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Raid: World War II: Difference between revisions

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=Submachine Guns=
=Submachine Guns=
Submachine guns are available for the Recon, Assault and Insurgent classes.
Submachine guns are available for the Recon, Assault, and Insurgent classes.


==Sten Mark II==  
==Sten Mark II==  
The [[Sten|Sten Mark II]] is the first available SMG at level 3.
The [[Sten|Sten Mark II]] is the first available SMG.
[[Image:Unitsten2.jpg|thumb|none|300px|Sten Mk II (Canadian) - 9x19mm]]
[[file:Unitsten2.jpg|thumb|none|400px|Sten Mk II (Canadian) - 9x19mm]]
[[file:Rwiisten1.jpg|thumb|none|600px|The base Sten. It has the Canadian stock.]]
[[file:Rww2 sten (1).jpg|thumb|none|600px|The base Sten. It has the Canadian stock.]]
[[Image:Sten MkI.jpg|thumb|none|300px|Sten Mk I - 9x19mm]]
[[file:Sten Mk5.JPG|thumb|none|400px|Sten Mk V - 9x19mm]]
[[Image:Sten Mk5.JPG|thumb|none|300px|Sten Mk V- 9x19mm]]
[[file:Rww2 sten (3).jpg|thumb|none|600px|A pseudo Mark V build.]]
[[file:Rwiisten2.jpg|thumb|none|600px|The upgraded Sten, which adds the wooden pistol grips of the Mk V and the muzzle brake of the Mk I. ]]
[[file:Rww2 sten (4).jpg|thumb|none|600px|Holding the Sten.]]
[[file:Rww2 sten (5).jpg|thumb|none|600px|Aiming down the sights. The Mark II's original front sight obstructs the upgrade option unless the receiver is also changed.]]
[[file:Rww2 sten (6).jpg|thumb|none|600px|Pressing the mag release upon starting the reload.]]
[[file:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]
[[file:Rww2 sten (2).jpg|thumb|none|600px|An early upgrade changes the receiver to a Mark III.]]
[[file:Rww2 sten (9).jpg|thumb|none|600px|Aiming down the Mark III's sights. The Sten is held by the magazine if no front grip is attached.]]
[[file:Rww2 sten (7).jpg|thumb|none|600px|Reloading with a long Lanchester mag.]]
[[file:Rww2 sten (8).jpg|thumb|none|600px|Reaching over to pull the bolt.]]
[[file:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]
[[file:Rww2 sten (10).jpg|thumb|none|600px|Other upgrade options include the muzzle brake of the Mk I and a Mark III receiver with vent holes and no sight rib.]]


==M1A1 Thompson ==
==M1A1 Thompson==
The [[Thompson Submachine Gun|M1A1 Thompson]] is available at level 13.
The [[Thompson Submachine Gun|M1A1 Thompson]] is available early on, and is a weapon of choice for Rivet and Wolfgang bots.
[[File:Tommy m1.jpg |thumb|none|300px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]
[[File:Tommy m1.jpg |thumb|none|400px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]
[[file:Rwiithompson1.jpg|thumb|none|600px|The base Thompson.]]
[[file:rww2 thompson (9).jpg|thumb|none|600px|The base Thompson.]]
[[Image:M1928.jpg|thumb|none|300px|M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]
[[file:rww2 thompson (1).jpg|thumb|none|600px|Holding the basic Thompson.]]
[[file:Rwiithompson2.jpg|thumb|none|600px|The upgraded Thompson, with the barrel and foregrip of the M1928 and jungle-taped magazines. It retains the M1A1's sights. ]]
[[file:rww2 thompson (2).jpg|thumb|none|600px|Aiming down the M1A1's sights.]]
[[file:rww2 thompson (3).jpg|thumb|none|600px|Changing mags.]]
[[file:rww2 thompson (4).jpg|thumb|none|600px|Reaching over to pull the bolt, which shouldn't be necessary as the stick magazines normally lock the bolt open when emptied.]]
[[file:M1928.jpg|thumb|none|400px|M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]
[[file:rww2 thompson (11).jpg|thumb|none|600px|The upgraded Thompson, with the receiver, barrel, and foregrip of the M1928 and drum magazines. It retains the M1A1's sights until you complete a Tier IV challenge.]]
[[file:rww2 thompson (6).jpg|thumb|none|600px|Holding the upgraded Thompson.]]
[[file:rww2 thompson (5).jpg|thumb|none|600px|Aiming down the M1928's sights.]]
[[file:rww2 thompson (7).jpg|thumb|none|600px|Changing drums is, incorrectly, done with the exact same animation as the stick mags...]]
[[file:rww2 thompson (8).jpg|thumb|none|600px|...give or take the change of the charging handle's location. In this case, it should be pulled ''before'' removing the empty drum, as the drums do not hold the bolt open when emptied and the bolt locks the drum in place.]]
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]
[[file:rww2 thompson (10).jpg|thumb|none|600px|While it is possible to make an M1928A1 since the update, the animations for such setup are currently borked as you were supposed to unlock the front grip before the receiver.]]


