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FIM-92 Stinger: Difference between revisions

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[[File:AADS Humvee.jpg|thumb|right|401px|Avenger Air Defense System with FIM-92 Stingers - 70mm]]
[[File:AADS Humvee.jpg|thumb|right|401px|Avenger Air Defense System with FIM-92 Stingers - 70mm]]


The '''FIM-92 Stinger''' is the US military's principle man-portable air defence system (MANPADS). It was initially developed as a simple upgrade to the [[FIM-43 Redeye]] by General Dynamics, and was called the FIM-43 Redeye II before being designated as FIM-92 in 1971 and Stinger in 1972. Technical challenges meant the first successful shoulder launch did not take place until 1975, with the initial "A" variant entering production in 1978. Originally developed as a pure passive IR-seeking system and updated to use dual-mode passive IR / UV starting with the FIM-92B in 1983, it is a fire-and-forget weapon using a soft-launch missile with a two-stage main booster, with the business end a 6.6-pound hit-to-kill annular blast fragmentation warhead. In infantry use, it is typically issued to a 2-man crew.
The '''FIM-92 Stinger''' is the US military's principle man-portable air defence system (MANPADS). It was initially developed as a simple upgrade to the [[FIM-43 Redeye]] by General Dynamics, and was called the FIM-43 Redeye II before being designated as FIM-92 in 1971 and Stinger in 1972. Technical challenges meant the first successful shoulder launch did not take place until 1975, with the initial "A" variant entering production in 1978. Originally developed as a pure passive IR-seeking system and updated to use dual-mode passive IR / UV starting with the FIM-92B in 1983, it is a fire-and-forget weapon using a soft-launch missile with a two-stage main booster, with the business end a 6.6-pound hit-to-kill annular blast fragmentation warhead. In infantry use, it is typically issued to a two-man crew.


A Stinger has two main parts: the larger is the disposable Launch Tube Assembly, which incorporates the fiberglass launch tube, a 22-pound, 5-foot encased missile with an attached launch motor, and the weapon's sighting unit. The other is the reusable gripstock assembly, which includes the trigger assembly, controls, and the folding IFF (identify friend or foe) antenna. Two additional parts are the BCU (battery coolant unit) cartridge which is inserted into a well in the underside of the gripstock with a quarter-turn to lock it (something which is almost ''never'' shown being done in media) and provides a 45 second supply of power from a thermal battery and argon coolant gas for the missile seeker once activated, and the optional IFF interrogator, a small computer which is worn on the user's belt and connects to the base of the pistol grip via a wire. Without the latter, the weapon's IFF antenna does nothing: with it, the system can interrogate targets, identifying them as either friendly or unknown. The IFF only provides a "beep" response when the "challenge" button on the launcher is pressed (many short beeps means unknown, two half-second beeps at a half-second interval means positive friend, one 1.5 second beep a possible friend, no beep a malfunction), it does not prevent the Stinger from locking on or firing. The Stinger does not require the IFF antenna to be open in order to fire: frequently it is shown in the deployed position in media in scenarios where there would be no need for it or without the interrogator connected, seemingly just because it looks good.
A Stinger has two main parts: the larger is the disposable Launch Tube Assembly, which incorporates the fiberglass launch tube, a 22-pound, 5-foot encased missile with an attached launch motor, and the weapon's sighting unit. The other is the reusable gripstock assembly, which includes the trigger assembly, controls, and the folding IFF (identify friend or foe) antenna. Two additional parts are the BCU (battery coolant unit) cartridge which is inserted into a well in the underside of the gripstock with a quarter-turn to lock it (something which is almost ''never'' shown being done in media) and provides a 45 second supply of power from a thermal battery and argon coolant gas for the missile seeker once activated, and the optional IFF interrogator, a small computer which is worn on the user's belt and connects to the base of the pistol grip via a wire. Without the latter, the weapon's IFF antenna does nothing: with it, the system can interrogate targets, identifying them as either friendly or unknown. The IFF only provides a "beep" response when the "challenge" button on the launcher is pressed (many short beeps means unknown, two half-second beeps at a half-second interval means positive friend, one 1.5 second beep a possible friend, no beep a malfunction), it does not prevent the Stinger from locking on or firing. The Stinger does not require the IFF antenna to be open in order to fire: frequently it is shown in the deployed position in media in scenarios where there would be no need for it or without the interrogator connected, seemingly just because it looks good.

