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Uncharted 2: Among Thieves: Difference between revisions

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== MP40 ==
== MP40 ==
Available in the Ice Cave and Sewage areas and is named as the [[MP40]]. The MP40s still manage to work after being left in the sewers and submerged in snow for 70 years.  
The [[MP40]] with the folding stock removed is available in the Ice Cave and Sewage levels. The MP40s still manage to work fine after being left in the sewers and submerged in snow for 70 years.  
[[Image:MP40Side.jpg|thumb|none|450px|MP40 submachine gun - 9x19mm]]
[[Image:MP40Side.jpg|thumb|none|450px|MP40 submachine gun - 9x19mm]]
[[File:Uncharted AT HD MP40 right.jpg|thumb|none|600px|'''''HD'''''.]]
[[File:Uncharted AT HD MP40 right.jpg|thumb|none|600px|'''''HD'''''. As in the first game, it has skewed proportions and lacks its folding stock.]]
[[File:Uncharted AT HD MP40 left.jpg|thumb|none|600px|'''''HD'''''.]]
[[File:Uncharted AT HD MP40 left.jpg|thumb|none|600px|'''''HD'''''.]]
[[File:Uncharted AT HD MP40 reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloads his MP40 with what looks like a solid stick of metal.]]
[[File:Uncharted AT HD MP40 reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloads his MP40 with what looks like a solid stick of metal.]]

Revision as of 02:50, 10 May 2016

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Uncharted 2: Among Thieves (2009)
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Uncharted: The Nathan Drake Collection (2015)

Uncharted 2: Among Thieves is the 2009 sequel to Uncharted: Drake's Fortune, developed by Naughty Dog and published by Sony exclusively for PS3. Following his previous adventure, the plot finds Drake hired to steal an old lamp from a museum by a mysterious client who soon turns out to be searching for the lost city of Shambala.

In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.

With the exception of these additions, the actual games are still the same, no new content has been added.


The following weapons appear in the video game Uncharted 2: Among Thieves:


Pistols

Beretta 92FS Brigadier Inox

The Beretta 92FS Brigadier Inox returns as one of the available side-arms, named the "92FS" in the game. It is used by Elena, Drake, assorted enemies and is also the sidearm Zoran Lazarevic uses. The 92FS Inox has a rather strange firing sound. It sounds like the weapon is suppressed even though the weapon quite obviously doesn't have a suppressor on it.

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Beretta 92FS Brigadier Inox with Hogue wrap-around grips - 9x19mm. The Beretta has these grips in-game as it did in the first game.
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Drake firing the Beretta 92FS Brigadier Inox, if you click the picture you can see the Hogue grips pretty clearly.
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While hiding behind a riot shield, Nate holds his 92FS Inox with a bad low grip.
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HD.
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HD. Note the lack of a left side safety as in the first game.
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HD. Drake reloading his 92FS Inox. This animation is used on all pistols and the Micro Uzi.
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HD. Fisher with her 92FS Inox...
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HD. ...and Lazarevic with his.
The 92FS Inox in-game icon. Note the lack of Hogue grips.

Smith & Wesson Model 629 Classic

Called "Wess .44", the Smith & Wesson Model 629 Classic is once again Sully's preferred sidearm. It has high accuracy at range but is not as powerful as the Desert Eagle.

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Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
Nate aims his 629.
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HD.
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HD.
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HD. One could wonder where Drake has the bullets he puts into the gun...
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HD.
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HD. Sully prepares to shoot some bad guys with his 629. After the cutscene ends however, he finds a sniper rifle and uses that instead.
In-game icon.

Colt Defender

The Colt Defender, named ".45 Defender" in-game, is carried by Nate while in Borneo, early in the game. The gun's slide marks it as a Chinese pistol and calls it a "Type 85." (as seen in the strategy guide). Chloe Frazier carries a custom made model that has a flaming skull on the slide that is painted to appear that the bullet is coming out of the skull's mouth. The weapon model is actually mirrored in-game.

