Hot Dogs, Horseshoes & Hand Grenades/Rifles & Carbines: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Rifles & Carbines: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Rifles & Carbines: Difference between revisions
''[[File:H3VR 1873 Short Firing.jpg|thumb|none|600px|"So, when you say that you're part of a gang, do you mean, like, an inner-city street gang, or, like, a stagecoach-robbing bandit gang?" <br> "Yes."]]''
''[[File:H3VR 1873 Short Firing.jpg|thumb|none|600px|"So, when you say that you're part of a gang, do you mean, like, an inner-city street gang, or, like, a stagecoach-robbing bandit gang?" <br> "Yes."]]''
[[File:H3VR 1873 Short Cycling.jpg|thumb|none|600px|After this brief discussion comes the grand levergun tradition of breaking all your fingers - now, like the prior shooting, at a frankly absurd-looking angle.]]
[[File:H3VR 1873 Short Cycling.jpg|thumb|none|600px|After this brief discussion comes the grand levergun tradition of breaking all your fingers - now, like the prior shooting, at a frankly absurd-looking angle.]]
==Winchester Model 1892 "Mare's Leg"==
The [[Mare's Leg]] configuration of the Winchester Model 1892 was added on Day 3 of the Meatmas 2022 advent calendar event.
Weapons on this sub-page are a mixed bag in terms of in-game classification; they span across the in-game categories of carbines, bolt-actions, lever-actions, breech-loaders, and even pistols (in both the automatic and bolt-action subcategories). The Carbine category includes any pistol-caliber carbine or intermediate carbine, as well as full-length intermediate rifles that are not fully automatic (such as the SKS or sporting rifles).
ArmaLite AR-180
The final of the 4 AR-18 variants added in Update #102's first experimental build was an ArmaLite AR-180, the civilian semi-auto variant of the basic rifle.
Error creating thumbnail: File missingSterling-produced ArmaLite AR-180 - 5.56x45mm NATOError creating thumbnail: File missingExamining the AR-180.Error creating thumbnail: File missingLike an AR-18, but more... civilianized? Civilized? Domesticated, maybe?Error creating thumbnail: File missingLoading in a 20-round magazine; this may be a civilian rifle, but it's not a compliant enough one to have 10-rounders. (Also, AR-180s were out of production by the time capacity restrictions started cropping up, and any subsequent modern versions just took STANAGs anyway.)Error creating thumbnail: File missingChambering one of the aforementioned 20 rounds...Error creating thumbnail: File missing...and then shutting the dustcover, as any responsible citizen should.Error creating thumbnail: File missingThe stock can also fold, though of course, any respectable citizen should have nothing to hide, and thus no reason to use this function.Error creating thumbnail: File missingWith all the proper protocols dealt with, the safety can safely be de-safed. Note the "SAFE" and "FIRE" markings on the selector, and the "AR-180" marking on the receiver, confirming that this is a proper AR-180, and not simply a copy-paste of the game's AR-18 model with only two selector positions programmed.Error creating thumbnail: File missingTaking careful aim through the aperture-and-post irons at a proper target - namely, a neighbor's air-conditioning unit.Error creating thumbnail: File missingNormally, this would be considered rather un-neighborly behavior, but fair's fair.Error creating thumbnail: File missingShould you desire a more precise shot, the smaller aperture option may be for you.Error creating thumbnail: File missingProvided, that is, that your precise shot is precisely 400 meters away, give or take.Error creating thumbnail: File missingFinding neither quite suitable for his needs, the feuding neighbor decides that some glass is in order. This scope fits on the AR-180's proprietary dovetail rail, a rail so proprietary that every other variant of the rifle shares it.Error creating thumbnail: File missingIt offers a simple, fine crosshair reticle, with 2.75x magnification - nothing extraordinary, but perfectly suitable for filing your grievances with the HOA.Error creating thumbnail: File missingHaving expended 20 rounds' worth of matters from his own hands, the beleaguered citizen's rifle locks open.Error creating thumbnail: File missing"That'll teach him to shoot at my load-bearing AC unit..."Error creating thumbnail: File missing"...which I'm still standing on. Right. Should probably head inside now."
Armscor M1600
Added in Update #98 as a belated April Fools' Day present, the Armscor M1600 is available in two forms - the standard "M1600", and a modified version called the "M1600A3000", which features a collapsible wire stock, a full wrap-around handguard, an optics rail in place of the carrying handle, a shortened barrel, and a railed handguard.
("...is that really what it looks like? ...you sure? Alright... here we go, straight face...")
*ahem* Loading in a standard 15-round magazine; these are a proprietary design, with a STANAG-esque lower section that includes the magazine release, and an adapted target pistol magazine at the top.Error creating thumbnail: File missingPulling the charging handle; being... derived from a typical tube-receiver .22 semi-auto design, this is a reciprocating affair, mounted on the right side.Error creating thumbnail: File missingAiming at a steel plate; the M1600 features M16-style sights that are surprisingly quite usable. Err... surprising if you didn't have high expectations of it, that is! Which I certainly didn't! Because I can tell a strong, brave, capable little gun when I see one!Error creating thumbnail: File missingAnd, speaking of capable, here's the M1600 firing! Great job! "(Not like you could really screw that up, no matter how-) Nothing! Just thinking about what I'm gonna do after work, that's all!"Error creating thumbnail: File missingArmscor M1600 with full wrap-around handguard and collapsible stock - .22 LRError creating thumbnail: File missingBehold, the weapon of the future!Error creating thumbnail: File missingExtending the M1600A3000's stock, after double-checking to make sure that there aren't too many zeroes in there.Error creating thumbnail: File missingDisengaging the safety. Note that it doesn't go all the way forward; this'll be important later.Error creating thumbnail: File missingAiming down the... hmm. Something's not right here.Error creating thumbnail: File missingHmmm... better, but still not quite there yet.Error creating thumbnail: File missingAh-HAH! That's it, capacity! After all, who needs a 15-round box magazine when you can have a 150-round converted Beta-C! Which would really make it a Beta-C-and-a-half, I suppose.Error creating thumbnail: File missingFully disengaging the safety; the half-forward position on the A3000 is semi-auto, and the fully-forward position sets it to 3-round-burst. This technically makes it the game's second/third .22 LR submachine gun, depending on how you count the two American-180 variants.Error creating thumbnail: File missingAiming at a hostile Sosig with 3 of the 4 available options - the ELCAN SpecterDR 4-power scope, canted DI Optical EG1 reflex sight, and AN/PEQ-15 laser sight are all in play, with only the backup irons on the ELCAN being left high and dry. Don't worry - they'll get their fun.Error creating thumbnail: File missingThe breaching exercise went well for the breacher; unfortunately for this particular Sosig, his goals and the breacher's didn't exactly line up. Hence the present holiness of his face.
