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Project IGI: I'm Going In: Difference between revisions

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(Good job on noticing this anyway. I'm changing the ID to Glock 32 accordingly; the frame size matches it as well (more closely seen on the third-person model).)
 
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==Colt Anaconda==
==Colt Anaconda==
The [[Colt Anaconda]] can be found in a hidden spot in the last level of the game.
The [[Colt Anaconda]] can be found in a hidden spot in the last level of the game.
[[file:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
[[File:Colt Anaconda HQ.jpg‎|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]]
[[file:Igi1-colt anaconda.jpg‎|thumb|none|550px|David Jones holding a Colt Anaconda.]]
[[File:Igi1-colt anaconda.jpg‎|thumb|none|550px|David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.]]
[[file:Igi1-colt anaconda ikona.jpg‎|thumb|none|550px|HUD icon of the Colt.]]
[[File:Igi1-ColtAnaconda-thirdperson.jpg‎|thumb|none|550px|Third-person model of the Colt, with the cylinder and the trigger missing.]]


==Desert Eagle Mark XIX==
==Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX]] is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
The [[Desert Eagle Mark XIX]] is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and 9-round magazine, it is actually modeled after the .50 AE variant, as evidenced by the lack of a fluted barrel.
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]
[[file:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]]
[[File:Igi1-Desert Eagle holding.jpg‎|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]]
[[file:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-Desert Eagle reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Desert Eagle world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Desert Eagle.]]
[[File:Igi1-Desert Eagle world.jpg‎|thumb|none|550px|A Desert Eagle in third person.]]


==Glock 17==
==Glock 32==
The [[Glock 17]] appears in the game, available as a starting weapon in several missions.
The [[Glock 32]] appears in the game, available as a starting weapon in several missions. Conversely, it is referred to as a "[[Glock 17]]", and uses the latter's corresponding 9x19mm ammunition and 17-round magazine.
[[file:Glock17EarlyModel.jpg‎|thumb|none|350px|Glock 17 - 9x19mm]]
[[File:G32.jpg|thumb|none|300px|Glock 32 - .357 SIG]]
[[file:Glock 17 holding.jpg‎|thumb|none|550px|The Glock 17 being held in the first level of the game.]]
[[File:Glock 17 holding.jpg‎|thumb|none|550px|The Glock 32 being held in the first level of the game.]]
[[file:Glock 17 reloaded.jpg‎|thumb|none|550px|Ejecting the magazine.]]
[[File:Glock 17 reloaded.jpg‎|thumb|none|550px|Ejecting the magazine. If one looks closely, the pistol is marked "32" and ".357", meaning it's actually modeled after a Glock 32 in .357 SIG caliber instead of a Glock 17.]]
[[file:Glock 17 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Glock.]]
[[File:Glock 17 world.jpg‎|thumb|none|550px|Jones climbing a ladder with a Glock on his back. Note the compact size matching the Glock 32, as opposed to the full-sized Glock 17. Also note that the model is mirrored.]]


=Submachine Guns=
=Submachine Guns=


==Heckler & Koch MP5SD3==
==Heckler & Koch MP5A3==
The [[Heckler & Koch MP5SD|H&K MP5SD3]] appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).
A suppressed [[Heckler & Koch MP5]] is commonly available as a starting weapon. Despite being referred to as "Mp5 SD3" in-game, it is actually modeled after an MP5A3 with an original "slimline" handguard and a non-integral suppressor. The alternate fire button allows for an increased zoom, even though there isn't any sort of scope present on the weapon. It has an overloaded 32-round capacity, which in reality would make reloading difficult.
[[File:MP5SD3.jpg|thumb|none|350px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
[[File:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm]]
[[file:Mp5 SD3 holding.jpg‎|thumb|none|550px|The MP5SD3 in first person.]]
[[File:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 - 9x19mm, for comparison]]
[[file:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|Reloading. Note the safety, which is clearly on.]]
[[File:Mp5 SD3 holding.jpg‎|thumb|none|550px|The suppressed MP5A3 in first person.]]
[[file:Mp5 SD3 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the MP5SD3.]]
[[File:Mp5 SD3 reloaded.jpg‎|thumb|none|550px|Reloading. Note the safety, which is clearly on.]]
[[File:Mp5 SD3 world.jpg‎|thumb|none|550px|Third-person view of the MP5.]]


