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Duke Nukem 3D: Difference between revisions

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'''The following weapons appear in the videogame ''Duke Nukem 3D'':'''
[[Image:Duke Nukem 3D Coverart.jpg|thumb|300px|''Duke Nukem 3D'' (1996)]]


{{VG Title}}
__TOC__<br clear=all>
=Pistols=
==Glock 17==
==Glock 17==
A [[Glock 17]] pistol with an extended 'buffer' and an unusable under-barrel laser sight appears in the game, simply called the "Pistol". Like a lot of 1990s FPS games, it can be fired continuously like a fully-automatic weapon by holding down whatever button is bound to fire your weapon, albeit at a slow rate of fire. Its pickup sprite does not appear to have been based on a Glock and seems to be completely generic.


A [[Glock 17]] automatic pistol with an extended 'Buffer' can be seen used in the game. It can also be fired continuously like a Glock 18 but alot slower rate of fire.
It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left).  
 
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]
[[Image:DN3D Mag 60 Glock 17.JPG|thumb|none|400px|The Glock 17 handgun used in the game]]
 
==Ripper Chaingun==
 
The "Hand-held [[Nordenfelt gun|Nordenfelt machine gun]]" or "[[Ripper Chaingun]]" is a [[Pribor-3B|Pribor-3B assault rifle]] heavily modified with the pistol grip moved to the rear with a "sten grip" added therefore making it ergonomically similar to the hand held [[GE M134 minigun]] as seen in ''[[Predator]]'' and ''[[Terminator 2: Judgement Day]]''.
 
[[Image:Hand held nordenfelt gun.JPG|thumb|none|400px|Handheld nordenfelt gun]]
[[Image:DN3D 1.JPG||thumb|none|400px|'Handheld nordenfelt gun' as seen in the game.]]
[[Image:Handheld Nordenfelt Gun Hi-Res.JPG|thumb|none|400px|'Handheld nordenfelt gun' under High Resolution graphics.]]
 
==Wincester 1300 Defender==


The shotgun is a black [[Winchester 1300|Wincester 1300 Defender]] with front and rear Tacstar pistol grips; this differs from the version shown in previews, which was described by unimpressed videogame journalists as resembling a grey banana.
Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that they don't actually use this weapon.
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Generation) - 9x19mm Parabellum]]
[[Image:Duke3d_gun2.jpg|thumb|none|500px|Duke Nukem reloading his Glock 17. Given Duke's stature in official promotional artwork, the implied size and bulk of this gun sppears to be on the order of a [[Desert Eagle]] or larger.]]


[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester M1300 with extended tube and pistol grip]]
==Browning Hi-Power==
[[Image:dukenukemshotgun1.jpg|thumb|none|400px|Wincester 1300 Defender.]]
A [[Browning Hi-Power]] with an under-barrel LAM replaces the Glock 17 in ''Duke Nukem 64'', the N64 version of the game. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.
[[File:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]
[[Image:Duke64_gun2.jpg|thumb|none|500px|The Hi-Power mid-reload in ''Duke Nukem 64''.]]


==Prosthetic Hand Held Minigun==
=Shotguns=
==Winchester 1300 Defender==
The shotgun is a black [[Winchester 1300 Defender]] with front and rear Tacstar pistol grips and a heat-shield; this differs from the full-stock [[Mossberg 500 Mariner]] version shown in [https://i.imgur.com/4UjuJqU.png previews], which was described by unimpressed videogame journalists as resembling a grey banana. The ammo pickup, which gives 10 shells, appears to say "Remington" on the front, albeit heavily pixelated, and be based on the company's "green and yellow box" packaging.
[[Image:Dukenukemshotgun.jpg|thumb|none|450px|The actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D'' - 12 gauge. From George Broussard's Twitter.]]
[[Image:Duke3d_gun3.jpg|thumb|none|500px|Duke pumping his Winchester 1300.]]
[[Image:dukenukemshotgun1.jpg|thumb|none|500px|These frames are photographs of the actual Winchester 1300 Defender which was digitized for ''Duke Nukem 3D''.]]


A hand held minigun with 8 barrels are seen used by the lizard troopers.
==Franchi SPAS-12==
A [[SPAS-12]] replaces the Winchester 1300 in ''Duke Nukem 64''.
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]
[[Image:Duke64_gun3.jpg|thumb|none|500px|Pumping the SPAS-12 in ''Duke Nukem 64''. Note that the pump is much smaller compared to the real weapon.]]