Bendix-Hyde 2nd Model Light Rifle
The second version of the Bendix-Hyde Light Rifle, a prototype carbine entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build.
The Beretta Cx4 Storm semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the Px4 Storm added in the same update, as well as the M9A1 added earlier and the Mx4 Storm added later.
The Berthier Mle 1916 was added on day 8 of the Meatmas 2020 Advent Calendar event. It is the game's second bolt-action rifle to use en-bloc clips, and its second rifle chambered in 8x50mmR Lebel.
Error creating thumbnail: File missingBerthier Model 1916 Carabine - 8x50mmR LebelError creating thumbnail: File missingThe Berthier in its gift crate, complete with quite possibly the first ever use of the word "bloop" in reference to an en-bloc clip.Error creating thumbnail: File missingExamining the Berthier. This variant is set up as a cavalry carbine, as evidenced by the side-mounted sling points (a large ring at the front, and a fixed bar at the rear).Error creating thumbnail: File missingFlipping it over gives a good look at the Lebel-esque bolt; this makes sense, as the Berthier was originally designed as a box-magazine conversion of the Lebel.Error creating thumbnail: File missingOpening up the action.Error creating thumbnail: File missingShoving in a 5-round en-bloc clip; this was one of the primary improvements of the M1916 over earlier Berthiers, which used 3-rounders. The receiver markings are also visible in this shot, showing that this particular Berthier was manufactured at the St. Etienne arsenal.Error creating thumbnail: File missingChambering a round.Error creating thumbnail: File missingTo help deal with the various threats scattered across the vast, open expanses of the Winter Wasteland, the Berthier was made compatible with the Weaver 330 scope; it apparently just screws into the stock.Error creating thumbnail: File missingTesting out the carbine's irons; while they're a bit hard to make out here, they're fantastic in-game, with a large, chunky, easy-to-acquire notch-and-post setup (reminiscent of a modern handgun, minus the high-contrast paint) for close-range engagements, and a small notch in the front sight for lining up more precise shots.Error creating thumbnail: File missingEagle-eyed viewers may have noticed that the carbine in the above screenshot was uncocked; this is why.Error creating thumbnail: File missingBlasting the Swarm drone that someone rather inconsiderately placed directly outside of a bunker; as one would expect for such a short, light, handy little rifle in a full-powered cartridge, the Berthier is loud and jumpy.Error creating thumbnail: File missingFlashback sequence over, the Berthier can be cycled.Error creating thumbnail: File missingChamberloading a single 8x50mmR tracer round; between the prior shot and this one came four additional shots, since single-loading a gun like this only really makes sense when there's no en-bloc clip in the magazine.Error creating thumbnail: File missingTaking aim at a distant Static drone. The practical utility of a single tracer for such an application is questionable, to say the least.Error creating thumbnail: File missingThis is further supported by the fact that, in the subsequent interim, another four FMJs were fired, causing the next en-bloc clip to pop out as the fifth round is chambered. Due to the way this ejection is programmed in-game, the clip tends to, well, clip.Error creating thumbnail: File missingFiddling with the weapon's sights over in the Proving Grounds. Note the arrows on both sides of the adjustment box; despite starting at a 400-meter zero, it goes down to 300 meters.Error creating thumbnail: File missingThe sights max out at 800 meters; a bit optimistic, but far more reasonable than most full-length rifles of its day.
Brown Bess Flintlock Musket
The Brown Bess Flintlock Musket was added on Meatmas Day 2020. It is the second flintlock firearm added to the game and the first flintlock long arm.
Update #61 added a pair of Brügger & Thomet APC-series pistol-caliber carbines, one of which is an APC45. This is possibly the APC45's first known appearance in any form of media.
Added in Update #58, the Bushmaster ACR is, unusually for a video game, correctly treated as a civilian semi-auto carbine, rather than the select-fire assault rifle that most games depict it as.
On the ninth day of the 2018 Meatmas event, a Carcano M91 was added. It is (understandably) the first weapon in the game to use the 6.5x52mm Carcano round, and only the second to use en-bloc clips (the first being the earlier-added M1 Garand, which uses a slightly different system).
Error creating thumbnail: File missingCarcano M91 - 6.5x52mm CarcanoError creating thumbnail: File missingA Carcano in its box.Error creating thumbnail: File missingAdmiring the rifle. Or, at least, attempting to; being over 50 inches (127 cm) long, the Carcano rarely actually fits in frame.Error creating thumbnail: File missingOpening up the action...Error creating thumbnail: File missing...which, unfortunately, doesn't make the rifle any shorter.Error creating thumbnail: File missingLoading in a 6-round en-bloc clip. Unlike the M1's staggered-column clips, these are based on the original Austro-Hungarian Mannlicher system (or, rather, the improved bi-directional German version developed with the Gewehr 1888), and, as such, are single-stacked.Error creating thumbnail: File missingAnother aspect of the Mannlicher system is this mysterious hole. Wonder what it could be for...Error creating thumbnail: File missingDeciding to just ignore it, and chambering a round.Error creating thumbnail: File missingAiming; the M91's sights are a bit small and hard to see, as was common at the time of its adoption. Which was quite a long time ago, as both the rifle's designation and poor condition make apparent. The two world wars it's been through probably haven't helped.Error creating thumbnail: File missingWorking the action, and ejecting a spent casing. At full size, this image also shows off some of the markings on the flat-sided portion of the barrel.Error creating thumbnail: File missingEjecting the second-to-last spent case...Error creating thumbnail: File missing...and chambering the last live round, while simultaneously revealing the purpose of the hole in the bottom of the magazine: clip ejection. Another feature incongruous with the better-known Garand, rather than ejecting clips out the top when the last round is fired, the Carcano's clips simply fall out the bottom when the last round is chambered.