==MP 38==
==MP 38==
The predecessor to the [[MP40]], the [[MP40|MP 38]] can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the '40. It is available at level 28, and is the main weapon carried by regular enemy soldiers.
The predecessor to the [[MP40]], the [[MP40|MP 38]] can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the '40. It is the main weapon carried by regular enemy soldiers.
[[Image:Mp38-1.jpg|thumb|300px|none|MP38 - 9x19mm. The sub-machine gun of the German Military before 1940. It was still used in small quantities in 1941 and 1942.]]
[[file:Mp38-1.jpg|thumb|400px|none|MP38 - 9x19mm. The sub-machine gun of the German Military before 1940. It was still used in small quantities in 1941 and 1942.]]
[[file:Rwiimp381.jpg|thumb|none|600px|The base MP38.]]
[[file:rww2 mp38 (5).jpg|thumb|none|600px|The base MP38.]]
[[Image:Mp41-1.jpg|thumb|300px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]
[[file:rww2 mp38 (1).jpg|thumb|none|600px|Holding the MP38. Note the bolt handle in the forward position; the gun is animated as a closed-bolt weapon.]]
[[file:Rwiimp382.jpg|thumb|none|600px|The upgraded MP38, which has the rifle stock of the MP41 but retains the milled receiver. Also note the jungle-taped magazines.]]  
[[file:rww2 mp38 (7).jpg|thumb|none|600px|Aiming down the Erma's sights.]]
[[file:rww2 mp38 (2).jpg|thumb|none|600px|Pulling the bolt handle back into the safety notch. An upgrade gives this gun a hook-shaped charging handle, which is more correct for this model since there is no forward safety notch.]]
[[file:rww2 mp38 (3).jpg|thumb|none|600px|Removing the old magazine without touching the mag release.]]
[[file:rww2 mp38 (4).jpg|thumb|none|600px|Punching the bolt back into battery, somewhat HK-style. The bolt incorrectly flies all the way forward.]]
[[file:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]
[[file:rww2 mp38 (6).jpg|thumb|none|600px|The upgraded MP38, which has the rifle stock of the MP41 but retains the milled receiver. Also note the jungle-taped magazines.]]  


