Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

S.T.A.L.K.E.R.: Clear Sky: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(FINALLY done with this)
 
(43 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{wip}}
{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = S.T.A.L.K.E.R.: Clear Sky
|name = S.T.A.L.K.E.R.: Clear Sky
Line 11: Line 12:
}}
}}


'''''S.T.A.L.K.E.R.: Clear Sky''''' is a 2008 stand-alone prequel for ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]''. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from ''SoC'').
'''''S.T.A.L.K.E.R.: Clear Sky''''' is a 2008 video game and the prequel to ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]''. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from ''SoC'').


''Clear Sky'' also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.
''Clear Sky'' also introduces a new system: weapon upgrades. Upgrades are installed by technicians, who can also repair your weaponry. Upgrades do not change the appearance of the weapon, and as such will not be noted.


'''Note:''' As the weapon models are largely identical to ''Shadow of Chernobyl'', please see that page for a more detailed overview.
'''Note:''' As the weapon models are largely identical to ''Shadow of Chernobyl'', please see that page for a more detailed overview on how weapons are depicted throughout the series in general.


{{VG Title}}
{{VG Title}}
Line 30: Line 31:


==Browning Hi-Power Mark III==
==Browning Hi-Power Mark III==
Originally cut from ''SoC'', the [[Browning Hi-Power Mark III]] appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
Originally cut from ''SoC'', the [[Browning Hi-Power Mark III]] appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche. A variant known as the "HPCS-1" was cut from the game, and would've featured higher reliability.
[[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]
[[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]
[[file:S.T.A.L.K.E.R Clear Sky Browning Hi-Power holding.jpg|thumb|none|600px|Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.]]
[[file:S.T.A.L.K.E.R Clear Sky Browning Hi-Power holding.jpg|thumb|none|600px|Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.]]
Line 40: Line 41:
The [[Colt M1911]] appears in-game as the "Kora-919". It has received a considerable upgrade from its ''SoC'' incarnation, now being one of the most accurate pistols in the game.
The [[Colt M1911]] appears in-game as the "Kora-919". It has received a considerable upgrade from its ''SoC'' incarnation, now being one of the most accurate pistols in the game.
[[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]
[[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 holding.jpg|thumb|none|600px|Holding the M1911; like the Hi-Power, it is incorrectly depicted as double-action.]]
[[File:Stalkercs1911-1.jpg|thumb|none|600px|Pulling out the M1911 with a flashy spin; like the 92FS above, this one has had its magazine upgraded.]]
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercs1911-2.jpg|thumb|none|600px|Holding the pistol.]]
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 reloaded.jpg|thumb|none|600px|Reloading.]]
[[File:Stalkercs1911-3.jpg|thumb|none|600px|Aiming.]]
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 world.jpg|thumb|none|600px|An M1911 on the ground.]]
[[File:Stalkercs1911-4.jpg|thumb|none|600px|Firing off a shot; like in ''Shadow of Chernobyl'', the slide does not go far enough back.]]
[[File:Stalkercs1911-5.jpg|thumb|none|600px|Loading in a new magazine. The pistol now sports the original diamond grips instead of the checkered ones as in the previous game.]]
[[File:Stalkercs1911-6.jpg|thumb|none|600px|Racking the slide.]]
[[File:Stalkercs1911-7.jpg|thumb|none|600px|The first idle animation...]]
[[File:Stalkercs1911-8.jpg|thumb|none|600px|...and the other one.]]


==Desert Eagle Mark XIX==
==Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX]] appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.
The [[Desert Eagle Mark XIX]] appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest. The "Big Ben" from the previous game was planned to make a return, but got cut from the game; it would've no longer used 9x39mm, but was to feature an unspecified barrel attachment.
[[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]
[[file:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle holding.jpg|thumb|none|600px|Holding the hand cannon. As usual, it is incorrectly shown as double-action.]]
[[File:Stalkercsdeagle-1.jpg|thumb|none|600px|[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament,]] Scar draws the Desert Eagle, ''[[Counter-Strike]]''-style, no less.]]
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercsdeagle-2.jpg|thumb|none|600px|Holding the pistol; note that the hammer is now uncocked, unlike the previous game.]]
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle reloaded.jpg|thumb|none|600px|Reloading. Note the weirdly tall slide serrations.]]
[[File:Stalkercsdeagle-3.jpg|thumb|none|600px|Aiming.]]
[[file:S.T.A.L.K.E.R Clear Sky Desert Eagle world.jpg|thumb|none|600px|The pistol on the ground.]]
[[File:Stalkercsdeagle-4.jpg|thumb|none|600px|Firing; it has far less recoil than in the previous game, likely because it didn't make much sense to have it kick several times stronger than the other .45 handguns.]]
[[File:Stalkercsdeagle-5.jpg|thumb|none|600px|Loading in a magazine; note the accurate markings and the slightly-too-tall slide serrations. The pistol also appears to have been scaled too large, even for the behemoth of a pistol it already is.]]
[[File:Stalkercsdeagle-6.jpg|thumb|none|600px|Not putting those slide serrations to use and racking the slide by grabbing it on the safety instead.]]
[[File:Stalkercsdeagle-7.jpg|thumb|none|600px|The first idle animation.]]
[[File:Stalkercsdeagle-8.jpg|thumb|none|600px|The second one; this animation shows the muzzle (which was never seen in first-person in ''Shadow of Chernobyl'') and reveals the misplaced bore.]]


==Fort-12==
==Fort-12==
The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being less reliable, noticeably jamming more often.
The [[Fort-12]] returns under the different name of "Fora-12". It is fairly similar to its ''SoC'' counterpart, being a decent upgrade to the [[Makarov PM]] but being less reliable, noticeably jamming more often. A variant known as the "Fora-14" was cut from the game, and would've been similar to the "Fort-15" from ''SoC'', sporting a larger magazine.
[[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]
[[file:Fort12-1.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 holding.jpg|thumb|none|600px|Holding the Fort-12. Like the Beretta above, this Fort-12 has had its magazine upgraded.]]
[[File:Stalkercsfort12-1.jpg|thumb|none|600px|Drawing the Fort-12 with a spin.]]
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercsfort12-2.jpg|thumb|none|600px|The pistol in idle. This particular Fort has an upgraded magazine, hence the 16-round capacity.]]
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 reloaded.jpg|thumb|none|600px|Reloading. Note the markings, which indicate that it is based on the Fort-12R, a less lethal variant.]]
[[File:Stalkercsfort12-3.jpg|thumb|none|600px|Aiming.]]
[[file:S.T.A.L.K.E.R Clear Sky Fort-12 world.jpg|thumb|none|600px|World model of a Fort-12.]]
[[File:Stalkercsfort12-4.jpg|thumb|none|600px|Firing a shot.]]
[[File:Stalkercsfort12-5.jpg|thumb|none|600px|Reloading. Note the markings, which indicate that it was based on the Fort-12R, a less-lethal variant of the pistol.]]
[[File:Stalkercsfort12-6.jpg|thumb|none|600px|Racking the slide.]]
[[File:Stalkercsfort12-7.jpg|thumb|none|600px|The first idle animation...]]
[[File:Stalkercsfort12-8.jpg|thumb|none|600px|...and the second one.]]


==Heckler & Koch USP Compact==
==Heckler & Koch USP Compact==
The [[Heckler & Koch USP Compact]] appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).
The [[Heckler & Koch USP Compact]] appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the handguns. A variant of the USP called the ".223 Pistol" (referencing the ''[[Fallout]]'' weapon of the same name) was cut from the game; as its name suggests, it chambers the unused .223 round and would've been very powerful, but has a lowered 5 round capacity.
[[file:USPCompact45.jpg|thumb|none|350px|Heckler & Koch USP Compact - .45 ACP]]
[[File:Hk-usp45c.jpg|thumb|none|350px|Heckler & Koch USP Compact - .45 ACP]]
[[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact holding.jpg|thumb|none|600px|The USP in idle. Again, this one has had its magazine upgraded.]]
[[File:Stalkercsusp-1.jpg|thumb|none|600px|Scar draws his USP as the weather tries to prevent him from getting good screencaps.]]
[[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercsusp-2.jpg|thumb|none|600px|Idle.]]
[[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact reloaded.jpg|thumb|none|600px|Reloading will give a great view of the markings.]]
[[File:Stalkercsusp-3.jpg|thumb|none|600px|Aiming.]]
[[file:S.T.A.L.K.E.R Clear Sky Heckler & Koch USP Compact world.jpg|thumb|none|600px|World model.]]
[[File:Stalkercsusp-4.jpg|thumb|none|600px|Firing at the weird green stuff.]]
[[File:Stalkercsusp-5.jpg|thumb|none|600px|Loading in a new mag. Like the Desert Eagle, the USP appears to have been made too large, decompacting the compact gun.]]
[[File:Stalkercsusp-6.jpg|thumb|none|600px|Pulling the slide back.]]
[[File:Stalkercsusp-7.jpg|thumb|none|600px|The first idle animation...]]
[[File:Stalkercsusp-8.jpg|thumb|none|600px|...and the second one.]]


==Makarov PB==
==Makarov PB==
Line 80: Line 97:
The [[Makarov PM]] appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since ''SoC'', as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
The [[Makarov PM]] appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since ''SoC'', as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm holding.jpg|thumb|none|600px|Holding the PM.]]
[[File:Stalkercspm-1.jpg|thumb|none|600px|Readying the pistol with a twirl. The Makarov now has a standard blued finish and brown grip panels instead of the two-tone finish and black grips as previous.]]
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercspm-2.jpg|thumb|none|600px|Holding the gun.]]
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm reloaded.jpg|thumb|none|600px|Reloading and showing off the weirdly shiny finish.]]
[[File:Stalkercspm-3.jpg|thumb|none|600px|Aiming.]]
[[file:S.T.A.L.K.E.R Clear Sky Makarov PM PMm world.jpg|thumb|none|600px|A PM on the ground.]]
[[File:Stalkercspm-4.jpg|thumb|none|600px|Letting out a shot.]]
[[File:Stalkercspm-5.jpg|thumb|none|600px|Reloading the PM...]]
[[File:Stalkercspm-6.jpg|thumb|none|600px|...and chambering a round.]]
[[File:Stalkercspm-7.jpg|thumb|none|600px|The first idle animation.]]
[[File:Stalkercspm-8.jpg|thumb|none|600px|The second animation.]]


