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S.T.A.L.K.E.R.: Clear Sky: Difference between revisions

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(FINALLY done with this)
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=Handguns=
=Handguns=
==Beretta 92FS==
==Beretta 92FS==
The [[Beretta 92FS]] appears in the game as the "Martha". Unlike ''SoC'' (in which there was only ''one'' in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.
The [[Beretta 92FS]] appears in-game as the "Martha". Unlike ''SoC'' (in which there was only ''one'' in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]
[[file:S.T.A.L.K.E.R Clear Sky Beretta 92FS holding.jpg|thumb|none|600px|Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.]]
[[file:S.T.A.L.K.E.R Clear Sky Beretta 92FS holding.jpg|thumb|none|600px|Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.]]
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==Browning Hi-Power Mark III==
==Browning Hi-Power Mark III==
Originally cut from ''SoC'', the [[Browning Hi-Power Mark III]] appears in the game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
Originally cut from ''SoC'', the [[Browning Hi-Power Mark III]] appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
[[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]
[[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]
[[file:S.T.A.L.K.E.R Clear Sky Browning Hi-Power holding.jpg|thumb|none|600px|Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.]]
[[file:S.T.A.L.K.E.R Clear Sky Browning Hi-Power holding.jpg|thumb|none|600px|Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.]]
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==Colt M1911==
==Colt M1911==
The [[Colt M1911]] appears in the game as the "Kora-919". It has received a considerable upgrade from its ''SoC'' incarnation, now being one of the most accurate pistols in the game.
The [[Colt M1911]] appears in-game as the "Kora-919". It has received a considerable upgrade from its ''SoC'' incarnation, now being one of the most accurate pistols in the game.
[[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]
[[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 holding.jpg|thumb|none|600px|Holding the M1911; like the Hi-Power, it is incorrectly depicted as double-action.]]
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 holding.jpg|thumb|none|600px|Holding the M1911; like the Hi-Power, it is incorrectly depicted as double-action.]]
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==Desert Eagle Mark XIX==
==Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX]] appears in the game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.
The [[Desert Eagle Mark XIX]] appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.
[[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]
[[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle holding.jpg|thumb|none|600px|Holding the hand cannon. As usual, it is incorrectly shown as double-action.]]
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle holding.jpg|thumb|none|600px|Holding the hand cannon. As usual, it is incorrectly shown as double-action.]]
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==Fort-12==
==Fort-12==
The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being less reliable, noticeably jamming more frequently.
The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being less reliable, noticeably jamming more often.
[[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]
[[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 holding.jpg|thumb|none|600px|Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.]]
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 holding.jpg|thumb|none|600px|Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.]]
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==Heckler & Koch USP Compact==
==Heckler & Koch USP Compact==
The [[Heckler & Koch USP Compact]] appears in the game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).
The [[Heckler & Koch USP Compact]] appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).
[[file:USPCompact45.jpg|thumb|none|350px|Heckler & Koch USP Compact - .45 ACP]]
[[file:USPCompact45.jpg|thumb|none|350px|Heckler & Koch USP Compact - .45 ACP]]
[[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact holding.jpg|thumb|none|600px|The USP in idle. Again, this one has had its magazine upgraded.]]
[[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact holding.jpg|thumb|none|600px|The USP in idle. Again, this one has had its magazine upgraded.]]
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==Makarov PB==
==Makarov PB==
The [[Makarov PB]] appears in the game as the "PB1s". Unlike its ''SoC'' incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.
The [[Makarov PB]] appears in-game as the "PB1s". Unlike its ''SoC'' incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.
[[file:Pb-1.jpg|thumb|none|350px|Makarov PB - 9x18mm Makarov]]
[[file:Pb-1.jpg|thumb|none|350px|Makarov PB - 9x18mm Makarov]]
[[file:S.T.A.L.K.E.R Clear Sky PB-6P9 holding.jpg|thumb|none|600px|Holding an empty PB.]]
[[file:S.T.A.L.K.E.R Clear Sky PB-6P9 holding.jpg|thumb|none|600px|Holding an empty PB.]]