Revision as of 01:32, 20 December 2017

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FIM-92 Stinger with IFF interrogator - 70mm
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FIM-92 Stinger DMS (dual mount system) - 70mm
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Avenger Air Defense System with FIM-92 Stingers - 70mm

The FIM-92 Stinger is the US military's principle man-portable air defence system (MANPADS). It was initially developed as a simple upgrade to the FIM-43 Redeye by General Dynamics, and was called the FIM-43 Redeye II before being designated as FIM-92 in 1971 and Stinger in 1972. Technical challenges meant the first successful shoulder launch did not take place until 1975, with the initial "A" variant entering production in 1978. Originally developed as a pure passive IR-seeking system and updated to use dual-mode passive IR / UV starting with the FIM-92B in 1983, it is a fire-and-forget weapon using a soft-launch missile with a two-stage main booster, with the business end a 6.6-pound hit-to-kill annular blast fragmentation warhead. In infantry use, it is typically issued to a two-man crew.

A Stinger has two main parts: the larger is the disposable Launch Tube Assembly, which incorporates the fiberglass launch tube, a 22-pound, 5-foot encased missile with an attached launch motor, and the weapon's sighting unit. The other is the reusable gripstock assembly, which includes the trigger assembly, controls, and the folding IFF (identify friend or foe) antenna. Two additional parts are the BCU (battery coolant unit) cartridge which is inserted into a well in the underside of the gripstock with a quarter-turn to lock it (something which is almost never shown being done in media) and provides a 45 second supply of power from a thermal battery and argon coolant gas for the missile seeker once activated, and the optional IFF interrogator, a small computer which is worn on the user's belt and connects to the base of the pistol grip via a wire. Without the latter, the weapon's IFF antenna does nothing: with it, the system can interrogate targets, identifying them as either friendly or unknown. The IFF only provides a "beep" response when the "challenge" button on the launcher is pressed (many short beeps means unknown, two half-second beeps at a half-second interval means positive friend, one 1.5 second beep a possible friend, no beep a malfunction), it does not prevent the Stinger from locking on or firing. The Stinger does not require the IFF antenna to be open in order to fire: frequently it is shown in the deployed position in media in scenarios where there would be no need for it or without the interrogator connected, seemingly just because it looks good.

A complete Stinger is issued as a single "weapon-round" (as opposed to a "missile-round," which is just the LTA: Stingers are shipped long distances with the gripstocks separated to reduce their usefulness if stolen) in a protective case with either three or five BCUs, an IFF interrogator and a set of earplugs (FM 44-18-1 warns that permanent deafness will result from exposure to more than two firings without ear protection). While the gripstock is reusable, a Stinger team is usually only issued with two missile-rounds compared to four weapon-rounds, so it is not common for a Stinger to be "reloaded" in the field. Mating the gripstock to an LTA requires a protective cover be removed from the LTA's underside: the gripstock then slides into position and is locked with a latch at the front of the assembly.

Firing a Stinger is a rather more complicated procedure that the "point, lock, shoot" usually depicted in media. First, the user removes the front end cap of the LTA, which protects the thin IR window in front of the missile's seeker. The BCU cap is then removed and a BCU is inserted (Stingers are not shipped with BCUs inserted, for safety reasons), then activated by pressing the gripstock's safety and actuator switch forward, outward and downward, then releasing it. The weapon takes 3-5 seconds to warm up after this, during which time a whine can be heard as the internal gyros spin up. The user begins the lock-on procedure by pointing the Stinger's reticle at an empty area of sky, since the launcher uses negative contrast to detect potential targets. The sight is then held on the target until the Stinger generates a lock-on tone: this is delivered through two means, a small but loud speaker mounted on the sight, and a vibrating pad that presses against the gunner's cheek in case they cannot hear the speaker. When the lock has been acquired, the user presses the uncaging switch near the front of the gripstock (which should make the lock-on tone louder), applies lead and superelevation, and then while still pressing the uncaging switch, holds their breath and pulls the trigger. There is a slight delay between pulling the trigger and the missile actually launching.

On launching, the IR window at the front and bursting disc at the rear of the tube are both blown out. The Stinger is ejected from the tube by a small launching motor which is still burning as it exits, which is why the sight includes a plastic panel to protect the gunner's left eye: it is not uncommon for Stinger gunners to wear gas masks for firing exercises to protect them from heat wash and toxic exhaust fumes. The launch motor breaks away from the missile as it exits the tube and hits the ground some distance in front of the launcher. A lanyard connects the launch motor to a shorting plug in the missile's main flight motor arming circuit, and pulls this plug out as it detaches: the missile travels about 29 feet before its first-stage engine ignites. The two stages consist of a main flight motor and sustainer motor which together accelerate the missile to about Mach 2.5. The missile does not begin to manoeuvre until it has travelled 660 feet (200m), meaning it would only be effective against a totally stationary target like a hovering helicopter any closer than this. Stinger typically has a maximum flight time of 15-19 seconds: if it has not hit something before this, the missile will self-destruct. FIM-92C Stinger-RMP has a quoted maximum range of 5 miles (8km).