CMMG MkGs Banshee
Added in the 4th alpha build of Update #70, the "Phantom 9" pistol-caliber carbine is a CMMG MkGs Banshee in 9x19mm.
Update #59's eighth alpha added a custom AR-15 carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle (though still classified as a carbine, lacking a better category), known as the "Bubba-15".
Update #76's first alpha added the De Lisle Carbine, an integrally-suppressed Lee-Enfield derivative chambered in .45 ACP, intended for use by British special operatives during the Second World War. Despite the name, it is categorized with the bolt-actions rather than the carbines in-game, on the basis of its action.
Error creating thumbnail: File missingDe Lisle Carbine - .45 ACPError creating thumbnail: File missingA De Lisle Carbine sitting on a table, alongside several other bolt-actions of the same approximate period (albeit far more normal ones).Error creating thumbnail: File missingExamining the carbine...Error creating thumbnail: File missing...before noticing that the magazine apparently decided to just take a break.Error creating thumbnail: File missingRectifying the above issue, by reminding the mag that it's not part of a union, and can be fired at the employer's discretion. This is a specially-modified M1911 magazine, intended for use with the De Lisle.Error creating thumbnail: File missingChambering a round.Error creating thumbnail: File missingGiving the sights a try; these are rather obviously different from normal Enfield sights, being meant for a subsonic cartridge and attached to something other than the original barrel (which isn't even a part of the gun anymore, as the .303 barrel was replaced with a modified barrel from a Thompson as part of the conversion process).Error creating thumbnail: File missingFiring off a shot. Given the incredibly soft report (the De Lisle is the quietest firearm in the game, and one of the quietest ever created), the nonexistence of a muzzle flash, and the lack of any automatic cycling system, the only real indication that a shot has been fired (other than effect on target) is the dropping of the striker, as seen here.Error creating thumbnail: File missingIt's so quiet, in fact, that the process of cycling the bolt is actually louder than the gun firing. Not that you can tell from a still image, of course.Error creating thumbnail: File missingAdjusting the carbine's sights; given .45 ACP's rainbow-like trajectory (and the weapon's intended role), these only go from 50 meters to 200, in 50-meter increments.
FightLite Raider
The FightLite Raider, a civilian semi-auto AR-15 "pistol" (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint; the game also classifies it as such) based on Ares' traditionally-stocked SCR lower, makes its media debut in H3's 58th update.
Error creating thumbnail: File missingFightLite Raider - 5.56x45mm NATOError creating thumbnail: File missingTaking a look at the downright bizarre concept that is the Raider.Error creating thumbnail: File missingThe right side, which is just as strange as the left.Error creating thumbnail: File missingLoading in a 10-round magazine, for maximum legal compliance.Error creating thumbnail: File missingPulling back the charging handle; as with the game's other AR variants, the dust cover correctly pops open.Error creating thumbnail: File missing"Aiming"; the top rail can be used to mount irons or optics, but doesn't come with any by default, not that a stockless rifle with the ergonomics of a flintlock pistol is something that one expects terribly good accuracy out of, anyway.Error creating thumbnail: File missingFiring the Raider. Being a short-barreled rifle in every sense except that of the law, the Raider produces a suitably impressive muzzle flash; however, this isn't exactly something that can be captured well in a still frame.Error creating thumbnail: File missingRemoving the now-empty magazine; while these drop free from most AR-pattern rifles, the Raider's grip is too far back for the magazine release to be accessible with the firing hand, so the magazine has to be removed manually.Error creating thumbnail: File missingFurthermore, while the bolt does lock back, the Raider doesn't actually have a bolt release.Error creating thumbnail: File missingAs such, the bolt must instead be returned to battery with a quick tug of the charging handle.Error creating thumbnail: File missingAs if the whole situation wasn't strange enough already, the Raider in-game is compatible with all of the stocks that can be attached to actual handguns, allowing for the creation of odd-looking carbines like this.
Heckler & Koch MP5SFA2
Interestingly, Update #63's collection of Heckler & Koch MP5 variants included the MP5SFA2, a variant of the MP5A2 with a 2-position safe-semi fire selector, developed as a pistol-caliber carbine for police use.
The Henry 1860 was added on day 10 of the Meatmas 2020 Advent Calendar event.
Error creating thumbnail: File missingHenry 1860 - .44 RimfireError creating thumbnail: File missingThe Henry in its box - another oft-requested addition, in the game at long last.Error creating thumbnail: File missingTaking a step outside the bunker to admire the Henry: this is the left side...Error creating thumbnail: File missing...and this is the near-identical "opposite" side, because the site won't let me create a file that calls it the "right" side for some reason.Error creating thumbnail: File missing"Alright, now how do I load this damn thing again?"Error creating thumbnail: File missingFollowing the instructions helpfully printed on the inside of the box, and twisting the pushed-forward follower to the side - it'd be easy to not understand this at first, given that the mechanically-similar Volcanic Repeater (which was the Henry's direct predecessor) used a simplified system at first; it was later adapted to (correctly) work the same way.Error creating thumbnail: File missingLoading a single .44 Henry Rimfire round - added along with the rifle - into the magazine tube. Fourteen would later follow it.Error creating thumbnail: File missingChambering this round, with the magazine now closed; note the visibly-moving cartridge elevator. If you so desire, you can re-open the magazine to add a sixteenth round, but this is generally not considered worthwhile - if 15 rounds of .44 don't solve your problem, it's doubtful that 16 will.Error creating thumbnail: File missingAiming the Henry at one of the bunker's walls; the sights are a nice, clear notch-and-post arrangement.Error creating thumbnail: File missingWhich is good, because the muzzle flash and black-powder smoke cloud the rifle produces can obscure your view of your target for a moment - and in the Winter Wasteland, that can be a serious problem.Error creating thumbnail: File missingCycling the Henry's action.Error creating thumbnail: File missingDoing so a few more times produces a picture like this; the open bottom and exposed follower of the Henry's magazine allows for a quick check of how many rounds are left in it. Also note the bottom of the elevator, which is currently busy elevating a round. Or, since the rifle is upside-down at the moment, depressing it.