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==Makarov PM==
==Makarov PM==
The [[Makarov PM]] appears in the game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since ''SoC'', as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
The [[Makarov PM]] appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since ''SoC'', as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm holding.jpg|thumb|none|600px|Holding the PM.]]
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm holding.jpg|thumb|none|600px|Holding the PM.]]
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==SIG-Sauer P220==
==SIG-Sauer P220==
The [[SIG-Sauer P220]] appears in the game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
The [[SIG-Sauer P220]] appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
[[file:SigP220EarlyModel.jpg|thumb|none|350px|Early Model SIG-Sauer P220 - .45 ACP]]
[[file:SigP220EarlyModel.jpg|thumb|none|350px|Early Model SIG-Sauer P220 - .45 ACP]]
[[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 holding.jpg|thumb|none|600px|The P220 in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 holding.jpg|thumb|none|600px|The P220 in idle.]]
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==Walther P99==
==Walther P99==
The [[Walther P99]] appears in the game as the "Walker P9m". It is slightly less common than in ''SoC'', as it is no longer the only common 9x19mm pistol.
The [[Walther P99]] appears in-game as the "Walker P9m". It is slightly less common than in ''SoC'', as it is no longer the only common 9x19mm pistol.
[[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]]
[[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]]
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]]
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]]
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=Submachine Guns=
=Submachine Guns=
==Heckler & Koch MP5A3==
==Heckler & Koch MP5A3==
The [[Heckler & Koch MP5A3]] appears in the game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.
The [[Heckler & Koch MP5A3]] appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.
[[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum]]
[[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum]]
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 holding.jpg|thumb|none|600px|Holding the MP5.]]
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 holding.jpg|thumb|none|600px|Holding the MP5.]]
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=Assault Rifles=
=Assault Rifles=
==AKMSU==
==AKMSU==
The [[AKMSU]] appears in the game as the "Akm-74/2U". It is considerably less accurate than in ''Shadow of Chernobyl'', and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
The [[AKMSU]] appears in-game as the "Akm-74/2U". It is considerably less accurate than in ''Shadow of Chernobyl'', and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
[[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]
[[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky akmsu holding.jpg|thumb|none|600px|Holding the AKMSU.]]
[[file:S.T.A.L.K.E.R Clear Sky akmsu holding.jpg|thumb|none|600px|Holding the AKMSU.]]
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==AKS-74==
==AKS-74==
The [[AKS-74]] with synthetic furniture appears in the game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.
The [[AKS-74]] appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a [[GP-25]] grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.
[[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]
[[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 holding.jpg|thumb|none|600px|The AKS-74 in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 holding.jpg|thumb|none|600px|The AKS-74 in idle.]]
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==AN-94==
==AN-94==
The [[AN-94]] appears in the game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps.
The [[AN-94]] appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest.
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px|Holding the AN-94.]]
[[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px|Holding the AN-94.]]
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==AS Val==
==AS Val==
The [[AS Val]] appears in the game as the "SA Avalanche".
The [[AS Val]] appears in-game as the "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The player holding an AS Val.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The AS Val in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val aim.jpg|thumb|none|600px|The player aiming an AS Val.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val aim.jpg|thumb|none|600px|Iron sights.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val reloaded.jpg|thumb|none|600px|The player reloading an AS Val.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val reloaded.jpg|thumb|none|600px|Reloading the weapon at a somewhat awkward angle.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val world.jpg|thumb|none|600px|World Model of an AS Val.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val world.jpg|thumb|none|600px|The AS Val on the ground.]]


