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Krunker and Madame Nobel: Difference between pages

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{{WIP}}
{{Infobox Movie
 
|name = Madame Nobel<br />Eine Liebe für den Frieden
{{Infobox Video Game|{{PAGENAME}}
|picture = MadameNobelCover.jpg
|name=''Krunker''
|caption = ''German DVD Cover''
|picture=Krunker-Logo.jpg
|country = [[Image:AUT.jpg|25px]] Austria<br />[[Image:CZE.jpg|25px]] Czech Republic<br />[[Image:GER.jpg|25px]] Germany
|caption=The official Krunker logo
|director = Urs Egger
|date=January 29, 2019
|date= December 10, 2014
|developer=Yendis Entertainment
|language = German<br />Russian
|publisher=FRVR
|studio=Mona Film Produktion
|platforms=PC<br>iOS<br>Android
|distributor=ARD Degeto Film
|genre=[[First-Person Shooter]]
|character1=Bertha von Suttner
|actor1=Birgit Minichmayr
|character2=Alfred Nobel
|actor2=[[Sebastian Koch]]
|character3=Arthur von Suttner
|actor3=Philipp Hochmair
|character4=Sophie Hess
|actor4=Yohanna Schwertfeger
|character5=Butler Auguste
|actor5=Johannes Herrschmann
|character6=Baronin von Suttner
|actor6=Sona MacDonald
}}
}}


'''''Krunker''''' is a class-based first-person shooter released on a web browser on January 29, 2019. A dedicated client was later developed, and it was officially released on Steam for PC on February 2, 2021. The game has a blocky visual style, popularized by ''Minecraft''.
'''''Madame Nobel''''' is a 2014  Austrian-German-Czech television film directed by Urs Egger which was first broadcast on December 10, 2014, on ORF, and on January 3, 2015, on Ersten. The screenplay by Rainer Berg and Thomas Wendrich is based on the play ''Mr. & Mrs. Nobel'' by Esther Vilar. From the very first moment, the brilliant chemist Alfred Nobel is fascinated by the self-assured appearance of the penniless noblewoman Bertha. She is supposed to give him a hand in business. Unfortunately, Bertha is already taken. Her heart belongs to the young daredevil Arthur Freiherr von Suttner. The two marry hastily and move to the Caucasus where they witness the Russo-Turkish War (1877-1878). Nevertheless, the contact with Nobel does not break off. Bertha and the quiet dynamite inventor remain closely connected by letter and become more and more indispensable allies in the idealistic struggle for a more peaceful, just society.


{{VG Title|Krunker}}
{{Film Title}}


__TOC__<br clear=all>
__TOC__<br clear=all>


=Overview=
=Rifles=
''Krunker'' features many playable classes, each of them having a special primary weapon. Most classes also allow a secondary weapon to be used, which has no restrictions on what specific weapon can be used. Customization of weapons is barebones, with most of it being cosmetic. On most weapons, the player is able to choose between a reflex sight and an ACOG scope. They are also able to customize its reticle.


Additionally, players are able to obtain weapon skins, some them allowing the player to completely change the model of the weapon, but would still be functionally the same to its original counterpart.
==Werndl Karabiner M1873/77==
Russian Cossacks and light cavalry can be seen with Austrian [[Werndl Rifle|Werndl Karabiner]]s. Actually, Russian cavalry was armed with [[Berdan Rifle|Berdan]] Dragoon, Cossack rifles, and/or carbines.
[[File:Werndl carbine.jpg|thumb|450px|none|Karabiner M1873/77, System Werndl/Holub - 11.15x58mmR]]
[[File:MadameNobel-Werndl1.jpg|600px|thumb|none|The servant (Perica Antov) of princess Jekatarina dismounts from his horse.]]
[[File:MadameNobel-Werndl2.jpg|600px|thumb|none|A closer view of the muzzle with attached bayonet.]]
[[File:MadameNobel-Werndl3.jpg|600px|thumb|none|The servant bends which shows the breechloading-mechanism.]]
[[File:MadameNobel-Werndl4.jpg|600px|thumb|none|The three cossacks with their slung Werndls.]]
[[File:MadameNobel-Werndl5.jpg|600px|thumb|none|A view of the left side of the carbine.]]
 
==Dreyse Model 1841==
Instead of accurate [[Berdan Rifle|Berdan No. 2]] rifles, the Prussian [[Dreyse Model 1841]] needle gun is the main weapon for Russian infantrymen.
[[File:Dreyse_m41.jpg|thumb|450px|none|Dreyse Infanteriegewehr Modell 1841 - 15.4mm]]
[[File:MadameNobel-Dreyse1.jpg|600px|thumb|none|Bertha and Arthur encounter a marching column with Dreyse needle guns.]]
[[File:MadameNobel-Dreyse2.jpg|600px|thumb|none|More Russian soldiers carrying rifles at the frontline.]]
[[File:MadameNobel-Dreyse3.jpg|600px|thumb|none|Exhausted soldiers resting in the field hospital.]]