KRISS Vector CRB
The KRISS Vector CRB, a long-barreled civilian carbine variant of the full-auto Vector, was added at an unclear point (presumably post-Update #53, since that was when the long-barreled full-auto Vector was removed from the game); it cannot be attained normally, instead showing up in Take & Hold as a rare drop when playing as Ricky Dicky Random, or as a slightly less rare drop from 3-point pistol-caliber carbine rolls when playing as Zombiehunter Zeke. Like the older version, it is a Gen I Vector, but fitted with the barrel shroud of a Gen II Vector CRB Enhanced, along with an AR stock adapter to which a Magpul MOE fixed carbine stock is attached.
Error creating thumbnail: File missingTDI Vector CRB - .45 ACPError creating thumbnail: File missingGen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm ParabellumError creating thumbnail: File missingRolling for a random gun, Ricky finds himself surprised by the inexplicable presence of a gun removed a couple dozen updates ago.Error creating thumbnail: File missingStill, he can't help but feel like there's something missing from it.Error creating thumbnail: File missingAnd no, it's not just a shot of the thing being loaded.Error creating thumbnail: File missingYou could say "sights", but those were always missing from the Vectors. You could also say "the foregrip that they used to have", and you'd be right, but that's not the joke that this section is working towards, so please don't say that.Error creating thumbnail: File missingAiming through the now-affixed Trijicon SRS-2 red-dot sight at a point-guarding Sosig...Error creating thumbnail: File missing...and then, as is tradition, belatedly remembering to turn off the safety.Error creating thumbnail: File missingIn doing so, Ricky realizes the bit that's missing: a second switch. The original long-barreled Vector was simply an SMG with a CRB's barrel and shroud, whereas this one is a proper semi-auto-only carbine.Error creating thumbnail: File missingPopping another guard with the carbine; the relatively small muzzle flash and low recoil make it a bit hard to show what's going on at times.Error creating thumbnail: File missingHaving finished a hold with it, Ricky concludes that the carbine Vector is, apart from the 16" shrouded barrel and lack of a giggle switch, pretty much identical to the SMG version. Case in point: both have side-folding AR stock adaptors.Error creating thumbnail: File missingAnd, just like the regular Vector, actually folding this stock does rather interesting things to the ejection pattern.Error creating thumbnail: File missingHaving run dry after a supply-point clearing that was far more frenetic than it needed to be, Ricky pulls an empty magazine out of his Vector.Error creating thumbnail: File missingHe then crams in a loading shot, since this page was missing one a fresh mag, full of .45 ACP armor-piercing incendiary rounds. Yes, you read that right.Error creating thumbnail: File missingChambering one of these rounds with a smack of the bolt release; since the player's hands aren't physical in-game, clipping them through a weapon as seen here is common enough to be the de facto norm.
Lee-Enfield No.4 Mk.I
The Lee-Enfield No.4 Mk.I, the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to H3 in Update #52. Update #76's first alpha build included, among other things, a bayonet for the rifle, an attachable scope, the ability to remove and replace the rifle's magazine (correct, though as they were only issued with one magazine there was little point in doing so in the field), and a fixed wooden cheekrest, the latter of which effectively turned the rifle into the No. 4 Mk.I (T) variant. It also included two other versions: a sawn-off variant (a la the "Obrez", though some earlier Mk.III SMLE rifles were sawn off in a similar manner for trench fighting during WWI), and a variant with a leather cheekrest/cartridge holder, a shortened barrel, and a positively enormous integrated suppressor; being an invention of the Enfields' modeler, the Swedish 3D artist Stefan Engdahl, the latter is referred to as the "Swede Mod".
Sawn-off Lee-Enfield No. 1 Mk.III SMLE - .303 BritishError creating thumbnail: File missing"Wait a minute... what are you?"Error creating thumbnail: File missingYep, this is a thing. It's not quite identical to the reference image (being a No.4 instead of an earlier SMLE, since the role that a sawn-off rifle would fill had largely been superseded by submachine guns by the time WWII rolled around); it also still has its front sight, for reasons unclear.
Along with the aforementioned variants, the 1st alpha of Update #76 added a Lee-Enfield No. 5 Mk I "Jungle Carbine"; like the De Lisle Carbine, its action takes priority over its length, and it is thus classified as a bolt-action rifle rather than a carbine.
Update #48 added the M1 Carbine. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well; Update #52 replaced this with an attachable version of the scope.
Along with the M1 Carbine came its select-fire relative, the M2 Carbine. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51; also like the M1, this variant was removed, and replaced with an attachable version of the M84 scope.
Error creating thumbnail: File missingM1903 Springfield (interwar transitional) - .30-06 SpringfieldError creating thumbnail: File missingAn M1903 Springfield and a 5-round stripper clip on a table, inside the Sniper Range. Competition-oriented rifle or not, iron-sight sniping is a daunting task.Error creating thumbnail: File missingExamining the Springfield. The barrel-mounted rear sight, straight-wristed stock, and lack of grasping grooves in the forend peg this rifle as a somewhat more seldom-seen transitional model, manufactured between the WWI-era original and Mark I variants, and the later M1903A1.Error creating thumbnail: File missingThe other side. Note the interesting pattern of the stock's wood grain; this mis-matching could possibly indicate that the rifle was repaired at some point in its lifetime, possibly a personal restoration of a sporterized surplus rifle to its former glory.Error creating thumbnail: File missingOpening up the action.Error creating thumbnail: File missingThen, in a surprise plot-twist, the stripper clip that showed up a few screenshots ago turns out to be incredibly important to the central plot! This shocking twist surprised... absolutely nobody.Error creating thumbnail: File missingDisengaging the Mauser-type flag safety, common to rifles of the era. It especially makes sense on the Springfield, since it is, for all intents and purposes, a Mauser-pattern rifle.Error creating thumbnail: File missingAiming the M1903; being designed in substantial part for long-range competition target shooting, the M1903's sights are small and precise. This is nice and all for long-range shooting, but can be a bit tricky to use for closer, faster shots.Error creating thumbnail: File missingPutting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.Error creating thumbnail: File missingObserving the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.