==Patchett Machine Carbine==
==Sterling SMG==
The [[Sterling SMG|Patchett Machine Carbine]], a prototype of the Sterling SMG appears as an unlockable SMG at level 40, under the name of Sterling Machine Carbine. While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The model appears to be specifically a Mk.I, No.62.
The [[Sterling SMG]] appears as an unlockable SMG late in progression, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in ''[[Payday 2#Sterling L2A3.28.2A.2A.29|Payday 2]]'', albeit textured differently and, sadly, without the suppressed barrel version.
[[File:Patchett Mk.1 No.62.jpg|thumb|none|300px|Patchett Machine Carbine (Mk.1 No.62), a prototype of the Sterling SMG - 9x19mm]]
[[file:Sterling-Mk-4.jpg|thumb|none|400px|Sterling L2A3 (Mk.4) - 9x19mm]]
[[file:Rwiisterling1.jpg|thumb|none|600px|The base Sterling.]]
[[file:rww2 sterling (4).jpg|thumb|none|600px|The base Sterling.]]
[[file:Rwiisterling2.jpg|thumb|none|600px|The upgraded Sterling, which simply adds a longer barrel and again, jungle-taped magazines.]]
[[file:rww2 sterling (3).jpg|thumb|none|600px|Holding the Sterling.]]
[[file:rww2 sterling (6).jpg|thumb|none|600px|Aiming down the L2A3's sights.]]
[[file:rww2 sterling (1).jpg|thumb|none|600px|Changing magazines.]]
[[file:rww2 sterling (2).jpg|thumb|none|600px|Reaching over to pull the bolt.]]
[[file:rww2 sterling (5).jpg|thumb|none|600px|The upgraded Sterling, which simply adds a longer barrel and again, jungle-taped magazines.]]


=Shotguns=
=Shotguns=

Revision as of 13:52, 11 April 2023

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Nice, but where's the trigger?

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Raid: World War II
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Official Box Art
Release Date: 2017
Developer: Lion Game Lion
Publisher: Starbreeze Publishing AB
Platforms: Microsoft Windows
PlayStation 4
Xbox One
Genre: First-Person Shooter


Raid: World War II is a co-operative first-person shooter developed by Lion Game Lion, a Croatian Starbreeze partner studio that made various DLC packs for Payday 2. Much like that title, it uses the same engine (Diesel 2.0) and features a similar mode of gameplay. Up to four players can play as members of the titular Raid gang, a group of POWs tasked with crippling the German war machine through various sabotage, assassination and heist missions.


The following weapons appear in the video game Raid: World War II:

Overview

Players can assemble a team from four classes: Recon, Assault, Insurgent and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking.

  • Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, SMGs, and assault rifles.
  • Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs.
  • Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and LMGs.
  • Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, assault rifles, and LMGs.

Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like Call of Duty: Vanguard. To give the game credit, most of the visual upgrades are based on real and period-appropriate options.

Handguns

Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights.

Mauser C96

The Mauser C96 is the first available handgun. This is the same (retextured) model as seen in Payday 2, except with different modifications.

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Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser.
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The base C96.
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Holding the C96.
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Aiming down the Mauser's sights.
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Starting the non-empty reload with the raider pulling the bolt back while holding the stripper clip. The empty reload obviously skips that part but is otherwise identical.
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Preparing to push the rounds into the Mauser. The C96 is always reloaded with one full clip, even with extended magazines.
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The reloading sequence ends with the raider tugging the bolt, which sends the empty clip flying with a Garand-esque ping.
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Mauser M1917 Trench Carbine, a Mauser C96 variant with a 9.5-inch barrel and 40-round detachable magazine, intended to compete with the Trommelmagazin-equipped Luger - 9x19mm Parabellum
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Mauser C96 Carbine - 7.63x25mm Mauser. The in-game stock is referenced from this variant.
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The upgraded C96, which loosely resembles the M1917 trench carbine variant of the weapon. Unfortunately, Payday 2 got the carbine barrel but not the stock, while Raid: World War II got just the carbine stock.

Tokarev TT-33

The Tokarev TT-33 was added in update 8 and is unlockable at level 5.

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Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.
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The base TT-33.
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Holding the TT. This is the only pistol held with two hands in first person, unless we count the M1911 with a front grip attached.
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Aiming down the Tokarev's sights.
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Changing the magazine.
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The empty reload ends with tugging the slide.
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Polish Wz. 48 or M48 pistol with a muzzle brake compensator.
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The upgraded TT-33, which adds wood grips, a post-war muzzle brake, and an extended magazine.

Webley Mark VI

The Webley Mark VI is available at level 18.