==SIG-Sauer P220==
==SIG-Sauer P220==
The [[SIG-Sauer P220]] appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
The [[SIG-Sauer P220]] appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
[[file:SigP220EarlyModel.jpg|thumb|none|350px|Early Model SIG-Sauer P220 - .45 ACP]]
[[file:SigP220EarlyModel.jpg|thumb|none|350px|Early Model SIG-Sauer P220 - .45 ACP]]
[[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 holding.jpg|thumb|none|600px|The P220 in idle.]]
[[File:Stalkercsp220-1.jpg|thumb|none|600px|Scar pulls out his P220 at the gas station in front of the Freedom base.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercsp220-2.jpg|thumb|none|600px|The P220 in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 reloaded.jpg|thumb|none|600px|Reloading. Note the small SIG logo on the slide.]]
[[File:Stalkercsp220-3.jpg|thumb|none|600px|Aiming the pistol.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG-Sauer P220 world.jpg|thumb|none|600px|The P220's world model.]]
[[File:Stalkercsp220-4.jpg|thumb|none|600px|Shooting at the gas tanks, to rather disappointing effect.]]
[[File:Stalkercsp220-5.jpg|thumb|none|600px|Loading in a new mag...]]
[[File:Stalkercsp220-6.jpg|thumb|none|600px|...and chambering a round.]]
[[File:Stalkercsp220-7.jpg|thumb|none|600px|The first idle animation.]]
[[File:Stalkercsp220-8.jpg|thumb|none|600px|The other animation.]]


==Walther P99==
==Walther P99==
The [[Walther P99]] appears in-game as the "Walker P9m". It is slightly less common than in ''SoC'', as it is no longer the only common 9x19mm pistol.
The [[Walther P99]] appears in-game as the "Walker P9m". It is much rarer than in ''SoC'', as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice, only becoming readily available in Limansk from dead Monolith troops.
[[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]]
[[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]]
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]]
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]]
Line 103: Line 128:
=Submachine Guns=
=Submachine Guns=
==Heckler & Koch MP5A3==
==Heckler & Koch MP5A3==
The [[Heckler & Koch MP5A3]] appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.
The [[Heckler & Koch MP5A3]] appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will frequently find it again later on as a low-level primary weapon. A version with higher muzzle velocity known as the "Viper 5m" was cut from the game.
[[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum]]
[[file:HK MP5.JPG|thumb|none|450px|Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum]]
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 holding.jpg|thumb|none|600px|Holding the MP5.]]
[[File:Stalkercsmp5-1.jpg|thumb|none|600px|Pulling out the MP5.]]
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 aim.jpg|thumb|none|600px|Looking down the iron sights.]]
[[File:Stalkercsmp5-2.jpg|thumb|none|600px|The weapon in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 reloaded.jpg|thumb|none|600px|Slamming in a new magazine.]]
[[File:Stalkercsmp5-3.jpg|thumb|none|600px|Aiming down the iron sights.]]
[[file:S.T.A.L.K.E.R Clear Sky H&K MP5A3 Viper 5 world.jpg|thumb|none|600px|The submachine gun on the ground.]]
[[File:Stalkercsmp5-4.jpg|thumb|none|600px|Unloading into the ground; note that the bolt doesn't ever move, but only the charging handle does (which is also incorrect).]]
[[File:Stalkercsmp5-5.jpg|thumb|none|600px|Removing the magazine; note that the top of the magazine has a misaligned texture.]]
[[File:Stalkercsmp5-6.jpg|thumb|none|600px|Loading in a new magazine...]]
[[File:Stalkercsmp5-7.jpg|thumb|none|600px|...slapping it a little deeper in...]]
[[File:Stalkercsmp5-8.jpg|thumb|none|600px|...and finishing off with pulling only the charging handle.]]
[[File:Stalkercsmp5-9.jpg|thumb|none|600px|The first idle animation has Scar point the weapon upwards, giving a great view of the top.]]
[[File:Stalkercsmp5-10.jpg|thumb|none|600px|The second one has Scar twist something on the right side of the receiver (seemingly the fire selector)...]]
[[File:Stalkercsmp5-11.jpg|thumb|none|600px|...and then slap it; his hand appears to clip into the weapon as this happens.]]


=Assault Rifles=
=Assault Rifles=
Line 114: Line 146:
The [[AKMSU]] appears in-game as the "Akm-74/2U". It is considerably less accurate than in ''Shadow of Chernobyl'', and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
The [[AKMSU]] appears in-game as the "Akm-74/2U". It is considerably less accurate than in ''Shadow of Chernobyl'', and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
[[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]
[[file:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky akmsu holding.jpg|thumb|none|600px|Holding the AKMSU.]]
[[File:Stalkercsakmsu-1.jpg|thumb|none|600px|Drawing the AKMSU.]]
[[file:S.T.A.L.K.E.R Clear Sky akmsu aim.jpg|thumb|none|600px|Iron sights.]]
[[File:Stalkercsakmsu-2.jpg|thumb|none|600px|The weapon in idle. Note that, unlike the previous game, the handguard is now wooden; much more like the previous game however, is the selector that is still on semi-auto.]]
[[file:S.T.A.L.K.E.R Clear Sky akmsu reloaded.jpg|thumb|none|600px|Reloading.]]
[[File:Stalkercsakmsu-3.jpg|thumb|none|600px|Iron sights; the front sight is noticeably thicker, also unlike the previous game.]]
[[file:S.T.A.L.K.E.R Clear Sky akmsu world.jpg|thumb|none|600px|The AK on the ground.]]
[[File:Stalkercsakmsu-4.jpg|thumb|none|600px|Firing into the building's wall.]]
[[File:Stalkercsakmsu-5.jpg|thumb|none|600px|Dramatically pulling out the magazine (that still has one round in it despite being empty)...]]
[[File:Stalkercsakmsu-6.jpg|thumb|none|600px|...just as dramatically slamming in a new magazine...]]
[[File:Stalkercsakmsu-7.jpg|thumb|none|600px|...slapping in the magazine, as dramatic as the previous steps...]]
[[File:Stalkercsakmsu-8.jpg|thumb|none|600px|...and finishing off with a dramatic bolt pull.]]
[[File:Stalkercsakmsu-9.jpg|thumb|none|600px|Idle animation; first, Scar pulls out the magazine (again, with only one round loaded) and takes a peek inside.]]
[[File:Stalkercsakmsu-10.jpg|thumb|none|600px|Next, he will load it back in...]]
[[File:Stalkercsakmsu-11.jpg|thumb|none|600px|...and pull the bolt back.]]


==AKS-74==
==AKS-74==
The [[AKS-74]] appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a [[GP-25]] grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.
The [[AKS-74]] appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a [[GP-25]] grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it. Another version of the weapon named the "Akv 74" was cut from the game, and had a higher rate of fire but was unable to accept scopes.
[[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]
[[file:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 holding.jpg|thumb|none|600px|The AKS-74 in idle.]]
[[File:Stalkercsaks74-1.jpg|thumb|none|600px|Pulling out the AKS-74.]]
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercsaks74-2.jpg|thumb|none|600px|The weapon in idle; like the AKMSU, the selector is always on semi-auto.]]
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 reloaded.jpg|thumb|none|600px|Loading in a new magazine.]]
[[File:Stalkercsaks74-3.jpg|thumb|none|600px|Aiming down the iron sights.]]
[[file:S.T.A.L.K.E.R Clear Sky AKS-74 Akm-742 world.jpg|thumb|none|600px|World model.]]
[[File:Stalkercsaks74-4.jpg|thumb|none|600px|Firing at nothing in particular.]]
[[File:Stalkercsaks74-5.jpg|thumb|none|600px|Removing an empty magazine (that, again, still has one round in it)...]]
[[File:Stalkercsaks74-6.jpg|thumb|none|600px|...loading in a new one...]]
[[File:Stalkercsaks74-7.jpg|thumb|none|600px|...tapping it into place...]]
[[File:Stalkercsaks74-8.jpg|thumb|none|600px|...and pulling the bolt handle.]]
[[File:Stalkercsaks74-9.jpg|thumb|none|600px|The idle animation is much the same as the AKMSU - firstly, Scar takes a look into a magazine (still with only one round)...]]
[[File:Stalkercsaks74-10.jpg|thumb|none|600px|...nextly, he inserts it back in...]]
[[File:Stalkercsaks74-11.jpg|thumb|none|600px|...lastly, he will proceed to pull the bolt back.]]


