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Operation: Harsh Doorstop: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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m (Fixed some links on the grenades section.)
m (Also forgot the M67 grenade aaaaaa)
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[[File:Type67Grenade.jpg|350px|thumb|none]]
[[File:Type67Grenade.jpg|350px|thumb|none]]
[[File:OHD Type67Grenade.jpg|600px|thumb|none]]
[[File:OHD Type67Grenade.jpg|600px|thumb|none]]
==M67 Frag Grenade==
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]
[[File:OHD M67Frag.jpg|600px|thumb|none]]


==RDG-2 Smoke Grenade==  
==RDG-2 Smoke Grenade==  

Revision as of 02:37, 22 February 2023

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Operation: Harsh Doorstop for current discussions. Content is subject to change.

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.



Operation: Harsh Doorstop
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Official Artwork
Release Date: Feb 15, 2023
Developer: Drakeling Labs
Platforms: PC
Genre: First-Person Shooter


Operation: Harsh Doorstop is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of Insurgency, Rising Storm 2: Vietnam, and Project Reality. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.


The following weapons appear in the video game Operation: Harsh Doorstop:



Pistols

M1911 Variant

An M1911 appears as a primary weapon for the Squad Leaders for the WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.

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Original Colt M1911 - .45 ACP
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A render of the M1911 model used in Operation Michael and Overlord.
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Ditto, but the Operation Rolling Stone version.
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An American officer wielding his trusty sidearm. Two handed grip is an odd choice for the setting, since standard doctrine at the time was aiming pistols one handed.
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A look through the irons...
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Inserting a fresh magazine
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At least the slide locks back like it should.
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Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.


Walther P38

The Walther P38 incorrectly appears under the nomenclature of "Luger P38" and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual Luger P08, or a Mauser C96. However, it is more accurately depicted as the sidearm for the Wehrmacht.

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Mauser production Walther P38 - 9x19mm
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A German officer somehow wielding a P38 during the first world war. Perhaps it's merely a placeholder until a Luger or a Mauser C96 is added in the future?
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The officer flips the safety on his anachronistic sidearm.

Beretta M9

Unlike the entry above, the Beretta M9 correctly appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.

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Beretta M9 - 9x19mm
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"Your show sucks!"
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The user thumbs the hammer on is Beretta upon equipping it...
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...only to engage the safety and decocker while unequipping it.

Makarov PM

The Makarov appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.

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Makarov PM - 9x18mm
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Back to the past, an NVA soldier in the jungle brandishes his Makarov.
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Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.
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Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.
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In his excitement, he neglected the fact that it only holds 8 rounds.
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"Don't forget to reload, Dr. Freeman."
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Racking the slide, chambering the fresh round.


Glock 19 Gen 5

A Glock 19 appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned.

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Glock 19 Gen 5 - 9x19mm
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A better look at the Gen 5 frame.
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A close up render of the slide, showing the Triarc markings.
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Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.
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A look through the tritium sights.
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The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.
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The operator actuates the slide release, sending it into battery.

Rifles & Carbines

M16A2

The M16A2 is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.

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M16A2 - 5.56x45mm NATO
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The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.
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A look through the irons, not as obstructive as some games incorrectly depict them being.
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Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.
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The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.
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He then cants the rifle to visually inspect the bolt has gone into battery.

M16A1

The M16A1 is available to the Vietnam era US forces.

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M16A1 - 5.56x45mm NATO
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An unused variant with a Colt 3x20 scope can also be found in the SDK.
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GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.
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Checking the irons on the M16A1
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Reloading his A1, the magazines are taped together, but are unfortunately not used at this time.
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Releasing the bolt on his new rifle.
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The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.

AK-74

An AK-74 is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.

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AK-74 - 5.45x39mm
A proper Russian made AK-74 for comparison
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A Bulgarian produced AK-74.
It seems to bear a significant resemblance to the one in-game.
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Render of the AK-74 in the game's SDK.
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The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.
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A look through the tried and true irons.
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The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.
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When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.

M1 Garand

The M1 Garand is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.

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M1 Garand - .30-06
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The classic American battle rifle.
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A look through the Garand's iconic iron sights
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A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.

M14

The M14 is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.

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M14 Rifle - 7.62x51mm
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One of the classic battle rifles back in its old stomping grounds.
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A look through the familiar sights.
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Performing an off-hand reloading on the M14...
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...the GI now slingshotting the bolt into battery.