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Webley Mk VI - .455 Webley
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The Webley. The upgraded model remains visually unchanged.
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Holding the Webley.
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Aiming down the Mark VI's sights.
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Thumbing the hammer after every shot while Seeadler gets blinded by the muzzleflash.
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The game tracks fired/unfired rounds which can be seen ejected on starting the reload.
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Reloading is done with the aid of what appears to be a moon clip with a tiny handle, which looks nothing like an actual Webley speedloader.
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While hard to make out on this screenshot, said moon clip is then somehow removed. Note that the hammer is cocked back through the whole sequence.
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Spinning the revolver shut and then cocking the hammer again for some reason.

Colt M1911A1

The M1911A1 is available at level 30, incorrectly called as "Colt M1911".

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World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
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The base M1911A1.
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Holding the M1911A1.
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Aiming down the Colt's sights.
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Reloading. The slide release is thumbed, unlike on the TT-33.

The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [1].

The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.
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The upgraded M1911A1. The stock is based on one from Iver Johnson carbine version, which is anachronistic.

Welrod Mark II

The Welrod is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. It has an incorrect capacity of six rounds (should be eight on a .32 model) and only one spare magazine; as such, it's not particularly effective in a heated firefight, and practically useless in bleedout due to the associated inability to aim.

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Welrod Mark II - .32 ACP. Bizarrely, the Mark II was the first version to enter production.
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The Welrod Mk II. It does not have any visual upgrades.
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Holding the Welrod while enjoying some stealthy handiwork.
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Aiming down the Mark II' sights. Prepare to see that a lot.
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Changing the magazine involves some fancy acrobatics.
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The bolt is treated as a normal pistol slide as opposed to a rotating bolt, which springs back into battery after being pulled.

Luger P08

The Luger P08 is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a Payday 2 update made by the same company only adds insult to injury.

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Luger P08 - 9x19mm.
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A raider finds something that he sadly cannot steal.
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Hitler uses a Luger in several post-mission cutscenes.

Submachine Guns

Submachine guns are available for the Recon, Assault, and Insurgent classes.

Sten Mark II

The Sten Mark II is the first available SMG.

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Sten Mk II (Canadian) - 9x19mm
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The base Sten. It has the Canadian stock.
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Sten Mk V - 9x19mm
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A pseudo Mark V build.
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Holding the Sten.
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Aiming down the sights. The Mark II's original front sight obstructs the upgrade option unless the receiver is also changed.
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Pressing the mag release upon starting the reload.
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Sten Mk III - 9x19mm
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An early upgrade changes the receiver to a Mark III.
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Aiming down the Mark III's sights. The Sten is held by the magazine if no front grip is attached.
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Reloading with a long Lanchester mag.
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Reaching over to pull the bolt.
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Sten Mk I - 9x19mm
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Other upgrade options include the muzzle brake of the Mk I and a Mark III receiver with vent holes and no sight rib.

M1A1 Thompson

The M1A1 Thompson is available early on, and is a weapon of choice for Rivet and Wolfgang bots.

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M1A1 Thompson with 20-round stick magazine - .45 ACP
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The base Thompson.
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Holding the basic Thompson.
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Aiming down the M1A1's sights.
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Changing mags.
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Reaching over to pull the bolt, which shouldn't be necessary as the stick magazines normally lock the bolt open when emptied.
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M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.
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The upgraded Thompson, with the receiver, barrel, and foregrip of the M1928 and drum magazines. It retains the M1A1's sights until you complete a Tier IV challenge.
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Holding the upgraded Thompson.
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Aiming down the M1928's sights.
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Changing drums is, incorrectly, done with the exact same animation as the stick mags...
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...give or take the change of the charging handle's location. In this case, it should be pulled before removing the empty drum, as the drums do not hold the bolt open when emptied and the bolt locks the drum in place.
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M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.
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While it is possible to make an M1928A1 since the update, the animations for such setup are currently borked as you were supposed to unlock the front grip before the receiver.

MP 38

The predecessor to the MP40, the MP 38 can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the '40. It is the main weapon carried by regular enemy soldiers.

