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Cryostasis: Sleep of Reason

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Cryostasis: Sleep of Reason
(Anabioz: Son razuma)
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Official Cover Art
Release Date: 2008
Developer: Action Forms
Publisher: 1C; 505 Games
Platforms: Windows
Genre: First-Person Shooter
Survival Horror


Cryostasis: Sleep of Reason (Russian title: Анабиоз: Сон разума, "Anabiosis: Sleep of Reason") is a first-person shooter survival horror video game available exclusively for the PC. The game takes place in 1981 on a shipwrecked nuclear icebreaker called the North Wind. The main character, Alexander Nesterov, is a Russian meteorologist who finds himself aboard the ship and begins to investigate what happened to the crew. Note: in the story, the hero is "thrown away" into an alternative reality, where the icebreaker will be wrecked back in 1968 and lost, which explains the choice of weapons.

Every weapon in Cryostasis has three different sets of textures depending on how cold the current environment is.


The following weapons appear in the video game Cryostasis: Sleep of Reason:


Mosin Nagant M38

The Mosin Nagant M38 Carbine appears incorrectly as "Mosin Nagant 1891". Holds five rounds. Has a long range, deals medium damage, but with a low rate of fire. A scoped version can be obtained, but it is rarely useful, since the whole game takes place in close quarters. The weapon loads with stripper clips when empty and with loose rounds mid-clip, the non-scoped version loads with loose rounds only, which is correct. Infested crew members often use the non-scoped version.

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Mosin Nagant M38 Carbine - 7.62x54mm R
Model of the Mosin Nagant.
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The player holding the Mosin Nagant.
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Iron sights of the Mosin Nagant.
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Reloading the weapon in the game.
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A Mosin Nagant covered in snow.


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Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R
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The player holding the scoped Mosin Nagant. Note the correct angled bolt handle of the scoped version.
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Pulling the bolt of the rifle.

Tokarev SVT-40

The Tokarev SVT-40 appears in the game. A rather implausible weapon to find on an Arctic icebreaker in the 1960s since this rifle was notoriously prone to gas system malfunction in extreme cold. This is probably referenced in the game by the rifle having much slower rate of fire than in real life.

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Tokarev SVT-40 - 7.62x54mm R
Model of the SVT-40. Unfortunately the bayonet is not available in the actual game.
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The SVT-40 in the player's hands.
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Iron sights of the Tokarev SVT-40.

PPSh-41

The PPSh-41 is the only submachine gun and also the only automatic weapon in the game. Comes with the standard 71-round drum magazine, high rate of fire, and moderate damage. When the player releases the trigger (actually the mouse), the gun will still fire a few bullets. Some mutated crew members use a heavily modified version of this gun.

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PPSh-41 - 7.62x25mm Tokarev
Model of the PPSh-41.
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The player holding the PPSh-41. The cutaway image of the drum mag on the right is the ammo-indicator.
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Iron sights of the PPSh-41.
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Shooting the PPSh-41. Note that the magazine is almost empty.
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Reloading animation of the gun.
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The PPSh-41 covered in snow.
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A modified version of the PPSh-41 on an infested crew member. Two 71-round drums are welded together for increased ammo capacity. This guy also wields two of the weapons, just in case he runs out of ammo while "spraying".

Walther Model SLD

The Walther Model SLD is a German World War II double-barreled flare pistol. It appears in the game as "Walter AC-1940 Signal Pistol". The gun fires extremely hot flares at a very slow fire-rate. Those flares can be used to distract the enemy creatures, because they will move towards the heat source. The fired flares can also be used to warm up and restore health.

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Walther Model SLD flare pistol - 26.65mm
Image of the Walther Model SLD flare pistol.
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The player holding the SLD. He always fires the flare in the left barrel first, then he uses the lever on the top of the frame to select the right barrel. In real life, both barrels can be fired at the same time, by setting the lever to the middle - this option is not available in the game.
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The player empties the gun to make room for the new cartridges. Strangely, the gun cannot be reloaded with an unfired round in the right chamber.
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Inserting some new shells into the weapon. The HUD icon may confuse one into thinking the gun has a 6-round "magazine" capacity, but in fact it indicates the number of flares left in the ammo pack - which means 6 rounds is the maximum ammo reserve for this weapon.

AMT Automag II

The short variant of the AMT Automag II (which many players mistake for the Browning Hi-Power) is used by several characters during the flashbacks. This weapon, however, cannot be used by the player. The Automag pistol is a very strange choice- not only is it a rare gun and was never used officially by the Soviet Union or any branches within it, the Automag II was not available until 1987.

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AMT Automag II with 4.5" barrel - .22 WMR
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The security chief fires the AMT Automag II during the flashback.
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The security chief with his AMT Automag II in a colored mental echo.
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The security chief with his AMT Automag II close-up in a flashback.

"Gun Chair"

An odd gun chair with parts from an AK rifle appears during the finale.

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The chair.

Cut Weapons

Degtyaryov DP-27

The Degtyaryov DP-27 was to appear as the most powerful firearm in the game, but was cut before the final release for gameplay balance reasons.

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Degtyaryov DP-28 machine gun - 7.62x54mm R
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The render of the removed DP-27.