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Operation: Harsh Doorstop

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 22:41, 27 February 2023 by PaperCake (talk | contribs) (i feel more scared in seeing that it's an M4 and not a Block II)
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Operation: Harsh Doorstop for current discussions. Content is subject to change.



Operation: Harsh Doorstop
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Official Artwork
Release Date: Feb 15, 2023
Developer: Drakeling Labs
Platforms: PC
Genre: First-Person Shooter


Operation: Harsh Doorstop is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of Insurgency, Rising Storm 2: Vietnam, and Project Reality. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.


The following weapons appear in the video game Operation: Harsh Doorstop:



Pistols

M1911A1

An M1911 appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.

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Original Colt M1911 - .45 ACP
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A render of the M1911 model used in Operation Michael and Overlord, lacking any markings.
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Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.
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An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.
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A look through the irons...
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Inserting a fresh magazine
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At least the slide locks back like it should.
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Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.


Walther P38

The Walther P38 incorrectly appears under the nomenclature of "Luger P38" and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual Luger P08, or a Mauser C96. However, it is more accurately depicted as the sidearm for the Wehrmacht.

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Mauser production Walther P38 - 9x19mm
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Behold, a P38!
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A German officer somehow wielding a P38 during WWI A time traveler perhaps?
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The iron sights of this vintage piece.
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Dry reloading a P38, flick the magazine release and simply swapping mags.
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And then running out of bullets.
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The officer flips the safety on his anachronistic sidearm.

Beretta M9

Unlike the entry above, the Beretta M9 correctly appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.

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Beretta M9 - 9x19mm
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"Your show sucks!"
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The user thumbs the hammer on is Beretta upon equipping it...
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...only to engage the safety and decocker while unequipping it.

Makarov PM

The Makarov appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.

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Makarov PM - 9x18mm
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The render of the PM.
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Back to the past, an NVA soldier in the jungle brandishes his Makarov.
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Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.
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Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.
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In his excitement, he neglected the fact that it only holds 8 rounds.
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"Don't forget to reload, Dr. Freeman."
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Racking the slide, chambering the fresh round.

Glock 19 Gen 5

A Glock 19 appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned.

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Glock 19 Gen 5 - 9x19mm
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A better look at the Gen 5 frame.
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A close up render of the slide, showing the Triarc markings.
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Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.
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A look through the tritium sights.
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The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.
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And now its out of ammo.
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Fix that by dropping the mag...
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Stuff a new one in...
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And then thumbing the slide release with the off hand.

Rifles & Carbines

M16A2

The M16A2 is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.

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M16A2 - 5.56x45mm NATO
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Word to the motherfuckin' street, yo!
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The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.
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A look through the irons, not as obstructive as some games incorrectly depict them being.
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Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.
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The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.
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He then cants the rifle to visually inspect the bolt has gone into battery.

M16A1

The M16A1 is available to the Vietnam era US forces.

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M16A1 - 5.56x45mm NATO
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An unused variant with a Colt 3x20 scope can also be found in the SDK.
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GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.
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Checking the irons on the M16A1
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Reloading his A1. The taped mags are sadly not usable in the game.
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Releasing the bolt on his new rifle.
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The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.

AK-74

An AK-74 is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.

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AK-74 - 5.45x39mm
A proper Russian made AK-74 for comparison
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A Bulgarian produced AK-74.
It seems to bear a significant resemblance to the one in-game.
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Render of the AK-74 in the game's SDK.
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The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.
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A look through the tried and true irons.
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The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.
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When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.

M1 Garand

The M1 Garand is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.

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M1 Garand - .30-06
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A Garand haunted by a loaded and unloaded clip.
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On the harsh fields of Monte Cassino, a GI totes his Garand into battle.
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A look through the Garand's iconic iron sights
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A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.

M14

The M14 is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.

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M14 Rifle - 7.62x51mm
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Yep, that's an M14.
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One of the classic battle rifles back in its old stomping grounds.
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A look through the familiar sights.
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Performing an off-hand reloading on the M14...
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...the GI now slingshotting the bolt into battery.

