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Metal Gear Solid: Difference between revisions

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[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]


==XM82 stun grenades==
=="Stun Grenades"==
XM82 flashbang grenades were procurable in the game.
XM82 flashbang grenades were procurable in the game.



Revision as of 20:38, 5 June 2013

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Nice, but where's the trigger?

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Metal Gear Solid (1998)
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Metal Gear Solid: The Twin Snakes (2004)

Metal Gear Solid is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure Metal Gear franchise up to date and made "stealth gameplay" the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.

Metal Gear Solid: The Twin Snakes is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, Metal Gear Solid 2: Sons of Liberty, it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game excessively easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.

The following weapons appear in the video game Metal Gear Solid and its remake Metal Gear Solid: The Twin Snakes:


Pistols

Beretta 92FS

In Twin Snakes only, Snake can acquire a modified Beretta 92FS, stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in Metal Gear Solid 2: Sons of Liberty. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.

This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.

Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in Twin Snakes and not in the original game.

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Beretta 92FS 9mm
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Beretta XM9 - 9x19mm
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Beretta XM9 with suppressor detached - 9x19mm

Heckler & Koch Mark 23 Phase II Prototype

The Phase II prototype of the H&K Mk 23 Mod 0, as the "SOCOM," is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.

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Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
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Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.

Desert Eagle

The Desert Eagle appears in the game as Meryl's weapon of choice.

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Desert Eagle .50 AE

Colt Single Action Army

The Colt Single Action Army appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as "the greatest handgun ever made."

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Colt Single Action Army w/ 5" barrel known as the "Artillery" model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt
File:Mgs-revolver-ocelot.jpg
Ocelot holds his Single Action Army.

Submachine Guns

MP5SD2

The MP5SD2 is only available in the Japan-only Metal Gear Solid: Integral and the PC port of the original game. It can only be obtained by starting a new game on the "Very Easy" difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the "Very Easy" difficulty.

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Heckler & Koch MP5SD2 - 9x19mm
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Snake outside the Disposal Facility with the MP5SD2. Note the "999/999" ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are "homing" rounds that veer towards targets.

Shotguns

SPAS-12

The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.

Assault Rifles

FAMAS G1

The FAMAS rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel M203 grenade launchers attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of "They've got five-five-sixers and pineapples," the FAMAS utilized the NATO 5.56mm ammo cartridge.

File:FAMAS F2.jpg
FAMAS-G1 - 5.56mm
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Meryl holding her FAMAS on Snake after stealing a guard uniform.

Sniper Rifle

H&K PSG-1

The Heckler & Koch PSG-1 sniper rifle is used by Solid Snake and Sniper Wolf. In Twin Snakes a tranquilizer variant is available, called the PSG-1T.

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Heckler & Koch PSG1 7.62x51mm NATO


Launchers

FIM-92A Stinger

The FIM-92A Stinger surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.

File:-0976t.jpg
FIM-92 Stinger

Nikita

Fictional remote controlled missile launcher. Used by Solid Snake.

AGM-114P Hellfire

Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.

Free-Electron MTHEL-FE projector

Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.

Explosives

M67 hand grenade

The M67 hand grenade is used by the Genome Soldiers, resulting in Snake's infamously silly line that "They're armed with five five sixers and pineapples." Although referred to as the M67, their size was closer to the Mk2 grenade.

M18A1 Claymore

The M18A1 Claymore mine is used against Solid Snake. The player can add it to his inventory by crawling over it.

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M18A1 Claymore directional mine

C4

The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.

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C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.

"Stun Grenades"

XM82 flashbang grenades were procurable in the game.

Machine Guns

M60

The M60 were on the jeeps during Snake's escape.

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M60 machine gun 7.62x51mm NATO


M61A1 Vulcan Cannon

When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held M61 Vulcan rotary gun with a chainsaw grip clearly inspired by the minigun in Terminator 2: Judgment Day. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down (with a HIND-D); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.

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GE M61 Vulcan 20mm Cannon
"Cryptic metaphor!"

Browning M2HB and M240 Machine gun

In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In Twin Snakes it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for "Commander's Independent Thermal Viewer"] ahead of the loader's hatch.

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Browning M2HB on vehicle mount - .50 BMG
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FN M240 - 7.62x51mm NATO
File:WALKTHROUGH-two-09.jpg
"This is Raven's territory..."

YakB 12.7

Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.

Trivia

Railguns and stealth

A major plot point is that Metal Gear Rex's railgun is capable of launching a "stealth" warhead which cannot be detected by satellites and is "totally impossible to intercept." This is actually severely untrue.

This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.

Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16" / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.