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Colt Defender with Hogue grips - .45 ACP. Similar to the one used in-game.
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Nate firing his Colt. Note wooden furniture and lack of red dot sight on FAL. This is a pre-release picture.
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Nate goes Tom Hanks style and shoots a tank with a 1911. Unfortunately, no plane flew overhead to blow it up.
File:C C Defender.jpg
Chloe's custom Defender.
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HD. Here it's possible to see how the weapon is mirrored. Also note the uncocked hammer, the hammer on all pistols and the revolver are uncocked at all times.
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HD.
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HD. Drake in cover preparing to shoot a mercenary with his Defender.
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HD. Chloe's Defender in her holster.
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HD. Chloe aims her Defender at Drake as the train level comes to an end.
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HD. Chloe holding her custom defender.
In-game icon.

IMI Desert Eagle Mark VII

Called the "Desert 5" in game, the Desert Eagle Mark VII is Harry Flynn's preferred sidearm, and is sometimes seen equipped with a laser sight and used by mercenaries as a sniper like weapon. It is very powerful, likely the .50 AE version, due to damage and the magazine containing 7 rounds. It is incorrectly shown with very tall cocking serrations, higher than even those of a Mark XIX. With cheats, it is still possible to use Eddie's golden Desert Eagle from the previous game.

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IMI Desert Eagle MK VII with nickel finish - .44 Magnum
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HD. Do to the way the gun's shaders act in the game, what's supposed to be a chrome Desert Eagle turns black in low light areas in the game.
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HD.
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HD. An almost frozen Drake reloading his Desert Eagle, showing better trigger discipline than usual.
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HD. Having run out of ammo, the slide on Drake's Deagle locks back, a nice detail.
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HD. As Flynn is a bad guy, he of course uses a Desert Eagle, pulling it on Drake as Flynn betrays him in early in the game. Here in this better lit area the gun is chrome like it is suppose to be.
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HD. Another shot from the same scene, here it's possible to see the rather undersized, uncocked hammer.
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HD. Flynn keeps on being a douche with his Desert Eagle all throughout the game.

Luger P08

Drake picks up a Luger P08 from a dead Nazi in a the ice caves. Somehow this Luger works perfectly after sitting in snow for 70 years. It is also seen in Shambala, where Chloe finds one on the bodies of dead explorers, who apparently have strange choices in weapons. They appear to carry Lugers along with Beretta 92FS Inoxes and AKs, leaving their nationality and the time period they arrived rather convoluted.

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Luger P08 - 9x19mm
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HD. Drake finds a Luger P08 next to the corpse of a SS soldier.
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HD. Hey! That's mine! Says Hans the Nazi.
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HD.
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HD. Reloading the P08 shows how the toggle doesn't lock back, it doesn't even move when the gun is fired!

Submachine Guns

IMI Micro Uzi

The Micro Uzi returns in-game as the "Micro 9mm", counted as a pistol. Enemies equipped with riot shields will often use Micro Uzis, firing it one handed while staying in cover behind the shield. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed.

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IMI Micro Uzi - 9x19mm
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HD.
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HD. Just like in the first game, Drake can fire the open-bolt Micro Uzi like a closed-bolt weapon.
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HD. Also like the first game, Drake doesn't have to chamber a new round once he's done inserting a new magazine, as the gun does it by itself. Note how there is already a magazine in the Uzi even though he just dropped it!

MP40

The MP40 with the folding stock removed is available in the Ice Cave and Sewage levels. The MP40s still manage to work fine after being left in the sewers and submerged in snow for 70 years.

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MP40 submachine gun - 9x19mm
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HD. As in the first game, it has skewed proportions and lacks its folding stock.
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HD.
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HD. Drake reloads his MP40 with what looks like a solid stick of metal.
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HD.