==AN-94==
==AN-94==
The [[AN-94]] appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest.
The [[AN-94]] appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest. Another unique variant with an integrated suppressor was to be included in the game, named the "AC96sl".
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px|Holding the AN-94.]]
[[file:S.T.A.L.K.E.R Clear Sky AN-94 holding.jpg|thumb|none|600px|Holding the AN-94.]]
Line 136: Line 182:


==AS Val==
==AS Val==
The [[AS Val]] appears in-game as the "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.
The [[AS Val]] returns under the different name of "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The AS Val in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The AS Val in idle.]]
Line 144: Line 190:


==Enfield L85A1==
==Enfield L85A1==
The [[Enfield L85A1]] appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers.
The [[Enfield L85A1]] appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers. It can rather oddly mount the [[SIG GL 5040]] after an upgrade. A version with more muzzle velocity called the "IL86s" was cut from the game.
[[file:L85A1.jpg|thumb|none|450px|Enfield L85A1 with SUSAT scope - 5.56x45mm NATO]]
[[file:L85A1.jpg|thumb|none|450px|Enfield L85A1 with SUSAT scope - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 holding.jpg|thumb|none|600px|Holding the L85.]]
[[File:Stalkercsl85-1.jpg|thumb|none|600px|Pulling out the L85A1.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 aim.jpg|thumb|none|600px|Aiming using the SUSAT scope.]]
[[File:Stalkercsl85-2.jpg|thumb|none|600px|Idle.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 reloaded.jpg|thumb|none|600px|Reloading.]]
[[File:Stalkercsl85-3.jpg|thumb|none|600px|Aiming through the SUSAT scope.]]
[[file:S.T.A.L.K.E.R Clear Sky Enfield L85A1 world.jpg|thumb|none|600px|World model.]]
[[File:Stalkercsl85-4.jpg|thumb|none|600px|Firing the weapon and getting a bad case of mouth bolt.]]
[[File:Stalkercsl85-5.jpg|thumb|none|600px|Thankfully, the gun jams just in time to prevent further injury.]]
[[File:Stalkercsl85-6.jpg|thumb|none|600px|Clearing a jam, like in all ''S.T.A.L.K.E.R.'' games, will force a reload of the weapon; starting off with removing the magazine (that for some reason has the follower installed backwards)...]]
[[File:Stalkercsl85-7.jpg|thumb|none|600px|...slapping in another one...]]
[[File:Stalkercsl85-8.jpg|thumb|none|600px|...and chambering a round; the L85's reload is one of the fastest of the assault rifles.]]
[[File:Stalkercsl85-9.jpg|thumb|none|600px|The first idle animation will have Scar point the rifle upwards.]]
[[File:Stalkercsl85-10.jpg|thumb|none|600px|The other one will have Scar twist something on the other side of the reciever...]]
[[File:Stalkercsl85-11.jpg|thumb|none|600px|...and then slap it; his hand appears to be clipping through the scope, though that may simply be the angle this is seen from.]]


==FN F2000==
==FN F2000==
An [[FN F2000]] with an attached [[FN GL-1]] reappears in the game as the "FT 200M", and as the highest-tier asssault rifle.
An [[FN F2000]] with an attached [[FN GL-1]] reappears in the game as the "FT 200M", and as the highest-tier asssault rifle. A variant referred to as the "FT 202M", which would've traded the grenade launcher for a "gravitational bullet stabilizer" allowing for more accurate fire, was cut from the game.
[[file:Fn f2000 3.jpg|thumb|none|450px|FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade]]
[[file:Fn f2000 3.jpg|thumb|none|450px|FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 holding.jpg|thumb|none|600px|The F2000 in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 holding.jpg|thumb|none|600px|The F2000 in idle.]]
Line 159: Line 212:
[[file:S.T.A.L.K.E.R Clear Sky F2000 world.jpg|thumb|none|600px|The F2000's world model.]]
[[file:S.T.A.L.K.E.R Clear Sky F2000 world.jpg|thumb|none|600px|The F2000's world model.]]


==Heckler & Koch G36==
==Heckler & Koch SL8-1==
The [[Heckler & Koch G36]] appears in-game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F200 above. It can only be acquired by completing the Bandits' faction war.
A [[Heckler & Koch SL8-1]] modified to resemble a G36 returns from the previous game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F2000 above. It is significantly rarer than in the previous game, only able to be acquired by completing the Bandits' faction war or by completing a randomly-given quest to find a specific artifact. It can mount the [[SIG GL 5040]] after an upgrade.
[[file:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]
[[File:H%26KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 holding.jpg|thumb|none|600px|Holding the G36.]]
[[File:HKSL8-1_with_dual-optical_sight_and_G36_stock.jpg|thumb|none|450px|Heckler & Koch SL8-1 with STANAG magazine adapter, ZF 3x4° optical sight, and G36 stock - 5.56x45mm NATO]]
[[file:HKG36.jpg|thumb|none|450px|Actual Heckler & Koch G36, for comparison - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 holding.jpg|thumb|none|600px|Holding the SL8.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 aim.jpg|thumb|none|600px|Aiming; like ''SoC'', only the magnified sight is usable.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 aim.jpg|thumb|none|600px|Aiming; like ''SoC'', only the magnified sight is usable.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 reloaded.jpg|thumb|none|600px|Reloading; note that it is now loaded with actual rounds.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 reloaded.jpg|thumb|none|600px|Reloading with a magazine now loaded with actual rounds; the top of the magazine seems to disagree though.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 world.jpg|thumb|none|600px|World model of a G36.]]
[[file:S.T.A.L.K.E.R Clear Sky G-36 world.jpg|thumb|none|600px|World model of an SL8. As in the previous game, the SL8 features a G36K-length barrel sticking out of a full-length handguard.]]


==OTs-14-4A Groza ==
==OTs-14-4A Groza==
The [[OTs-14_Groza|OTs-14-4A Groza]] appears in-game as the "Tunder S14". It is rarer than in ''Shadow of Chernobyl'', with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty.
The [[OTs-14-4A Groza]] appears in-game as the "Tunder S14". It is rarer than in ''Shadow of Chernobyl'', with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty. A version known as the "Tunder S14sn" was cut from the game; it is vaguely described as a "sniper prototype" of the regular weapon.
[[file:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-4A Groza - 9x39mm and 40mm VOG-25]]
[[file:OTs-14 Groza.jpg|thumb|none|450px|OTs-14-4A Groza - 9x39mm and 40mm VOG-25]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza holding.jpg|thumb|none|600px|Holding the Groza.]]
[[File:Stalkercsots14-1.jpg|thumb|none|600px|Drawing the OTs-14.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza aim.jpg|thumb|none|600px|Iron sights.]]
[[File:Stalkercsots14-2.jpg|thumb|none|600px|Holding the rifle.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza reloaded.jpg|thumb|none|600px|Loading in a new magazine.]]
[[File:Stalkercsots14-3.jpg|thumb|none|600px|Aiming down the iron sights.]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza world.jpg|thumb|none|600px|The OTs-14 on the ground.]]
[[File:Stalkercsots14-4.jpg|thumb|none|600px|Firing some shots at the pavement.]]
[[File:Stalkercsots14-5.jpg|thumb|none|600px|Pulling out a magazine.]]
[[File:Stalkercsots14-6.jpg|thumb|none|600px|Loading in a new one loaded with a single 3-dimensional round.]]
[[File:Stalkercsots14-7.jpg|thumb|none|600px|Slapping in the magazine far too deep into the magwell.]]
[[File:Stalkercsots14-8.jpg|thumb|none|600px|Chambering the aforementioned round.]]
[[File:Stalkercsots14-9.jpg|thumb|none|600px|The idle animation has Scar flip up the grenade launcher sight.]]


==SIG SG 550==
==SIG SG 550==
The [[SIG SG 550]] appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom.
The [[SIG SG 550]] appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom. It can mount the [[SIG GL 5040]], but only after an upgrade; it is rather strange that it needs an upgrade in order to mount one, as the GL 5040 was designed specifically for this rifle. A version firing 5.45x39mm ammunition called the "SGI 5.45" was cut from the game.
[[file:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]
[[file:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 holding.jpg|thumb|none|600px|The SG 550 in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky SIG 550 holding.jpg|thumb|none|600px|The SG 550 in idle.]]
Line 184: Line 244:


==Z-M LR 300ML==
==Z-M LR 300ML==
The [[Z-M LR 300]] appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions.
The [[Z-M LR 300]] appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions. It can also mount a SIG GL 5040 after the appropriate upgrade is installed. A version similar to the "Sniper TRs 301" from ''SoC'' would've been included as the "TPs 'Left-hander'", featuring higher accuracy in exchange for a lower rate of fire.
[[file:Z-m lr300-ML.jpg|thumb|none|450px|Z-M LR 300ML-A, similar to the in-game weapon but with a wire stock - 5.56x45mm NATO]]
[[file:Z-m lr300-ML.jpg|thumb|none|450px|Z-M LR 300ML-A - 5.56x45mm NATO. Similar to the in-game weapon, but with a wire stock.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 holding.jpg|thumb|none|600px|Holding the LR 300.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 holding.jpg|thumb|none|600px|Holding the LR 300.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 aim.jpg|thumb|none|600px|Aiming; the sights are still misaligned.]]
[[file:S.T.A.L.K.E.R Clear Sky Z-M LR 300 aim.jpg|thumb|none|600px|Aiming; the sights are still misaligned.]]
Line 193: Line 253:
=Sniper Rifles=
=Sniper Rifles=
==SVD Dragunov==
==SVD Dragunov==
The [[SVD Dragunov]] appears as the "SVDm 2". It can only be acquired by buying it from Ashot (Freedom's trader) until the Red Forest is reached, where the Renegades will use the weapon.
The [[SVD Dragunov]] appears as the "SVDm 2". It can be acquired by buying it from Ashot (Freedom's trader), or scavenging it from fallen Freedom and Monolith snipers. Similarly to the USP Compact, a variant of this weapon referencing the ''[[Fallout]]'' weapon known as the "Bozar" was cut from the game; it fires the same .223 round, has a 300-round magazine, and fires 10 rounds at the same time in a strange shotgun-like manner. If the Bozar is viewed in the inventory, it appears as a [[PK]], a result of it being built off the machine gun's codebase.
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov holding.jpg|thumb|none|600px|Holding the SVD.]]
[[File:Stalkercssvd-1.jpg|thumb|none|600px|Readying the SVD; doing so will make a bolt cycling noise, a holdover from ''SoC''.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov aim.jpg|thumb|none|600px|Aiming through the PSO-1.]]
[[File:Stalkercssvd-2.jpg|thumb|none|600px|Holding the rifle.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov reloaded.jpg|thumb|none|600px|Reloading. Note the odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]]
[[File:Stalkercssvd-3.jpg|thumb|none|600px|Taking a closer look at the field with the PSO-1.]]
[[file:S.T.A.L.K.E.R Clear Sky Dragunov world.jpg|thumb|none|600px|The rifle in third-person.]]
[[File:Stalkercssvd-4.jpg|thumb|none|600px|Firing off some shots from the hip, in spite of better judgement.]]
[[File:Stalkercssvd-5.jpg|thumb|none|600px|Pulling out the magazine...]]
[[File:Stalkercssvd-6.jpg|thumb|none|600px|...and tossing it away.]]
[[File:Stalkercssvd-7.jpg|thumb|none|600px|Shoving in a new magazine. Note the rather odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]]
[[File:Stalkercssvd-8.jpg|thumb|none|600px|Chambering a round is mostly obscured by the scope.]]
[[File:Stalkercssvd-9.jpg|thumb|none|600px|The idle animations are mostly the same as several of the previous weapons; the first of which has Scar point the rifle upwards, giving a good view of the top.]]
[[File:Stalkercssvd-10.jpg|thumb|none|600px|The other one starts off with Scar fiddling with something on the other side of the reciever; given that there isn't much to adjust on that side of the SVD's reciever, it seems that he is adjusting something on the scope instead.]]
[[File:Stalkercssvd-11.jpg|thumb|none|600px|After messing with whatever that was, he proceeds to give it a smack.]]