=Handguns=
=Handguns=
==Beretta 93R==
The [[Beretta 93R]] is dual wielded as a secondary weapon called the "Akimbo Pistol." Unlike its real-life counterpart, the 93R in-game is semi-automatic, with a magazine capacity of 12 rounds instead of 15.
"Takanomei's Myth" is a contraband skin for the "Akimbo Pistol," which adds a cosmetic folding buttstock to the heel of the 93R's pistol grip.
[[File:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]
[[File:Krunker-Beretta93R-1.jpg|thumb|none|600px|The Beretta 93R in the texture viewer.]]
[[File:Krunker-Beretta93R-2.jpg|thumb|none|600px|"Takanomei's Myth" in the texture viewer. Notice the folding buttstock.]]
=="Ceretta 92"==
The "Ceretta 92" is a contraband skin for the "Pistol." It depicts a carrot attached to the lower receiver of a pistol. Its name is a reference to the [[Beretta 92]], although it visually looks nothing like it.
==Colt Python==
The [[Colt Python]] appears as simply the "Revolver." It is the primary weapon of the Detective and is the only handgun that is a primary weapon, besides its skins.
Various "Revolver" skins reference the Python by having its name in the skin title.
[[File:Pythontar.jpg|thumb|none|300px|Colt Python Target with 8" Barrel - .357 Magnum]]
[[File:Krunker-ColtPython.jpg|thumb|none|600px|The Colt Python in the texture viewer.]]
==CZ 75 Automatic==
The [[CZ 75 Automatic]] makes an appearance as a contraband skin for the "Auto Pistol," the "CZ-75." It has a spare magazine mounted in front of the trigger guard as well as a custom compensator. It holds 15 rounds, one less than the real weapon's 16 round-magazine.
[[File:Cz75fa.jpg|thumb|none|300px|CZ 75 Automatic - 9x19mm]]
[[File:Krunker-CZ75Auto.jpg|thumb|none|600px|The CZ 75 Automatic in the texture viewer.]]
==Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX]] is featured as itself, the "Desert Eagle," as both a secondary weapon and a primary weapon for a special class called the Deagler, which can only be played as in certain modes. The current model has a chrome finish, while old one has a black finish.
The "Silenced" contraband skin adds a suppressor to the Desert Eagle.
[[File:DesertEagle50AE.jpg|thumb|none|300px|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
[[File:Krunker-DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the texture viewer.]]
[[File:Krunker-DesertEagleSuppressed.jpg|thumb|none|600px|"Silenced" in the texture viewer. Notice the added suppressor.]]
==Glock 18==
The [[Glock 18]] is a secondary weapon called the "Auto Pistol." In the game, it sports a 15-round magazine. However, it lacks the fire selector that a Glock 18 would need for automatic fire.
"ZOOTIEZ" is a heavily modified Glock 18 with a cosmetic laser, flashlight, and extended magazine. It has a spare magazine holder mounted on its top rail, with a custom electronic sight mounted on top of the magazine holder. It also has a suppressor.
The "Block-18" legendary skin for the "Auto Pistol" directly references the Glock 18.
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]
[[File:Krunker-Glock18-1.jpg|thumb|none|600px|The Glock 18 in the texture viewer. Notice the lack of a fire selector.]]
[[File:Krunker-Glock18-2.jpg|thumb|none|600px|"ZOOTIEZ" in the texture viewer, a heavily modified Glock 18.]]
==Heckler & Koch USP==
A [[Heckler & Koch USP]] with a two-tone finish serves as the default secondary weapon simply called the "Pistol."
Certain skins of the "Pistol" add a cosmetic extended magazine, as well as a suppressor and/or flashlight.
The "USP 2022" contraband skin directly references the real gun.
[[File:H&K USP 9MM 5.jpg|thumb|none|300px|Heckler & Koch USP with two-tone finish - 9x19mm]]
[[File:Krunker-HKUSP-1.jpg|thumb|none|600px|The USP in the texture viewer.]]
[[File:Krunker-HKUSP-2.jpg|thumb|none|600px|"Dipped Blackout" in the texture viewer. It is one of the "Pistol" skins that add an extended magazine, suppressor, and flashlight to the USP.]]
==Intratec TEC-9==
The [[Intratec TEC-9]] appears as the "Tehchy-9," a secondary weapon. It's incorrectly shown to both hold 15 rounds and fire in bursts.
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 (post-1987 version) - 9x19mm]]
[[File:Krunker-TEC-9.jpg|thumb|none|600px|The TEC-9 in the texture viewer.]]
==Korth National Standard Supersport==
The [[Korth Revolvers|Korth National Standard Supersport]] with a slightly longer barrel and STX compensator appears as the "Detective Mastery" contraband skin for the "Revolver." Unlike the real gun, the in-game model lacks an ejection rod.
[[File:KorthNationalStandardSupersport.jpg|thumb|none|350px|Korth National Standard Supersport with STX compensator - .357 Magnum]]
[[File:Krunker-KorthNationalStandardSupersport.jpg|thumb|none|600px|The National Standard Supersport in the texture viewer. Notice the correctly branded STX compensator, longer barrel, lack of an ejection rod, and stylized sights, grip, and trigger guard.]]
==Makarov PM==
A stylized, golden [[Makarov PM]] with an extended barrel is shown as "DESTINY," a contraband skin for the "Pistol." The actual PM can only hold 8 rounds, unlike the game version's 10-round magazine.
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]
[[File:Krunker-MakarovPM.jpg|thumb|none|600px|The Makarov PM in the texture viewer.]]
==M1911==
A suppressed [[M1911]] appears as the "1911," a contraband skin for the "Pistol." It has a hammer from Wilson Combat's Value Line, as well as a rear sight from Heinie. It incorrectly holds 10 rounds.
A highly stylized M1911 variant appears as a "Desert Eagle" skin called the "DesertHawk." It has a cut up frame of an M1911A1, with a different trigger, safety, hammer, and sights.
[[File:COLTM1911 1913.jpg|thumb|none|300px|Original Colt M1911 (dated 1913) - .45 ACP]]
[[File:Krunker-M1911.jpg|thumb|none|600px|The M1911 in the texture viewer. Notice the added suppressor.]]
[[File:Krunker-Staccato2011.jpg|thumb|none|600px|A stylized M1911 in the texture viewer. Notice the the many modifications.]]
=="Snubby"==
"Snubby" is a contraband skin of the "Revolver" that has yet to be identified.
=Submachine Guns=
==CZ Scorpion Evo 3==
The [[CZ Scorpion Evo 3]] makes an appearance as a contraband skin for the "Submachine Gun" called "Escorpio." Unlike the real version, "Escorpio" has a straight magazine. It is also suppressed.
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A - 9x19mm]]
[[File:Krunker-CZScorpionEvo3.jpg|thumb|none|600px|The Scorpion in the texture viewer. Notice the straight magazine and added suppressor.]]
==FN P90 TR==
The [[FN P90 TR]] is featured as two contraband skins for the "Submachine Gun," the "Pink-90" and "Neko-90." The "Pink-90" has a laser sight. Although the real P90 has large magazine of 50 rounds, the aforementioned skins have to function identically to the "Submachine Gun" for balancing purposes, so they can only hold 30 rounds.
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR with optics removed - FN 5.7x28mm]]
[[File:Krunker-FNP90-1.jpg|thumb|none|600px|The Neko-90 in the texture viewer.]]
[[File:Krunker-FNP90-2.jpg|thumb|none|600px|The Pink-90 in the texture viewer. Notice the green laser.]]
==Heckler & Koch MP5A3==
The [[Heckler & Koch MP5A3]] appears as the "MP5" as a skin for the "Submachine Gun." Its model features a suppressor and extended retractable stock.
[[File:MP5A3.jpg|thumb|none|350px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]]
[[File:Krunker-HKMP5A3.jpg|thumb|none|600px|The MP5A3 in the texture viewer. Notice the added suppressor.]]
==Heckler & Koch MP7A1==
The [[Heckler & Koch MP7A1]] is dual wielded as "Luv is rage," a contraband skin for the "Akimbo Uzi." The skin comes with many cosmetic features, like a laser sight, unfolded foregrip, extremely long magazine, a spare magazine mounted on the right, and hilariously, a hybrid high-powered scope which can't be used.
[[File:H&K MP71A1.jpg|thumb|none|350px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]]
[[File:Krunker-HKMP7A1.jpg|thumb|none|600px|The MP7A1 in the market. Notice the egregious amount of modifications.]]