==Enfield L85A1==
==Enfield L85A1==
The [[Enfield L85A1]] appears in the game as the "IL 86". It is still incorrectly modelled with the muzzle cover attached.
The [[Enfield L85A1]] appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers.
[[file:L85A1.jpg|thumb|none|450px|Enfield L85A1 with SUSAT scope - 5.56x45mm NATO]]
[[file:L85A1.jpg|thumb|none|450px|Enfield L85A1 with SUSAT scope - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 holding.jpg|thumb|none|600px|The player holding an Enfield L85A1.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 holding.jpg|thumb|none|600px|Holding the L85.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 aim.jpg|thumb|none|600px|The player aiming an Enfield L85A1.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 aim.jpg|thumb|none|600px|Aiming using the SUSAT scope.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 reloaded.jpg|thumb|none|600px|The player reloading an Enfield L85A1.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 reloaded.jpg|thumb|none|600px|Reloading.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 world.jpg|thumb|none|600px|World Model of an Enfield L85A1.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 world.jpg|thumb|none|600px|World model.]]


==FN F2000==
==FN F2000==
The [[FN F2000]] with [[FN GL-1]] appears in the game as the "FT 200M".
An [[FN F2000]] with an attached [[FN GL-1]] reappears in the game as the "FT 200M", and as the highest-tier asssault rifle.
[[file:Fn f2000 3.jpg|thumb|none|450px|FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade]]
[[file:Fn f2000 3.jpg|thumb|none|450px|FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 holding.jpg|thumb|none|600px|The player holding an FN F2000.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 holding.jpg|thumb|none|600px|The F2000 in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 aim.jpg|thumb|none|600px|The player aiming an FN F2000.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 aim.jpg|thumb|none|600px|Aiming through the scope.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 reloaded.jpg|thumb|none|600px|The player reloading an FN F2000.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 reloaded.jpg|thumb|none|600px|Reloading the F2000 is now far more onscreen.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 world.jpg|thumb|none|600px|World Model of an FN F2000.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 world.jpg|thumb|none|600px|The F2000's world model.]]


==Heckler & Koch G36==
==Heckler & Koch G36==
The [[Heckler & Koch G36]] appears in the game as the "GP37".
The [[Heckler & Koch G36]] appears in-game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F200 above. It can only be acquired by completing the Bandits' faction war.
[[file:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]
[[file:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 holding.jpg|thumb|none|600px|The player holding a Heckler & Koch G36.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 holding.jpg|thumb|none|600px|Holding the G36.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 aim.jpg|thumb|none|600px|The player aiming a Heckler & Koch G36.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 aim.jpg|thumb|none|600px|Aiming; like ''SoC'', only the magnified sight is usable.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 reloaded.jpg|thumb|none|600px|The player reloading a Heckler & Koch G36.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 reloaded.jpg|thumb|none|600px|Reloading; note that it is now loaded with actual rounds.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 world.jpg|thumb|none|600px|World Model of a Heckler & Koch G36.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 world.jpg|thumb|none|600px|World model of a G36.]]


==OTs-14-4A Groza ==
==OTs-14-4A Groza ==
The [[OTs-14_Groza|OTs-14-4A Groza]] with synthetic furniture appears in the game as the "Tunder S14".
The [[OTs-14_Groza|OTs-14-4A Groza]] appears in-game as the "Tunder S14". It is rarer than in ''Shadow of Chernobyl'', with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty.
[[file:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-4A Groza - 9x39mm and 40mm VOG-25]]
[[file:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-4A Groza - 9x39mm and 40mm VOG-25]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza holding.jpg|thumb|none|600px|The player holding an OTs-14-4A Groza.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza holding.jpg|thumb|none|600px|Holding the Groza.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza aim.jpg|thumb|none|600px|The player aiming an AOTs-14-4A Groza.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza aim.jpg|thumb|none|600px|Iron sights.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza reloaded.jpg|thumb|none|600px|The player reloading an OTs-14-4A Groza.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza reloaded.jpg|thumb|none|600px|Loading in a new magazine.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza world.jpg|thumb|none|600px|World Model of an OTs-14-4A Groza.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza world.jpg|thumb|none|600px|The OTs-14 on the ground.]]


==SIG SG 550==
==SIG SG 550==
The [[SIG SG 550]] with synthetic furniture appears in the game as the "SGI 5k".
The [[SIG SG 550]] appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom.
[[file:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]
[[file:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 holding.jpg|thumb|none|600px|The player holding a SIG SG-550.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 holding.jpg|thumb|none|600px|The SG 550 in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 aim.jpg|thumb|none|600px|The player aiming a SIG SG-550.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 aim.jpg|thumb|none|600px|Iron sights view.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 reloaded.jpg|thumb|none|600px|The player reloading a SIG SG-550.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 reloaded.jpg|thumb|none|600px|Reloading.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 world.jpg|thumb|none|600px|World Model of a SIG SG-550.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 world.jpg|thumb|none|600px|The world model of the SG 550.]]