==SVU Dragunov==
==SVU Dragunov==
The [[SVU Dragunov]] appears in-game as the "SVUmk2". The SVU is used exclusively by Freedom. The player can now sprint with it equipped.
The [[SVU Dragunov]] appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped. A version with lower recoil was cut from the game, known as the "SV-Am".
[[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]
[[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]
[[file:S.T.A.L.K.E.R Clear Sky SVU holding.jpg|thumb|none|600px|Holding the SVU.]]
[[File:Stalkercssvu-1.jpg|thumb|none|600px|Drawing the SVU; like the SVD, drawing the weapon will make a bolt cycling noise.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU aim.jpg|thumb|none|600px|Aiming using the not-reversed PSO-1 scope.]]
[[File:Stalkercssvu-2.jpg|thumb|none|600px|The SVU in idle; note the lack of flash hider, which will become relevant later.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU reloaded.jpg|thumb|none|600px|Slamming in a new magazine.]]
[[File:Stalkercssvu-3.jpg|thumb|none|600px|Aiming through the not-reversed PSO-1.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU world.jpg|thumb|none|600px|World model; note that the flash hider is only present here, and not in first-person.]]
[[File:Stalkercssvu-4.jpg|thumb|none|600px|Firing off a couple shots.]]
[[File:Stalkercssvu-5.jpg|thumb|none|600px|Reloading the weapon, starting off by removing the magazine...]]
[[File:Stalkercssvu-6.jpg|thumb|none|600px|...slamming in a new one...]]
[[File:Stalkercssvu-7.jpg|thumb|none|600px|...and finishing off with pulling the bolt back, noting the complete lack of ammunition in the magazine.]]
[[File:Stalkercssvu-8.jpg|thumb|none|600px|The idle animation will have Scar grab the scope.]]
[[File:Stalkercssvu-9.jpg|thumb|none|600px|As mentioned, the lack of flash hider is relevant again, as it is present only on the world model and inventory icon.]]


==VSS Vintorez==
==VSS Vintorez==
The [[VSS Vintorez]] appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom.
The [[VSS Vintorez]] appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to Agroprom. The VSS is also used by a few stalkers in Agroprom. A variant cut from the game known as the "'Avalanche' Vintar" was to feature a doubled magazine capacity in exchange for a lower magnification scope.
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez holding.jpg|thumb|none|600px|Holding the VSS]]
[[File:Stalkercsvss-1.jpg|thumb|none|600px|Drawing the VSS; this one has had its magazine upgraded, allowing it to hold 15 instead of its standard 10 rounds.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez aim.jpg|thumb|none|600px|Aiming through the scope.]]
[[File:Stalkercsvss-2.jpg|thumb|none|600px|The VSS in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez reloaded.jpg|thumb|none|600px|Loading in a magazine.]]
[[File:Stalkercsvss-3.jpg|thumb|none|600px|Aiming through the PSO-1.]]
[[file:S.T.A.L.K.E.R Clear Sky VSS Vintorez world.jpg|thumb|none|600px|World model.]]
[[File:Stalkercsvss-4.jpg|thumb|none|600px|Firing off a couple shots. Unscoped, of course.]]
[[File:Stalkercsvintorez-5.jpg|thumb|none|600px|Reloading the VSS is much the same as the AS Val, starting off by removing the magazine and having it clip through the trigger guard...]]
[[File:Stalkercsvss-6.jpg|thumb|none|600px|...then inserting a new empty magazine...]]
[[File:Stalkercsvss-7.jpg|thumb|none|600px|...slapping it into place...]]
[[File:Stalkercsvss-8.jpg|thumb|none|600px|...and chambering a round.]]
[[File:Stalkercsvss-9.jpg|thumb|none|600px|Like the SVU, the idle animation has Scar grab the scope and pull it slightly.]]


=Machine Guns=
=Machine Guns=
==PKM==
==PK==
The [[PKM]] appears in the game as the "RP-74", a name eerily similar to the [[RPK-74]]. It is used primarily by Duty, but a bandit and a soldier also use it. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mm ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping ''2000'' rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a [[PKT]], but its model is still of a PKM.
The [[PK]] appears in the game as the "RP-74", a name oddly similar to the [[RPK-74]]. It is used primarily by Duty, but the bandits and the military also use it on rare occasions. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mmR ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping ''2000'' rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a [[PKT]], but its model is still of a PK.
[[file:PKM-mg.jpg|thumb|none|450px|PKM - 7.62x54mmR]]
[[File:Pk_machine_gun.jpg|thumb|none|450px|PK - 7.62x54mmR]]
[[file:S.T.A.L.K.E.R Clear Sky PKM holding.jpg|thumb|none|600px|Holding the PKM.]]
[[file:S.T.A.L.K.E.R Clear Sky PKM holding.jpg|thumb|none|600px|Holding the PK.]]
[[file:S.T.A.L.K.E.R Clear Sky PKM reloaded.jpg|thumb|none|600px|Reloading; the belt feed cover is not opened, and Scar simply shoves the belt through the feed chute. The belt also appears to be held together by some sort of video game magic, as the rounds are not actually connected to each other.]]
[[file:S.T.A.L.K.E.R Clear Sky PKM reloaded.jpg|thumb|none|600px|Reloading; the belt feed cover is not opened, and Scar simply shoves the belt through the feed chute. The belt also appears to be held together by some sort of video game magic, as the rounds are not actually connected to each other.]]
[[file:S.T.A.L.K.E.R Clear Sky PKM world.jpg|thumb|none|600px|The PKM on the ground.]]
[[file:S.T.A.L.K.E.R Clear Sky PKM world.jpg|thumb|none|600px|The PK on the ground.]]


=Shotguns=
=Shotguns=
==Mossberg Maverick 88==
==Mossberg Maverick 88==
The [[Maverick Model 88]] appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.
The [[Maverick Model 88]] appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest. Another variant, called the "'Freedom' Chaser", was cut from the game; this variant featured a rifled barrel, allowing greater accuracy when using slugs but disallowed usage of buckshot and darts.
[[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]]
[[file:Play 110.jpg|thumb|none|450px|Mossberg Maverick 88 - 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px|Holding the Maverick.]]
[[file:S.T.A.L.K.E.R Clear Sky Mossberg Maverick 88 aim.jpg|thumb|none|600px|Holding the Maverick.]]
Line 234: Line 311:


==Franchi SPAS-12==
==Franchi SPAS-12==
The [[Franchi SPAS-12]] appears in-game as the "SPSA14". Unlike ''Shadow of Chernobyl'', its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.
The [[Franchi SPAS-12]] appears in-game as the "SPSA14". Unlike ''Shadow of Chernobyl'', it is now operated in pump-action mode, with an appropriately slower rate of fire. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a limited-edition batch noted for its better finish. A variant known as the "SPSA-AUT" was cut from the game, which would've featured a higher 10-round capacity and a higher rate of fire.
[[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]]
[[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]]
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]]
Line 242: Line 319:


==TOZ-34==
==TOZ-34==
The [[TOZ-34]] was originally cut from ''SoC'', but has now been reappeared as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.
The [[TOZ-34]] was originally cut from ''SoC'', but has now been reintroduced as the "Hunting rifle"; its strange designation as a rifle is due to a mistranslation. It is a very common weapon, being used by rookies of various factions.
[[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]]
[[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 holding.jpg|thumb|none|600px|Holding the TOZ-34.]]
[[File:Stalkercstoz34-1.jpg|thumb|none|600px|Drawing the TOZ-34.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 aim.jpg|thumb|none|600px|Aiming using the bead sight.]]
[[File:Stalkercstoz34-2.jpg|thumb|none|600px|The "rifle" in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 reloaded.jpg|thumb|none|600px|Loading in a shell.]]
[[File:Stalkercstoz34-3.jpg|thumb|none|600px|Aiming at the sky.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-34 TOS-34 world.jpg|thumb|none|600px|The "rifle" on the ground.]]
[[File:Stalkercstoz34-4.jpg|thumb|none|600px|Shooting at the ground.]]
[[File:Stalkercstoz34-5.jpg|thumb|none|600px|Breaking open shotgun and ejecting the shells. Unlike ''Shadow of Chernobyl'', the opening latch is not used, and the shotgun just opens on its own.]]
[[File:Stalkercstoz34-6.jpg|thumb|none|600px|Loading the top barrel...]]
[[File:Stalkercstoz34-7.jpg|thumb|none|600px|...and the bottom barrel.]]
[[File:Stalkercstoz34-8.jpg|thumb|none|600px|Closing up the shotgun.]]
[[File:Stalkercstoz34-9.jpg|thumb|none|600px|The idle animation has Scar break open the shotgun and look at the shells inside.]]