==Heckler & Koch UMP45==
==Unknown Revolver==
The [[Heckler & Koch UMP45]] is featured as the "Submachine Gun." It is the primary weapon of the Run N Gun class. The UMP45 in real-life holds 25 rounds, while its in-game version holds 30 rounds.
A Russian officer is briefly seen with a holstered revolver.
[[File:MadameNobel-Revolver1.jpg|600px|thumb|none|The bottom of the grip is seen on the right.]]


The UMP45 is directly referenced in some of the skin names of the "Submachine Gun."
==Wheellock Pistol==
 
What appears to be a [[Wheellock Pistol]] is seen with the princess' servant.
The "Good'ol'Smg" skin depicts an extremely simplified UMP45, complete with a foregrip and suppressor.
[[File:Wheellock long.JPG|thumb|350px|none|A Wheellock riding pistol]]
 
[[File:MadameNobel-Pistol1.jpg|600px|thumb|none|]]
The "Exo-Skeleton" skin shows a UMP45 with an angled foregrip and modified, fixed stock similar to a USC's.
[[File:MadameNobel-Pistol2.jpg|600px|thumb|none|The pistol is seen in the saddle holster.]]
[[File:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]]
[[File:Krunker-HKUMP45.jpg|thumb|none|600px|The UMP45 in the texture viewer.]]
[[File:Krunker-HKUMP45-2.jpg|thumb|none|600px|The "Good'ol'Smg," a simplified UMP45 in the texture viewer. Note the foregrip and suppressor.]]
[[File:Krunker-HKUMP45-3.jpg|thumb|none|600px|The "Exo-Skeleton," a heavily modified UMP45 in the texture viewer.]]
 
==IMI Uzi==
Suppressed [[IMI Uzi|IMI Uzi]]s are the primary weapons used by the Agent, called the "Akimbo Uzi." In-game, the Uzis are shown with collapsed stocks and smaller magazines, holding 14 rounds.
 
Extremely stylized Uzis are depicted in the contraband "Akimbo Uzi" skin called "Echelon-2," complete with unusable holographic sights.
[[File:UZIwSionics.jpg|thumb|none|350px|IMI Uzi with Sionics suppressor - 9x19mm]]
[[File:Krunker-IWIUzi.jpg|thumb|none|600px|The Uzi in the texture viewer. Note the suppressor.]]
 