M1903A1 Springfield
The release of Update #76's first alpha replaced the aforementioned transitional M1903 with a later M1903A1 Springfield, complete with an attachable Unertl scope.
Another gift from the 2019 Meatmas update was a Martini-Henry rifle (more specifically, a Mk. II variant), a long-requested addition. It is categorized as a lever-action rifle in-game, owing to its lever-operated falling block mechanism; this makes it the first rifle in the category to not be magazine-fed.
Error creating thumbnail: File missingMartini-Henry Mk. II - .577-450 Martini-HenryError creating thumbnail: File missingExamining the Martini-Henry; at 49 in (124.5 cm) in length, it's a rather difficult rifle to fit on the screen.Error creating thumbnail: File missingHence why you shouldn't bother. The large-ended cleaning rod seen above, coupled with the large-sized indicator visible below, peg this as a Mk. II variant.Error creating thumbnail: File missingSaid indicator indicates when the rifle's internal hammer is cocked; this is a useful thing to have on a rifle with no safety. The rifle's proofmarks are also visible here; perhaps one of our Australian users could lend a hand in translating them.Error creating thumbnail: File missingLoading in a single .577-450 round (so named for its use of a .45 caliber bullet in a necked-down .577 Snider case); these are only available in one type, that being a period-standard bottle-nosed unjacketed lead bullet.Error creating thumbnail: File missingClosing the Martini can be a bit tricky, often requiring a fair bit of force; a general rule of thumb is to shake it, not stir it.Error creating thumbnail: File missingAiming at a particularly tribal-looking snowflake. The sights are surprisingly readable; this is especially relevant on a rifle where every shot needs to count.Error creating thumbnail: File missingMaking the shot count, and slotting the charging crystal; even if the recoil didn't obscure the target, the large cloud of black-powder smoke it produces certainly would.Error creating thumbnail: File missingEjecting a spent (but unfired) case, showing the "BSE" marking on its head; slightly more concerning is the "DP" marking visible on the chamber, which stands for "Drill Purpose", and denotes a rifle not considered suitable for anything beyond basic training drills (i.e. often of dubious safety to actually fire). This marking was later removed.
Mauser 1918 T-Gewehr
The Mauser 1918 T-Gewehr was added on day 12 of the Meatmas 2020 Advent Calendar event in Update #99. It is the first classic anti-tank rifle added to the game (i.e. predating modern anti-materiel rifles like the Barrett M82, and having been intended for use against actual tanks); it is also the game's oldest anti-materiel rifle, and will remain so, seeing as it was the first purpose-made anti-materiel rifle ever created.
Error creating thumbnail: File missingMauser 1918 T-Gewehr - 13.2x92mm TuFError creating thumbnail: File missingIt's worth noting that weapon crates in H3 are actually empty until the latches are popped; upon doing so with Bunker A-12's crate, it immediately becomes apparent that something is amiss.Error creating thumbnail: File missingPopping open the crate's lid reveals the source of the issue: a gun that doesn't actually fit.Error creating thumbnail: File missingDespite its massive size, a theme you'll see throughout this section is that the T-Gewehr is essentially a scaled-up Mauser Gewehr 98; one clear example of this is the near-identical bolt, right down to the flag-style safety.Error creating thumbnail: File missingDisengaging said safety.Error creating thumbnail: File missingUnlocking the bolt. Note that the striker is now cocked; this makes sense, as the Mauser 98 and its derivatives are cock-on-open actions.Error creating thumbnail: File missingLoading in one of the weapon's massive (and proprietary) 13.2x92mm TuF rounds; "TuF" stands for "Tank und Flieger", German for "Tank and Aircraft", since the German word for tanks would remain "tank" until the emergence of the term "panzer" during Germany's interwar re-militarization.Error creating thumbnail: File missingShoving the round into the chamber.Error creating thumbnail: File missingStepping outside the bunker for a better look at the rifle; since it's hard to fit the whole thing on-screen, here's the front of the left side...Error creating thumbnail: File missing...and the back of the right.Error creating thumbnail: File missingDeploying the weapon's MG08/15-based bipod up on top of an S-COM tower; being put together in a remarkable hurry, the T-Gewehr uses a variety of pre-existing and/or slightly-modified components to minimize its toll on the already stretched-thin industrial capacity of the German Empire.Error creating thumbnail: File missingTo that end, it also uses what seems to be a pre-existing tangent rear sight marked for the drop of the 13.2mm round; it could slide much further out than 500 meters' worth of elevation, but this wasn't ultimately deemed useful, given that the round likely wouldn't be effective against period tank armor out past 500 meters anyway. The T-Gewehr's receiver markings are also visible here; presumably due to the continued existence of Mauser as a company, this is apparently a "WAUSER" rifle.Error creating thumbnail: File missingHaving set the sights to a range about 400 meters more than is useful, the marksman takes aim at a tank at least 62 years too modern to be vulnerable to the T-Gewehr, and an indeterminate number of years too long-abandoned to render the activity worthwhile.Error creating thumbnail: File missingFiring in spite of all this; suffice to say, a giant anti-materiel rifle with no muzzle brake kicks rather hard.Error creating thumbnail: File missingEjecting a spent casing, and going off in search of another target.Error creating thumbnail: File missingTurns out, the marksman doesn't need to look far. While it might not be useful against modern MBTs, the T-Gewehr is certainly capable of shooting through other forms of armor, like the thick metal walls of S-COM towers.
Mauser Karabiner 98 Kurz
Update #52 brought along a Karabiner 98k, furthering the game's collection of World War II-themed weaponry.
The last of Update #52's C96 variants is a rare M1917 Trench Carbine, a variant developed (but not issued) during World War 1 for German sturmtruppen. The weapon in-game is hybidized with attributes of a slab-sided Mauser C96 Carbinelisted on iCollector in 2011; the in-game weapon is chambered in 7.63x25mm Mauser rather than the correct 9x19mm Parabellum, has a slab-sided receiver, a standard C96 trigger, and a standard C96 slide. The in-game weapon also has a greatly extended barrel, which is seen on some C96 Carbines (though not the slab-sided one).