After firing, the BCU is removed and discarded, the IFF interrogator disconnected, and the IFF antenna stowed: when time permits, the gripstock is detached from the spent LTA. The LTA can be discarded, but is typically destroyed in some expedient manner (this practice comes from US experience with discarded LAWs being packed with explosives and used as boobytraps in Vietnam).

While Stinger is a soft-launch weapon, this is relative to the main flight motor's power and it is certainly no "cold" launch. In combat the backblast danger zone from firing is 50 feet (15m) for personnel and 16 feet (5m) for equipment, and it is dangerous to fire the weapon at elevations greater than 65 degrees due to the backblast potentially injuring the user's legs. It is also dangerous to handle the BCU by anything but the handling ring for 30 minutes after use, as the cartridge heats up to 400 degrees Fahrenheit 3-5 minutes after activation due to the operation of the thermal battery: it must be removed before this time to avoid damage to the gripstock.

In 1991 the US Marine Corps began a program called WASP (Wide-Angle Stinger Pointer) to develop a night-vision sight for the Stinger. Raytheon designed a sight derived from their existing AN/PAS-13B, the AN/PAS-18, which was adopted by the USMC as the Stinger Night Sight (SNS) in 1993. The SNS is a passive night-vision scope that attaches to the top of the launch tube: as well as the USMC, it has also been adopted by the German Air Force as part of the VSHORAD (Very Short Range Air Defence) system, and Euroatlas GmbH has produced a variant of the design adapted to fit on the Russian SA-16 "Gimlet" missile system.

Note: Before adding to this list, make sure that you have checked the FIM-43 Redeye page. For a brief guide in differentiating these two weapons, see the bottom of this page.

Specifications

(1981-present)

Type: MANPADS (FIM-92), air-to-air missile (AIM-92 ATAS and ATAL)

Caliber: 70mm (2.76in) Missile, hit-to-kill annular blast fragmentation warhead (added proximity sensor on FIM-92J)

Capacity: 1 missile, disposable launcher

System weight: FIM-92A: 33.5 lb (15.19 kg)

Missile weight: 22 lb (10.1 kg)

Length: 59.8 in (1.52 m)

Fire Modes: Single shot, IR homing (FIM-92A), dual IR and UV homing (FIM-92B and later), IR, UV and passive radar (Stinger ADSM), imaging infrared (Stinger RMP Block II, cancelled)


The FIM-92 'Stinger' shoulder-fired Surface to Air Missile (SAM) has appeared used by the following actors in the following movies, video games, and television series:

Film

In live-action works a "Stinger" is usually a real, expended Stinger launch tube with its integrated sighting unit (as these are in many jurisdictions treated as expended rounds of ammunition), mounted on a prop gripstock unit. These props can be distinguished from a real gripstock by inaccuracies in the IFF antenna design (which is often rather wobbly) and often having a totally flat front, without the latch for attaching the gripstock to the launch tube.

Title Actor Character Note Date
Fire Birds Sean Young CWO Billie Lee Guthrie With a real gripstock 1990
Fire Birds Mounted on AH-64 Apache helicopters 1990
Under Siege Henchmen 1992
True Lies Crimson Jihad terrorists 1994
Soldier Boyz Vinh Moc's soldier 1995
Canadian Bacon Kevin J. O'Connor Roy Boy 1995
2009: Lost Memories Fureisenjin terrorists Spent tube with no gripstock 2002
Charlie Wilson's War Mujahadeen fighters 2007
Charlie Wilson's War Tom Hanks Charlie Wilson 2007
The Day the Earth Stood Still U.S. Army soldier Mounted on M1097 Avenger Humvee 2008
Terminator: Genisys Resistance fighter 2015
London Has Fallen Terrorists Prop gripstock and blown-out IR window 2016

Television

Show Title Actor Character Note/Episode Air Date
Miami Vice Philip Michael Thomas Detective Ricardo Tubbs 1984-1989
JAG Lee Tergesen Gunnery Sgt. Gentry "Brig Break" 1995
Stargate SG-1 U.S military personnel "Children of the Gods" (S1E01) 1997
NCIS seen in weapons cache; "Enigma" (S1E15) 2004
JAG Terrorist "A Tangled Webb, Part I" (S8E24) 2008
Doctor Who British Army soldiers "Doomsday" (S2E13), Incorrectly used against ground targets 2006
The Unit Scott Foley Sgt. Bob Brown "Eating the Young" (S1E09) 2006
CSI: Miami Vincent Laresca Antonio Riaz "One of Our Own" (S4E25) 2006
Lost "Cabin Fever" (S4E11) 2008
Doctor Who UNIT soldiers "Poison Sky" (S4E05); Incorrectly used against ground targets 2008
Branch (Expozitura) The assassins 9th/ "Král je mrtev" 2009
Meteor Army National Guard 2009
The Blacklist seen in weapons sale; "The Stewmaker (No. 161)" (S1E04) 2013