==IMI Uzi==
==IMI Uzi==
The [[Uzi]] commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600.
The [[Uzi]] commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]
[[file:Uzi holding.jpg‎|thumb|none|550px|A single Uzi in first person.]]
[[File:Uzi holding.jpg‎|thumb|none|550px|A single Uzi in first person.]]
[[file:Igi1-uzi akimbo.jpg‎|thumb|none|550px|Dual Uzis being held.]]
[[File:Uzi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Uzi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-uzi akimbo.jpg‎|thumb|none|550px|Dual Uzis.]]
[[file:Uzi world.jpg‎|thumb|none|200px|HUD icon and third-person view of the Uzi.]]
[[File:Uzi world.jpg‎|thumb|none|550px|Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi.]]


=Shotguns=
=Shotguns=
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==Franchi SPAS-12==
==Franchi SPAS-12==
The [[Franchi SPAS-12]] can be found in enemy hands; it is only used in pump-action mode.
The [[Franchi SPAS-12]] can be found in enemy hands; it is only used in pump-action mode.
[[file:Franchi-SPAS12.jpg‎|thumb|none|350px|Franchi SPAS-12 - 12 gauge]]
[[File:Franchi-SPAS12.jpg‎|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]
[[file:Igi1-spas 12 holding.jpg‎|thumb|none|550px|Jones with a SPAS-12.]]
[[File:Igi1-spas 12 holding.jpg‎|thumb|none|550px|Jones with a SPAS-12.]]
[[file:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-spas 12 reloaded.jpg‎|thumb|none|550px|Reloading; note the shell being inserted backwards.]]
[[file:Igi1-spas 12 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the SPAS-12.]]
[[File:Igi1-spas 12 world.jpg‎|thumb|none|550px|World model of the SPAS-12.]]


==Pancor Jackhammer==
==Pancor Jackhammer==
The [[Pancor Jackhammer]] can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
The [[Pancor Jackhammer]] can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
[[file:Jackhammer.jpg‎|thumb|none|350px|Pancor Jackhammer - 12 gauge]]
[[File:Jackhammer.jpg‎|thumb|none|400px|Pancor Jackhammer - 12 gauge]]
[[file:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The player holding a Pancor Jackhammer.]]
[[File:Igi1-Jackhammer holding.jpg‎|thumb|none|550px|The Pancor Jackhammer being held.]]
[[file:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|Replacing the ammo cassette.]]
[[File:Igi1-Jackhammer reloaded.jpg‎|thumb|none|550px|Replacing the ammo cassette.]]
[[file:Igi1-Jackhammer world.jpg‎|thumb|none|550px|HUD icon and third-person view of the Jackhammer.]]
[[File:Igi1-Jackhammer world.jpg‎|thumb|none|550px|A Jackhammer with some 12 gauge boxes.]]


=Assault Rifles=
=Assault Rifles=
==Colt XM177E2==
==Colt XM177E2==
The "M16A2" in the game is actually a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality.
The "M16 A2" in the game is actually a [[Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires in fully-automatic mode, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being seemingly modeled with a 30-rounder.
[[file:ColtM177E2.jpg|thumb|none|350px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]]
[[File:ColtM177E2.jpg|thumb|none|400px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm]]
[[file:1294085967664064692.jpg‎|thumb|none|350px|G&P '''Airsoft''' Colt XM177E2/M203 - 5.56x45mm/40mm]]
[[File:Colt XM177E2 with M203 grenade launcher.jpg‎|thumb|none|400px|G&P '''Airsoft''' Colt XM177E2/M203 - 5.56x45mm/40mm]]
[[file:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]]
[[File:Igi1-M16 A2 holding.jpg‎|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]]
[[file:M16 A2 reloaded M16.jpg‎|thumb|none|550px|Switching magazines.]]
[[File:M16 A2 reloaded M16.jpg‎|thumb|none|550px|Switching magazines.]]
[[file:M16 A2 world.jpg‎|thumb|none|550px|HUD icon and third-person view of the XM177/M203 combo.]]
[[File:M16 A2 world.jpg‎|thumb|none|550px|The XM177/M203 combo in third person.]]