It seems likely that the weapon model was originally a C96 Carbine model modeled after the 2011 slab-sided C96 Carbine, before being modified and repurposed to have M1917 Trench Carbine traits.
The first alpha build of Update #76 brough along some new Mosin-Nagant variants, one of which being an original M1891 long rifle.
Error creating thumbnail: File missingMosin-Nagant M1891 - 7.62x54mmRError creating thumbnail: File missingAdmiring the M1891 Mosin. It's in somewhat rough shape, sure, but what can you expect out of a rifle that's lasted well over a century?Error creating thumbnail: File missingA close-up of the rifle's other side; here, the older-styled rear sight can be seen, as well as the serial number on the bolt.Error creating thumbnail: File missingAiming down the aforementioned vintage sights, while punching some holes in the Sampler Platter's "Hot Bar" area.Error creating thumbnail: File missingA rather apt name, considering the nature of the targets present.Error creating thumbnail: File missingEjecting a spent case...Error creating thumbnail: File missing...and slamming a fresh round into battery.Error creating thumbnail: File missingUpdate #94 added a couple of new features to the Mosins; for starters, they all got a safety (which consists of pulling the uncocked striker back and twisting it, preventing it from going forward).Error creating thumbnail: File missingOn top of that, they got adjustable rear sights; interestingly, the M91's rear sight is (correctly) graduated not in meters, but in arshins, an obsolete Russian unit measuring exactly 28 inches. If you want to do any long-range work with this gun, you're probably going to want to bring a calculator.
Mosin-Nagant M38 Carbine
First seen in the Alpha 1 build of Update #52, the Mosin-Nagant M38 Carbine is available for use in H3; like the later-added Lee-Enfields, it is categorized as a bolt-action rifle, not a carbine. Amusingly enough, it is found near the trashcans in the Friendly45 scene, referencing one of the Mosin's unflattering nicknames, The Garbage Rod.
Error creating thumbnail: File missingMosin-Nagant M38 Carbine - 7.62x54mmRError creating thumbnail: File missingOpening a loot crate in Take & Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take & Hold generally spawn with some form of appropriate ammunition. Granted, "appropriate" ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.Error creating thumbnail: File missingOpening the Mosin's action.Error creating thumbnail: File missingLoading the rifle up with 7.62x54mmR rounds, with the aid of the aforementioned stripper clip.Error creating thumbnail: File missingChambering the first of the rifle's 5 rounds, and heading off to battle.Error creating thumbnail: File missingSighting up a Weinerbot.Error creating thumbnail: File missingThe threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.Error creating thumbnail: File missingFollowing the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase "personal space", and decides to teach him a copper-jacketed lesson.Error creating thumbnail: File missingOn a different note, Update #76's 1st alpha build gave the M38 a new, somewhat more worn-looking texture, complete with some rather nice (and appropriate) brass fittings.Error creating thumbnail: File missingThe M38's post-Update #94 safety position. Note the firing pin, which appears to be either brass-coated or simply covered in leftover Cosmoline.Error creating thumbnail: File missingAnd, courtesy of the same update, its adjustable sights; these go out to a kilometer in 100-meter increments, with a 100-meter base zero.
Mosin-Nagant M91/30
The other Mosin variant added in Update #76's first alpha build was a Mosin-Nagant M91/30 configured as a sniper rifle, with a downturned bolt handle and a side-mounted dovetail rail for an also-added PU scope.
Added in Update #95, the Mosin Mini is a version of the Mosin M91/30 chambered in .22 LR. It is the first bolt-action firearm chambered in .22LR. The Mosin Mini is one of the three "Cursed Guns" from the update that is based on a real-world firearm; its not uncommon for militaries to provide .22LR versions of service rifles for training purposes, though this particular rifle was made for the sporting market.
Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an "Obrez" (Russian for "cut"). The entire stock is removed, and replaced with a homemade wooden pistol grip. Being a weapon meant to pad insufficient supplies of proper pistols among various underground groups, the Obrez is classified as one in-game.
Update #56, AKA the 2018 4th of July Update, included an 1886 Quackenbush "Bicycle Pump" single-shot .22 carbine. Along with the Ruger 10/22 below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the Ruger Mk III back in Update #5.
Update #91 added two variants of the Remington Rolling Block; the first is a standard-pattern commercial carbine chambered in 8x50mmR Lebel (the first weapon in the game to use the round), and the second is the rare No. 1 "Creedmoor" sharpshooter pattern, equipped with an aperture sight and chambered in .45-70 Government. The two rifles are the first in a new sub-category (breech-loading rifles); by and large, they're functionally identical to the earlier-added Rolling Block pistol. With Update #94, mechanical accuracy for firearms was implemented, and the Creedmoor's ladder sights could be now zeroed to multiple ranges; between this and its superior accuracy to the standard Rolling Block rifle, the Creedmoor stands out as the better option for long-range shooting.
