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Joint Operations: Typhoon Rising: Difference between revisions

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== FIM-92A Stinger ==
== FIM-92A Stinger ==
The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism) was that the Stinger was close to obsolete over short distances: It needed two shots to take down an aerial vehicle, while the AT4 only needed one.
The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism) was that the Stinger was close to obsolete over short distances: It required two missiles to take down an aerial vehicle, while the AT4 only needed one.
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]]
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]]
[[Image:JOTR FIM.jpg|thumb|400px|none|Interestingly, this and all the other shoulder-fired launchers use the same reticule. ]]
[[Image:JOTR FIM.jpg|thumb|400px|none|Interestingly, this and all the other shoulder-fired launchers use the same reticule. ]]

Revision as of 14:36, 18 July 2010

The following weapons appear in the video game Joint Operations: Typhoon Rising:

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Joint Operations: Typhoon Rising (2004)

Handguns

Joint Ops

Colt M1911

Secondary weapon for all classes. Also available to the Indonesian insurgents.

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Colt M1911A1 Pistol Commercial, .45 ACP
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Beretta M9

Secondary weapon for all classes. Also available to the Indonesian insurgents.

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Beretta M9, 9x19mm
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Insurgency

Colt Python

As the .357 Magnum. Secondary weapon for all insurgent classes.

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Colt Python, .357 Magnum
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Submachine Guns

Heckler & Koch MP5/10

Primary weapon for Riflemen and Medic class of both sides. Is also available silenced

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Heckler & Koch MP5/10, 10mm
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The MP5 without the silencer.
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The MP5 with the sound suppressor attached.
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The MP5 is featured in multiple shelves in the armoury.

Rifles

Joint Ops

M16A2

Primary weapon for all classes. Available with and without the M203 grenade launcher.

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M16A2 Rifle, 5.56x45mm
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M4A1

Primary weapon for Riflemen, Medic and Engineer classes. Available with and without the M203 grenade launcher.

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Colt M4A1, 5.56x45mm
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The M4A1 comes with standard red-dot sight and an ANPEQ laser pointer.
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The M4A1 is found among the weapons in the armoury.

Insurgency

AK-47

Primary weapon for all insurgent classes. Available with and without the GP-25 grenade launcher.

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AK-47, 7.62x39mm
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AK-74

Primary weapon for all insurgent classes. Available with and without the GP-25 grenade launcher.

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AK-74, 5.45x39mm
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The AK-74 is equipped with a non-removable Kobra red-dot sight by default.

Machine Guns

Joint Ops

M249 SAW

Primary weapon for Gunner class.

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M249 SAW, 5.56x45mm
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The M249 is visible within the armament box as second from the top.
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A M249 among other firearms in the armoury.

M240

Primary weapon for Gunner class.

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M240G, 7.62x51mm NATO
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M60

Primary weapon for Gunner class.

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M60, 7.62x51mm
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Insurgency

RPK-47

Primary weapon for insurgent Gunner class.

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RPK, 7.62x39mm
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PKM

Primary weapon for insurgent Gunner class.

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PKM, 7.62x54mm R
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Shotguns

Remington 870

Secondary weapon for Riflemen, Gunner And Engineer class.

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Remington 870, 12 Gauge
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The Remington is, like many other weapons in the game, reloaded off-screen.
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The Remington 870 next to a M4A1.

Sniper Rifles

Joint Ops

L115A1

Primary weapon for Sniper class.

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Accuracy International AWSM, .338 Lapua
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Barrett M82

Primary weapon for Sniper class.

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Barrett M82A1, .50 BMG
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Multiple M82 can be seen among the weapons in the armoury.

M24

Primary weapon for Sniper class.

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M24, 7.62x51mm NATO, .300 Winchester Magnum
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A M24 with green paint job is displayed in the armoury..

SR-25

Primary weapon for the Sniper class.

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Insurgency

SVD Dragunov

Primary weapon for insurgent Sniper class.

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SVD Dragunov, 7.62x54mm R
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M21

Primary weapon for insurgent Sniper class.

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M21, 7.62x51mm NATO
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The M21 is visible within the armament box at the very top.

Launchers

FIM-92A Stinger

The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism) was that the Stinger was close to obsolete over short distances: It required two missiles to take down an aerial vehicle, while the AT4 only needed one.

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FIM-92A Stinger, 70mm
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Interestingly, this and all the other shoulder-fired launchers use the same reticule.

Joint Ops

M203

Available as an attachment for both the M4 and M16.

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M203 grenade launcher 40mm
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The M203 mounted underneath a M4 (left) and being reloaded under the M16 (middle) and the M4 (right)

M136 AT4

Additional equipment for the Engineer class.

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M136 AT4, 84mm
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Among the weapons in the armoury is a M136.

Insurgency

GP-30

Available for the AK47 and AK74 as an attachment.

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GP-30, 40mm
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RPG-7

Additional equipment weapon for the insurgent Engineer class.

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RPG-7, 40mm
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Unlike it´s Joint Op counterpart, the RPG7 actually has a on-screen reload animation.

Vehicle Mounted

M134 Minigun

Mounted on Joint Ops Blackhawk and Chinook and the Indonesian Puma.

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General Electric M134, 7.62x51mm
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The M134, mounted on the Blackhawk (left) and the Puma (right).
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The Littlebirds are equipped with Dillon Aero M134 with flash suppressors.

M2HB

As the .50 cal.

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Browning M2HB, .50 BMG
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The M2, mounted on one of the vehicles on the Join Op side of "Twin Islands".

Mk 19

As the Grenade Launcher.

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Mk 19 grenade launcher 40mm with ammo box on M3 tripod
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The Mk 19 grenade launcher mounted on a tripod in a guard tower.