==Norinco Type 56==
===Colt M16 with A2 handguards===
The [[Norinco Type 56]] is the most commonly found weapon in the game, erroneously referred to as the original AK-47. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-handed charging handle.
A loading screen shows Jones aiming a [[M16 Rifle|Colt M16]] fitted with A2 handguards and an M203 grenade launcher. It is not used during gameplay though; the aforementioned XM177E2 is used instead.
[[file:Type56Standard.jpg‎|thumb|none|350px|Norinco Type 56 - 7.62x39mm.]]
[[File:M16-SP1.jpg|thumb|none|400px|The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm]]
[[file:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.]]
[[File:IGI1-M16-loadingscreen.jpg‎|thumb|none|550px|The M16 in the loading screen; note the flash hider.]]
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading.]]
 
[[file:Igi1-AK-47 world.jpg‎|thumb|none|200ox|HUD icon and third-person view of the Type 56.]]
==Zastava M70B1==
The first-person model of the "AK47" is actually that of a [[Zastava M70B1]], albeit modeled with the full-circle front sight of a [[Type 56 assault rifle|Type 56]]. It is the most commonly found weapon in enemy hands. It has an incorrect 32-round magazine instead of 30, and is modeled with the charging handle, ejection port, and fire selector on the left side.
[[File:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 - 7.62x39mm]]
[[File:Type56Standard.jpg‎|thumb|none|400px|Type 56 - 7.62x39mm]]
[[File:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.]]
[[File:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading. Note the selector being incorrectly set to semi-automatic mode.]]
 
===AK-47===
The third-person model appears to show a true [[AK-47]], in contrast to the Zastava seen in first person.
[[File:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
[[File:Igi1-AK-47 world.jpg‎|thumb|none|550px|Third-person view of the weapon. The ejection port and the fire selector are mirrored on both sides, and the selector is set to safe, unlike the Zastava.]]


=Sniper Rifles=
=Sniper Rifles=


==Hybrid SVD Dragunov / FPK/PSL==
==Hybrid SVD Dragunov / PSL==
The Dragunov in-game is actually a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK/PSL]]. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
The Dragunov in-game is actually a hybrid of the [[SVD Dragunov]] and the Romanian [[PSL Sniper Rifle]]. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
[[file:SVD Rifle.jpg‎|thumb|none|350px|Izhmash SVD - 7.62x54mm R]]
[[File:SVD Rifle.jpg‎|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]
[[file:Romanian-FPK-PSL.jpg|thumb|none|350px|Romanian FPK/PSL - 7.62x54mm R]]
[[File:Romanian-FPK-PSL.jpg|thumb|none|400px|PSL - 7.62x54mm R]]
[[file:Igi1-Dragunov holding.jpg‎|thumb|none|550px|Jones holding the sniper rifle.]]
[[File:Igi1-Dragunov holding.jpg‎|thumb|none|550px|Jones holding the sniper rifle.]]
[[file:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:Igi1-Dragunov reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Dragunov world.jpg‎|thumb|none|200px|HUD icon and third-person view of the "Dragunov".]]
[[File:Igi1-Dragunov world.jpg‎|thumb|none|550px|A "Dragunov" on the ground.]]


