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The Evil Within

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Nice, but where's the trigger?

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The Evil Within (2014)


The Evil Within is a third person survival horror video game directed by genre legend Shinji Mikami (the creator of Resident Evil) and published by Bethesda Softworks. In the game, a police detective (voiced by Anson Mount) investigates a mass murder, but soon finds himself in a mysterious world, filled with monsters. The game was released on October 14th for PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and Windows.

The following firearms are seen in the videogame The Evil Within:


Pistols

Smith & Wesson Model 19

Sebastian's primary weapon throughout the game is a Smith & Wesson Model 19 revolver with a 6-inch barrel. The ammo boxes you pick up for "Handgun Ammo" are marked up as ".45 Auto" which is incorrect for the S&W Sebastian carries. Additionally, some of the screws on the frame are misplaced.

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Smith & Wesson Model 19, 6 inch "patridge" front sight barrel - .357 Magnum.
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An unlockable model of Sebastian's revolver.
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Sebastian about to pull off a headshot on a Haunted with his Model 19.
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Sebastian with his Model 19. Note how the "S&W" logo is just barely visible at the top of the grip.

Colt M1911A1

Detective Joseph Oda and Junior Detective Julie Kidman use a customised variant of an M1911A1, and it appears to be one of the standard sidearms of Krimson City Police Department. This appears to be a It has a squared trigger guard and lacks the bearvertail of a standard M1911, and the frame has finger grooves along the front of the grip. While the version used by Oda and Kidman cannot be used by the player, a burst-fire variant can be unlocked via collectables.

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Pre-War Colt M1911A1 Pistol - Commercial Model known as the "Colt Government Model" - .45 ACP.
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An unlockable model of the KPD's M1911A1.
Kidman with her M1911A1.
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An unlockable model detailing the burst-fire variant of the KPD's M1911A1.

"Magnum"

The Magnum appears to be a custom build model that borrows traits from several different models, including the hooked triggerguard from an FN Barracuda, a barrel similar that of a Colt Python with the weight trimmed down, and the cylinder latch of a Smith & Wesson revolver.

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FN Barracuda .357 magnum revolver
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Colt Python with 6" Barrel and nickel finish - .357 Magnum
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Shotguns

Winchester Model 1897

In Chapter 3 Sebastian can find the "Shotgun", a Winchester Model 1897 which becomes a mainstay to his arsenal.

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Winchester Model 1897 "Trench Gun" - 12 Gauge.
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An in-game description of the Shotgun.
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Sebastian aims a M1897 at The Keeper. Note the exposed hammer.

"Double-Barreled Shotgun"

If the player gets the "Fighting Chance Pack" (either by pre-ordering the game before release or via DLC), Sebastian will gain access to the "Double-Barrel Shotgun", a generic double-barreled 12-gauge break action shotgun with an empty shell holder wrapped around the stock.

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An in-game secription of the Double-Barrel Shotgun.

Rifles

Sporterized M1903 Springfield

In chapter 6 Sebastian can obtain the "Sniper Rifle", a sportorized rifle built around a the bolt and action of a M1903 Springfield with a skeletonized stock and a metal plate on the outside of the magazine and trigger grouping. Joseph also uses one briefly during the same chapter.

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Springfield M1903 Mk 1 - .30-06
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An in-game description of the Sniper Rifle.

High-Penetration Sniper Rifle

Finding all of the map pieces scattered throughout the game unlocks the "High-Penetration Sniper Rifle", which appears to be modeled after the Remington 700PSS, but with the (unusable) bipod mounted to the front of the handguard as opposed to below it and with the bolt being identical to that of the regular "Sniper Rifle" (likely a remnant of its in-game digital model being developed from that of the original).

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Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag
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An in-game description of the High-Penetration Sniper Rifle.

SIG SG 556

Many of the Haunted that used to be police/SWAT officers during the cityscape segments make clumsy use of assault rifles that closely resemble SIG SG 556 Classic rifles with full-auto fire.

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SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope
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A downed Haunted next to his SG 556 rifle. Unfortunately Sebastian cannot pick up these rifles for himself.

Machine Guns

"Machine Gun"

Beating one playthrough unlocks the "Light Machine Gun". While its name could technically be considered correct as it is described as being chambered for "rifle ammunition" (which is a propriety ammunition in-game and is not the same ammo used for the sniper rifles) and its magazine appears to be tall enough to accomidate an intermediate rifle round, its design is closest to that of a Howa Type 100 submachine gun with the magazine relocated to just in front of the triggerguard and the rear sight replaced with an HK-style diopter sight.

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Type 100 - 8x22mm Nambu
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The in-game description of the Light Machine Gun.

Browning M2HB

A sequence during the cityscape portion of the game features a Browning M2 mounted on the back of a Humvee.

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Browning M2HB on vehicle mount - .50 BMG
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A Haunted fires the Browning M2.

Other

Panzerfaust 3

Completing the game grants Sebastian the Rocket Launcher, a fictitious design derived from the Panzerfaust 3.

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Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
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An in-game description of the Rocket Launcher

Model 43 Stielhandgranate

The grenades found throughout the game are Model 43 Stielhandgranate grenades.

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Model 43 Stielhandgranate
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An in-game description of the grenade.

Agony Crossbow

One of the most versatile weapons in Sebastian's arsenal is the "Agony Crossbow", a custom-built crossbow that can fire a wide variety of bolts.

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An in-game description of the Agony Crossbow.

Knife

Sebastian's knife appears to be based on the "KA-BAR Big Brother Fixed Blade Knife", and can only be used for stealth takedowns.

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An in-game description of the knife.