M1A1 Paratrooper Carbine

The M1A1 Carbine also appears available to the Medic kit

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M1A1 Carbine - .30 Carbine
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He was just a rookie trooper and he surely shook with pride...
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A US Medic with an M1A1 Carbine while lurking through some local settlement.
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A look through the rear peep sight.
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The medic takes the initiative to reload his carbine...
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...and then charges the carbine.

Springfield M1903

The Springfield M1903 is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.

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Springfield M1903 Mk 1 - .30-06 Springfield
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Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield
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Render of the Springfield M1903 and its sniper variant
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A Doughboy threatens the far off tree line with a M1903.
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Sighting it in with the skinny original M1903 sights.
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The Doughboy works the bolt on his issued rifle.
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Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.
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The time travelling Unertl scope strikes the Doughboy here in France.
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And behold, the thin reticle of this 1930's vintage optic.

Karabiner 98k

The Karabiner 98k is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht.

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Karabiner 98k - 7.92x57mm Mauser
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Karbiner 98k with a ZF-42 scope
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Render of the scoped and unscoped K98.
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A Imperial German uses the rifle of his son a few decades early.
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And enjoys the luxury of a hooded front sight, a rare thing in 1916.
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The German soldier working the bolt on his anachronistic Karabiner
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Inserting one round at a time...
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The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.
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His sniper counterpart featuring the scoped variant of the rifle.
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A view through the scope.

FG42/II

The FG42 appears available to the Auto Rifleman kit in the Wehrmacht faction.

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FG42/II - 7.92x57mm Mauser
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Side profile of the FG42/II in the SDK.
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A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s
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A look through the FG42's irons, unfortunately no variant with the optic exists at this time.
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He then reloads his paratrooper rifle...
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...inserting a fresh mag...
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...and pulls the charging handle, you all know how these work.

AK-47 Type II

The AK-47 Type II appears available to the NVA, Insurgents, and Russian military factions.

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AK-47 Type II with a slabsided magazine - 7.62x39mm
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The render of the AK, the metal stock bracket confirming it as a Type II.
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The AK-47 in the hands of an NVA soldier.
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Iron sights...
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And a fairly typical reload, swap mags...
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And charge it with the firing hand.

SKS

Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.

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Simonov SKS - 7.62x39mm
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The render of the SKS in the SDK.
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Guarding a delicate village with an SKS.
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If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.
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Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.
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The scoped variant available to the NVA Marksman kit.
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A look through the scope...
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With some scoped weapons, you do have the option to still use the iron sights for closer engagements.

DSA SA-58 OSW

Exclusive to the PMC team, the DSA SA-58 OSW appears as the primary weapon to the alternate Rifleman kit.

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DSA SA-58 OSW - 7.62x51mm NATO
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As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.
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In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.
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Except this one, the standard PMC EXPS-3.
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Tactically reloading by juggling mags.
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And then ending this circus routine by locking one in place.
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Unlike some of the guns in the game, the merc actually checks the bolt when it's actually empty.
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The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.

Daniel Defense Mk 18 SBR

The Daniel Defense Mk 18 SBR is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.

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Daniel Defense SBR, to which the pistol grip and RIS are taken from
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The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.
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Out in the fun
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A look through the EOTech...
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Reloading the unsuppressed Mk 18 by yanking out the mag...
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Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.
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And slapping the bolt release.

Custom AR-15 Variant

An AR-15 variant appears in-game as the "M4A1 M203 Rifle." Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it becomes is a franken rifle made out of an M4 lower and an 16" Dissipator style upper fitted with a stretched M4 RAS handguard.

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Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm
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SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a mounting cut at the front shows this is just the M4 RAS edited to fit, and the scratches this shares with the lower M4 model confirm that.
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Behold, the desert dustbowl and the Grenadier's abomination rifle.
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Hey, functional M203 though, that's nice.
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Reloading by grabbing the old mag...
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Putting in a new one...
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Palming the bolt release...
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And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..