==Z-M LR 300 ML==
==Z-M LR 300ML==
The [[Z-M LR 300]] with synthetic furniture appears in the game as the "TRs 301".
The [[Z-M LR 300]] appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions.
[[file:Z-m lr300-ML.jpg|thumb|none|450px|Z-M LR 300 ML with side-folding stock - 5.56x45mm NATO]]
[[file:Z-m lr300-ML.jpg|thumb|none|450px|Z-M LR 300ML-A, similar to the in-game weapon but with a wire stock - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 holding.jpg|thumb|none|600px|The player holding a Z-M LR 300 ML.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 holding.jpg|thumb|none|600px|Holding the LR 300.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 aim.jpg|thumb|none|600px|The player aiming a Z-M LR 300 ML.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 aim.jpg|thumb|none|600px|Aiming; the sights are still misaligned.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 reloaded.jpg|thumb|none|600px|The player reloading a Z-M LR 300 ML.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 reloaded.jpg|thumb|none|600px|Reloading.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 world.jpg|thumb|none|600px|World Model of a Z-M LR 300 ML.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 world.jpg|thumb|none|600px|World model of the LR 300.]]


=Sniper Rifles=
=Sniper Rifles=
==SVD Dragunov==
==SVD Dragunov==
The [[SVD Dragunov]] appears in the game as the "SVDm2".
The [[SVD Dragunov]] appears as the "SVDm 2". It can only be acquired by buying it from Ashot (Freedom's trader) until the Red Forest is reached, where the Renegades will use the weapon.
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov holding.jpg|thumb|none|600px|The player holding an SVD Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov holding.jpg|thumb|none|600px|Holding the SVD.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov aim.jpg|thumb|none|600px|The player aiming an SVD Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov aim.jpg|thumb|none|600px|Aiming through the PSO-1.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov reloaded.jpg|thumb|none|600px|The player reloading an SVD Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov reloaded.jpg|thumb|none|600px|Reloading. Note the odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov world.jpg|thumb|none|600px|World Model of an SVD Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov world.jpg|thumb|none|600px|The rifle in third-person.]]


==SVU Dragunov==
==SVU Dragunov==
The [[SVU Dragunov]] appears in the game as the "SVUmk2".
The [[SVU Dragunov]] appears in-game as the "SVUmk2". The SVU is used exclusively by Freedom. The player can now sprint with it equipped.
[[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]
[[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]
[[file:S.T.A.L.K.E.R Clear Sky SVU holding.jpg|thumb|none|600px|The player holding an SVU Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU holding.jpg|thumb|none|600px|Holding the SVU.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU aim.jpg|thumb|none|600px|The player aiming an SVU Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU aim.jpg|thumb|none|600px|Aiming using the not-reversed PSO-1 scope.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU reloaded.jpg|thumb|none|600px|The player reloading a SVU Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU reloaded.jpg|thumb|none|600px|Slamming in a new magazine.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU world.jpg|thumb|none|600px|World Model of an SVU Dragunov.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU world.jpg|thumb|none|600px|World model; note that the flash hider is only present here, and not in first-person.]]


==VSS Vintorez==
==VSS Vintorez==
The [[VSS Vintorez]] appears in the game as the "Vintar BC".
The [[VSS Vintorez]] appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom.
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez holding.jpg|thumb|none|600px|The player holding a VSS Vintorez]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez holding.jpg|thumb|none|600px|Holding the VSS]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez aim.jpg|thumb|none|600px|The player aiming a VSS Vintorez.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez aim.jpg|thumb|none|600px|Aiming through the scope.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez reloaded.jpg|thumb|none|600px|The player reloading a VSS Vintorez.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez reloaded.jpg|thumb|none|600px|Loading in a magazine.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez world.jpg|thumb|none|600px|World Model of a VSS Vintorez.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez world.jpg|thumb|none|600px|World model.]]