==Ingram MAC-10==
Suppressed [[Ingram MAC-10|Ingram MAC-10]]s appear as the "Agent Mastery," a mastery skin for the "Akimbo Uzi". This contraband skin is listed among other mastery weapons. Since the MAC-10 is dual wielded, it has a 14-round magazine in the game, far lower than its 30 or 32-round magazines, depending on if it is chambered in .45 ACP or 9x19mm respectively. Its stock is folded in this model.
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]
[[File:Krunker-MAC-10.jpg|thumb|none|600px|The MAC-10 in the texture viewer. Note the suppressor.]]
 
==KRISS Vector Gen I==
The [[KRISS Vector|Kriss Vector Gen I]] is featured as a contraband skin for the "Submachine Gun" called "veccy!" It has no iron sights and no stock, while holding 30 rounds.
[[File:KRISS Vector.jpg|thumb|none|350px|KRISS USA Vector Gen I, later model with different safety - .45 ACP]]
[[File:Krunker-KrissVectorGenI.jpg|thumb|none|600px|The Vector in the texture viewer. Notice the lack of a stock and iron sights.]]
 
==M1928 Thompson==
The [[M1928 Thompson]] appears as two contraband skins for the "Submachine Gun;" the "Gumballer" and "Bunny Gun."
 
The "Gumballer" has a gumball as the charging handle, as well as a stylized gumball machine-turned drum magazine, where the player can see gumballs through openings in the back of the magazine. Though it holds 30 rounds in-game, the size of the magazine indicates that more than 30 gumballs would fit. The real drum magazine would also hold 50 rounds.
 
The "Bunny Gun" has a windowed stick magazine with a sling. Its charging handle is missing, making it impossible to use in reality.
 
[[File:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum magazine - .45 ACP]]
[[File:Krunker-M1928Thompson-1.jpg|thumb|none|600px|The "Gumballer" in the texture viewer. Note the stylized charging handle and magazine.]]
[[File:Krunker-M1928Thompson-2.jpg|thumb|none|600px|The "Bunny Gun" in the texture viewer. Note the lack of a charging handle and the windowed magazine.]]
 
==Micro Uzi/MAC-11 hybrid==
What appears to be a mix between a [[Micro Uzi]] and [[MAC-11]] is depicted as the "Brain Massage" contraband skin for the "Akimbo Uzi." The pair are suppressed with removed stocks, incorrectly holding 14 cartridges.
 
[[File:MicroUziPistol02.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine - 9x19mm Parabellum]]
[[File:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]
[[File:Krunker-MAC-11.jpg|thumb|none|600px|The Micro Uzi/MAC-11 hybrid in the texture viewer. Note the suppressor.]]
 
==PP-19 Bizon-2==
The [[PP-19 Bizon-2]] appears as itself, the "Bizon." The "Bizon" is a contraband skin for the "Submachine Gun," and is listed alongside the mastery variants of the other weapons. Since it functions as the original "Submachine Gun," the "Bizon" only holds 30 rounds, much lower than the real-life Bizon. Its magazine is more similar to the original Bizon design, as it isn't ribbed.
 
[[File:Izhmashpp19bizon.jpg|thumb|none|350px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]
[[File:Krunker-PP-19Bizon-2.jpg|thumb|none|600px|The Bizon in the texture viewer.]]


