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IGI 2: Covert Strike

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IGI 2: Covert Strike
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Offical Boxart
Release Date: 2003
Developer: Innerloop Studios
Publisher: Codemasters
Series: Project IGI
Platforms: PC / MAC OS
Genre: First-Person Shooter / Stealth action



The following weapons appear in the video game IGI 2: Covert Strike:


Handguns

Colt Anaconda

The Colt Anaconda is only available in multiplayer. It is referred to as "Magnum", which is contradicted by the buying menu stating that it is chambered in .45 Long Colt.

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Colt Anaconda - .44 Magnum
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The Colt Anaconda in multiplayer.
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Reloading; the casings still have bullets in them. Note also how the weapon model lacks the ejector rod required to remove the rounds.
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Melee attack.
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In third person, an ejector rod is appropriately present.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.

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Desert Eagle Mark XIX - .50 AE
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David Jones holds a Desert Eagle after having gotten rid of its previous owner. Note that the hammer is not in cocked position, even though it would be required in order to fire since it is a single-action pistol.
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Reloading.
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Pulling the slide.
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Pistol-whipping.
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The Desert Eagle in third person.

Glock 17

The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.

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Glock 17 - 9x19mm
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The suppressed Glock 17 being held.
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Ejecting the magazine.
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Racking the slide.
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Melee attack.
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A Glock 17 on the ground.

Heckler & Koch Mk 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 is referred in-game to as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. In multiplayer, it is erroneously stated to be chambered in 9x19mm Parabellum.

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Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
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The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.
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Reloading gives a good view of the left side. The presence of an extractor on this side, combined with the lack of a slide-release or decocking lever, would indicate that the whole weapon has been mirrored...
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...except getting a look at the right side, as when racking the slide after a reload, shows that it still looks like it should, meaning the texture artists prioritized the side of the gun we're not supposed to get a good look at.
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Third-person view of the Mk 23.

Makarov PM

The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.

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Makarov PM - 9x18mm Makarov
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Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.
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Reloading.
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Pulling the slide.
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Pistol-whipping.
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World model of the Makarov PM.

Submachine Guns

Heckler & Koch MP5A3

The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.

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Heckler & Koch MP5A3 - 9x19mm
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The Heckler & Koch MP5A3 being held.
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Reloading; note that the selector is on safe.
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Cocking the MP5A3.
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The MP5A3 in third person.

Heckler & Koch SMG II

The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with its integrated suppressor. It is David Jones' secondary weapon in the missions set in China.

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Heckler & Koch SMG II - 9x19mm
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The suppressed Heckler & Koch SMG II being held.
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Reloading the SMG II; note the selector on safe.
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Hitting the bolt release.
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The SMG II on the ground.

IMI Uzi

The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in multiplayer.

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IMI Uzi with stock removed - 9x19mm
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Like in the first game, the Uzi is incorrectly shown as a closed bolt weapon, and the first-person view depicts the player character as using it one-handed...
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...while in third-person view, it is seen used with two hands. The same applies to the MAC-10.
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Reloading.
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Cocking the Uzi.
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Melee attack.
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An Uzi on the ground.
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Twin Uzis in multiplayer.
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Ejecting the two magazines.
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Inserting a fresh mag into the left Uzi.

Ingram MAC-10

The Ingram MAC-10 is used by Russian guards. In multiplayer, the buying menu states that it is chambered in .45 ACP, which contradicts the 32-round magazine used in-game.

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Ingram MAC-10 - .45 ACP
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Jones holding his newly acquired MAC-10 in the first level of the game.
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Reloading. The ejection port is erroneously on the left side, and shows that the weapon is incorrectly treated as a closed bolt weapon.
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Cocking the MAC-10.
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Melee attack.
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The MAC-10 in third person.

Type 64

The integrally suppressed Type 64 SMG is used by Chinese special forces.

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Type 64 - 7.62x25mm Tokarev
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The Type 64 being used in "The Ancient Temple".
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Reloading.
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Pulling the charging handle.
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The Type 64 in third person.

Assault Rifles

Colt M16A2

The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like an M16A3) instead of three-round burst.

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Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm
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The M16A2 in first person.
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Reloading.
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Hitting the bolt release.
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The M16A2 in third person. The longer barrel and adjustable rear sight can be easily seen, showing that it's a genuine M16A2 rather than an XM177 with a fixed stock to sort-of pass as one.

Heckler & Koch G11 K2

The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round bursts, and it offers a scoped view.

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Heckler & Koch G11 K2 - 4.73x33mm
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Jones ignores his timed mission and goes to the opposite way, Heckler & Koch G11 K2 in hand.
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Scoped view of the G11.
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Removing the old magazine.
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Inserting a fresh mag.
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World model of the G11 K2.

Heckler & Koch G36E

The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option; the optional burst setting on real G36 variants is 2-round burst, nevermind the fact that the in-game weapon is modeled with an S-E-F trigger group, which lacks the burst function.

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Heckler & Koch G36E - 5.56x45mm
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The Heckler & Koch G36E being held.
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Reloading; note the selector being on safe.
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Cocking the G36E.
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The G36E in third person.