==Sawn-off TOZ-66==
==TOZ-66==
A sawn-off [[TOZ-66]] appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
A sawn-off [[TOZ-66]] appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
[[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]]
[[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 holding.jpg|thumb|none|600px|Holding the sawn-off.]]
[[File:Stalkercstoz66-1.jpg|thumb|none|600px|Drawing the TOZ-66.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 aim.jpg|thumb|none|600px|Aiming.]]
[[File:Stalkercstoz66-2.jpg|thumb|none|600px|The shotgun in idle.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 reloaded.jpg|thumb|none|600px|Loading in some weirdly large shells.]]
[[File:Stalkercstoz66-3.jpg|thumb|none|600px|Aiming; the angle it is held at would likely make it shoot high in real life.]]
[[file:S.T.A.L.K.E.R Clear Sky TOZ-66 Sawn-off BM16 world.jpg|thumb|none|600px|The TOZ-66 on the ground.]]
[[File:Stalkercstoz66-4.jpg|thumb|none|600px|Firing the shotgun; it has oddly low recoil for a sawn-off shotgun. Like the previous game, the hammers actually track which barrels have been fired.]]
[[File:Stalkercstoz66-5.jpg|thumb|none|600px|Opening the barrels and ejecting the rounds; like the 34 (and also unlike ''SoC''), the opening latch is not used, and Scar just pushes the barrels open.]]
[[File:Stalkercstoz66-6.jpg|thumb|none|600px|Loading a shell into the left barrel...]]
[[File:Stalkercstoz66-7.jpg|thumb|none|600px|...and the right one.]]
[[File:Stalkercstoz66-8.jpg|thumb|none|600px|Cocking both hammers at once, unlike ''SoC''...]]
[[File:Stalkercstoz66-9.jpg|thumb|none|600px|...and closing it back up.]]
[[File:Stalkercstoz66-10.jpg|thumb|none|600px|The non-empty reload will have Scar load and cock the hammer with his left hand instead.]]
[[File:Stalkercstoz66-11.jpg|thumb|none|600px|Idle animation.]]


=Grenade Launchers=
=Grenade Launchers=
Line 274: Line 363:
The [[GP-30]] is mounted as part of the [[OTs-14 Groza|OTs-14-4A Groza]].
The [[GP-30]] is mounted as part of the [[OTs-14 Groza|OTs-14-4A Groza]].
[[file:OTs-14 Groza.jpg|thumb|none|450px|GP-30 mounted on OTs-14-4A Groza - 40mm VOG-25 and 9x39mm]]
[[file:OTs-14 Groza.jpg|thumb|none|450px|GP-30 mounted on OTs-14-4A Groza - 40mm VOG-25 and 9x39mm]]
[[file:S.T.A.L.K.E.R Clear Sky OTs-14-4A Groza world.jpg|thumb|none|600px|GP-30 in game.]]
[[File:Stalkercsgp30-1.jpg|thumb|none|600px|Flipping the GP-30's ladder sight up; like the GL-1, this is done incredibly quickly.]]
[[File:Stalkercsgp30-2.jpg|thumb|none|600px|Holding the rifle with the sight flipped up.]]
[[File:Stalkercsgp30-3.jpg|thumb|none|600px|Aiming at an angle unlikely to aid in accurate fire.]]
[[File:Stalkercsgp30-4.jpg|thumb|none|600px|Firing the launcher at an angle that will probably be more accurate.]]
[[File:Stalkercsgp30-5.jpg|thumb|none|600px|Loading in a grenade; the grenade model that is being loaded into the launcher is of the VOG-25R, which isn't even in the game.]]
[[File:Stalkercsgp30-6.jpg|thumb|none|600px|Slapping the ladder sight down, about the same speed as flipping it up.]]


==RG-6==
==RG-6==
The [[RG-6 grenade launcher]] appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.
The [[RG-6]] appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.
[[file:Rg 6-1.JPG|thumb|none|450px|RG-6 Grenade Launcher - 40mm VOG-25]]
[[file:Rg 6-1.JPG|thumb|none|450px|RG-6 Grenade Launcher - 40mm VOG-25]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 holding.jpg|thumb|none|600px|Holding the RG-6.]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 holding.jpg|thumb|none|600px|Holding the RG-6.]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 aim.jpg|thumb|none|600px|Aiming; for some reason, the front sight is missing, which would make aiming something of a challenge.]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 aim.jpg|thumb|none|600px|Aiming; the front sight is still missing, but thankfully the Magical Crosshair has now decided to intervene.]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 reloaded.jpg|thumb|none|600px|Loading in a grenade.]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 reloaded.jpg|thumb|none|600px|Loading in a grenade; the launcher now opens up correctly.]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 world.jpg|thumb|none|600px|An RG-6 on the ground.]]
[[file:S.T.A.L.K.E.R Clear Sky RG-6 world.jpg|thumb|none|600px|An RG-6 on the ground.]]


Line 301: Line 395:
=Grenades=
=Grenades=
==F-1==
==F-1==
The [[F-1 hand grenade]] appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius.
The [[F-1 hand grenade]] appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius. Russian voice acting for bandits when throwing one refer to it as a (pine)"apple".
[[file:Deactivated f1.jpg|thumb|none|350px|F-1 hand grenade]]
[[file:Deactivated f1.jpg|thumb|none|350px|F-1 hand grenade]]
[[file:S.T.A.L.K.E.R Clear Sky F-1 holding.jpg|thumb|none|600px|Holding an F-1.]]
[[File:Stalkercsf1-1.jpg|thumb|none|600px|Pulling out an F-1.]]
[[File:Stalkercsf1-2.jpg|thumb|none|600px|Holding the grenade.]]
[[File:Stalkercsf1-3.jpg|thumb|none|600px|Ripping out the pin...]]
[[File:Stalkercsf1-4.jpg|thumb|none|600px|...and throwing the grenade; like the previous game, the thrown model still has the pin and lever present.]]
[[File:Stalkercsf1-5.jpg|thumb|none|600px|Even still, the grenade produces quite an impressive blast after its 3-second timer runs out.]]
[[File:Stalkercsf1-6.jpg|thumb|none|600px|Idle animation; first, Scar will check the body and give a great view of the "Ф-1" marking.]]
[[File:Stalkercsf1-7.jpg|thumb|none|600px|Afterwards, he will toss it around a bit.]]


==RGD-5==
==RGD-5==
The [[RGD-5 hand grenade]] appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.
The [[RGD-5 hand grenade]] appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1. Russian voice acting for bandits when throwing one refer to it as a "lemon".
[[file:Rdg5.jpg|thumb|none|350px|RGD-5 hand grenade]]
[[file:Rdg5.jpg|thumb|none|350px|RGD-5 hand grenade]]
[[file:S.T.A.L.K.E.R Clear Sky RGD-5 holding.jpg|thumb|none|600px|Holding an RGD-5.]]
[[File:Stalkercsrgd5-1.jpg|thumb|none|600px|Pulling out an RGD-5.]]
[[File:Stalkercsrgd5-2.jpg|thumb|none|600px|The grenade in idle; note that, unlike the F-1 (and unlike ''SoC''), the lever is not held down, which proves to be a problem when...]]
[[File:Stalkercsrgd5-3.jpg|thumb|none|600px|...the pin is pulled, as the lever should pop off.]]
[[File:Stalkercsrgd5-4.jpg|thumb|none|600px|Though considering that the lever never pops off anyways, this is a bit of a moot point.]]
[[File:Stalkercsrgd5-5.jpg|thumb|none|600px|It still produces a nice boom, however.]]
[[File:Stalkercsrgd5-6.jpg|thumb|none|600px|The idle animation is much the same as the F-1, starting off with inspecting the body (giving a slightly worse view of the markings this time)...]]
[[File:Stalkercsrgd5-7.jpg|thumb|none|600px|...and tossing it about.]]
 
=Unusable Weapons=
==KPVT==
The [[KPVT]] can be seen mounted on BTR-70s.
[[File:Kpvt_01.jpg|thumb|none|450px|KPVT - 14.5x114mm]]
[[File:Stalkercsbtr-1.jpg|thumb|none|600px|The KPVT is the large turret mounted at the centre.]]
 
==PKT==
The [[PKT]] can also be seen on the BTR-70.
[[File:Machine_gun_PKT.jpg|thumb|none|450px|PKT - 7.62x54mmR]]
[[File:Stalkercsbtr-1.jpg|thumb|none|600px|The PKT is the one to the left of the KPVT.]]
 
==Yakushev-Borzov Yak-B==
The [[Yakushev-Borzov Yak-B]] is mounted on the Mil Mi-24.
[[File:Yakb.JPG|thumb|none|450px|Yakushev-Borzov Yak-B mounted on Mil Mi-24 - 12.7x108mm]]
[[File:Stalkercsyakb-1.jpg|thumb|none|600px|Looking at a Yak-B.]]


=Others=
=Others=
=="EM1 Rifle"==
=="EM1 Rifle"==
The "EM1 Rifle" (unrelated to the ''actual'' EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.
The "EM1 Rifle" (likely referencing the [[(Eraser)_-_EM-1_Railgun|EM-1]] from the film ''[[Eraser]]'') is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, but deals much more to electrical devices.
[[file:S.T.A.L.K.E.R Clear Sky Gauss holding.jpg|thumb|none|600px|Holding the EM1.]]
[[file:S.T.A.L.K.E.R Clear Sky Gauss holding.jpg|thumb|none|600px|Holding the EM1.]]
[[file:S.T.A.L.K.E.R Clear Sky Gauss reloaded.jpg|thumb|none|600px|Reloading.]]
[[file:S.T.A.L.K.E.R Clear Sky Gauss reloaded.jpg|thumb|none|600px|Reloading.]]

Latest revision as of 19:13, 27 October 2022

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:S.T.A.L.K.E.R.: Clear Sky for current discussions. Content is subject to change.