=Shotguns=
=Shotguns=
Firing a shotgun in this game creates so much force that the player can be pushed in the opposite direction of fire. This can be used to "shotgun jump," propelling the player upwards while jumping when fired below them.
==Benelli M4 Tactical==
The [[Benelli M4 Tactical]] makes an appearance as Vince's primary weapon, the "Shotgun." It can only hold 2 rounds, despite its model having a 5-round tube. It has a cosmetic shell holder on its left side that holds 2 shells.
[[File:Benelli M4 TS.jpg|thumb|none|350px|Benelli M4 Tactical with black synthetic fixed stock - 12 gauge]]
[[File:Krunker-BenelliM4Tactical.jpg|thumb|none|600px|The M4 Tactical in the texture viewer.]]
==Crye Precision SIX12==
A highly stylized [[Crye Precision SIX12]] is featured as a contraband skin for the "Shotgun" as "The Mighty Gobbler." It has a custom flash hider and collapsible stock. A compass is integrated into its stock and a knife is attached to the front. However, the barrel is longer than the knife, making it unusable as a bayonet. A fan of turkey tail feathers are mounted in the front, presumably to be used as a front sight despite the lack of a rear sight. Like the real version, the in-game model is shown to hold 6 rounds. However, the in-game version, like all shotguns, only holds 2 rounds.
[[File:Crye Precision SIX12 2016.jpg|thumb|none|350px|Crye Precision SIX12 (2016 production) - 12 gauge]]
[[File:Krunker-CryePrecisionSIX12.jpg|thumb|none|600px|The SIX12 in the texture viewer.]]
==Double-Barreled Shotgun==
A side-by-side [[12 Gauge Doubled Barreled Shotgun|double-barreled shotgun]] makes an appearance as the old default model of the "Shotgun," Vince's primary weapon. It features a shell holder on its left side, holding two extra cosmetic shells. The functionality of all shotguns in this game revolves around this model, as they all hold 2 rounds. Though the default version of this model can no longer used, skins that used its model are still available.
A reference to the old "Shotgun" makes an appearance as the "Good Ol' Days" contraband skin, albeit more simplified. It has a longer barrel and has a similar shell holder to its predecessor.
=="Good Ol' Days==
"Good Ol' Days" is a contraband skin of the "Shotgun" that has yet to be identified.
=="Hateful Flesh"==
"Hateful Flesh" is a contraband skin of the "Shotgun" that has yet to be identified.
==IWI Tavor TS12==
The [[IWI Tavor TS12]] is depicted as a contraband skin for the "Shotgun" called the "Tavor SG." Its design is fairly faithful to the TS12 though, as with all shotguns in ''Krunker'', it only holds 2 rounds.
[[File:Tavor TS12.jpg|thumb|none|350px|Tavor TS12 - 12 gauge]]
[[File:Krunker-IWITavorTS12.jpg|thumb|none|600px|The Tavor TS12 in the texture viewer.]]
==KS-23M==
A stylized [[KS-23M]] appears as the "Overgrown" contraband skin for the "Shotgun." It has its stock removed and incorrectly holds 2 shells at a time. It also doesn't make use of its pump.
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R]]
[[File:Krunker-KS-23M.jpg|thumb|none|600px|The KS-23M in the texture viewer.]]
==MTs255==
Most likely based on the [[MTs255]], the "Revolving Shotgun" is a contraband skin for the "Shotgun." The skin has more grooves on its cylinder than the real MTs255, indicating a higher capacity cylinder. However, in-game, it only holds two at a time, less than both what the model indicates and the real MTs255's cylinder capacity. The "Revolving Shotgun" also has a considerably shorter barrel than the MTs255.
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]]
[[File:Krunker-MTs255.jpg|thumb|none|600px|The MTs255 in the texture viewer.]]
=="Sawed Off"==
==Standard Manufacturing DP-12==
The [[Standard Manufacturing DP-12]] is represented as a contraband skin for the "Shotgun" called "Vince Mastery." It is shown in the black market alongside the other mastery skins.
[[File:Standard Manufacturing DP-12.jpg|thumb|none|350px|Standard Manufacturing DP-12 - 12 gauge]]
[[File:Krunker-StandardManufacturingDP-12.jpg|thumb|none|600px|The DP-12 in the texture viewer. Note the text on its side correctly identifying it as a DP-12.]]
=Rifles/Carbines=
==AK-47==
The [[AK-47]] is shown as a skin for the "Assault Rifle" called "Good Ol' Days." It can be distinguished from the other AKM skins with its milled receiver. Several other "Assault Rifle" skins also depict the AK-47, which generally have smaller, slab-sided magazines and a lack of a stock. However, all skins function identically, holding 28 rounds.
There is a skin called "SuperAK47," its name clearly a homage to the rifle it is based on. However, another skin of the same name is incorrectly modeled after an AKM.
[[File:Ak 54.jpg|thumb|none|400px|Type 3 AK-47 with slab-sided magazine - 7.62x39mm]]
[[File:Krunker-AK-47-1.jpg|thumb|none|600px|The AK-47 in the texture viewer. Note the lack of a magazine release.]]
[[File:Krunker-AK-47-2.jpg|thumb|none|600px|"SuperAK47," one of the many AK-47 skins with no stock and a smaller magazine.]]
==AK-74==
The contraband skin "City-47" seems to be a highly stylized, stockless [[AK-74]] with a short barrel. It lacks the AK-74's typical muzzle device and has a smaller magazine, typical of most models of the AK series in this game. This is ironic as the skin's name has "47" in it despite being based on an AK-74.
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]
[[File:Krunker-AK-74.jpg|thumb|none|600px|The AK-74 in the texture viewer. Note the lack of a stock, muzzle device, and standard barrel & muzzle device.]]
==AKM==
The [[AKM]] is featured as the Triggerman's primary weapon. It is called the "Assault Rifle" and comes with a rail for optics mounting. Its default model is depicted with a 20-round magazine despite it holding 28 rounds in-game. It has the stamped receiver of an AKM, but the stock and grip of an AK-47. It also does not have the compensator of the AKM.
Many "Assault Rifle" skins have "AK" in their names, referencing the AKM as the gun that they are based off of. However, some include "47" in their names even if the skin is an AKM.