=Machine Guns=
=Machine Guns=
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=Shotguns=
=Shotguns=
==Mossberg Maverick 88==
==Mossberg Maverick 88==
The [[Maverick Model 88]] appears in the game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.
The [[Maverick Model 88]] appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.
[[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]]
[[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px|Holding the Maverick.]]
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px|Holding the Maverick.]]
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==Franchi SPAS-12==
==Franchi SPAS-12==
The [[Franchi SPAS-12]] appears in the game as the "SPSA14". Unlike ''Shadow of Chernobyl'', its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.
The [[Franchi SPAS-12]] appears in-game as the "SPSA14". Unlike ''Shadow of Chernobyl'', its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.
[[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]]
[[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]]
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]]
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=Grenade Launchers=
=Grenade Launchers=
==FN GL-1==
==FN GL-1==
The [[FN GL-1]] is permanently-affixed to the [[FN F2000]].
The [[FN GL-1]] is permanently affixed to the [[FN F2000]].
[[File:Fn_f2000_3.jpg|thumb|none|450px|FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO]]
[[File:Fn_f2000_3.jpg|thumb|none|450px|FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 (GL) holding.jpg|thumb|none|600px|Using the GL-1 on an F2000.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 (GL) holding.jpg|thumb|none|600px|Using the GL-1 on an F2000.]]
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==SIG GL 5040==
==SIG GL 5040==
The [[SIG GL 5040]] appears in the game as the "[[M203]]". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being: the [[Heckler & Koch G36]], [[L85A1]], [[SIG SG 550]], [[Z-M LR 300]]; it is rather strange that the SG 550 requires an upgrade in order for it to be able to mount a grenade launcher, as it should be able to by default.
The [[SIG GL 5040]] appears in the game as the "[[M203]]". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being the [[Heckler & Koch G36]], [[L85A1]], [[SIG SG 550]], [[Z-M LR 300]].
[[File:SG550withGL5040.jpg|thumb|none|450px|SIG GL 5040 mounted on SIG SG 550 - 40x46mm grenade and 5.56x45mm NATO]]
[[File:SG550withGL5040.jpg|thumb|none|450px|SIG GL 5040 mounted on SIG SG 550 - 40x46mm grenade and 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 (GL) holding.jpg|thumb|none|600px|The SG 550 with its grenade launcher attached.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 (GL) holding.jpg|thumb|none|600px|The SG 550 with its grenade launcher attached.]]

Revision as of 20:36, 30 April 2021


S.T.A.L.K.E.R.: Clear Sky
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Offical Cover Art
Release Date: 2008
Developer: GSC Game World
Publisher: THQ; Deep Silver; Koch Media
Series: S.T.A.L.K.E.R.
Platforms: PC
Genre: First-Person Shooter
Role-Playing Game


S.T.A.L.K.E.R.: Clear Sky is a 2008 stand-alone prequel for S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).

Clear Sky also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.

Note: As the weapon models are largely identical to Shadow of Chernobyl, please see that page for a more detailed overview.


The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:


Handguns

Beretta 92FS

The Beretta 92FS appears in-game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.

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Beretta 92FS - 9x19mm Parabellum
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Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.
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"Aiming" the pistol; for some reason, aiming handguns in Clear Sky does not actually use the iron sights, instead switching to this odd zoom view.
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Reloading; every handgun in Clear Sky uses the exact same reload animation. The slide also does not lock back on an empty reload, unlike SoC.
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The Beretta on the ground.

Browning Hi-Power Mark III

Originally cut from SoC, the Browning Hi-Power Mark III appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.

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Browning Hi-Power Mark III - 9x19mm Parabellum
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Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.
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Aiming.
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Reloading the Browning after it jams.
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A Browning on the ground.

Colt M1911

The Colt M1911 appears in-game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.

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Colt M1911 - .45 ACP
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Holding the M1911; like the Hi-Power, it is incorrectly depicted as double-action.
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Aiming.
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Reloading.
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An M1911 on the ground.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.

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IMI Desert Eagle Mark XIX - .50 AE
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Holding the hand cannon. As usual, it is incorrectly shown as double-action.
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Aiming.
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Reloading. Note the weirdly tall slide serrations.
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The pistol on the ground.

Fort-12

The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being less reliable, noticeably jamming more often.

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Fort-12 - 9x18mm Makarov
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Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.
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Aiming.
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Reloading. Note the markings, which indicate that it is based on the Fort-12R, a less lethal variant.
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World model of a Fort-12.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).

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Heckler & Koch USP Compact - .45 ACP
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The USP in idle. Again, this one has had its magazine upgraded.
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Aiming.
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Reloading will give a great view of the markings.
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World model.

