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The Specialists

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Nice, but where's the trigger?

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The Specialists is an action-movie themed mod for Half-Life, and allows players to perform the sort of stunts seen in movies such as The Matrix trilogy. A generous selection of firearms is available for the players to choose from, each having a set weight (in units) and being able to accept various attachments. Melee options such as a katana, knives, or even no weapon at all (Kung Fu) are also available.

NOTE: The flashlight and lasersight are separate attachments, but most weapons that get both use the same model for both attachments.

Pistols

These are generally the lightest firearms available, with some offering dual-wield capability.

Glock 18

Magazine holds 17 rounds of 9x19mm. Capable of Semi/Full-auto fire. Available attachments are a suppressor, and a laser-sight/flashlight combo (referred to from this point on as a Flashlight-LAM).

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Glock 18 (2nd Generation) - 9x19mm with protruding compensated barrel
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Glock 18C ingame - Note the mysterious bulge sticking out the back of the slide
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Glock 20C

A compensated Glock 20 with a stainless steel slide. Semi-auto only, with a 15-round magazine of 10mm AUTO rounds. Erroneously referred to as a Glock 22 in the model files and the console. Available attachments: Suppressor, Flashlight-LAM.

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Glock 20 (3rd Generation) - 10mm.
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Two-tone Glock 20c ingame
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FN Five-SeveN

Semi-auto, low recoil, decent power. Magazine holds 20 rounds of 5.7x28mm. Available attachments: Suppressor, Flashlight-LAM. Dual-wield option available. The dual-wield reload animation has your character dropping the current pair of Five-SeveNs and pulling out a new pair from his coat.

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FN Five-SeveN (Original Model), 5.7x28mm. This model is no longer produced.
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FN Five-seveN ingame
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Beretta 92FS

Semi-auto, 9x19mm, 15-round magazine capacity. Attachments include suppressor and flashlight-LAM. Available only as a pair until version 3.0, where it can also be wielded as a singular weapon.

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Beretta 92FS - 9x19mm.
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Beretta ingame
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H&K Mk23 Mod.0 SOCOM

Semi-auto, .45ACP, 12-round magazine capacity. Dual-wield available. Modeled with stainless steel slide. Available attachments: Suppressor, Flashlight-LAM.

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H&K Mk 23 Mod 0 .45 ACP
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Mk 23 ingame
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Ruger Mk.I

Semi-auto, .22LR, and an erroneous 17-round capacity. Comes with an integral suppressor (not seen in the example image) with optional lasersight. Minimal recoil allows for quick and accurate shots to make up for low damage.

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Ruger Mk I pistol - .22 LR
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Ruger Mk. I ingame - Oddly, the weapon model doesn't change with a lasersight mounted, so where could it be?

Desert Eagle

Semi-auto, .50AE, 7-round magazine capacity. Available attachments include a suppressor, LAM, and a 1.5x reflex sight. Can also be used as a club.

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Desert Eagle Mark XIX - .50 AE, black finish.
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Desert Eagle ingame
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Taurus Raging Bull

Double action, .454 Casull, 5-round mag cylinder capacity. Available attachments are a LAM and a 1.5x reflex sight. VERY high power at the expense of high kick and low spare ammo. Need an image of a .454C Raging Bull

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Raging Bull with attachments - Like the Desert Eagle and Mk. I, the lasersight seems to be invisible on the weapon.

Thompson Contender Encore

Single-shot, break-action. Chambered for 7.62x51mm, but does not have the Encore name in-game. Attachments include a LAM and a 3x scope. Added in Version 3.0, and can also be used as a club.

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Thompson Center G2 Contender 14" Target Pistol
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Thompson Contender with scope - The Contender also has no discernible laser-sight.

Springfield 1911-A1

Semi-auto, .45ACP, 8-round magazine capacity. Modeled after Castor Troy's gold-plated 1911's from Face/Off, referred to as the "Golden Colts" and thus available only as a pair.

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Castor Troy's custom 1911s as they appeared in Face/Off - .45ACP
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Castor Troy's Golden Colts ingame

Sub-Machine Guns

Full-auto fire with low-medium weight.

H&K MP5SD6

Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Integrally suppressed, with optional flashlight-LAM and 3x scope.

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Heckler & Koch MP5SD6 9x19mm with Stock Extended and 3-round trigger group.
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No discernible flashlight or lasersight. This seems to be the norm for most weapons.