Steyr AUG A1

The Steyr AUG A1 is available at the start of the Chinese missions.

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Steyr AUG A1 - 5.56x45mm
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First-person view of the Steyr AUG A1.
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Scoped view of the AUG.
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Reloading.
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Jones about to push the bolt forward.
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The AUG A1 in third person.

Type 56-1

The Type 56-1 appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. In multiplayer, it is incorrectly listed as being chambered in 5.45x39mm.

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Type 56-1 - 7.62x39mm
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Holding a Type 56-1.
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Reloading.
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Pulling the charging handle.
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Melee attack.
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Third-person view of the Type 56-1.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears under the US nomenclature "M1014" (even though US forces don't even appear in the game), and is used by Libyan and Chinese special forces.

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Benelli M4 Super 90 - 12 gauge
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The Benelli M4 Super 90 being held.
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Jones is about to reload.
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The shell is erroneously inserted backwards.
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Meleeing with the pistol grip.
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The Benelli M4 in third person.

Franchi SPAS-12

The Franchi SPAS-12 is used by Russian special forces.

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Franchi SPAS-12 - 12 gauge
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The Franchi SPAS-12 being held.
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Reloading; like in the first game, the shells are inserted backwards (although not visible in this screenshot).
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Racking the pump handle.
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Melee attack of the SPAS-12.
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Third-person view.

Pancor Jackhammer

The Pancor Jackhammer returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.

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Pancor Jackhammer - 12 gauge
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The Pancor Jackhammer being held.
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Jones about to remove the ammunition cylinder.
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Reloading.
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Stock attack.
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Third-person view of the Jackhammer.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.

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Barrett M82A1 - .50 BMG
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The Barrett M82A1 being held.
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Scoped view of the Barrett.
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Aiming the thermal scope variant.
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Reloading.
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Pulling the charging handle.
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The Barrett M82A1 in third person.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available in singleplayer as the "PSG-1SD".

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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Third-person view of the Heckler & Koch PSG-1.
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Scoped view.
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Replacing the magazine.
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Cocking the PSG-1.
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Third-person view of the PSG-1.
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The suppressed variant being held.
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Reloading the suppressed sniper rifle.
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Pulling the charging handle.
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World model of the suppressed PSG-1.

Hybrid SVD Dragunov / PSL

Like in the first game, the "SVD Dragunov" (as referred to in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian PSL Sniper Rifle.

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SVD Dragunov - 7.62x54mm R
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PSL - 7.62x54mm R
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Jones holding the weapon.
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Scoped view.
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Reloading.
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Pulling the charging handle.
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Third-person view of the "Dragunov".

Machine Guns

Browning M2HB

The Browning M2HB is available mounted on various platforms.

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Browning M2HB on M3 tripod - .50 BMG.
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Left side view of the M2HB.
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Right side view.
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The Browning M2HB in use.
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Sentry guns also consist of M2HBs, as opposed to the rotary guns used in the first game.

FN Minimi

The FN Minimi is used by Chinese guards, and can also be found in Libyan missions. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.

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FN Minimi - 5.56x45mm
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The FN Minimi being held.
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The belt box about to be removed.
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Reloading.
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Jones drops his Minimi in favor a lighter Type 56-1 rifle.

Launchers

M203

The M203 grenade launcher is attached to the M16A2. Contrary to most the rest of the returning weapons from the first Project IGI, in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person.

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M203 grenade launcher - 40x46mm
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Ejecting a spent casing. Here we can see that the M16's fire selector is on safe.
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Inserting a fresh grenade.
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Third-person view of the M16A2/M203 combo.

LAW 80

The LAW 80 is only available in multiplayer.

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LAW 80 - 94mm
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The launcher being held.
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A LAW 80 on the ground.

RPG-7

The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.

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RPG-7
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First-person view of the RPG-7.
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Scoped view.
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The RPG about to be reloaded.
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Inserting a rocket.
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Third person-view.
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Empty RPG-7s in IGI 2 appropriately lack the rocket model in third person, unlike in multiple other video games.

Grenades & Explosives

C4

C4 explosives are used during certain objectives of the game.

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Holding the C4's timer in first person. This can only be seen in multiplayer, since in singleplayer the C4 arming process is seen from a third-person view.
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A C4 pack about to be placed.
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Deployed C4 in singleplayer.

L2A2 Hand Grenade

The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.

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L2A2 HE fragmentation grenade
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An L2A2 hand grenade being held.
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Pulling the pin.
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View of an L2A2 grenade through binoculars.

M18 Smoke Grenade

The M18 smoke grenade is only available in multiplayer.

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M18 smoke grenade
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An M18 smoke grenade in multiplayer.
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Looking at an M18 smoke grenade with binoculars.

Proximity Mine

Proximity mines are available for use in the game

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Holding a proximity mine.
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Two proximity mines placed on a military truck.

Stun Grenade

Stun grenades (referred to as Flashbangs in-game) are used by Russian, Libyan and Chinese special forces in singleplayer, but are only available to the player in multiplayer.

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A stun grenade in multiplayer.
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Looking at a stun grenade through binoculars. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".

See Also