S.T.A.L.K.E.R.: Clear Sky
Error creating thumbnail: File missing
Offical Cover Art
Release Date: 2008
Developer: GSC Game World
Publisher: THQ; Deep Silver; Koch Media
Series: S.T.A.L.K.E.R.
Platforms: PC
Genre: First-Person Shooter
Role-Playing Game


S.T.A.L.K.E.R.: Clear Sky is a 2008 video game and the prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).

Clear Sky also introduces a new system: weapon upgrades. Upgrades are installed by technicians, who can also repair your weaponry. Upgrades do not change the appearance of the weapon, and as such will not be noted.

Note: As the weapon models are largely identical to Shadow of Chernobyl, please see that page for a more detailed overview on how weapons are depicted throughout the series in general.


The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:


Handguns

Beretta 92FS

The Beretta 92FS appears in-game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.

Error creating thumbnail: File missing
Beretta 92FS - 9x19mm Parabellum
Error creating thumbnail: File missing
Holding the 92FS. Note the ammo count on the HUD; this particular 92FS has had its magazine capacity upgraded.
Error creating thumbnail: File missing
"Aiming" the pistol; for some reason, aiming handguns in Clear Sky does not actually use the iron sights, instead switching to this odd zoom view.
Error creating thumbnail: File missing
Reloading; every handgun in Clear Sky uses the exact same reload animation. The slide also does not lock back on an empty reload, unlike SoC.
Error creating thumbnail: File missing
The Beretta on the ground.

Browning Hi-Power Mark III

Originally cut from SoC, the Browning Hi-Power Mark III appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche. A variant known as the "HPCS-1" was cut from the game, and would've featured higher reliability.

Error creating thumbnail: File missing
Browning Hi-Power Mark III - 9x19mm Parabellum
Error creating thumbnail: File missing
Holding the Browning. Note the hammer; it is incorrectly depicted as double-action.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading the Browning after it jams.
Error creating thumbnail: File missing
A Browning on the ground.

Colt M1911

The Colt M1911 appears in-game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.

Error creating thumbnail: File missing
Colt M1911 - .45 ACP
Error creating thumbnail: File missing
Pulling out the M1911 with a flashy spin; like the 92FS above, this one has had its magazine upgraded.
Error creating thumbnail: File missing
Holding the pistol.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Firing off a shot; like in Shadow of Chernobyl, the slide does not go far enough back.
Error creating thumbnail: File missing
Loading in a new magazine. The pistol now sports the original diamond grips instead of the checkered ones as in the previous game.
Error creating thumbnail: File missing
Racking the slide.
Error creating thumbnail: File missing
The first idle animation...
Error creating thumbnail: File missing
...and the other one.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest. The "Big Ben" from the previous game was planned to make a return, but got cut from the game; it would've no longer used 9x39mm, but was to feature an unspecified barrel attachment.

Error creating thumbnail: File missing
IMI Desert Eagle Mark XIX - .50 AE
Error creating thumbnail: File missing
Having decided to forsake all sensible armament, Scar draws the Desert Eagle, Counter-Strike-style, no less.
Error creating thumbnail: File missing
Holding the pistol; note that the hammer is now uncocked, unlike the previous game.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Firing; it has far less recoil than in the previous game, likely because it didn't make much sense to have it kick several times stronger than the other .45 handguns.
Error creating thumbnail: File missing
Loading in a magazine; note the accurate markings and the slightly-too-tall slide serrations. The pistol also appears to have been scaled too large, even for the behemoth of a pistol it already is.
Error creating thumbnail: File missing
Not putting those slide serrations to use and racking the slide by grabbing it on the safety instead.
Error creating thumbnail: File missing
The first idle animation.
Error creating thumbnail: File missing
The second one; this animation shows the muzzle (which was never seen in first-person in Shadow of Chernobyl) and reveals the misplaced bore.

Fort-12

The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being less reliable, noticeably jamming more often. A variant known as the "Fora-14" was cut from the game, and would've been similar to the "Fort-15" from SoC, sporting a larger magazine.

Error creating thumbnail: File missing
Fort-12 - 9x18mm Makarov
Error creating thumbnail: File missing
Drawing the Fort-12 with a spin.
Error creating thumbnail: File missing
The pistol in idle. This particular Fort has an upgraded magazine, hence the 16-round capacity.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Firing a shot.
Error creating thumbnail: File missing
Reloading. Note the markings, which indicate that it was based on the Fort-12R, a less-lethal variant of the pistol.
Error creating thumbnail: File missing
Racking the slide.
Error creating thumbnail: File missing
The first idle animation...
Error creating thumbnail: File missing
...and the second one.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the handguns. A variant of the USP called the ".223 Pistol" (referencing the Fallout weapon of the same name) was cut from the game; as its name suggests, it chambers the unused .223 round and would've been very powerful, but has a lowered 5 round capacity.

Error creating thumbnail: File missing
Heckler & Koch USP Compact - .45 ACP
Error creating thumbnail: File missing
Scar draws his USP as the weather tries to prevent him from getting good screencaps.
Error creating thumbnail: File missing
Idle.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Firing at the weird green stuff.
Error creating thumbnail: File missing
Loading in a new mag. Like the Desert Eagle, the USP appears to have been made too large, decompacting the compact gun.
Error creating thumbnail: File missing
Pulling the slide back.
Error creating thumbnail: File missing
The first idle animation...
Error creating thumbnail: File missing
...and the second one.

Makarov PB

The Makarov PB appears in-game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.

Error creating thumbnail: File missing
Makarov PB - 9x18mm Makarov
Error creating thumbnail: File missing
Holding an empty PB.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Making the PB no longer empty.
Error creating thumbnail: File missing
A PB on the ground.

Makarov PM

The Makarov PM appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.

Error creating thumbnail: File missing
Makarov PM - 9x18mm Makarov
Error creating thumbnail: File missing
Readying the pistol with a twirl. The Makarov now has a standard blued finish and brown grip panels instead of the two-tone finish and black grips as previous.
Error creating thumbnail: File missing
Holding the gun.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Letting out a shot.
Error creating thumbnail: File missing
Reloading the PM...
Error creating thumbnail: File missing
...and chambering a round.
Error creating thumbnail: File missing
The first idle animation.
Error creating thumbnail: File missing
The second animation.

SIG-Sauer P220

The SIG-Sauer P220 appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.

Error creating thumbnail: File missing
Early Model SIG-Sauer P220 - .45 ACP
Error creating thumbnail: File missing
Scar pulls out his P220 at the gas station in front of the Freedom base.
Error creating thumbnail: File missing
The P220 in idle.
Error creating thumbnail: File missing
Aiming the pistol.
Error creating thumbnail: File missing
Shooting at the gas tanks, to rather disappointing effect.
Error creating thumbnail: File missing
Loading in a new mag...
Error creating thumbnail: File missing
...and chambering a round.
Error creating thumbnail: File missing
The first idle animation.
Error creating thumbnail: File missing
The other animation.

Walther P99

The Walther P99 appears in-game as the "Walker P9m". It is much rarer than in SoC, as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice, only becoming readily available in Limansk from dead Monolith troops.

Error creating thumbnail: File missing
Walther P99 (stainless steel) - 9x19mm Parabellum
Error creating thumbnail: File missing
Holding the P99.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
A P99 on the ground.

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will frequently find it again later on as a low-level primary weapon. A version with higher muzzle velocity known as the "Viper 5m" was cut from the game.

Error creating thumbnail: File missing
Heckler & Koch MP5A3 with slimline handguard and early-pattern magazine - 9x19mm Parabellum
Error creating thumbnail: File missing
Pulling out the MP5.
Error creating thumbnail: File missing
The weapon in idle.
Error creating thumbnail: File missing
Aiming down the iron sights.
Error creating thumbnail: File missing
Unloading into the ground; note that the bolt doesn't ever move, but only the charging handle does (which is also incorrect).
Error creating thumbnail: File missing
Removing the magazine; note that the top of the magazine has a misaligned texture.
Error creating thumbnail: File missing
Loading in a new magazine...
Error creating thumbnail: File missing
...slapping it a little deeper in...
Error creating thumbnail: File missing
...and finishing off with pulling only the charging handle.
Error creating thumbnail: File missing
The first idle animation has Scar point the weapon upwards, giving a great view of the top.
Error creating thumbnail: File missing
The second one has Scar twist something on the right side of the receiver (seemingly the fire selector)...
Error creating thumbnail: File missing
...and then slap it; his hand appears to clip into the weapon as this happens.

Assault Rifles

AKMSU

The AKMSU appears in-game as the "Akm-74/2U". It is considerably less accurate than in Shadow of Chernobyl, and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.

Error creating thumbnail: File missing
AKMSU - 7.62x39mm
Error creating thumbnail: File missing
Drawing the AKMSU.
Error creating thumbnail: File missing
The weapon in idle. Note that, unlike the previous game, the handguard is now wooden; much more like the previous game however, is the selector that is still on semi-auto.
Error creating thumbnail: File missing
Iron sights; the front sight is noticeably thicker, also unlike the previous game.
Error creating thumbnail: File missing
Firing into the building's wall.
Error creating thumbnail: File missing
Dramatically pulling out the magazine (that still has one round in it despite being empty)...
Error creating thumbnail: File missing
...just as dramatically slamming in a new magazine...
Error creating thumbnail: File missing
...slapping in the magazine, as dramatic as the previous steps...
Error creating thumbnail: File missing
...and finishing off with a dramatic bolt pull.
Error creating thumbnail: File missing
Idle animation; first, Scar pulls out the magazine (again, with only one round loaded) and takes a peek inside.
Error creating thumbnail: File missing
Next, he will load it back in...
Error creating thumbnail: File missing
...and pull the bolt back.

AKS-74

The AKS-74 appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a GP-25 grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it. Another version of the weapon named the "Akv 74" was cut from the game, and had a higher rate of fire but was unable to accept scopes.