H&K MP5KA4

Semi/3-round burst/auto, 9x19mm, 30-round magazine capacity. Lighter than the MP5SD, and available with suppressor, flashlight-LAM, 3x scope.

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Heckler & Koch MP5KN 9x19mm
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H&K MP5K held in alternate firing method. The differences are purely aesthetic.
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With full mods (flashlight is off)

H&K UMP45

Semi/2-round burst/auto, .45ACP, 25-round magazine capacity. Good power, but has a low rate of fire. Fitted with a vertical foregrip. Additional attachments include a suppressor, LAM and 1.5x reflex sight. Can also be used as a club.

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Heckler & Koch UMP .45 ACP
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H&K UMP ingame - meleeing reveals what appears to be plastic skeleton stock. One would imagine the stock would break after such abuse, but one would be wrong
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H&K MP7

Semi/2-round burst/auto, 4.6x30mm, 40-round magazine capacity. Somehow weighs more than H&K's other sub-machine guns. High rate of fire with low recoil. Available with suppressor, LAM, and 1.5x reflex sight.

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Heckler & Koch MP7A1 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine
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Steyr TMP

Semi/auto, 9x19mm, 30-round magazine capacity. Available with suppressor and LAM. Phased out in version 3.0.

Ingram MAC-10

Phased out in version 2.1

IMI Mini-Uzi

Semi/auto, 9x19mm, 32-round magazine capacity. Sole available attachment is the suppressor. Dual-wield available. While wielding a single Mini-Uzi, the folded stock is used a foregrip.

Skorpion vz.61

Semi/auto, .32ACP, 20-round magazine capacity. Dual-wield available. Added in version 3.0

Rifles

AKS-47

Semi/auto, 7.62x39mm, 30-round magazine capacity. Listed as the "AK-47", with an under-folding stock in the world and player models, but no stock in the view model. Sole available attachment is a 3x scope.

M4A1

Semi/auto, 5.56x45mm, 30-round magazine capacity. Available attachments are a suppressor, flashlight, lasersight (this and the flashlight have separate models), and a 3x scope. Can also be used as a club.

M16A4

Semi/3-round burst, 5.56x45mm, erroneous 18-round magazine capacity (using the 20-round mag model). Available attachments are a lasersight, flashlight, and a variable-power scope.

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M16A4 with no attachments
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Clubbin' Time!
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M16A4 with scope, laser sight, and flashlight (turned off)

Steyr AUGA1

Semi/auto, 5.56x45mm, 30-round magazine capacity. Includes its proprietary scope, and also available with suppressor and lasersight.

Barrett M82A1

Semi-auto, .50BMG, erroneous 5-round magazine capacity. Very heavy, and VERY high damage. Comes with a variable-power scope and an optional lasersight.

Machine Guns

M60E3

Full-auto, 100-round belt box, erroneously chambered for 5.56x45mm. Rivals the M82 in weight, and has no available attachments.

Shotguns

Despite varying chamber lengths, all the shotguns use the same shotgun rounds.

Benelli M3 Super 90

Pump/Semi, 3-inch 12 gauge, 7-round magazine capacity. Good power, but has quite a kick. Attachments include a flashlight-LAM and a 1.5x reflex sight. Can also be used as a club.

Franchi SPAS-12

Pump/Semi, 2.75-inch 12 gauge, 8-round magazine capacity. Lighter than the M3, has less kick, but does somewhat lower damage. Attachments include a flashlight-LAM.

Mossberg 500 Cruiser

Pump-action, 3-inch 12 gauge, 8-round magazine capacity. Offers the power of the M3 with the lower recoil of the SPAS-12, but is pump-action only. Attachments include a flashlight-LAM.

Daewoo USAS-12

Semi/auto, 2.75-inch 12 gauge, 20-round magazine capacity. Has the highest weight and the lowest damage output per load of all shotguns, but makes up for it with full-auto capability and a large 20-round drum. Sole attachment is a laser sight. Can also be used as a club.

Double-Barreled Shotgun

Semi-auto, break-action, 3-inch 12 gauge. 2 loads of closely grouped buckshot in a lightweight package. Sole attachment is a laser sight. Can also be used as a club.

Grenades

M67 Fragmentation Grenade

Available as a power-up. Once acquired, the grenade is added to your inventory. Weighs the same as a standard-caliber pistol, and up to 2 grenades can be carried as long as your weight limit is not exceeded.