Heckler & Koch HK417

A suppressed HK417 appears, available to the PMC Marksman kit. It features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.

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HK417 - 7.62x51mm NATO
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The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below
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Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.
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Yanking out the mag...
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Loading in a fresh one, appreciating the transluscent mag rendered in properly.
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A view through the scope...
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...and a look through the RMR as well.
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Reloading properly by yanking out the mag, putting a new one in...
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And give it a slap.
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..then surely enough to our surprise, he also checks if the bolt was seated correctly!
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As part of the stow animation, he starts to close the ejection port cover.
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Then in the draw animation, he opens the ejection port.

Submachine Guns

Heckler & Koch MP5A5

The MP5A5 is available to the Medic kit of the PMC Faction.

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H&K MP5A5 - 9x19mm
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Render of the MP5A5 with a Midwest Industries MLOK handguard.
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The merc with relatively modified, but barebones MP5A5, maybe customization will come later?
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A look through the open v-notch setting on rear diopter sight.
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Doing a quick reload here...
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Locking the bolt back, y'all know what's coming, don't you?
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Inserting a topped off magazine.
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The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?

Hecker & Koch MP7A1

Like the MP5 above, the MP7A1 is exclusive to the PMCs, but this time limited to the AT Rifleman kit

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H&K MP7A1 - 4.6x30mm
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The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.
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An antitank gunner hides in the backrooms with a fancy MP7.
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And its even fancier EXPS.
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And a very elaborate reload, follow along now. Hit the mag release, drop the mag...
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Replace the mag...
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Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.
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Shove it in further...
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Until it clicks.
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And then drops the bolt.

M1A1 Thompson

The iconic M1A1 Thompson is available exclusively to the US WWII era Squad Leader kit.

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M1A1 Thompson - .45 ACP
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The US NCO guards his position with his M1A1 Thompson.
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A view through the Thompson's rear peep sight.
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As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.

M3A1 Grease Gun

The M3A1 Grease Gun appears available to the Medic kit in the Vietnam US faction.

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M3A1 Grease Gun - .45 ACP
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Behold, a Gun of Grease.
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A Medic wielding his Grease Gun, feeling a bit shafted.
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A view through the peep sight.
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Swapping mags.
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New one going in.
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Pulling the bolt back, bringing it back in the fight.

MP40

Like its American counterpart, the MP40 is also available to the Wehrmacht Squad Leader.

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MP40 with a brown bakelite lower receiver - 9x19mm
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A German Wehrmacht officer wielding his MP40, on the look out for the likes of Easy Company.
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Sighting it in, having a good bit of field of view eaten by the user's hand.
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Removing the old mag...
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Locking the bolt in the safety notch while still holding onto the old mag...
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Inserting a fresh mag...
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And then dropping the bolt out of the safety notch.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the standard rifle of the Insurgent and Russian Marksman class.

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SVD Dragunov - 7.62x54mmR
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The render of a Russian classic.
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A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.
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Our friend here got bored, so decided to make himself a dummy target.
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Fortunately for him, he actually has some common sense to also utilize the weapon's irons.
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After shooting off some steam, he decides the best course of action is to insert a new magazine.
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Seat the mag.
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As seen, the weapon is correctly depicted with its bolt locking back when empty.

M40

The M40 is available to the Sniper kits of US forces both in Vietnam and Gulf War era.

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M40 Sniper Rifle - 7.62x51mm NATO
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The render of the M40.
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A Grunt with his sniper rifle trying to enjoy a good morning.
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Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.
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Working the bolt...
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And topping off the rifle.

Machine Guns

PKM

The PKM is a standard MG for the Russian armed forces, and is also used by the Insurgents.

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PKM - 7.62x54mmR
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A Russian machine gunner on a long walk in the desert, lugging his PKM with him.
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The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?
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The soldier goes prone with his PKM, getting us a better look in normal gameplay.
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A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.
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After slinging some hot lead down range, he feels it's a good idea to open the feed tray.
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Then places a fresh belt of brass(!) 7.62x54mmR

M60

The M60 is available to the Vietnam and Gulf War US forces in the game.