Error creating thumbnail: File missingRemington No. 1 Rolling Block "Creedmoor" - .22 rimfireError creating thumbnail: File missingNext we have the Creedmoor, the Rolling Block's richer, fancier sibling.Error creating thumbnail: File missingCocking the Creedmoor's hammer.Error creating thumbnail: File missingOpening the Creedmoor's breach.Error creating thumbnail: File missingThis time we have a .45-70 Govt cartridge, an ideal cartridge for big-game hunting. Sadly there are no meaty safari animals to take this gun hunting with... yet.Error creating thumbnail: File missingChambered, ready to close the breach and fire.Error creating thumbnail: File missingAiming down the Creedmoor's aperture sights; the hole for the aperture is widened, as apertures do not work in VR as they do in real life due to the artificial focal plane. Instead, one has to center the front sight through the aperture to aim. Not the most accurate, but its a necessary compromise.Error creating thumbnail: File missingUpon firing the rifle, the sight picture is immediately obscured by the rear aperture. However, the clang of the metallic target being hit confirms the shot. Unfortunately, this doesn't come across in picture format.Error creating thumbnail: File missingEjecting the cartridge, this time ensuring that the cameraman's face is nowhere near the breach. Still a close call, though.Error creating thumbnail: File missingAnother side-by-side comparison of the two rifles.Error creating thumbnail: File missingWith the ladder sights now adjustable, the Creedmoor's default setting is at 100 meters...Error creating thumbnail: File missing...with its maximum at 1800 meters.Error creating thumbnail: File missingOr if you find the ladder sights too obstructive, you can opt to simply fold them out of the way. This takes away any rear sight to aim with, but assuming your target is a lot closer than 100m, its not too difficult to aim with. It also makes loading the rifle less fussy since the ladder gives you less space to work with.Error creating thumbnail: File missingAn earlier update allowed you to attach the Weaver 330 scope to both versions of the Rolling Block, as well.Error creating thumbnail: File missingEven though the scope is offset enough that the ladder sights wouldn't interfere, having it folded down still gives you better peripheral vision.Error creating thumbnail: File missingOf course, the Weaver scope isn't the only attachment point; anything can be mounted on the muzzle, including this new wrapped suppressor.
Rossi Rio Grande
Update #75 added two variants of the Rossi Rio Grande lever-action rifle to H3, both of which are chambered in .45-70; this fulfilled a long-standing community desire for a lever-action in the cartridge. Both are known in-game as the "Rio Big-Bore", with the non-suffixed version having synthetic furniture, a receiver-mounted scope rail (a Rossi factory option), and a custom lever, while the wood-furnished "Salvaged" variant is a "Mare's Leg"-esque configuration, with an extended lever loop (another factory option), and a shortened stock, barrel, and magazine tube.
Update #56 (released July 4, 2018) added a synthetic-stocked Ruger 10/22 carbine. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in H3 since Update #5's Ruger Mk III. Update #105's 2nd experimental build replaced the model with two - a standard wood-furnished model (with an attachable scope mount), and a "Sport" model with more or less every factory component replaced with an aftermarket one.
The Ruger Mini-14 was added on the full release of Update #104, in two variations - the fixed-stock "Classic", and the folding stocked "GB".
Error creating thumbnail: File missingRuger Mini-14 (pre-2005) - 5.56x45mm NATOError creating thumbnail: File missingAdmiring the Mini-14 out in the Arizona desert.Error creating thumbnail: File missingThat would've been a joke about "the Ranch Rifle out on the ranch", but it'd be hard to farm anything other than dust out here.Error creating thumbnail: File missingRocking in a 5-round magazine; they don't offer much in terms of capacity, but they do fit flush against the bottom of the stock, so there's that at least.Error creating thumbnail: File missingJust barely beginning to pull the charging handle; the bolt correctly rotates to unlock before it begins moving backwards. As a note of trivia, this detail (or rather, the ignorance of it) is why some games' M14 variants' bolts clip through the backs of their receivers - the animators incorrectly assume that the bolt travels the same distance as the charging handle (which is generally shown going as far back as it can), causing the bolt to travel past its actual stopping point.Error creating thumbnail: File missingDisengaging the safety; being (as the name would imply) more or less a scaled-down M14, it uses a similar safety lever located in the trigger guard. Just push it forward, and you're ready to go.Error creating thumbnail: File missingThe sights are likewise similar - a receiver-mounted aperture, and a simple front post on the end of the barrel (albeit without the M14's protective wings).Error creating thumbnail: File missingShattering a glass bottle. This may well be one of the last times this particular bottle is ever broken - it was replaced in an update just after the Mini-14's addition.Error creating thumbnail: File missingNeedless to say, those 5 rounds don't last terribly long.Error creating thumbnail: File missingPerforming a quick reload with a fresh 10-rounder; the motivation here is less "tactical mag retention" and more "not wanting to wash dirt out of a dropped magazine". The markings on the side of the receiver were originally completely accurate, but the Ruger logo and "STURM, RUGER & CO., INC" marking were removed for H3's version, so they now rather unhelpfully say "BEFORE USING GUN - READ WARNINGS IN / INSTRUCTION MANUAL - AVAILABLE FREE FROM / (blank space) / SOUTHPORT, CONN. U.S.A.".Error creating thumbnail: File missingGiving the charging handle a tug, and releasing the locked-back bolt.Error creating thumbnail: File missingRuger Mini-14 F - 5.56x45mm NATOError creating thumbnail: File missingAs darkness falls across the desert, and glowsticks of various colors cast an eerie glow, one age-old adage comes to mind:Error creating thumbnail: File missing"Moon's out, goons out."Error creating thumbnail: File missingUnfolding the stock...Error creating thumbnail: File missing...and then unfolding it some more - the Mini-14's buttplate is treated as a separate component, and has to be folded/unfolded independently of the stock itself.Error creating thumbnail: File missingRather dramatically rocking in a 30-round magazine - even if capacity restrictions were a concern in Arizona, civilization (and thus the law) is miles away and asleep, so all bets are off.Error creating thumbnail: File missingAccordingly, tracer rounds are also fair game. No RSOs out here to tell you off for sparks.Error creating thumbnail: File missingGiving the irons a try; they're functionally identical to the ones on the fixed-stock version.Error creating thumbnail: File missingThat also makes them rather hard to use in the dark; luckily, a proprietary optic rail is available, for all your optical-sighting needs. Even if those "needs" involve aiming at a can of hairspray.Error creating thumbnail: File missingNeedless to say, these make a fun target. The dramatic horizontal muzzle blast from the attached "StratBomber" muzzle brake (the brake from the AR-50A1) is a nice added bonus.Error creating thumbnail: File missingDisengaging the safety - given that the intended activity here is shooting hairspray cans (launched from the concurrently-added Thing Flinger, which can launch more or less anything) out of the air with 5.56mm tracer rounds, it's safe to say that safety as a concept has been pretty much disengaged all around.Error creating thumbnail: File missingThis is a shot of the rifle locked open. There would've been an awesome glamor shot of a Mini-14 spitting cases and tracers into the night under the light of multi-colored glowsticks as cans of hairspray exploded mid-air, but unfortunately, the desktop view (i.e. what actually got recorded) doesn't line up with what the user sees vertically, so all that colorful, fiery glory got wasted off the top edge of the screen. And I will never not be resentful about that.Error creating thumbnail: File missingAnyway, remember how the Thing Flinger can launch more or less anything? Yeah, that includes guns. Probably not a great idea, though, unless you're willing to go to prison for a crime you absolutely did commit.
