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They Hunger

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 18:41, 1 July 2020 by Dan San (talk | contribs) (The new images I uploaded aren't showing up. I will give the page final touches when they do.)
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:They Hunger for current discussions. Content is subject to change.

They Hunger (1999)

They Hunger is a survival-horror modification for the first-person shooter game Half-Life developed by Black Widow Games consisting, of three episodes and initially released in 1999, with the second and third entries being released in 2000 and 2001 respectively. It was one of the first Half-Life mods ever made, being distributed by the PC Gamer magazine, and it's well-known and well-regarded within the Half-Life mod community to this day.

The plot revolves around an unnamed writer in the 1950's traveling to the countryside in order to take a vacation and seek inspiration for his next work. After crashing his car due to a mysterious thunderstorm, he gets stranded in a small town overran with zombies, having to survive and find a way to escape.

Some images in this page were courtesy of this website: http://hunger.hl-faction.ru/manke/th_walkthru/th_weapons.html

The following weapons appear in the video game They Hunger:


Handguns

Beretta 92FS Inox

The Beretta 92FS Inox appears as the game's 9mm pistol; it should be noted that it is merely a 92FS Inox texture on Half-Life's Glock 17 model, sharing its shape, capacity and other stats. (interestingly enough, the Beretta 92FS would appear in Half-Life through the HD texture pack released in 2005). The player can attach a suppressor on the gun to increase accuracy and hinder noise or detach it to increase rate of fire.

Like a lot of the weapons featured in the game, it is anachronistic for its 1950's setting since the Beretta 92 wouldn't be available until the 1970's, and the Inox version until the 1990's.

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Beretta 92FS Inox - 9x19mm
World model render of the 92FS Inox with the suppressor attached.
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The Beretta 92FS Inox as seen in the game. Its blocky shape is a dead giveaway of the pistol's origins.
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Reloading it. An extremely blurry Beretta logo can be seen in the center of the grip.
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Reloading with the suppressor attached.
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Detaching the suppressor.

Taurus Millennium Pro PT145

The Taurus Millennium Pro PT145 with a blue frame appears in the game, referred in the files simply as the "Taurus". It correctly holds 10 rounds of its own ammo and is slightly more powerful than the 9mm pistol (on par with the PT145 .45 ACP chambering). It is only briefly used in a segment of Episode 3.

Highly anachronistic, even for the game's own release date since the Taurus PT145 was only introduced in 2005. It is likely that it was retroactively added through a patch.

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Taurus Millennium Pro PT145 Stainless - .45 ACP
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Drawing the Taurus PT145. The player character always pulls the pistol's slide when doing so.
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The playing character holding the PT145.
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Reloading it, the Taurus logo can be seen in the grip.

Colt Python

The Colt Python is another weapon brought from Half-Life, appearing completely unchanged.

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Colt Python with 6" Barrel and nickel finish and 3rd generation grip - .357 Magnum
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The player character holding the Colt Python.
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Now inspecting the revolver.
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Reloading it by shaking the spent casings off the cylinder due to the lack of an ejector.

Kimel AP-9

The Kimel AP-9 appears as a submachine gun, having an incorrect 40 round capacity and firing fully automatic with the primary fire and in three round bursts with the secondary fire. It does more damage than the game's G3, but has heavy recoil when firing full auto. It also uses its own ammo. According to the developers, the gun was modeled exclusively for They Hunger by Minh Le (a.k.a. Gooseman), one of Counter-Strike's original developers.

Anachronistic since the AP-9 was only introduced in the 1980's.

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AA Arms/Kimel Industries AP-9 Pistol - 9x19mm
World model render of the AP-9.
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The AP-9 in the hands of the player character.
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Reloading the AP-9.

Rifles

Heckler & Koch G3

The Heckler & Koch G3 appears replacing Half-Life's Heckler & Koch MP5, sharing the same 9mm ammo as the pistol and being a common sight. A quite inappropriate choice, as the gun has features of a submachine gun despite actually being a high-caliber battle rifle. The game's model appears undersized, resembling a HK51, which is a compact version of the G3. The United States military uses it in-game.

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Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
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The player character holding the G3. Notice how it has a strange white, shiny handguard and muzzle.
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Reloading the G3. Note the large and straight magazine.
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The G3's draw animation, giving it a decent view of its wood-like furniture.

Heckler & Koch G36

The Heckler & Koch G36 appears as a powerful sniper rifle, holding 5 rounds and firing fully automatic when unscoped and semiautomatic when scoped. The model in Episodes 1 and 2 is taken directly from Team Fortress Classic, while the model seen in Episode 3 is a proper and more high-quality one.

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Heckler & Koch G3A3 with slimline handguard - Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm
World model render of the G36 and the yellow container in which it is usually found throughout the game.
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The G36 sniper rifle from the first two episodes.
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And the improved G36 sniper rifle from the third episode.
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The G36's scope view and a zombie about to get sniped.

Shotguns

Unknown Shotgun

A nondescript pump-action shotgun is a common weapon in the game. The world model is crude and the view model is a reskinned SPAS-12, again from Half-Life. Like Half-Life, the shotgun is also being capable of firing two shots at once by unknown means.

World model render of the shotgun.
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View model of the shotgun. SPAS-12 remnants can be seen such as the heat shield and the overall shape.
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Reloading the shotgun; as if Gordon Freeman inserting shells into the SPAS-12's heat shield wasn't enough, here the player character shoves them into its pump.

Other

Minigun

A handheld minigun, taken from Team Fortress Classic, appears in the game as a powerful automatic weapon. It uses the same ammo as the 92FS Inox and the G3 and is only found in Episode 3.

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The minigun held by the player character. Like in TFC, there's a delay when puling the trigger before it starts shooting, as the barrels wind up.

Dynamite

Bundles of dynamite replace Half-Life's grenades and function similarly.

A bundle of German WWII-Era dynamite with fuse
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View and world models of the dynamite taken in one shot.