen using them.
Error creating thumbnail: File missingArmsel Striker Shotgun - 12 Gauge. Strikers are identified not only by the unique 'knob' that serves as the winding key in front of the drum, but also the drum advance lever on the back of the receiver. The Cobray guns don't have this lever.Error creating thumbnail: File missingMoreno with his Armsel Striker as he and Zack try to flee from the Rehab officers.
Stevens Model 67
Sgt. Reed (Robert DoQui) carries a Stevens Model 67 with an extended magazine tube and barrel as he and other Detroit police officers defend Cadillac Heights at the end of the film.
A standard Remington 870 shotgun is the weapon wielded by Resistance leader Bertha (CCH Pounder) when she and the other members raid the police armory. Another 870 appears to be carried by one of the Detroit police officers during the battle for Cadillac Heights.
The Calico M100 were seen in the Police armory during the weapons raid by the resistance and seen pulled out by the armed robber who foolishly tries to hold up a diner frequented by the Detroit police.
A Heckler & Koch MP5A2 is seen used by Rehab officers that raid the Resistance hideout as well as a Splatterpunk in the final battle for Cadillac Heights.
The Uzi is a common weapon throughout the film, being carried by Rehab officers and some of the resistance fighters. Uzis are seen being used by both sides during the attack on Cadillac Heights. An Uzi is also used by an OCP security guard while guarding the premises of OCP's main headquarters in Detroit, Michigan.
A MAC-11 fitted with a mock suppressor is used by one of the Rehab officers as they raid the Resistance hideout. A similar MAC-11 is wielded by another Rehab officer that attempts to stop the illegal TV broadcast from RoboCop's chief technician, Dr. Marie Lazerus (Jill Hennessy). She disarms him of it and warning-fires it in front of the accompanying two OCP security guards, telling them to "Think it over."
The multi-shot DefTech 37mm launcher with under slung MAC-10 combo is used when Paul McDaggett is in the SWAT van being chased by RoboCop in the pimp-mobile. The DefTech has the forward grip removed and the MAC-10 is fitted with a muzzle shroud and mounted sideways underneath. As in many movies, the DefTech launcher is depicted as a weapon which fires HE grenades; in real life, it can only fire less-than-lethal projectiles. This exact same weapon combination is also seen in the movie Cliffhanger.
Defense Technologies/Federal Laboratories launcher with folding stock - 37mm
DefTech 1315 Gas Gun
The DefTech Gas Gun is wielded by a Splatterpunk who uses this weapon to fire the first shot on the attack of Cadillac Heights. Again like above, this weapon is wrongly portrayed as a explosive grenade launcher.
Several M203 grenade launchers are seen throughout the film. One is mounted on McDaggett's XM177E2, which he notably uses to disable RoboCop. Another XM177 with underslung M203 is seen used by one of the SplatterPunks during the battle for Cadillac Heights.
In addition to his Auto-9, RoboCop also can replace his lower left arm with a multiple weapons platform. His "gun arm" consists of a modified Calico 950A mounted on its side, a custom flamethrower, and a missile launcher.
The resistance is seen raiding an OCP/Detroit Police armory at the film's beginning.
Error creating thumbnail: File missing"One-stop shoppin'." The background section appears to have several Heckler & Koch G3s as well as a Muzzelite MZ14 Bullpup. The closer section has numerous M16-type rifles and Type 56 AKs, many of which have 'pig-sticker' folding bayonets. Seen are a mix of fixed-stock Type 56s, Underfolder-stocked Type 56-1s, and Side-folding stock Type 56-2s. A couple also appear to have bakelite magazines. It is possible these are the same weapons from RoboCop 2.Error creating thumbnail: File missingThe cart has a Franchi SPAS-12, what appears to be an AK variant with black synthetic furniture (possibly a Galil AR) and an H&K G3/HK91 with, interestingly enough, a desert-camo paint scheme. Coontz is seen pulling off a Mossberg 590.
Splatterpunk Weapons
The Splatterpunks are provided with several weapons to battle with the Resistance.