Makarov PB

The Makarov PB appears in-game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.

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Makarov PB - 9x18mm Makarov
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Holding an empty PB.
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Aiming.
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Making the PB no longer empty.
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A PB on the ground.

Makarov PM

The Makarov PM appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.

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Makarov PM - 9x18mm Makarov
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Holding the PM.
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Aiming.
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Reloading and showing off the weirdly shiny finish.
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A PM on the ground.

SIG-Sauer P220

The SIG-Sauer P220 appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.

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Early Model SIG-Sauer P220 - .45 ACP
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The P220 in idle.
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Aiming.
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Reloading. Note the small SIG logo on the slide.
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The P220's world model.

Walther P99

The Walther P99 appears in-game as the "Walker P9m". It is slightly less common than in SoC, as it is no longer the only common 9x19mm pistol.

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Walther P99 (stainless steel) - 9x19mm Parabellum
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Holding the P99.
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Aiming.
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Reloading.
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A P99 on the ground.

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.

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Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum
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Holding the MP5.
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Looking down the iron sights.
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Slamming in a new magazine.
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The submachine gun on the ground.

Assault Rifles

AKMSU

The AKMSU appears in-game as the "Akm-74/2U". It is considerably less accurate than in Shadow of Chernobyl, and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.

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AKMSU - 7.62x39mm
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Holding the AKMSU.
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Iron sights.
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Reloading.
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The AK on the ground.

AKS-74

The AKS-74 appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a GP-25 grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.

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AKS-74 with synthetic furniture - 5.45x39mm
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The AKS-74 in idle.
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Aiming.
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Loading in a new magazine.
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World model.

AN-94

The AN-94 appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest.

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AN-94 - 5.45x39mm
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Holding the AN-94.
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Aiming.
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Loading in a magazine.
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The rifle in the ground.

AS Val

The AS Val appears in-game as the "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.

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AS Val - 9x39mm
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The AS Val in idle.
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Iron sights.
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Reloading the weapon at a somewhat awkward angle.
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The AS Val on the ground.

Enfield L85A1

The Enfield L85A1 appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers.

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Enfield L85A1 with SUSAT scope - 5.56x45mm NATO
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Holding the L85.
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Aiming using the SUSAT scope.
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Reloading.
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World model.

FN F2000

An FN F2000 with an attached FN GL-1 reappears in the game as the "FT 200M", and as the highest-tier asssault rifle.

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FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade
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The F2000 in idle.
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Aiming through the scope.
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Reloading the F2000 is now far more onscreen.
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The F2000's world model.

Heckler & Koch G36

The Heckler & Koch G36 appears in-game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F200 above. It can only be acquired by completing the Bandits' faction war.

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Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO
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Holding the G36.
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Aiming; like SoC, only the magnified sight is usable.
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Reloading; note that it is now loaded with actual rounds.
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World model of a G36.

OTs-14-4A Groza

The OTs-14-4A Groza appears in-game as the "Tunder S14". It is rarer than in Shadow of Chernobyl, with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty.

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OTs-14-4A Groza - 9x39mm and 40mm VOG-25
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Holding the Groza.
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Iron sights.
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Loading in a new magazine.
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The OTs-14 on the ground.

SIG SG 550

The SIG SG 550 appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom.

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SIG SG 550 - 5.56x45mm NATO
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The SG 550 in idle.
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Iron sights view.
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Reloading.
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The world model of the SG 550.

Z-M LR 300ML

The Z-M LR 300 appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions.

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Z-M LR 300ML-A, similar to the in-game weapon but with a wire stock - 5.56x45mm NATO
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Holding the LR 300.
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Aiming; the sights are still misaligned.
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Reloading.
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World model of the LR 300.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the "SVDm 2". It can only be acquired by buying it from Ashot (Freedom's trader) until the Red Forest is reached, where the Renegades will use the weapon.

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SVD Dragunov - 7.62x54mmR
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Holding the SVD.
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Aiming through the PSO-1.
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Reloading. Note the odd-looking textures; this is due to it using the SVU's bump maps rather than its own.
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The rifle in third-person.