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M60 - 7.62x51mm
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A render of the M60.
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Come on, admit it. You were expecting a Vietnam screenshot for this one.
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The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.
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A nice look-see of The Pig's iron sights.
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The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.
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Opening the feed tray to replace his semi-expended belt.
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Behold, the new belt of 7.62x51mm M80 rounds!

Madsen Machine Gun

A Madsen appears for the Machine Gunner kit for the Imperial German Army.

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Madsen Machine Gun - 7.92x57mm Mauser
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A render of a Century old classic.
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A German gunner wanders the French village with his Danish machine gun, true multiculturalism.
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The Imperial German soldier doing the closest thing to hip firing with his Madsen.
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A view through the Madsen's sights.
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The German soldier swapping out the magazine on his Madsen.
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He then charges the weapon by pulling the crank handle.

Chauchat Mle. 1915

The Chauchat appears available to the US WWI Machine Gunner kit.

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Chauchat Mle 1915 - 8x50mmR Lebel
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SDK render of the model.
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A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.
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The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.
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The sights kinda leave a lot to be desired, but you have to make do with what you've got.
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The Doughboy reloading his Chauchat.

RPD

An RPD is currently used by the NVA faction.

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RPD Light Machine Gun - 7.62x39mm
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RPD with the bipod deployed.
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Papa-san guards his rice paddy with his RPD.
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An NVA soldier pointing his RPD around looking for any GIs.
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Aided by a decent enough sight picture.
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And by getting down and dirty in the mud.
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Reloads start with cracking the top cover open...
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Unlatching the belt box...
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Replacing the belt box/drum...
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And then charging it.


MG42

The MG42 is usable to the Wehrmacht Machine Gunner kit.

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MG42 - 7.92x57mm Mauser
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A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.
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The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.
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Squatting down with his MG, lining up the sights.
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And firing wildly into the mud, because why not?
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We need an excuse to reload, like opening up the top cover...
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And stuffing in a new belt.

Browning M1919A4

Like the MG42, the Browning M1919A4 is standard to the US WWII Machine Gunner.

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Browning M1919A4 - .30-06 Springfield
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Someone stole my stock!
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Ah well, a GI must make do.
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A US gunner also copies his German counterpart.
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Aiming it by the power of hope and dreams.
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Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.
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Loading up a new belt...
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And slapping the top cover down.


Browning Automatic Rifle M1918A2

The classic Browning M1918A2 available to the US Auto Rifleman.

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Browning M1918A2 - .30-06 Springfield
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Climbing up the hill, our trusty GI has one friend, his BAR.
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And the sights of the BAR.
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And charging the bolt of the BAR..
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And the loading of a mag in the BAR, have I said BAR enough yet?.

Launchers

M203 Grenade Launcher

The M203 appears exclusive to the Grenadier kit for 1990s US and PMC teams.

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M16A2 with an M203 - 40x46mmSR
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M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game
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The classic M16A2 with a M203.
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The M4A1 Block II look-alike with an underslung M203A1
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The US grenadier admires his A2 with the M203 mounted to it.
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Now a look through the leaf sight.
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After lobbing a 40 mike-mike down range, he starts to dump the expended shell.
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Loading a brand new shell.
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Closing the tube on a new shell, ready to cause indirect, or direct fire support.
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And the modern thing with its 203.
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Same sight picture.
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Same bada bing...
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Bada boom...
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Fuhgetaboutit.

M7 Rifle Grenade Launcher

Available only to the WWII US Grenadier kit, the M7 Rifle Grenade Launcher appears as their secondary weapon.

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M7 Rifle Grenade Launcher - 22mm
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Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.
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A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.
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Now preparing to attach a new one...
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...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...
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...he pulls the pin, but that's not all, not just yet.
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Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.