M1A1 Paratrooper Carbine

The M1A1 Carbine also appears available to the Medic kit

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M1A1 Carbine - .30 Carbine
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A US Medic with an M1A1 Carbine while lurking through some local settlement.
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A look through the rear peep sight.
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The medic takes the initiative to reload his carbine...
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...and then charges the carbine, the bolt also does not lock back when empty, only unless it is using magazines with a specific BHO follower.

Springfield M1903

The Springfield M1903 is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.

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Springfield M1903 Mk 1 - .30-06 Springfield
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Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield
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Render of the Springfield M1903 and its sniper variant
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A soldier point his Springfield in the tree line where the Hun could possibly be hiding.
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The "Doughboy" works the bolt on his issued rifle.
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Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.
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Karabiner 98k

The Karabiner 98k is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht.

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Karabiner 98k - 7.92x57mm Mauser
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Karbiner 98k with a ZF-42 scope
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A time traveler must have been giving these to Kaiser Wilhelm, only explanation.
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The German soldier working the bolt on his anachronistic Karabiner
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Inserting one round at a time...
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The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.
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His sniper counterpart featuring the scoped variant of the rifle.
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A view through the scope.

FG42/II

The FG42 appears available to the Auto Rifleman kit in the Wehrmacht faction.

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FG42/II - 7.92x57mm Mauser
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Side profile of the FG42/II in the SDK.
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A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s
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A look through the FG42's irons, unfortunately no variant with the optic exists at this time.
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He then reloads his paratrooper rifle...
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...inserting a fresh mag...
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...and pulls the charging handle, you all know how these work.

AK-47 Type II

The AK-47 Type II appears available to the NVA, Insurgents, and Russian military factions.

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AK-47 Type II with a slabsided magazine - 7.62x39mm
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The AK-47 in the hands of an NVA soldier.
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The NVA soldier chambers his Kalash, now he's ready to find a tree to hide in.

SKS

Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.

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Simonov SKS - 7.62x39mm
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If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.
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Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.
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The scoped variant available to the NVA Marksman kit.
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A look through the scope...
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With some scoped weapons, you do have the option to still use the iron sights for closer engagements.

DSA SA-58 OSW

Exclusive to the PMC team, the DSA SA-58 OSW appears as the primary weapon to the alternate Rifleman kit.

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DSA SA-58 OSW - 7.62x51mm NATO
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As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.
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In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.
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Unlike some of the guns in the game, the merc actually checks the bolt when it's actually empty.
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The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.

Daniel Defense Mk 18 SBR

The Daniel Defense Mk 18 SBR is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.

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Daniel Defense SBR, to which the pistol grip and RIS are taken from
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Render of the Mk 18 using Okay Industries SureFeed E2 STANAGs. Also appears to be fitted with a Magpul CTR stock, EOTech EXPS-3 holographic sight, Daniel Defense over molded pistol grip, Tango Down stubby foregrip. It is unknown to me what the rest are at this time.
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A look through the EOTech...
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Reloading the unsuppressed Mk 18
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Back to the suppressed Mk 18.
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Like always, the merc checks the bolt after sending it home.

Custom AR-15 Variant

An AR-15 variant which appears to be inspired by the Block II configuration, only referred to as an "M4A1 M203 Rifle" in game. It still retains the FSB, and appears to have been fitted with a standard non-free floated handguard, as well as a midlength gas system, while also looks to still have a 14.5 inch barrel.

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M4A1 SOPMOD Block II - 5.56x45mm NATO
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SDK render of the Grenadier's rifle.
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Palming the bolt on his M4
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Tilting the rifle yet again to see the bolt's seated properly...

Heckler & Koch HK417

A suppressed HK417 appears, available to the PMC Marksman kit. It features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.

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HK417 - 7.62x51mm NATO
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The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below
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A view through the scope...
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...and a look through the RMR as well.
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The merc now slapping his bolt into battery.
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..then surely enough to our surprise, he also checks if the bolt was seated correctly!
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As part of the stow animation, he starts to close the ejection port cover.
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Then in the draw animation, he opens the ejection port. An odd choice, considering firing via a closed ejection port cover would not impede the rifle's function in the slightest, not to mention it would open it anyway.

Submachine Guns

Heckler & Koch MP5A5

The MP5A5 is available to the Medic kit of the PMC Faction.