[[Image:DN3D LizardTrooper.JPG|thumb|none|400px]]
=Automatic Weapons=
=="Chaingun Cannon"==
The Chaingun Cannon (sometimes called the "Ripper") is a three-barrel "salvo rifle" loosely based on the Russian [[Pribor-3B]] assault rifle. It is equipped with a side grip and some sort of unusable radar display.
[[Image:Hand held nordenfelt gun.JPG|thumb|none|400px|Third-person sprite of the Ripper.]]
[[Image:Duke3d_gun4.jpg||thumb|none|500px|The Ripper Chaingun as seen in first-person.]]


==Hand held minigun & underslung grenade launcher==
==Heckler & Koch MP5K==
Dual-wielded [[MP5K]]s replace the Ripper Chaingun in ''Duke Nukem 64''.
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler & Koch MP5K - 9x19mm Parabellum]]
[[Image:Duke64_gun4.jpg|thumb|none|500px|The dual MP5Ks in ''Duke Nukem 64''.]]


[[Image:DN3D Battlelord.JPG|thumb|none|400px]]
==Handheld Minigun with Grenade Launcher==
Again, a handheld minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords.
[[Image:DN3D Battlelord.JPG|thumb|none|500px]]


Again, a hand held minigun but a heavier variant with an underslung grenade launcher is seen used by the battlelords.
=Launchers=
=="RPG"==
The RPG is a fictional automatic rocket launcher.
[[Image:Duke3d_gun5.jpg|thumb|none|500px|The "RPG" in first person.]]


=Duke Nukem 64=
=="Grenade Launcher"==
The Grenade Launcher replaces the RPG in ''Duke Nukem 64''. It is a revolving grenade launcher that somewhat resembles the [[Hawk MM1 grenade launcher]], and fires grenades that explode on a three-second timer.
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 - 40x46mm grenade]]


Duke Nukem 64 was the Nintendo 64 port of Duke Nukem 3D. It had differences in censorship and the weapon design was alot better compared to the previous DN 3D. Alot of the weapon's were changed to look more realistic (or at least more plausible). Unsurprisingly many of the gun's are remade to make obivous references to Terminator 2: Judgement day, due to Duke's appearance being roughly similar to Arnold Schwarzenegger.
=="Missile Launcher"==
The Missile Launcher replaces the Devastator in ''Duke Nukem 64'', functioning similarly to the RPG in the PC version.
[[Image:Duke64_gun9.jpg|thumb|none|500px|The Missile Launcher in ''Duke Nukem 64''.]]


==Pistol==
=Explosives=
=="Pipe Bomb"==
The Pipe Bomb is a remotely-detonated explosive.
[[Image:Duke3d_gun6.jpg|thumb|none|500px|Duke tossing a Pipe Bomb.]]


The Pistol is re-designed as a Colt 1911 with an under barrel laser sight which isn't used in the game. It carries 192 rounds but can only fire 12 rounds a magazine before a pause is made for a reload.
=="Laser Tripbomb"==
 
The Laser Tripbomb is a laser-detonated mine.
Ammunition is incorrectly called "Pistol Clips" and a second type of ammunition is available, known as "Dum Dum's". These are apparently as powerful as a shotgun shell and each are shown differently, a "Pistol Clip" being a magazine with blue tape around it and "Dum Dum's" with red tape.
[[Image:Duke3d_gun10.jpg|thumb|none|500px|Holding the Tripbomb.]]
 
==Shotgun==
 
The Shotgun is shown re-designed to a SPAS 12 shotgun. The weapon is capable of carrying 102 shells and pumps after each shot. The weapon also comes with a secondary ammunition known as explosive shells, which have the same killpower of a grenade.
 
==SMG's==
 
The SMG's are redesigned from to resemble MP5K's held in Akimbo. They are incorrectly told in the game manual that they fire 10mm ammunition. They can carry up 500 rounds amd can fire a rapid torrent of lead that can make mince meat of the weaker enemies.
 
==Grenade Launcher==
 
The Grenade Launcher is redesigned from the RPG to the MM1 Grenade Launcher, the grenades themselves resemble blue can's when fired with an unusual smoke trail and explode like a Pipe Bomb after a short time delay or if they hit an enemy, exploding in viscera and gore.
 