Gewehrgranatgerat 41

Like the launcher above, the Gewehrgranatengerät is exclusive to the Wehrmacht grenadier as well.

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Gewehrgranatgerat attached to a Karabiner 98k.
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The grenadier admiring his rifle, grenade and his rifle mounted grenade.
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Putting a new grenade in the cup.
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And chambering a fresh new 8mm Mauser blank. Hopefully.

GP-30M

The GP-30M appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.

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GP-30M 40mm
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Deploying the GP-30M's leaf sight.
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Now fully deployed, and ready for action.
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Pointing the GP-30M
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A look through the leaf sight.
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Inserting a new VOG shell.

M79 Grenade Launcher

The M79 is available to the US Vietnam forces, only accessible to the Grenadier kit.

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M79 Grenade Launcher - 40x46mm
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The GI with his Thumper back in the jungle.
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Strangely enough, the leaf sights aren't usable here.
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Dumping the spent shell...though the primer hasn't been struck at all.
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Inserting a new 40mm shell.

M136 AT4

The AT-4 is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.

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M136 AT4 - 84mm
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An AT soldier with his trusty AT4.
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And the sights of the AT4.

RPG-18

An RPG-18 is available exclusive to the Russian Anti-Tank kit

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RPG-18 - 64mm
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Going on a night walk, the Russian AT guy brings his RPG-18 along.
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Deploying the tube...
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...now deployed.
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A look through the RPG-18's sights, to destroy the dastardly telephone pole.

RPG-7

The RPG-7 is usable to AT kits in the NVA and Insurgent factions.

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RPG-7 - 40mm
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An insurgent whips out his trusty RPG-7.
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And its rather highly raised up rear sight.
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Doesn't stop it from being as effective as you'd expect.

Explosives

Model 16 Stielhandgranate

The classic potato masher appears in both WWI and WWII German factions.

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Model 16 Stielhandgranate
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The German soldier prepares to put his non-Mann Co. branded Caber to use.

Mk 2 Hand Grenade

The Mk 2 Hand Grenade is usuable to both WWI US faction and their WWII incarnation.

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Mk 2 Hand Grenade
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A Doughboy gazes at his time travelling pineapple.

F-1 Hand Grenade

An F-1 Hand Grenade is available to Russian and Insurgent factions.

F-1 Hand Grenade
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A Russian conscript enjoys seeing the grenade of his forefathers.

M26 Hand Grenade

An M26 Hand Grenade is available to Vietnam era US forces.

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M26 Fragmentation Grenade
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A GI tells a tree to go screw itself in the most direct way possible.

Type 67 Stick Grenade

Available to the NVA, the Type 67 Stick Grenade is standard to most of the faction's kits.

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A NVA soldier tells GI to go home in the most direct way possible.

M67 Frag Grenade

The M67 Grenade is available to the Gulf War US and PMC teams.

M67 Fragmentation Grenade
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A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.

RDG-2 Smoke Grenade

The RDG-2 Smoke Grenade is present to most kits of the Russian, NVA, and Insurgent factions.

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RDG-2 Smoke Grenade
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An insurgent prepares to signal the boys with his fancy smoke candle.

M18 Smoke Grenade

An M18 Smoke Grenade is available to the US Vietnam and Gulf War, as well a PMC factions.

M18 Smoke Grenade (Green)
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A GI sights in the napalm strike with his M18.

Cut/Unused Weapons

The following weapons can be found in the SDK, but are currently not accessible by normal means.

Rifles

AKM

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AKM - 7.62x39mm
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AK-105

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AK-105 5.45x39mm
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AS Val

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AS Val - 9x39mm
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Colt M4A1

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Colt M4A1 - 5.56x45mm NATO
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Heckler & Koch G36C

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H&K G36C - 5.56x45mm NATO
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CMMG Endeavor Mk3

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Barrett M107

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Barrett M107 - .50 BMG
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Machine Guns

DP-28

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DP-28 - 7.62x54mmR
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Shotguns

Winchester 1897

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Winchester 1897 - 12 Gauge
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