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H&K MP5A5 - 9x19mm
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Render of the MP5A5 with a Midwest Industries MLOK handguard.
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The merc with relatively modified, but barebones MP5A5, maybe customization will come later?
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A look through the open v-notch setting on rear diopter sight.
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Doing a quick reload here...
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Locking the bolt back, y'all know what's coming, don't you?
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Inserting a topped off magazine.
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The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?

Hecker & Koch MP7A1

Like the MP5 above, the MP7A1 is exclusive to the PMCs, but this time limited to the AT Rifleman kit

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H&K MP7A1 - 4.6x30mm
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The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.
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The merc then hits the bolt release on the side of his PDW.

M1A1 Thompson

The iconic M1A1 Thompson is available exclusively to the US WWII era Squad Leader kit.

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M1A1 Thompson - .45 ACP
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The US NCO is grateful that he has a proper M1A1 Thompson, and not an M1928 that some people mistake it for.
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A view through the Thompson's rear peep sight.
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He then reloads his open bolt SMG, relatively straight forward.

M3A1 Grease Gun

The M3A1 Grease Gun appears available to the Medic kit in the Vietnam US faction.

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M3A1 Grease Gun - .45 ACP
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A Medic wielding his Grease Gun, fitting choice I guess.
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A view through the peep sight.
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Swapping mags.
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New one going in.
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Pulling the bolt back, bringing it back in the fight.

MP40

Like its American counterpart, the MP40 is also available to the Wehrmacht Squad Leader.

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MP40 with a brown bakelite lower receiver - 9x19mm
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A German Wehrmacht officer wielding his MP40, on the look out for the likes of Easy Company.
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Removing the magazine
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Locking the bolt back
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the officer then releases the bolt from the notch, making the weapon ready to fire again.

Sniper Rifles

SVD Dragunov

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SVD Dragunov - 7.62x54mmR
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A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.
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Our friend here got bored, so decided to make himself a dummy target.
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Fortunately for him, he actually has some common sense to also utilize the weapon's irons.
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After shooting off some steam, he decides the best course of action is to insert a new magazine.
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As seen, the weapon is correctly depicted with its bolt locking back when empty.

M40

The M40 is available to the Sniper kits of US forces both in Vietnam and Gulf War era.

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M40 Sniper Rifle - 7.62x51mm NATO
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A Grunt with his sniper rifle trying to enjoy a good morning.
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Working the bolt...hopefully his CO didn't know he had an ND
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Topping off his rifle, just in case he checks...

Machine Guns

PKM

The PKM is a standard MG for the Russian armed forces, and is also used by the Insurgents.

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PKM - 7.62x54mmR
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A Russian machine gunner on a long walk in the desert, lugging his PKM with him.
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The soldier goes prone with his PKM, getting us a better look in normal gameplay.
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A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.
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After slinging some hot lead down range, he feels it's a good idea to open the feed tray.
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Then places a fresh belt of brass(!) 7.62x54mmR

M60

The M60 is available to the Vietnam and Gulf War US forces in the game.

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M60 - 7.62x51mm
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Come on, admit it. You were expecting a Vietnam screenshot for this one.
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A nice look-see of "the pig's" iron sights.
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The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.
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Opening the feed tray to replace his semi-expended belt.
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Behold, the new belt of 7.62x51mm M80 rounds!

Madsen Machine Gun

A Madsen appears for the Machine Gunner kit for the Imperial German Army.

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Madsen Machine Gun - 7.92x57mm Mauser
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Side view of the Madsen MG
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A view through the Madsen's sights.
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The German soldier swapping out the magazine on his Madsen.
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He then charges the weapon by pulling the totally-not crank handle.

Chauchat Mle. 1915

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Chauchat Mle 1915 - 8x50mmR Lebel
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Chauchat side view.
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The sights kinda leave a lot to be desired, but you have to make do with what you've got.
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The Doughboy reloading his Chauchat.

RPD

An RPD is currently used by the NVA faction.

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RPD Light Machine Gun - 7.62x39mm
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RPD with the bipod deployed.
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The RPD's side profile, like all MGs.
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the NVA soldier going prone with his MG
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Pulling back the bolt on the fresh belt.


MG42

The MG42 is usable to the Wehrmacht Machine Gunner kit.

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MG42 - 7.92x57mm Mauser
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Browning M1919A4

Like the MG42, the Browning M1919A4 is standard to the US WWII Machine Gunner.