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]
[[File:Krunker-AK-47.jpg|thumb|none|600px|The AKM in the texture viewer.]]
=="Blaster"==
The "Blaster" is the Trooper's primary weapon, shooting projectiles instead of the hitscan bullets most other weapons shoot. The weapon comes with a curved detachable magazine and a foregrip.
==FAMAS G1==
The [[FAMAS G1]] is featured as the "Famas," the Commando's primary weapon. Unlike the FAMAS G1, which has a 25-round magazine, the in-game version has a 30-round magazine.
[[File:FAMAS G1.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm]]
[[File:Krunker-FAMASG1.jpg|thumb|none|600px|The FAMAS G1 in the texture viewer.]]
==Karabiner 98k==
The [[Karabiner 98k]] makes an appearance as the "Kr-98," a contraband skin for the "Sniper Rifle." It incorrectly holds 3 rounds instead of 5.
[[File:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]
[[File:Krunker-Karabiner98k.jpg|thumb|none|600px|The Kar98k in the texture viewer.]]
==M1 Carbine==
A stylized [[M1 Carbine]] is included as the "Marksman Mastery," a contraband skin for the "Semi Auto." It holds 8 rounds, despite no standard M1 Carbine magazines having that maximum capacity.
[[File:M1 Carbine.jpg|thumb|none|400px|M1 Carbine with heat shield, adjustable rear sight and 15-round magazine - .30 Carbine]]
[[File:Krunker-M2Carbine.jpg|thumb|none|600px|The M1 Carbine in the texture viewer.]]
==M4A1==
==M14==
The [[M14]] appears as the Marksman's primary weapon, the "Semi Auto." It holds 8 rounds in-game, though no standard M14 magazines have that exact capacity.
[[File:Sagem14 09-1-.jpg|thumb|none|400px|M14 with Sage stock and scope - 7.62x51mm NATO]]
[[File:Krunker-Mk14Mod0.jpg|thumb|none|600px|The M14 in the texture viewer.]]
==Steyr AUG A2==
A [[Steyr AUG A2]] appears as just the "AUG." It is a contraband skin for the "Famas," incorrectly firing in a 3-round burst.
[[File:AUG A2 16.jpg|thumb|none|400px|Steyr AUG A2 - 5.56x45mm NATO]]
[[File:Krunker-SteyrAUGA2.jpg|thumb|none|600px|The AUG A2 in the texture viewer.]]
==TKB-011==
The [[TKB-011]] is shown as the "TGR-011," a contraband skin for the "Assault Rifle." Aside from some minor cosmetic differences, its in-game model is extremely faithful to the real version. However, the real TKB-011 takes a 30-round magazine while it holds 28 rounds in-game.
[[File:TKB-011.jpg|thumb|none|400px|TKB-011 - 7.62×39mm]]
[[File:Krunker-TKB-011.jpg|thumb|none|600px|The TKB-011 in the texture viewer.]]
=Sniper Rifles=
Most sniper rifles in this game are bolt-action, though no cycling animation is present between shots.
==Accuracy International AWM-F==
The [[Accuracy International AWM|Accuracy International AWM-F]] is shown as the "Sniper Rifle," the primary weapon of the Hunter. Though there aren't many details on the model, a folding stock can be observed to correctly identify it. However, since the folding stock is a 2D texture, many skins cover or omit it. Unlike the real version's 5-round magazine, it can only hold 3 rounds in-game. There is never an animation of the bolt being cycled after being fired, but the sound of the bolt being cycled can be heard between rounds.
The "AWM Federation" skin directly references its real-life counterpart in its name. However, various skins misidentify the gun as an AWP.
[[File:Accuracy International AWM.jpg|thumb|none|350px|Accuracy International AWM-F - .300 Win Mag]]
[[File:Krunker-AccuracyInternationalAWM-F.jpg|thumb|none|600px|The AWM-F in the texture viewer.]]
==Accuracy International AWP==
The contraband skin called "Good Ol' Days" depicts a simplistic version of the [[Accuracy International AWP]]. It lacks a bipod, bolt, or even trigger. It does have a custom muzzle brake and a cartridge holder containing 3 rounds. As with the AWM, the AWP also incorrectly holds 3 rounds.
[[File:AI AWP.jpg|thumb|none|350px|Accuracy International AWP - 7.62x51mm NATO]]
[[File:Krunker-AccuracyInternationalAWP.jpg|thumb|none|600px|The AWP in the texture viewer.]]
==Barrett M107==
The [[Barrett M107]] was introduced as a skin for the "Sniper Rifle" incorrectly called the "M82." It has its bipod removed and has a cosmetic rangefinder on its scope. As it functions that same as the original "Sniper Rifle," it incorrectly holds 3 rounds and is shown as bolt-action.
[[File:Berrett M107.jpg|thumb|none|350px|Barrett M107 Long Range Sniper Rifle - .50 BMG]]
[[File:Krunker-BarrettM107.jpg|thumb|none|600px|The M107 in the texture viewer.]]
=="Charge Rifle"==
The "Charge Rifle" is a fictional automatic rifle that the Infiltrator uses as her primary weapon. Its fire rate increases over time, shooting a high-damage beam once it runs out of ammunition.
==CheyTac M200 Intervention==
The [[CheyTac M200 Intervention]] appears as various skins for the "Sniper Rifle," functioning identically to the base "Sniper Rifle," only having a 3-round magazine, unlike the real Intervention's 7-round magazine.
The "Intervention XI" and "Intervention VI" skins are contraband skins that directly reference the Intervention's name.
The "Scouts Honor" skin is an unobtainable skin that features an Intervention with an extremely short barrel, suppressor, scope covers, and a collapsed stock.
[[File:CheyTac M200 left side.jpg|thumb|none|350px|CheyTac M200 - .408 CheyTac]]
[[File:Krunker-CheyTacM200Intervention-1.jpg|thumb|none|600px|The "Intervention VI" in the texture viewer, one of the standard Intervention skins.]]
[[File:Krunker-CheyTacM200Intervention-2.jpg|thumb|none|600px|"Scouts Honor" in the texture viewer, a modified Intervention.]]
==FN Ballista==
The old model of the "Semi Auto" was based on the [[FN Ballista]]. Ironically, the real-life Ballista is a bolt-action rifle, unlike the semi-automatic version in the game, as the name suggests.
[[File:FNBallista.jpg|thumb|none|350px|FN Ballista - .338 Lapua Magnum]]
[[File:Krunker-FNBallista.jpg|thumb|none|600px|The FN Ballista, the old model of the "Semi Auto."]]
==M40A5==