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MP38 - 9x19mm. The sub-machine gun of the German Military before 1940. It was still used in small quantities in 1941 and 1942.
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The base MP38.
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Holding the MP38. Note the bolt handle in the forward position; the gun is animated as a closed-bolt weapon.
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Aiming down the Erma's sights.
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Pulling the bolt handle back into the safety notch. An upgrade gives this gun a hook-shaped charging handle, which is more correct for this model since there is no forward safety notch.
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Removing the old magazine without touching the mag release.
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Punching the bolt back into battery, somewhat HK-style. The bolt incorrectly flies all the way forward.
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The MP41. It was produced and used in small quantities in 1941 to 1942.
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The upgraded MP38, which has the rifle stock of the MP41 but retains the milled receiver. Also note the jungle-taped magazines.

Sterling SMG

The Sterling SMG appears as an unlockable SMG late in progression, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in Payday 2, albeit textured differently and, sadly, without the suppressed barrel version.

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Sterling L2A3 (Mk.4) - 9x19mm
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The base Sterling.
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Holding the Sterling.
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Aiming down the L2A3's sights.
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Changing magazines.
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Reaching over to pull the bolt.
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The upgraded Sterling, which simply adds a longer barrel and again, jungle-taped magazines.

Shotguns

Shotguns are available for the Insurgent and Demolitions classes.

Winchester Model 1912

The Winchester Model 1912 is available from the start.

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Winchester Model 1912 - 12 Gauge
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The base Winchester.
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Winchester Model 1912 "Trench Gun" with heat shield and bayonet lug - 12 Gauge.
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The upgraded Winchester, which saws off the stock and adds the heat shield and bayonet lug of the "Trench Gun" variant.

Double-barreled Shotgun

A double-barreled shotgun of unknown make was added in update 3 and is available at level 3.

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Winchester Model 24 Side by Side - 12 gauge
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The base double-barreled shotgun.
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Dominion Arms Outlaw Sawed Off shotgun - 12 gauge
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The upgraded double-barreled shotgun, which looks a lot like Doom's super shotgun.

Sawn-off Double-barreled Shotgun

An equally unknown double-barreled shotgun that has been sawn-off to pistol size is an available sidearm at level 8 for Demolitions, and level 11 for the others.

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Sawed-off Savage/Stevens 311A - 12 gauge
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The sawn-off shotgun. Like the Webley it remains visually unchanged when upgraded.

Ithaca 37

The Ithaca 37 was added in update 17. It is available for Demolitions at 23, and for the Insurgent class at 28.

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Ithaca 37 Riot Gun - 12 gauge
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The base Ithaca.
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Ithaca 37 Trench Gun - 12 gauge
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The upgraded Ithaca, which replaces the stock with a pistol grip, adds a heat shield, bayonet lug and muzzle brake.

Rifles

M1903 Springfield

The M1903 Springfield is the first available bolt-action rifle for the Recon class.

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M1903 Springfield Mk I - .30-06
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The base Springfield.
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M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in Letters from Iwo Jima.
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An M1903 with an air service magazine equipped - .30-06
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The upgraded Springfield, which turns it into an A1 sniper variant with a box magazine.

M1 Garand

The M1 Garand is available for all classes at level 10.

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M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
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The base M1 Garand.
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Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the M14 Rifle - .30-06
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The upgraded Garand, which has the earlier conical flash hider from the M1D and a magazine from the T20. The extended magazine does not change the weapon's animations, which still depict it being loaded with en-bloc clips.
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The base Garand with gold-plated receiver and barrel.
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The upgraded Garand with gold-plated receiver and barrel.

M1 Carbine

The M1 Carbine is available for all classes from the start.

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M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine
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The base M1, which is basically an M1A1 carbine.
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Post-war M1 Carbine with 30-round magazine and metal barrel shroud - .30 Carbine
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The upgraded M1 Carbine, which basically has a full stock and extended magazine.

Karabiner 98k

The Karabiner 98k is available for the Recon class at level 10. The scoped Kar98k is also the main weapon used by enemy snipers.