=Machine guns=
=Machine guns=
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==Browning M2HB==
==Browning M2HB==
The [[Browning M2HB]] is mounted in several places in the game.
The [[Browning M2HB]] is mounted in several places in the game.
[[file:BrowningM2.jpg‎|thumb|none|350px|Browning M2 - .50 BMG.]]
[[File:BrowningM2.jpg‎|thumb|none|400px|Browning M2 - .50 BMG.]]
[[file:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player manning a Browning M2HB.]]
[[File:Igi1-Browning M2HB holding.jpg‎|thumb|none|550px|The player character manning a Browning M2HB.]]
[[file:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|World model of the Browning M2HB.]]
[[File:Igi1-Browning M2HB world 1.jpg‎|thumb|none|550px|Left side view of the M2HB.]]
[[file:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Another view of the Browning M2HB.]]
[[File:Igi1-Browning M2HB world 2.jpg‎|thumb|none|550px|Right side view.]]


==FN Minimi==
==FN Minimi==
The [[FN Minimi]] appears in the game with a 100-round belt box.
The [[FN Minimi]] is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.  
[[file:M249Minimi1stPattern.jpg‎|thumb|none|350px|FN Minimi - 5,56x45mm.]]
[[File:M249Minimi1stPattern.jpg‎|thumb|none|400px|FN Minimi - 5,56x45mm.]]
[[file:Igi1-Minimi holding.jpg‎|thumb|none|550px|The player holding a FN Minimi.]]
[[File:Igi1-Minimi holding.jpg‎|thumb|none|550px|The FN Minimi in first person.]]
[[file:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|The player reloading a FN Minimi.]]
[[File:Igi1-Minimi reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:Igi1-Minimi world.jpg‎|thumb|none|550px|Icon and world model a FN Minimi.]]
[[File:Igi1-Minimi world.jpg‎|thumb|none|550px|World model of the Minimi.]]
 
==Four-Barreled Rotary Gun==
[[File:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
[[File:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]
 
==Eight-Barreled Rotary Gun==
Sentry guns appear in the game, each one consisting of a rotary gun that has eight barrels
[[File:IGI1-SentryGun.jpg|thumb|none|550px|]]


=Launchers=
=Launchers=


==LAW 80==
==LAW 80==
The [[LAW 80]] appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.
The [[LAW 80]] often appears when the player is tasked with destroying enemy tanks. At some point in the game, three LAW 80s can be found in the same level, in which case the ammunition can be stacked and the weapon will be able to fire the three rockets in a semi-automatic fashion. This is obviously incorrect, as the real LAW 80 is single-shot and disposable.
[[file:Law94mm.jpg‎|thumb|none|350px|LAW 80 - 94mm]]
[[File:Law94mm.jpg‎|thumb|none|400px|LAW 80 - 94mm]]
[[file:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|The player holding a LAW 80.]]
[[File:Igi1-LAW 80 holding.jpg‎|thumb|none|550px|David Jones holding a LAW 80.]]
[[file:Igi1-LAW 80 world.jpg‎|thumb|none|550px|Icon and world model of the LAW 80.]]
[[File:Igi1-LAW 80 world.jpg‎|thumb|none|550px|The LAW 80 in third person.]]


==M203==
==M203==
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]
[[file:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The player reloading the M203 grenade launcher.]]
[[File:M16 A2 reloaded M203.jpg‎|thumb|none|550px|The incorrect operation of the M203 after firing.]]


=Grenades=
=Explosives=


==ALS T-470 Stun Grenade==
==Stun Grenade==
The in-game "flashbang" is an '''ALS T-470 Stun Grenade'''.
Stun grenades (referred to as Flashbangs in-game) can be found in some missions.
[[file:Igi1-FlashBang holding.jpg‎|thumb|none|550px|The player holding a ALS T-470 Stun Grenade.]]
[[File:Igi1-FlashBang holding.jpg‎|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]]
[[file:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|The player reloading a ALS T-470 Stun Grenade.]]
[[File:Igi1-FlashBang reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[file:Igi1-FlashBang world.jpg‎|thumb|none|550px|Icon and world model a ALS T-470 Stun Grenade.]]
[[File:Igi1-FlashBang world.jpg‎|thumb|none|550px|Some flashbangs on a table.]]