A stylized [[M40A5]] with a short barrel and foregrip makes an appearance as the "Venator tigris." As it's a contraband skin for the "Sniper Rifle," it incorrectly holds 3 rounds in its magazine.
[[File:M40A5.jpg|thumb|none|350px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]
[[File:Krunker M40A5.jpg|thumb|none|600px|The M40A5 in the texture viewer.]]
==Remington Model 721==
The [[Remington Model 721]] is featured as the "Scout Mastery," a contraband skin for the "Sniper Rifle" shown with other mastery skins of other guns. This depiction of the Model 721 has a padded buttstock and a 3-round magazine.
[[File:Better721.jpg|thumb|none|350px|Remington Model 721 rifle - .30-06]]
[[File:Krunker-RemingtonModel721.jpg|thumb|none|600px|The Model 721 in the texture viewer.]]
==Steyr SSG 69==
An heavily stylized [[Steyr SSG 69]] appears as the "K.R.P.D Stalker" as a contraband skin of the "Sniper Rifle."
[[File:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 PI - 7.62x51mm NATO]]
[[File:Krunker-SteyrSSG69.jpg|thumb|none|600px|The SSG 69 in the texture viewer.]]
==VSS Vintorez==
The [[VSS Vintorez]] appears as a skin for the "Assault Rifle" as the "VSS." It has cloth wrapped around its suppressor as well as a green laser sight mounted on the side. Despite being depicted with a 10-round magazine, it holds 28 rounds in-game.
[[File:Vss2.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]]
[[File:Krunker-VSSVintorez.jpg|thumb|none|600px|The VSS Vintorez in the texture viewer.]]
=Machine Guns=
==AEK-999==
The [[AEK-999]] appears as itself as a contraband skin for the "Machine Gun," complete with a PMS suppressor. It's displayed alongside mastery skins for other guns. For balancing purposes, it only holds 60 rounds.
[[File:AEK-999.jpg|thumb|none|350px|AEK-999 "Barsuk" with PMS suppressor - 7.62x54mm R]]
[[File:Krunker-AEK-999.jpg|thumb|none|600px|The AEK-999 in the texture viewer.]]
==Chauchat Mle 1915==
The [[Chauchat|Chauchat Mle 1915]] makes an appearance in the form of a contraband skin for the "Machine Gun" called the "Chauchat." As it functions exactly the same as the original model, it incorrectly holds 60 rounds instead of 20.
[[File:Chauchat without sights.jpg|thumb|none|350px|Chauchat Mle 1915 - 8x50mmR Lebel]]
[[File:Krunker-ChauchatMle1915.jpg|thumb|none|600px|The Chauchat Mle 1915 in the texture viewer.]]
==Handheld GE M134 Minigun==
A fictional handheld [[GE M134 Minigun]] is equipped when the player uses the Juggernaut killstreak. It holds 100 rounds and its barrels do not rotate.
[[File:Minigun 2.JPG|thumb|none|350px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]
[[File:Krunker-GEM134Minigun.jpg|thumb|none|600px|The M134 Minigun icon.]]
==M249 Paratrooper==
The [[M249 Paratrooper]] is the primary weapon used by the Spray N Pray class. In-game, it is called the "Machine Gun." Like the real version, it has sliding stock, shorter barrel, and carry handle. It has its bipod removed and can only hold 60 rounds instead of the usual 100 or 200.
The contraband skin, "Good Ol' Days," which also shares the old model of the original "Machine Gun," shows a more simplified M249 with a fixed buttstock.
[[File:M249ParaWAmmo.jpg|thumb|none|350px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]]
[[File:Krunker-M249PARA.jpg|thumb|none|600px|The M249 PARA in the texture viewer.]]
=Launchers=
In this game, most rocket launchers are incorrectly shown as holding multiple rockets in one tube, making their design impossible in real life. A rocket jump mechanic is present in this game, launching a player upwards if they shoot an explosive below them.
==China Lake==
The [[China Lake Launcher|China Lake]] is featured as the only secondary launcher, the "Noob Tube," its name being a reference to what people would call grenade launchers in first person shooter games. In the game, the China Lake can only hold one grenade at a time and does not make use of the pump, making it function more like a single-shot grenade launcher.
[[File:China Lake.jpg|thumb|none|400px|China Lake Launcher - 40x46mm]]
[[File:Krunker-ChinaLake.jpg|thumb|none|600px|The China Lake in the texture viewer.]]
==M202 FLASH==
The [[M202 FLASH]] is depicted as a contraband skin for the "Rocket Launcher" called "Froge." It is shown as having 4 frogs loaded as ammunition, despite the launcher only holding 3 rounds.
[[File:M202A2 FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]
[[File:Krunker-M202FLASH.jpg|thumb|none|600px|The M202 FLASH in the texture viewer.]]
==M72 LAW==
The "Rocket Launcher" is based off of the [[M72 LAW]]. Unlike its real-life counterpart, the LAW can be reloaded and holds 3 rockets in the tube, the latter being impossible in any recoilless rifle design.
[[File:M72 law.jpg|thumb|none|400px|M72 LAW with rocket - 66mm]]
[[File:Krunker-M72LAW.jpg|thumb|none|600px|The M72 Law in the texture viewer. The text on the tube correctly depicts the LAW's muzzle velocity of 145 m/s.]]
==Mk 153 SMAW==
The [[Mk 153 SMAW]] makes an appearance as simply the "SMAW." It is a contraband skin for the "Rocket Launcher," shown with mastery versions of other weapons. As is standard with most rocket launcher skins in the game, it incorrectly holds 3 rockets.
[[File:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]
[[File:Krunker-Mk153SMAW.jpg|thumb|none|600px|The Mk 153 SMAW in the texture viewer.]]
==RPG-7==
The [[RPG-7]] appears as the "Egg Launcher," a contraband skin for the "Rocket Launcher." It is highly stylized with the front half of the rocket being an egg. Functionally the same as the current "Rocket Launcher," it can hold 3 rockets in one tube, which would be impossible in reality.
The old model of the "Rocket Launcher" was also based on the RPG-7. It was the Rocketeer's primary weapon, and was depicted without a rocket protruding out from the front, similar to ''Team Fortress 2's'' depiction of the RPG-7.
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]
[[File:Krunker-RPG-7-1.jpg|thumb|none|600px|The RPG-7 in the texture viewer.]]
[[File:Krunker-RPG-7-2.jpg|thumb|none|600px|The old RPG-7.]]
=Other=
=="Crossbow"==
=="Grappler"==