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Browning M1919A4 - .30-06 Springfield
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The machine gunner performs a sweep in the feeder pawl before dropping in a new belt of .30 caliber.
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Now that the feeder pawl and tray is clear, he prepares to load the next belt.
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After placing the new belt, he prepares to close the feed tray.


Browning Automatic Rifle M1918A2

Available Browning M1918A2 to the US Auto Rifleman.

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Browning M1918A2 - .30-06 Springfield
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The soldier charges the bolt back before inserting a new magazine.
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New magazine being inserted, then it's back to business as usual.

Launchers

M203 Grenade Launcher

The M203 appears exclusive to the Grenadier kit for 1990s US and PMC teams.

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M16A2 with an M203 - 40x46mmSR
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M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game
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The M4A1 Block II look-alike with an underslung M203A1
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The US grenadier admires his A2 with the M203 mounted to it.
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Now a look through the leaf sight.
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After lobbing a 40 mike-mike down range, he starts to dump the expended shell.
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Loading a brand new shell.
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Closing the tube on a new shell, ready to cause indirect, or direct fire support.
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M7 Rifle Grenade Launcher

Available only to the WWII US Grenadier kit, the M7 Rifle Grenade Launcher appears as their secondary weapon.

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M7 Rifle Grenade Launcher - 22mm
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Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.
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A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.
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Now preparing to attach a new one...
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...an now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...
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...he pulls the pin, but that's not all, not just yet.
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To finish it off, he then cycles the action to chamber a new round, what are supposed to be blanks, but it's video game logic, so he, the rifle, and every near him will be just fine.

Gewehrgranatgerat 41

Like the launcher above, the Gewehrgranatengerät is exclusive to the Wehrmacht grenadier as well.

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Gewehrgranatgerat attached to a Karabiner 98k.
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The grenadier admiring his rifle grenade.
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Placing a new shell in the grenade cup.
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Chambering a new blank.

GP-30M

The GP-30M appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.

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GP-30M 40mm
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Deploying the GP-30M's leaf sight.
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Now fully deployed, and ready for action.
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Pointing the GP-30M
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A look through the leaf sight.
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Inserting a new VOG shell.


M136 AT4

The AT-4 is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded..

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M136 AT4 - 84mm
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RPG-18

An RPG-18 is available exclusive to the Russian Anti-Tank kit

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RPG-18 - 64mm
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Going on a night walk, the Russian AT guy brings his RPG-18 along.
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Deploying the tube...
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...now deployed.
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A look through the RPG-18...obstructive sights.

RPG-7

The RPG-7 is usable to AT kits in the NVA and Insurgent factions.

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RPG-7 - 40mm
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Explosives

Model 16 Stielhandgranate

The classic potato masher appears in both WWI and WWII German factions.

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Model 16 Stielhandgranate
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Mk 2 Hand Grenade

The Mk 2 Hand Grenade is usuable to both WWI US faction and their WWII incarnation.

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Mk 2 Hand Grenade
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F-1 Hand Grenade

An F-1 Hand Grenade is available to Russian and Insurgent factions.

F-1 Hand Grenade
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M26 Hand Grenade

An M26 Hand Grenade is available to Vietnam era US forces.

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M26 Fragmentation Grenade
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Type 67 Stick Grenade

Available to the NVA, the Type 67 Stick Grenade is standard to most of the faction's kits.

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M67 Frag Grenade

The M67 Grenade is available to the Gulf War US and PMC teams.

M67 Fragmentation Grenade
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RDG-2 Smoke Grenade

The RDG-2 Smoke Grenade is present to most kits of the Russian, NVA, and Insurgent factions.

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RDG-2 Smoke Grenade
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M18 Smoke Grenade

An M18 Smoke Grenade is available to the US Vietnam and Gulf War, as well a PMC factions.

M18 Smoke Grenade (Green)
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Cut/Unused Weapons

The following weapons can be found in the SDK, but are currently not accessible by normal means.

Rifles

AKM

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AKM - 7.62x39mm
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AS Val

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AS Val - 9x39mm
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Colt M4A1

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Colt M4A1 - 5.56x45mm NATO
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Heckler & Koch G36C

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H&K G36C - 5.56x45mm NATO
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CMMG Endeavor Mk3

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Barrett M107

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Barrett M107 - .50 BMG
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Machine Guns

DP-28

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DP-28 - 7.62x54mmR
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Shotguns

Winchester 1897

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Winchester 1897 - 12 Gauge
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