Assault Rifles/Battle Rifles

AK-47

AK-47s are used by Lazarevic's mercenaries early in the game, Nathan also favors it. During the assault on the mountain village, several villagers also use these, presumably obtained from fallen enemies.

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Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
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Nate hides in cover while the man in the room looks at the microwave to make sure his food will be ready before Nate comes in. This AK-47 is fitted with a slant muzzle brake.
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HD. Drake holding an AK he just "borrowed" from a mercenary who doesn't need it anymore. Drake should probably disengage the safety if he wants to fire it.
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HD.
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HD. Drake inserting a new mag into his AK...
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HD. after which he "pulls" the charging handle. It doesn't actually move as he does this, nor does it move when he fires the gun! This reload animation is reused on all two-handed automatic weapons in the game, which leads to more than a few glaring mistakes.
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HD. The AK on Drake's back. What ever holds it there is a mystery, he just puts it on his back.
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HD. After thinking he got away from the museum guards, the police shows up with AKs to show how wrong Drake is.
In-game icon.

Colt Model 653

The "M4" in the game is actually a Colt Model 653, distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector. It's used later in the game by Lazarevic's men. Nate uses one during the final shootout with Lazarevic. The reload animation is wrong, instead of pulling back the charging handle or hitting the bolt catch, Nate reloads it like an AK-47 by pulling back a invisible charging handle on the dust cover. Incorrectly called "M4" in-game.

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Colt Model 653 "M16A1 Carbine" - 5.56x45mm
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HD. Drake shows his war face as he holds a M653.
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HD. Like many other weapons in the game, the model for the M653 is take straight from the first Uncharted.
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HD. Drake reloading his M653, somehow managing to chamber a new round this way.
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HD. As Drake climbs along the side of a train car, the M653 is glued to his back.
Nate with a M653 on his back. Note the flashlight zip-tied to the foregrip.
In-game icon.

FN FAL

The FN FAL can be seen in the hands of the mercenaries and Nathan, it is named "FAL" in the game. The FAL fires in three round bursts and has a red dot sight that somehow zooms in slightly. The charging handle and ejector port swap positions (charge right, eject left) so that the AK reload animations could simply be ported over for the FAL. The shell casings still eject on the right side however.

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FN FAL 50.00 - 7.62x51mm NATO
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Nate firing an FAL at a tank. Bye bye Nate.
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HD. A newly acquired FAL in Drake's hands. Here it's possible to see the ejection port on the left side of the FAL...
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HD...and the charging handle on the right. It also looks like the red dot in the RDS is just painted on dot.
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HD. Reloading the FAL shows how the magazine can float and also the fact that it is completely empty!
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HD.
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HD. The RDS in use.
In-game icon.

Shotguns

Maverick Model 88

The Maverick Model 88 is seen carried by Lazarvic's men, named "Moss-12" ingame. It appears in the early stages of the game before being replaced by the SPAS-12. The barrel appears to be stainless steel, and has either brown synthetic or wood grips.

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Maverick Model 88 with pistol grip - 12 Gauge
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HD.
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HD. The M88 looks somewhat over-sized in Drake's hands.
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HD.
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HD. Shiny.

Franchi SPAS-12

Called the "SAS-12" in game. The SPAS-12 is carried by Lazarevic's mercenaries. Nate works the action at almost semi-automatic speed, while Lazarevic's men operate it much more slowly. Despite being a short-barrel version, it has a capacity of 8 rounds.

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Franchi SPAS-12 short barrel version - 12 gauge
File:800px-Uncharted 2 Among Thieves™.jpg
A player holding the SPAS-12 in multiplayer.
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HD.
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HD.
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HD. Reloading the SPAS.
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HD. Drake admiring a dramatic view of the mountains, SPAS-12 on his back.
In-game icon.

Sawed-Off Double Barreled Shotgun

Lazaravich uses a sawed-off double barreled shotgun as his weapon of choice. The weapon can never be used by the player.