=="Zapper"==
==Holland & Holland Paradox==
Arthur von Suttner (Philipp Hochmair) has a [[Holland & Holland Paradox]].
[[File:H&HParadox.jpg|thumb|400px|none|Holland & Holland Paradox]]
[[File:MadameNobel-Shotgun1.jpg|600px|thumb|none|Arthur came back from the hunt.]]
[[File:MadameNobel-Shotgun2.jpg|600px|thumb|none|A closer view of the trigger guard.]]


[[Category:Video Game]]
[[Category: Television]]
[[Category:First-Person Shooter]]
[[Category: Movie]]
[[Category: Biographical Movie]]
[[Category: Drama]]
[[Category: Romance]]
[[Category: War]]
[[Category: Austrian Produced]]
[[Category: Czech Produced/Filmed]]
[[Category: German Produced/Filmed]]

Latest revision as of 08:52, 4 May 2023


Madame Nobel
Eine Liebe für den Frieden
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German DVD Cover
Country Error creating thumbnail: File missing Austria
Error creating thumbnail: File missing Czech Republic
Error creating thumbnail: File missing Germany
Directed by Urs Egger
Release Date December 10, 2014
Language German
Russian
Studio Mona Film Produktion
Distributor ARD Degeto Film
Main Cast
Character Actor
Bertha von Suttner Birgit Minichmayr
Alfred Nobel Sebastian Koch
Arthur von Suttner Philipp Hochmair
Sophie Hess Yohanna Schwertfeger
Butler Auguste Johannes Herrschmann
Baronin von Suttner Sona MacDonald


Madame Nobel is a 2014 Austrian-German-Czech television film directed by Urs Egger which was first broadcast on December 10, 2014, on ORF, and on January 3, 2015, on Ersten. The screenplay by Rainer Berg and Thomas Wendrich is based on the play Mr. & Mrs. Nobel by Esther Vilar. From the very first moment, the brilliant chemist Alfred Nobel is fascinated by the self-assured appearance of the penniless noblewoman Bertha. She is supposed to give him a hand in business. Unfortunately, Bertha is already taken. Her heart belongs to the young daredevil Arthur Freiherr von Suttner. The two marry hastily and move to the Caucasus where they witness the Russo-Turkish War (1877-1878). Nevertheless, the contact with Nobel does not break off. Bertha and the quiet dynamite inventor remain closely connected by letter and become more and more indispensable allies in the idealistic struggle for a more peaceful, just society.


The following weapons were used in the film Madame Nobel:


Rifles

Werndl Karabiner M1873/77

Russian Cossacks and light cavalry can be seen with Austrian Werndl Karabiners. Actually, Russian cavalry was armed with Berdan Dragoon, Cossack rifles, and/or carbines.

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Karabiner M1873/77, System Werndl/Holub - 11.15x58mmR
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The servant (Perica Antov) of princess Jekatarina dismounts from his horse.
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A closer view of the muzzle with attached bayonet.
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The servant bends which shows the breechloading-mechanism.
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The three cossacks with their slung Werndls.
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A view of the left side of the carbine.

Dreyse Model 1841

Instead of accurate Berdan No. 2 rifles, the Prussian Dreyse Model 1841 needle gun is the main weapon for Russian infantrymen.

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Dreyse Infanteriegewehr Modell 1841 - 15.4mm
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Bertha and Arthur encounter a marching column with Dreyse needle guns.
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More Russian soldiers carrying rifles at the frontline.
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Exhausted soldiers resting in the field hospital.

Handguns

Unknown Revolver

A Russian officer is briefly seen with a holstered revolver.

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The bottom of the grip is seen on the right.

Wheellock Pistol

What appears to be a Wheellock Pistol is seen with the princess' servant.

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A Wheellock riding pistol
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The pistol is seen in the saddle holster.

Shotguns

Holland & Holland Paradox

Arthur von Suttner (Philipp Hochmair) has a Holland & Holland Paradox.

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Holland & Holland Paradox
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Arthur came back from the hunt.
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A closer view of the trigger guard.