Video Games

Game Title Appears as Mods Notation Release Date
Enemy Engaged: Apache/Havoc Shoulder and vehicle-mounted 1998
Ace Combat 5: The Unsung War Non-playable 2004
Ace Combat: Assault Horizon Simplistic launcher model designed to produce a convincing shadow 2011
Metal Gear 2: Solid Snake 1990
Metal Gear Solid: The Twin Snakes 2004
Metal Gear Solid 2: Sons of Liberty 2001
Metal Gear Solid 4: Guns of the Patriots 2008
Operation Flashpoint AA Launcher 2001
Conflict: Desert Storm 2002
Joint Operations: Typhoon Rising 2004
Söldner: Secret Wars 2004
Call of Duty 4: Modern Warfare 2007
ArmA: Armed Assault 2007
Resident Evil 2 1998
Grand Theft Auto: San Andreas 2004
Battlefield 2 In twin turret mount and quad launcher on M6 Linebacker 2005
Shadow Force: Razor Unit' AA Launcher 2002
America's Army Stored in crates in multiplayer mode, non-playable 2002
Mercenaries 2: World in Flames 2008
Operation Flashpoint 2: Dragon Rising With AN/PVS-4 Thermal Scope 2009
Modern Warfare 2 Stinger 2009
Resident Evil 5 Desperate Escape DLC 2009
Project Reality Shoulder, twin turret, and vehicle-mounted 2005
Battlefield Play4Free In twin turret mount 2011
World in Conflict 2007
Modern Warfare 3 2011
Operation Flashpoint: Red River 2011
Project Reality: Falklands Shoulder and twin turret mount 2012
Resident Evil: Revelations 2012
Ravaged 2012
Metal Gear Rising: Revengeance Homing Missile "Futurised" version with radome instead of IFF antenna 2013
Grand Theft Auto V Homing Launcher incorrectly muzzle loaded with warhead outside like RPG-7 2013

Anime

Character Film Title Note Date
Gokumon Violence Jack: Hell's Wind Hen 1990
Kuze Ghost in the Shell Stand Alone Complex 2nd Gig 2004 - 2005
Dejima refugees Ghost in the Shell Stand Alone Complex 2nd Gig 2004 - 2005
JGSDF soldiers Saikano 2006
Kiefer Rideback 2009
Major Pollack's militia Jormungand Refurbished FIM-92As 2012

Training Set Guided Missile M134

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Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm
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Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.

The M134 is an inert system that is used to train Stinger gunners in target tracking and acquisition and is only capable of firing a large blue dummy missile to acclimate gunners to the feeling of the missile exiting the tube. A large performance indicator box is fitted to the rear-left of the LTA. Instead of a BCU it uses a training battery inserted into the same well which is 3 inches longer and around twice as heavy: this has enough power for 16 47-second training sessions. It is issued with a dummy IFF interrogator which provides random responses, though it is compatible with the real IFF interrogator unit too.

There is also a totally inert training version of the Stinger, the M60 Field Handling Trainer, which is used purely for handling and manual of arms drills.

Video Games

Game Title Appears as Mods Notation Release Date
Battlefield 3 FIM-92 Stinger With performance indicator removed, incorrectly shown as a live weapon 2011
Battlefield 4 FIM-92 Stinger With performance indicator removed, incorrectly shown as a live weapon 2013

How to tell the FIM-92 Stinger from the FIM-43 Redeye

The Redeye is an earlier MANPAD which is similar in outward appearance to the Stinger and due to the fact that it has since been retired from active service with the US military there are a higher number of deactivated launchers on the market meaning that it often stands in for the Stinger in live-action films and television (The FIM-92 Stinger is in fact an evolution of the FIM-43 Redeye, with developmental name of the Stinger being the "Redeye II"). There are however several key differences which can be used to identify a launcher as a Redeye:

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FIM-43 Redeye - 70mm. The Redeye launcher lacks the IFF box antenna found on the right side of a Stinger, the sighting unit is longer and extends further towards the front of the launcher tube, the bottom of the fire control unit is rounded, the battery pack protrudes even further out of the the bottom of the launcher than the trainer battery for the M134 trainer, and the pistol grip slopes backwards like on a conventional firearm, as opposed to the forward sloping grip found on the Stinger launcher.