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Spanish Zabala Shotgun - 12 Gauge. Similar to Lazarovich's shotgun.
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HD. As Lazaravich and his men are attacked by giant blue guardian types, he pulls out his shotgun.
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HD. Lazaravich with his double-barrel, having just used it very effectively against what is proven to be guardians of Shangri-La
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HD. Drake is about to have a bad time...
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HD. Lazaravich about to execute Drake and Co. Doing the classic bad guy mistake of taking to long to actually do so.
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HD.

"Pistole"

The "Pistole" is a fictional pistol-sized shotgun resembling an excessively sawed-off over-and-under double barrel shotgun, though it seems to also have the ejection port of a pump-action. The weapon features an extremely strange loading action, with the barrels swinging out to the side mounted on a revolver-like crane.

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Sawn-off Over and Under shotgun - 12 Gauge
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HD. Looking at the side of the weapon, there seems to be what looks like an ejection port, even though it's double-barrel shotgun.
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HD.
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HD. The very strange way of reloading the Pistole. The shotgun doesn't seem to have any strikers for firing the shells to begin with!
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Close-up of the Pistole.

Sniper Rifles

Hybrid SVD-S / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. It is the only sniper rifle in the game. As is fairly normal, enemy snipers have a visible red laser sight which is not present on the weapon when Drake is using it. In this game the laser sight is more or less a timer, waving from side to side as the sniper prepares to shoot before steadying on Nathan's head; if the enemy fires in this state it is instant death.

The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.

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Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR
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Romanian FPK/PSL sniper rifle - 7.62x54mm R
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HD. As usual, the safety is on.
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HD.
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HD. The Frankengun still seems to be loaded with lipstick like in the first game. Or maybe they are crayons? Either way, they don't really look like bullets.
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HD.
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HD. The rectile of the scope is completely wrong for a PSO-1 scope.
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HD. Sully acquires himself a wannabe-SVD in the Borneo chapter of the game, which he snipes mercenaries with.

Machine Guns

DShK heavy machine gun

Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign. The T-62 seen in one of the later campaign levels is also equipped with a hatch-mounted DShK. The one seen earlier on Lazarevic's train has no hatch weapon fitted, though this could easily be explained as it being stowed for transport.

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DShKM on tripod - 12.7x108mm
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DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm
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HD.
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HD. Drake admires a DShK mounted on a truck, having just used it to mow down a few merchs.
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HD. A DShK mounted on a tank, a bit overkill to bring such a vehicle to take down one man in a village full of people armed with crossbows.

General Dynamics GAU-19/A

General Dynamics GAU-19/As can be found in ground mountings late in the game, where they serve as a more powerful replacement for the DShK; one can be found while crossing a river after entering the Tibetan monastery. The fictional handheld minigun uses a pickup icon of a GAU-19/A and is called "GAU-19," though it is not one.

File:WNUS 50cal-GAU-19 MG pic.jpg
General Dynamics GAU-19/A - .50 BMG
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HD.
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HD.
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HD. Drake tearing through some merchs with a GAU-19/A. Unusually for a video game, it actually has a finite amount of ammo.

Fictional M134 Minigun Based Weapon

A portable minigun is carried by heavily armored mercenaries employed by Lazarevic, and can be used by Drake. While the weapon is called "GAU-19" and has a GAU-19 pickup icon, the in-game weapon is based on the GE M134, though somewhat oversized and with five barrels instead of six. The configuration of the minigun seems to be based on Destroyer's fake GAU-19 from the movie Doom.

The minigun tends to spawn with a random amount of ammunition up to a maximum of 500 rounds; in normal gameplay the ammunition is treated as part of the gun, with no ability to transfer rounds between one weapon and another. If the infinite ammo cheat is enabled, however, it becomes possible to reload it; this was clearly never intended, and the gun simply uses the reloading animation for the pistols.