Error creating thumbnail: File missing
AKS-74 with synthetic furniture - 5.45x39mm
Error creating thumbnail: File missing
Pulling out the AKS-74.
Error creating thumbnail: File missing
The weapon in idle; like the AKMSU, the selector is always on semi-auto.
Error creating thumbnail: File missing
Aiming down the iron sights.
Error creating thumbnail: File missing
Firing at nothing in particular.
Error creating thumbnail: File missing
Removing an empty magazine (that, again, still has one round in it)...
Error creating thumbnail: File missing
...loading in a new one...
Error creating thumbnail: File missing
...tapping it into place...
Error creating thumbnail: File missing
...and pulling the bolt handle.
Error creating thumbnail: File missing
The idle animation is much the same as the AKMSU - firstly, Scar takes a look into a magazine (still with only one round)...
Error creating thumbnail: File missing
...nextly, he inserts it back in...
Error creating thumbnail: File missing
...lastly, he will proceed to pull the bolt back.

AN-94

The AN-94 appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest. Another unique variant with an integrated suppressor was to be included in the game, named the "AC96sl".

Error creating thumbnail: File missing
AN-94 - 5.45x39mm
Error creating thumbnail: File missing
Holding the AN-94.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Loading in a magazine.
Error creating thumbnail: File missing
The rifle in the ground.

AS Val

The AS Val returns under the different name of "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.

Error creating thumbnail: File missing
AS Val - 9x39mm
Error creating thumbnail: File missing
The AS Val in idle.
Error creating thumbnail: File missing
Iron sights.
Error creating thumbnail: File missing
Reloading the weapon at a somewhat awkward angle.
Error creating thumbnail: File missing
The AS Val on the ground.

Enfield L85A1

The Enfield L85A1 appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers. It can rather oddly mount the SIG GL 5040 after an upgrade. A version with more muzzle velocity called the "IL86s" was cut from the game.

Error creating thumbnail: File missing
Enfield L85A1 with SUSAT scope - 5.56x45mm NATO
Error creating thumbnail: File missing
Pulling out the L85A1.
Error creating thumbnail: File missing
Idle.
Error creating thumbnail: File missing
Aiming through the SUSAT scope.
Error creating thumbnail: File missing
Firing the weapon and getting a bad case of mouth bolt.
Error creating thumbnail: File missing
Thankfully, the gun jams just in time to prevent further injury.
Error creating thumbnail: File missing
Clearing a jam, like in all S.T.A.L.K.E.R. games, will force a reload of the weapon; starting off with removing the magazine (that for some reason has the follower installed backwards)...
Error creating thumbnail: File missing
...slapping in another one...
Error creating thumbnail: File missing
...and chambering a round; the L85's reload is one of the fastest of the assault rifles.
Error creating thumbnail: File missing
The first idle animation will have Scar point the rifle upwards.
Error creating thumbnail: File missing
The other one will have Scar twist something on the other side of the reciever...
Error creating thumbnail: File missing
...and then slap it; his hand appears to be clipping through the scope, though that may simply be the angle this is seen from.

FN F2000

An FN F2000 with an attached FN GL-1 reappears in the game as the "FT 200M", and as the highest-tier asssault rifle. A variant referred to as the "FT 202M", which would've traded the grenade launcher for a "gravitational bullet stabilizer" allowing for more accurate fire, was cut from the game.

Error creating thumbnail: File missing
FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade
Error creating thumbnail: File missing
The F2000 in idle.
Error creating thumbnail: File missing
Aiming through the scope.
Error creating thumbnail: File missing
Reloading the F2000 is now far more onscreen.
Error creating thumbnail: File missing
The F2000's world model.

Heckler & Koch SL8-1

A Heckler & Koch SL8-1 modified to resemble a G36 returns from the previous game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F2000 above. It is significantly rarer than in the previous game, only able to be acquired by completing the Bandits' faction war or by completing a randomly-given quest to find a specific artifact. It can mount the SIG GL 5040 after an upgrade.

Error creating thumbnail: File missing
Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO
Error creating thumbnail: File missing
Heckler & Koch SL8-1 with STANAG magazine adapter, ZF 3x4° optical sight, and G36 stock - 5.56x45mm NATO
Error creating thumbnail: File missing
Actual Heckler & Koch G36, for comparison - 5.56x45mm NATO
Error creating thumbnail: File missing
Holding the SL8.
Error creating thumbnail: File missing
Aiming; like SoC, only the magnified sight is usable.
Error creating thumbnail: File missing
Reloading with a magazine now loaded with actual rounds; the top of the magazine seems to disagree though.
Error creating thumbnail: File missing
World model of an SL8. As in the previous game, the SL8 features a G36K-length barrel sticking out of a full-length handguard.

OTs-14-4A Groza

The OTs-14-4A Groza appears in-game as the "Tunder S14". It is rarer than in Shadow of Chernobyl, with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty. A version known as the "Tunder S14sn" was cut from the game; it is vaguely described as a "sniper prototype" of the regular weapon.

Error creating thumbnail: File missing
OTs-14-4A Groza - 9x39mm and 40mm VOG-25
Error creating thumbnail: File missing
Drawing the OTs-14.
Error creating thumbnail: File missing
Holding the rifle.
Error creating thumbnail: File missing
Aiming down the iron sights.
Error creating thumbnail: File missing
Firing some shots at the pavement.
Error creating thumbnail: File missing
Pulling out a magazine.
Error creating thumbnail: File missing
Loading in a new one loaded with a single 3-dimensional round.
Error creating thumbnail: File missing
Slapping in the magazine far too deep into the magwell.
Error creating thumbnail: File missing
Chambering the aforementioned round.
Error creating thumbnail: File missing
The idle animation has Scar flip up the grenade launcher sight.

SIG SG 550

The SIG SG 550 appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom. It can mount the SIG GL 5040, but only after an upgrade; it is rather strange that it needs an upgrade in order to mount one, as the GL 5040 was designed specifically for this rifle. A version firing 5.45x39mm ammunition called the "SGI 5.45" was cut from the game.

Error creating thumbnail: File missing
SIG SG 550 - 5.56x45mm NATO
Error creating thumbnail: File missing
The SG 550 in idle.
Error creating thumbnail: File missing
Iron sights view.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
The world model of the SG 550.

Z-M LR 300ML

The Z-M LR 300 appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions. It can also mount a SIG GL 5040 after the appropriate upgrade is installed. A version similar to the "Sniper TRs 301" from SoC would've been included as the "TPs 'Left-hander'", featuring higher accuracy in exchange for a lower rate of fire.

Error creating thumbnail: File missing
Z-M LR 300ML-A - 5.56x45mm NATO. Similar to the in-game weapon, but with a wire stock.
Error creating thumbnail: File missing
Holding the LR 300.
Error creating thumbnail: File missing
Aiming; the sights are still misaligned.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
World model of the LR 300.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the "SVDm 2". It can be acquired by buying it from Ashot (Freedom's trader), or scavenging it from fallen Freedom and Monolith snipers. Similarly to the USP Compact, a variant of this weapon referencing the Fallout weapon known as the "Bozar" was cut from the game; it fires the same .223 round, has a 300-round magazine, and fires 10 rounds at the same time in a strange shotgun-like manner. If the Bozar is viewed in the inventory, it appears as a PK, a result of it being built off the machine gun's codebase.

Error creating thumbnail: File missing
SVD Dragunov - 7.62x54mmR
Error creating thumbnail: File missing
Readying the SVD; doing so will make a bolt cycling noise, a holdover from SoC.
Error creating thumbnail: File missing
Holding the rifle.
Error creating thumbnail: File missing
Taking a closer look at the field with the PSO-1.
Error creating thumbnail: File missing
Firing off some shots from the hip, in spite of better judgement.
Error creating thumbnail: File missing
Pulling out the magazine...
Error creating thumbnail: File missing
...and tossing it away.
Error creating thumbnail: File missing
Shoving in a new magazine. Note the rather odd-looking textures; this is due to it using the SVU's bump maps rather than its own.
Error creating thumbnail: File missing
Chambering a round is mostly obscured by the scope.
Error creating thumbnail: File missing
The idle animations are mostly the same as several of the previous weapons; the first of which has Scar point the rifle upwards, giving a good view of the top.
Error creating thumbnail: File missing
The other one starts off with Scar fiddling with something on the other side of the reciever; given that there isn't much to adjust on that side of the SVD's reciever, it seems that he is adjusting something on the scope instead.
Error creating thumbnail: File missing
After messing with whatever that was, he proceeds to give it a smack.

SVU Dragunov

The SVU Dragunov appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped. A version with lower recoil was cut from the game, known as the "SV-Am".

Error creating thumbnail: File missing
SVU Dragunov - 7.62x54mmR
Error creating thumbnail: File missing
Drawing the SVU; like the SVD, drawing the weapon will make a bolt cycling noise.
Error creating thumbnail: File missing
The SVU in idle; note the lack of flash hider, which will become relevant later.
Error creating thumbnail: File missing
Aiming through the not-reversed PSO-1.
Error creating thumbnail: File missing
Firing off a couple shots.
Error creating thumbnail: File missing
Reloading the weapon, starting off by removing the magazine...
Error creating thumbnail: File missing
...slamming in a new one...
Error creating thumbnail: File missing
...and finishing off with pulling the bolt back, noting the complete lack of ammunition in the magazine.
Error creating thumbnail: File missing
The idle animation will have Scar grab the scope.
Error creating thumbnail: File missing
As mentioned, the lack of flash hider is relevant again, as it is present only on the world model and inventory icon.

VSS Vintorez

The VSS Vintorez appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to Agroprom. The VSS is also used by a few stalkers in Agroprom. A variant cut from the game known as the "'Avalanche' Vintar" was to feature a doubled magazine capacity in exchange for a lower magnification scope.