Sako 85
A .308 Winchester-chambered Sako 85 is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako, classified in-game as a bolt-action pistol.
The Sharps 1874 Long Range was added on day 6 of the Meatmas 2020 Advent Calendar event, chambered in the proprietary .45-110 Sharps cartridge.
Error creating thumbnail: File missingSharps 1874 Long Range rifle w/ 34" barrel, Vernier peep sight, and Lyman Beach front sight - .45-70 GovernmentError creating thumbnail: File missingThe Sharps' box. Not to be confused with an actual sharps box; this one's not full of biohazards. Probably.Error creating thumbnail: File missingTaking a look at the rifle (or some of it at least - it's a rather difficult gun to fit on the screen); this set of shots was originally going to be just outside the bunker, but a missile-launching Swarm drone clearly didn't agree with that idea.Error creating thumbnail: File missingThe other side; according to the tally marks scratched into the forend, the rifle's previous owner had taken seven buffaloes and twenty-two bandits with it.Error creating thumbnail: File missingCocking the hammer; there are some manufacturers' markings on the side of the receiver.Error creating thumbnail: File missingOpening up the rifle's falling-block action; this is based around a single touchpad click, constituting perhaps the strangest re-use of the Orion Flare Gun's code to date.Error creating thumbnail: File missingLoading in a single .45-110 Sharps cartridge - a tracer, to be exact. As a note of trivia, ".45-110" was never an official designation for the round (since the Sharps Rifle Company didn't tend to use blackpowder notation); it is instead derived from the factory loading of the .45 cal 2 7/8" Sharps round using 110 grains of black powder.Error creating thumbnail: File missingShoving a few extra rounds into the loops on the Sharps' leather cheek rest. Notably, these rounds aren't quite lined up with each other; this is correct, as their rims would prevent them from sitting parallel side-by-side.Error creating thumbnail: File missingTrying out the notch-and-post irons on a snow-covered tree...Error creating thumbnail: File missing...before putting them to use against a Static drone; this produces far more smoke and recoil than drone fragments, unfortunately.Error creating thumbnail: File missingOpening the action again, and dumping out a spent case.Error creating thumbnail: File missingShould the standard irons prove insufficient for your purposes, the Sharps also features a stock-mounted flip-up aperture sight, adjustable out to an impressive 1,500 yards. Suffice to say, you'd have to be one impressive Sharps-shooter to make full use of it.Error creating thumbnail: File missingTrying to sight up an oblivious Junkbot with the aperture sight. Keyword being "trying"; while the small aperture has its uses, tracking moving targets as a relatively short distance isn't one of them.Error creating thumbnail: File missingIf irons aren't your cup of tea, why not try an optic? I mean, it comes with a Weaver 330 scope for a reason.Error creating thumbnail: File missingAnd that reason still isn't close-range combat.
SKS
The SKS is one of the available carbines in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere; the addition of bayonets in the 1st alpha build of Update #76 gave the latter variant its integrated folding bayonet, bringing yet further applause.
A prototype version of the M1928A1 Thompson submachine gun chambered in .30 Carbine was added to the game in the 11th alpha of Update #52. It was developed for the US Light Rifle Program (which would eventually result in the adoption of the M1 Carbine), but was near-immediately rejected for being too heavy (over 10 lbs (4.5 kg), compared to the stated maximum of 5 lbs (2.3 kg).
The Wurstworld update brought along a Winchester Model 1873 lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a "Trapper" carbine and a longer short rifle); a "Mare's Leg" sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.
The 2018 4th of July Update (Update #56) added the quintessentially American Winchester Model 1894. It has a 10-round capacity, and is chambered in .44 Magnum (one of the numerous cartridges that the 1894 has been offered in).
Error creating thumbnail: File missingWinchester Model 1894 - .44 MagnumError creating thumbnail: File missingAdmiring the Winchester's receiver. A thing of true beauty, that's for sure.Error creating thumbnail: File missingA look at the rifle's other side, which also shows off more of the stock and barrel.Error creating thumbnail: File missingA close-up of the barrel, which shows off the rather detailed (and, interestingly enough, entirely un-obfuscated) markings; these read "WINCHESTER MODEL 94AE CAL. 44 REM. MAG" on the first line, and "TRADEMARK RED.U.S.PAT.OFF & PEN." on the second. The "AE" suffix in the model name is short for "Angle Ejecting"; this denotes that the rifle ejects upwards at an angle (rather than straight up), to allow for the use of a center-mounted scope. These markings have since been removed.Error creating thumbnail: File missingLoading in some .44 Magnum rounds.Error creating thumbnail: File missingChambering one of the aforementioned rounds. Note the pivoting baseplate of the receiver; this feature distinguishes the 1894 from the earlier Model 1892, which was more or less externally identical, but used shorter, smaller rounds; the pivoting baseplate was John Browning's solution to the issue of getting enough action travel distance to chamber and eject longer, larger rounds while maintaining the same receiver dimensions as the 1892.Error creating thumbnail: File missingTaking aim...Error creating thumbnail: File missing...and firing a shot, which somehow generates enough force to cause the user's controller outlines to spontaneously appear.Error creating thumbnail: File missingDeciding to just roll with it, USER_k0wboi ejects a spent case, and readies another round.Error creating thumbnail: File missingHe then demonstrates something else interesting; y'know that whole "flip-cocking" thing that people do with cut-down lever-actions?Error creating thumbnail: File missingIt works with full-length ones, too.Error creating thumbnail: File missingA fair bit later on, and in a substantially different locale, a slightly different 1894 makes its presence known; "slightly different", in this case, refers to the now-simpler u-notch rear sight, which replaced the earlier, less clear rear sight that the original model had.