==C4==
==C4==
'''C4''' explosives are used at scripted times, not as a standard weapon.
Jones is required to use C4 explosives at scripted times, but not as a standard weapon.
[[file:Igi1-C4 world 1.jpg‎|thumb|none|550px|Icon and world model of the C4.]]
[[File:Igi1-C4 world 1.jpg‎|thumb|none|550px|A placed C4 charge.]]
[[file:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]
[[File:Igi1-C4 world 2.jpg‎|thumb|none|550px|Another view of the C4.]]


==L2A2 Hand Grenade==
==L2A2 Hand Grenade==
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game.
[[file:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
[[File:L2A2.jpg‎|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]]
[[file:Hand Grenade holding.jpg‎|thumb|none|550px|The player holding an L2A2 Hand Grenade.]]
[[File:Hand Grenade holding.jpg‎|thumb|none|550px|The L2A2 Hand Grenade in first person.]]
[[file:Hand Grenade reloaded.jpg‎|thumb|none|550px|The player pulling the grenade's pin.]]
[[File:Hand Grenade reloaded.jpg‎|thumb|none|550px|Pulling the pin.]]
[[file:Hand Grenade world.jpg‎|thumb|none|550px|Icon and world model of the genade.]]
[[File:Hand Grenade world.jpg‎|thumb|none|550px|L2A2 grenades on a crate.]]


==Proximity Mine==
==Proximity Mine==
Unknown proximity mines appear in the game
Unknown proximity mines are available for use in-game.
[[file:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|The player holding a Proximity Mine.]]
[[File:Igi1-Proximitymine holding.jpg‎|thumb|none|550px|Jones holding a proximity mine.]]
[[file:Igi1-Proximitymine world.jpg‎|thumb|none|550px|Icon and world model of the Proximity Mine.]]
[[File:Igi1-Proximitymine world.jpg‎|thumb|none|550px|Two non-activated proximity mines.]]


=Others=
=See Also=
 
*''[[IGI 2: Covert Strike]]''
==Unknown Gatling Gun==
*''[[IGI: Origins]]''
[[file:Igi1-unknown gatling 1.jpg‎|thumb|none|550px|]]
[[file:Igi1-unknown gatling 2.jpg‎|thumb|none|550px|]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
=See Also=
*''[[IGI 2: Covert Strike]]''

Latest revision as of 22:20, 14 May 2023


Project IGI: I'm Going In
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Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda can be found in a hidden spot in the last level of the game.

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Colt Anaconda with 6" barrel - .44 Magnum
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David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.
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Third-person model of the Colt, with the cylinder and the trigger missing.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and 9-round magazine, it is actually modeled after the .50 AE variant, as evidenced by the lack of a fluted barrel.

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Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.
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Reloading.
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A Desert Eagle in third person.

Glock 32

The Glock 32 appears in the game, available as a starting weapon in several missions. Conversely, it is referred to as a "Glock 17", and uses the latter's corresponding 9x19mm ammunition and 17-round magazine.

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Glock 32 - .357 SIG
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The Glock 32 being held in the first level of the game.
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Ejecting the magazine. If one looks closely, the pistol is marked "32" and ".357", meaning it's actually modeled after a Glock 32 in .357 SIG caliber instead of a Glock 17.
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Jones climbing a ladder with a Glock on his back. Note the compact size matching the Glock 32, as opposed to the full-sized Glock 17. Also note that the model is mirrored.

Submachine Guns

Heckler & Koch MP5A3

A suppressed Heckler & Koch MP5 is commonly available as a starting weapon. Despite being referred to as "Mp5 SD3" in-game, it is actually modeled after an MP5A3 with an original "slimline" handguard and a non-integral suppressor. The alternate fire button allows for an increased zoom, even though there isn't any sort of scope present on the weapon. It has an overloaded 32-round capacity, which in reality would make reloading difficult.

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Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
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Heckler & Koch MP5SD3 - 9x19mm, for comparison
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The suppressed MP5A3 in first person.
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Reloading. Note the safety, which is clearly on.
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Third-person view of the MP5.