=Duke Nukem Forever=
 
'''Although this proposal is now defunct, below are the weapons that were considered for it:'''
 
==Ripper Chaingun==
The Ripper Chaingun was to make a comeback for the proposed game. It is [http://pcmedia.gamespy.com/pc/image/article/981/981892/duke-nukem-forever-20090512043953536.jpg used by Duke] as well as the Lizard troops.
 
'''UNDER CONSTRUCTION'''


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Comedy]]
[[Category:Comedy]]
[[Category:Science-Fiction]]
[[Category:Science-Fiction]]
 
[[Category:First-Person Shooter]]
 
There is in the web a screenshot -in 1st person view- showing Duke holding a chrome plated and slide engraved 1911 pistol, but since this title is out of release, anything goes...

Latest revision as of 21:07, 23 July 2023

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Duke Nukem 3D (1996)


The following weapons appear in the video game Duke Nukem 3D:


Pistols

Glock 17

A Glock 17 pistol with an extended 'buffer' and an unusable under-barrel laser sight appears in the game, simply called the "Pistol". Like a lot of 1990s FPS games, it can be fired continuously like a fully-automatic weapon by holding down whatever button is bound to fire your weapon, albeit at a slow rate of fire. Its pickup sprite does not appear to have been based on a Glock and seems to be completely generic.

It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left).

Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that they don't actually use this weapon.

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Glock 17 (2nd Generation) - 9x19mm Parabellum
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Duke Nukem reloading his Glock 17. Given Duke's stature in official promotional artwork, the implied size and bulk of this gun sppears to be on the order of a Desert Eagle or larger.

Browning Hi-Power

A Browning Hi-Power with an under-barrel LAM replaces the Glock 17 in Duke Nukem 64, the N64 version of the game. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.

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Browning Hi-Power Mark III - 9x19mm Parabellum
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The Hi-Power mid-reload in Duke Nukem 64.

Shotguns

Winchester 1300 Defender

The shotgun is a black Winchester 1300 Defender with front and rear Tacstar pistol grips and a heat-shield; this differs from the full-stock Mossberg 500 Mariner version shown in previews, which was described by unimpressed videogame journalists as resembling a grey banana. The ammo pickup, which gives 10 shells, appears to say "Remington" on the front, albeit heavily pixelated, and be based on the company's "green and yellow box" packaging.

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The actual Winchester 1300 Defender which was digitized for Duke Nukem 3D - 12 gauge. From George Broussard's Twitter.
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Duke pumping his Winchester 1300.
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These frames are photographs of the actual Winchester 1300 Defender which was digitized for Duke Nukem 3D.

Franchi SPAS-12

A SPAS-12 replaces the Winchester 1300 in Duke Nukem 64.

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Franchi SPAS-12 with stock removed – 12 gauge
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Pumping the SPAS-12 in Duke Nukem 64. Note that the pump is much smaller compared to the real weapon.

Automatic Weapons

"Chaingun Cannon"

The Chaingun Cannon (sometimes called the "Ripper") is a three-barrel "salvo rifle" loosely based on the Russian Pribor-3B assault rifle. It is equipped with a side grip and some sort of unusable radar display.

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Third-person sprite of the Ripper.
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The Ripper Chaingun as seen in first-person.

Heckler & Koch MP5K

Dual-wielded MP5Ks replace the Ripper Chaingun in Duke Nukem 64.

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Heckler & Koch MP5K - 9x19mm Parabellum
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The dual MP5Ks in Duke Nukem 64.

Handheld Minigun with Grenade Launcher

Again, a handheld minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords.

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Launchers

"RPG"

The RPG is a fictional automatic rocket launcher.

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The "RPG" in first person.

"Grenade Launcher"

The Grenade Launcher replaces the RPG in Duke Nukem 64. It is a revolving grenade launcher that somewhat resembles the Hawk MM1 grenade launcher, and fires grenades that explode on a three-second timer.

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Hawk MM1 - 40x46mm grenade

"Missile Launcher"

The Missile Launcher replaces the Devastator in Duke Nukem 64, functioning similarly to the RPG in the PC version.

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The Missile Launcher in Duke Nukem 64.

Explosives

"Pipe Bomb"

The Pipe Bomb is a remotely-detonated explosive.

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Duke tossing a Pipe Bomb.

"Laser Tripbomb"

The Laser Tripbomb is a laser-detonated mine.

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Holding the Tripbomb.