Error creating thumbnail: File missing
VSS Vintorez with PSO-1 scope - 9x39mm
Error creating thumbnail: File missing
Drawing the VSS; this one has had its magazine upgraded, allowing it to hold 15 instead of its standard 10 rounds.
Error creating thumbnail: File missing
The VSS in idle.
Error creating thumbnail: File missing
Aiming through the PSO-1.
Error creating thumbnail: File missing
Firing off a couple shots. Unscoped, of course.
Error creating thumbnail: File missing
Reloading the VSS is much the same as the AS Val, starting off by removing the magazine and having it clip through the trigger guard...
Error creating thumbnail: File missing
...then inserting a new empty magazine...
Error creating thumbnail: File missing
...slapping it into place...
Error creating thumbnail: File missing
...and chambering a round.
Error creating thumbnail: File missing
Like the SVU, the idle animation has Scar grab the scope and pull it slightly.

Machine Guns

PK

The PK appears in the game as the "RP-74", a name oddly similar to the RPK-74. It is used primarily by Duty, but the bandits and the military also use it on rare occasions. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mmR ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping 2000 rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a PKT, but its model is still of a PK.

Error creating thumbnail: File missing
PK - 7.62x54mmR
Error creating thumbnail: File missing
Holding the PK.
Error creating thumbnail: File missing
Reloading; the belt feed cover is not opened, and Scar simply shoves the belt through the feed chute. The belt also appears to be held together by some sort of video game magic, as the rounds are not actually connected to each other.
Error creating thumbnail: File missing
The PK on the ground.

Shotguns

Mossberg Maverick 88

The Maverick Model 88 appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest. Another variant, called the "'Freedom' Chaser", was cut from the game; this variant featured a rifled barrel, allowing greater accuracy when using slugs but disallowed usage of buckshot and darts.

Error creating thumbnail: File missing
Mossberg Maverick 88 - 12 gauge
Error creating thumbnail: File missing
Holding the Maverick.
Error creating thumbnail: File missing
Looking down the iron sights.
Error creating thumbnail: File missing
Loading in a shell.
Error creating thumbnail: File missing
World model of the Maverick.

Franchi SPAS-12

The Franchi SPAS-12 appears in-game as the "SPSA14". Unlike Shadow of Chernobyl, it is now operated in pump-action mode, with an appropriately slower rate of fire. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a limited-edition batch noted for its better finish. A variant known as the "SPSA-AUT" was cut from the game, which would've featured a higher 10-round capacity and a higher rate of fire.

Error creating thumbnail: File missing
Franchi SPAS-12 without stock – 12 gauge
Error creating thumbnail: File missing
Holding the SPAS-12.
Error creating thumbnail: File missing
Aiming; unlike Shadow of Chernobyl, the iron sights are now misaligned.
Error creating thumbnail: File missing
Reloading the SPAS as a curious bystander watches.
Error creating thumbnail: File missing
World model.

TOZ-34

The TOZ-34 was originally cut from SoC, but has now been reintroduced as the "Hunting rifle"; its strange designation as a rifle is due to a mistranslation. It is a very common weapon, being used by rookies of various factions.

Error creating thumbnail: File missing
TOZ-34 - 12 gauge
Error creating thumbnail: File missing
Drawing the TOZ-34.
Error creating thumbnail: File missing
The "rifle" in idle.
Error creating thumbnail: File missing
Aiming at the sky.
Error creating thumbnail: File missing
Shooting at the ground.
Error creating thumbnail: File missing
Breaking open shotgun and ejecting the shells. Unlike Shadow of Chernobyl, the opening latch is not used, and the shotgun just opens on its own.
Error creating thumbnail: File missing
Loading the top barrel...
Error creating thumbnail: File missing
...and the bottom barrel.
Error creating thumbnail: File missing
Closing up the shotgun.
Error creating thumbnail: File missing
The idle animation has Scar break open the shotgun and look at the shells inside.

TOZ-66

A sawn-off TOZ-66 appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.

Error creating thumbnail: File missing
TOZ-66 - 12 gauge
Error creating thumbnail: File missing
Drawing the TOZ-66.
Error creating thumbnail: File missing
The shotgun in idle.
Error creating thumbnail: File missing
Aiming; the angle it is held at would likely make it shoot high in real life.
Error creating thumbnail: File missing
Firing the shotgun; it has oddly low recoil for a sawn-off shotgun. Like the previous game, the hammers actually track which barrels have been fired.
Error creating thumbnail: File missing
Opening the barrels and ejecting the rounds; like the 34 (and also unlike SoC), the opening latch is not used, and Scar just pushes the barrels open.
Error creating thumbnail: File missing
Loading a shell into the left barrel...
Error creating thumbnail: File missing
...and the right one.
Error creating thumbnail: File missing
Cocking both hammers at once, unlike SoC...
Error creating thumbnail: File missing
...and closing it back up.
Error creating thumbnail: File missing
The non-empty reload will have Scar load and cock the hammer with his left hand instead.
Error creating thumbnail: File missing
Idle animation.

Grenade Launchers

FN GL-1

The FN GL-1 is permanently affixed to the FN F2000.

Error creating thumbnail: File missing
FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO
Error creating thumbnail: File missing
Using the GL-1 on an F2000.
Error creating thumbnail: File missing
Loading in a grenade.

GP-25

The GP-25 appears in the game as the "GP-25 "Koster"". It can be mounted to the AKS-74 and AN-94 after the appropriate upgrade is installed.

Error creating thumbnail: File missing
GP-25 grenade launcher - 40mm VOG-25
Error creating thumbnail: File missing
The GP-25 mounted on an AKS-74.
Error creating thumbnail: File missing
Loading in a VOG-25 grenade.
Error creating thumbnail: File missing
A GP-25 mounted on nothing.

GP-30

The GP-30 is mounted as part of the OTs-14-4A Groza.

Error creating thumbnail: File missing
GP-30 mounted on OTs-14-4A Groza - 40mm VOG-25 and 9x39mm
Error creating thumbnail: File missing
Flipping the GP-30's ladder sight up; like the GL-1, this is done incredibly quickly.
Error creating thumbnail: File missing
Holding the rifle with the sight flipped up.
Error creating thumbnail: File missing
Aiming at an angle unlikely to aid in accurate fire.
Error creating thumbnail: File missing
Firing the launcher at an angle that will probably be more accurate.
Error creating thumbnail: File missing
Loading in a grenade; the grenade model that is being loaded into the launcher is of the VOG-25R, which isn't even in the game.
Error creating thumbnail: File missing
Slapping the ladder sight down, about the same speed as flipping it up.

RG-6

The RG-6 appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.

Error creating thumbnail: File missing
RG-6 Grenade Launcher - 40mm VOG-25
Error creating thumbnail: File missing
Holding the RG-6.
Error creating thumbnail: File missing
Aiming; the front sight is still missing, but thankfully the Magical Crosshair has now decided to intervene.
Error creating thumbnail: File missing
Loading in a grenade; the launcher now opens up correctly.
Error creating thumbnail: File missing
An RG-6 on the ground.

RPG-7

The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
The RPG in idle.
Error creating thumbnail: File missing
Aiming through the scope.
Error creating thumbnail: File missing
Shoving in a PG-7VL rocket; the hammer is not cocked, which would render it unable to fire in reality.
Error creating thumbnail: File missing
World model.

SIG GL 5040

The SIG GL 5040 appears in the game as the "M203". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being the Heckler & Koch G36, L85A1, SIG SG 550, Z-M LR 300.

Error creating thumbnail: File missing
SIG GL 5040 mounted on SIG SG 550 - 40x46mm grenade and 5.56x45mm NATO
Error creating thumbnail: File missing
The SG 550 with its grenade launcher attached.
Error creating thumbnail: File missing
Loading in a grenade.
Error creating thumbnail: File missing
A GL 5040 on its own.

Grenades

F-1

The F-1 hand grenade appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius. Russian voice acting for bandits when throwing one refer to it as a (pine)"apple".

F-1 hand grenade
Error creating thumbnail: File missing
Pulling out an F-1.
Error creating thumbnail: File missing
Holding the grenade.
Error creating thumbnail: File missing
Ripping out the pin...
Error creating thumbnail: File missing
...and throwing the grenade; like the previous game, the thrown model still has the pin and lever present.
Error creating thumbnail: File missing
Even still, the grenade produces quite an impressive blast after its 3-second timer runs out.
Error creating thumbnail: File missing
Idle animation; first, Scar will check the body and give a great view of the "Ф-1" marking.
Error creating thumbnail: File missing
Afterwards, he will toss it around a bit.

RGD-5

The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1. Russian voice acting for bandits when throwing one refer to it as a "lemon".

RGD-5 hand grenade
Error creating thumbnail: File missing
Pulling out an RGD-5.
Error creating thumbnail: File missing
The grenade in idle; note that, unlike the F-1 (and unlike SoC), the lever is not held down, which proves to be a problem when...
Error creating thumbnail: File missing
...the pin is pulled, as the lever should pop off.
Error creating thumbnail: File missing
Though considering that the lever never pops off anyways, this is a bit of a moot point.
Error creating thumbnail: File missing
It still produces a nice boom, however.
Error creating thumbnail: File missing
The idle animation is much the same as the F-1, starting off with inspecting the body (giving a slightly worse view of the markings this time)...
Error creating thumbnail: File missing
...and tossing it about.

Unusable Weapons

KPVT

The KPVT can be seen mounted on BTR-70s.

Error creating thumbnail: File missing
KPVT - 14.5x114mm
Error creating thumbnail: File missing
The KPVT is the large turret mounted at the centre.

PKT

The PKT can also be seen on the BTR-70.

Error creating thumbnail: File missing
PKT - 7.62x54mmR
Error creating thumbnail: File missing
The PKT is the one to the left of the KPVT.

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B is mounted on the Mil Mi-24.

Error creating thumbnail: File missing
Yakushev-Borzov Yak-B mounted on Mil Mi-24 - 12.7x108mm
Error creating thumbnail: File missing
Looking at a Yak-B.

Others

"EM1 Rifle"

The "EM1 Rifle" (likely referencing the EM-1 from the film Eraser) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, but deals much more to electrical devices.

Error creating thumbnail: File missing
Holding the EM1.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
The EM1 on the ground.