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Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
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The M134-based minigun as it appears in-game. The drum magazine looks like it could barely hold 50 rounds...
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Staring down the barrels of the minigun (which looks to be a least a .50 cal). With the way she totes that thing around, she might be a cyborg...
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HD. Drake somehow manages to hold the M134.
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HD.
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HD. Firing the M134 makes it eject rather undersized shell casings.
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HD. Two brutes preparing to ruin Drake's day with their ridiculous weapons.
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HD. A brute puts his M134 up on the logs before climbing up himself.
In-game icon. Note the three barrels.

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B is seen mounted on Hind-D gunships.

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Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
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HD.
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HD.
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HD.
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HD. The Hind-D about to show what it got.

ZU-23

Lazarevic's train includes a strange self-propelled AA gun which Drake takes command of to fight a Hind-D: bizarrely, this vehicle appears to be the ZU-23 battery of a ZSU-23-4 mounted in an open-top M42 Duster turret on a hull the front of which is an M42 Duster and the back of which is a Flakpanzer IV.

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ZU-23-2 - 23x152mm
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HD.

Launchers

Milkor MGL Mk 1L Grenade Launcher

Called the "M32 Hammer", the Milkor MGL Mk 1L is commonly used by gas-mask wearing enemies, the grenades leave a plume of smoke behind them when fired. Nate uses this weapon to shoot down a Hind in Nepal. As in Far Cry 2 the MGL has an ammunition capacity of 4 instead of 6, and in Uncharted 2 it is also incorrectly reloaded by breaking the weapon open at the base of the cylinder like a break-open revolver rather than swinging the cylinder out to the side. Unlike the original game's M79 which was basically a flat trajectory rocket launcher, the MGL fires slow moving physics-enabled rounds in an arc; these are the standard videogame smart grenades which explode on contact with enemies or on a timer if they do not hit a destructable object.

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Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
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The M32 in action.
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HD. Note how the safety is on.
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HD. The hand guard looks rather deformed.
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HD. Drake reloading his MGL-140 in a impossible way. The animation is actually reused from the M79 from the first game, they don't quite work together...
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HD.

RPG-7

RPG-7s are used by Lazarevic's men. Nate procures these and uses them to attempt to shoot down an enemy Hind chopper, and later to destroy a tank.

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RPG-7 - 40mm
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HD. Drake looking somewhat unsure about his newly acquired RPG-7.
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HD. The RPG-7 clipping through Drake's shoulder.
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HD. Drake reloading his RPG-7 after just showing some merchs how it feels to be exploded.
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HD.
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HD. Having run out of grenades, Drake carries an unloaded RPG on his back.
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HD. Chloe uses an RPG to destroy a truck that was pestering Drake.
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HD. Drake asking Chloe whether it's a good idea to run around in the open when RPG wielding merchs are about.

Grenades

M67 hand grenade

The M67 hand grenade is used in almost every level by Drake and enemies.

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M67 High-Explosive Fragmentation hand grenade
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HD. A grenade on the ever recurring box.

Other

Pneu Dart Model 179B CO2 Pistol

The Pneu is only used as a tranquilizer gun in the museum level. It is however possible to use it later in the game via cheats.

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Pneu Dart Model 179B CO2 Pistol
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Flynn holds two tranquilizer pistols before handing one to Nate.
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HD. Drake looking rather surprised at Flynn's Pneus.
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HD.
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HD.
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HD. Reloading the Pneu shows how none of the parts on the gun are actually animated, Drake just makes some vague hand movements around the gun accompanied by sound effects that are also used for the Pistole.

See Also

Video Games Uncharted: Drake's Fortune (2007)  •  Uncharted 2: Among Thieves (2009)   •  Uncharted 3: Drake's Deception (2011)   •  Uncharted: Golden Abyss (2012)   •  Uncharted 4: A Thief's End (2016)