SVU Dragunov

The SVU Dragunov appears in-game as the "SVUmk2". The SVU is used exclusively by Freedom. The player can now sprint with it equipped.

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SVU Dragunov - 7.62x54mmR
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Holding the SVU.
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Aiming using the not-reversed PSO-1 scope.
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Slamming in a new magazine.
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World model; note that the flash hider is only present here, and not in first-person.

VSS Vintorez

The VSS Vintorez appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom.

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VSS Vintorez with PSO-1 scope - 9x39mm
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Holding the VSS
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Aiming through the scope.
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Loading in a magazine.
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World model.

Machine Guns

PKM

The PKM appears in the game as the "RP-74", a name eerily similar to the RPK-74. It is used primarily by Duty, but a bandit and a soldier also use it. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mm ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping 2000 rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a PKT, but its model is still of a PKM.

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PKM - 7.62x54mmR
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Holding the PKM.
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Reloading; the belt feed cover is not opened, and Scar simply shoves the belt through the feed chute. The belt also appears to be held together by some sort of video game magic, as the rounds are not actually connected to each other.
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The PKM on the ground.

Shotguns

Mossberg Maverick 88

The Maverick Model 88 appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.

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Mossberg Maverick 88 - 12 gauge
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Holding the Maverick.
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Looking down the iron sights.
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Loading in a shell.
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World model of the Maverick.

Franchi SPAS-12

The Franchi SPAS-12 appears in-game as the "SPSA14". Unlike Shadow of Chernobyl, its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.

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Franchi SPAS-12 without stock – 12 gauge
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Holding the SPAS-12.
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Aiming; unlike Shadow of Chernobyl, the iron sights are now misaligned.
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Reloading the SPAS as a curious bystander watches.
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World model.

TOZ-34

The TOZ-34 was originally cut from SoC, but has now been reappeared as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.

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TOZ-34 - 12 gauge
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Holding the TOZ-34.
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Aiming using the bead sight.
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Loading in a shell.
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The "rifle" on the ground.

Sawn-off TOZ-66

A sawn-off TOZ-66 appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.

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TOZ-66 - 12 gauge
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Holding the sawn-off.
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Aiming.
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Loading in some weirdly large shells.
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The TOZ-66 on the ground.

Grenade Launchers

FN GL-1

The FN GL-1 is permanently affixed to the FN F2000.

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FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO
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Using the GL-1 on an F2000.
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Loading in a grenade.

GP-25

The GP-25 appears in the game as the "GP-25 "Koster"". It can be mounted to the AKS-74 and AN-94 after the appropriate upgrade is installed.

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GP-25 grenade launcher - 40mm VOG-25
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The GP-25 mounted on an AKS-74.
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Loading in a VOG-25 grenade.
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A GP-25 mounted on nothing.

GP-30

The GP-30 is mounted as part of the OTs-14-4A Groza.

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GP-30 mounted on OTs-14-4A Groza - 40mm VOG-25 and 9x39mm
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GP-30 in game.

RG-6

The RG-6 grenade launcher appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.

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RG-6 Grenade Launcher - 40mm VOG-25
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Holding the RG-6.
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Aiming; for some reason, the front sight is missing, which would make aiming something of a challenge.
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Loading in a grenade.
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An RG-6 on the ground.

RPG-7

The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.

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RPG-7 - 40mm
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The RPG in idle.
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Aiming through the scope.
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Shoving in a PG-7VL rocket; the hammer is not cocked, which would render it unable to fire in reality.
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World model.

SIG GL 5040

The SIG GL 5040 appears in the game as the "M203". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being the Heckler & Koch G36, L85A1, SIG SG 550, Z-M LR 300.

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SIG GL 5040 mounted on SIG SG 550 - 40x46mm grenade and 5.56x45mm NATO
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The SG 550 with its grenade launcher attached.
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Loading in a grenade.
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A GL 5040 on its own.

Grenades

F-1

The F-1 hand grenade appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius.

F-1 hand grenade
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Holding an F-1.

RGD-5

The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.

RGD-5 hand grenade
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Holding an RGD-5.

Others

"EM1 Rifle"

The "EM1 Rifle" (unrelated to the actual EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.

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Holding the EM1.
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Reloading.
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The EM1 on the ground.