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Karabiner 98k - 7.92x57mm Mauser
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The base Kar98k.
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The upgraded Kar98k, which like the Springfield also has an extended box magazine. The real rare "trench" magazine was 20-round, and the semi-pistol grip was only on sportized versions.

Mosin-Nagant

The M38 Carbine variant of the Mosin-Nagant is available for the Recon class at level 23.

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Mosin Nagant M38 Carbine - 7.62x54mm R. This was modified to become the M44 which replaced it, entering combat trials in 1943, becoming fairly common in 1944.
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The base Mosin-Nagant.
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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
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The upgraded Mosin-Nagant, which is basically the full-length M91/30 variant.

Lee-Enfield No.5 Mk.I Jungle Carbine

The Lee-Enfield No.5 Mk.I Jungle Carbine is available for the Recon Class at level 33.

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Lee-Enfield No.5 Mk.I Jungle Carbine - .303 British. This is not a chopped down No. 4 conversion (like many jungle carbines are) but an original No.5
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The base Lee-Enfield.
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Lee-Enfield No.4 Mk.I - .303 British
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The upgraded Lee-Enfield, which turns it into a full-size No.4 Mk.I variant, with No.4 Mk.I(T) buttstock.

Sturmgewehr 44

The Sturmgewehr 44 is the only assault rifle in the game, available to all classes at level 33. It is also the main weapon used by veteran enemy soldiers.

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Sturmgewehr 44 - 7.92x33mm Kurz
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The base Sturmgewehr. The short magazine is based on the 10-round magazine developed for the StG-45; it holds 15 rounds unupgraded.
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MP43/1 with ZF41 scope - 7.92x33mm Kurz
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The upgraded Sturmgewehr, with a ZF41-derived scope and jungle-taped full-length magazines.

Machine Guns

Machine guns are available to the Assault and Demolitions classes.

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle appears as the "BAR Heavy Rifle", available to the Assault and Demolition classes at level 3.

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M1918A2 Browning Automatic Rifle without carry handle - .30-06
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The base BAR, without bipod.
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Colt R80 Monitor with Cutts Compensator - .30-06
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The upgraded BAR, with a wooden pistol grip, extended magazine, bipod and carry handle.

Degtyarov DP-28

The DP-28 machine gun is available to the Demolitions class at level 13, and to the Assault class at level 15.

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Degtyaryov DP-28 machine gun - 7.62x54mm R
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The base DP.
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Degtyarev DPM - 7.62x54mm R
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The upgraded DP, with the pistol grip of the DPM and thicker pan magazine of the DT.

Bren gun

The Bren gun is available to the Demolitions class at level 28, and to the Assault class at level 25.

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Bren Gun - 7.92x57mm Mauser. This variant of the Bren was manufactured by Inglis in Canada and was supplied to the Chinese army during WWII.
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The base Bren, which is based on the Canadian-manufactured model supplied to China as evidenced by the straighter box magazine and shorter barrel.
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Bren Mk1 - .303 British. This example is missing the folding metal butt strap on top of the stock: note the dovetail mount and screw hole on the side of the receiver under the magazine, which was for attaching a dial sight which does not seem to have ever been issued, and is only present on this version.
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The upgraded Bren, which looks much more like the original Mk.I variant.

MG42

The MG42 machine gun is available to the Assault and Demolitions classes at level 38.

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MG42 with sling and bipod collapsed - 7.92x57mm Mauser
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The base MG42 with a 50-round belt drum.
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MG34 with front and rear sights folded down - 7.92x57mm Mauser
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The upgraded MG42, which has the barrel and saddle magazine of the earlier MG34.

Grenades & Explosives

Grenades are available to all classes.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the first available hand grenade.

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Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade

Mills Bomb

The Mills Bomb is available at level 31. It deals the same damage as the Model 24 but has a wider explosive radius.

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No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.

Other

Flammenwerfer 41

German flame troopers are equipped with Flammenwerfer 41

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Flammenwerfer mit Strahlpatrone 41.