IMI Uzi

The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.

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IMI Uzi with stock removed - 9x19mm
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A single Uzi in first person.
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Reloading.
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Dual Uzis.
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Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.

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Franchi SPAS-12 - 12 gauge
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Jones with a SPAS-12.
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Reloading; note the shell being inserted backwards.
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World model of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.

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Pancor Jackhammer - 12 gauge
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The Pancor Jackhammer being held.
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Replacing the ammo cassette.
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A Jackhammer with some 12 gauge boxes.

Assault Rifles

Colt XM177E2

The "M16 A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires in fully-automatic mode, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being seemingly modeled with a 30-rounder.

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XM177E2 Carbine aka Colt Model 629 - 5.56x45mm
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G&P Airsoft Colt XM177E2/M203 - 5.56x45mm/40mm
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First-person view of the Colt XM177E2 with the M203.
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Switching magazines.
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The XM177/M203 combo in third person.

Colt M16 with A2 handguards

A loading screen shows Jones aiming a Colt M16 fitted with A2 handguards and an M203 grenade launcher. It is not used during gameplay though; the aforementioned XM177E2 is used instead.

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The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm
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The M16 in the loading screen; note the flash hider.

Zastava M70B1

The first-person model of the "AK47" is actually that of a Zastava M70B1, albeit modeled with the full-circle front sight of a Type 56. It is the most commonly found weapon in enemy hands. It has an incorrect 32-round magazine instead of 30, and is modeled with the charging handle, ejection port, and fire selector on the left side.

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Zastava M70B1 - 7.62x39mm
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Type 56 - 7.62x39mm
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Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.
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Reloading. Note the selector being incorrectly set to semi-automatic mode.

AK-47

The third-person model appears to show a true AK-47, in contrast to the Zastava seen in first person.

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AK-47 - 7.62x39mm
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Third-person view of the weapon. The ejection port and the fire selector are mirrored on both sides, and the selector is set to safe, unlike the Zastava.

Sniper Rifles

Hybrid SVD Dragunov / PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian PSL Sniper Rifle. The weapon is silenced in-game, despite the model not featuring a suppressor visually.

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SVD Dragunov - 7.62x54mm R
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PSL - 7.62x54mm R
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Jones holding the sniper rifle.
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Reloading.
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A "Dragunov" on the ground.

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

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Browning M2 - .50 BMG.
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The player character manning a Browning M2HB.
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Left side view of the M2HB.
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Right side view.

FN Minimi

The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.

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FN Minimi - 5,56x45mm.
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The FN Minimi in first person.
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Reloading.
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World model of the Minimi.

Four-Barreled Rotary Gun

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Eight-Barreled Rotary Gun

Sentry guns appear in the game, each one consisting of a rotary gun that has eight barrels

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Launchers

LAW 80

The LAW 80 often appears when the player is tasked with destroying enemy tanks. At some point in the game, three LAW 80s can be found in the same level, in which case the ammunition can be stacked and the weapon will be able to fire the three rockets in a semi-automatic fashion. This is obviously incorrect, as the real LAW 80 is single-shot and disposable.

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LAW 80 - 94mm
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David Jones holding a LAW 80.
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The LAW 80 in third person.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

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M203 grenade launcher - 40x46mm.
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The incorrect operation of the M203 after firing.

Explosives

Stun Grenade

Stun grenades (referred to as Flashbangs in-game) can be found in some missions.

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Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.
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Pulling the pin.
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Some flashbangs on a table.

C4

Jones is required to use C4 explosives at scripted times, but not as a standard weapon.

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A placed C4 charge.
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Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

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L2A2 High-Explosive Fragmentation hand grenade.
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The L2A2 Hand Grenade in first person.
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Pulling the pin.
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L2A2 grenades on a crate.

Proximity Mine

Unknown proximity mines are available for use in-game.

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Jones holding a proximity mine.
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Two non-activated proximity mines.

See Also