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Mafia II

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Mafia II
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Mafia II
Release Date: 2010
Developer: 2K Czech
Publisher: 2K Czech
Series: Mafia
Platforms: PlayStation 3
Xbox 360
PC
OS X
Genre: Action-adventure
Third-person shooter


Mafia II is an open-world action-adventure video game, the sequel of Mafia: The City of Lost Heaven. It was developed by 2K Czech and published by 2K Games in 2010 for the PC, Xbox 360 and PlayStation 3.

Notice: Minor spoilers are present on this page.

The following firearms make an appearance in the video game Mafia II:


Handguns

Colt M1911A1

The Colt M1911A1 is the standard pistol throughout the game. This weapon is seen being used by Vito, Joe and Henry in the game. The M1911A1 is Vito's favorite gun.

Most "Made Men," including Joe carry the weapon in the back of their pants. Vito seems to prefer a shoulder rig, based on how he draws the weapon in cutscences.

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Colt M1911A1 - .45 ACP
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The M1911A1 in the gun shop.
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Joe interrogates the gas station clerk in Joe's Adventures.
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Brian O'Neal holds an M1911A1 at the jewelry store.
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Joe tries to save Marty from the Bombers in Joe's Adventures DLC.

Custom Colt M1911A1

In Chapter 10 Joe and Vito use a special custom version with a 23 round magazine. Joe tells Vito not to lose it "because there are only two in the world", yet it can be bought at Giuseppe's. This version also appears to be nickel-plated and has black wooden grips. Appears as "1911 Special" in game.

Apparently, it was made in the likeness a legendary Colt Government Model which was specially modified by gunsmith Hyman Lebman, and owned by John Dillinger and "Baby Face" Nelson. However, the gun in the game, and the actual gun firing modes differ both (semi-auto in the game and full-auto in reality) and appearance as well as the size and capacity of the magazine (25 rounds in the real sample to 23 rounds at a game's model).

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Nickel Plated M1911A1 Pistol with brown grips - .45 ACP
Dillinger's actual .38 Super M1911A1 Machine Pistol, for comparison purposes.
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Joe loading the extended magazine into his M1911A1. Notice the trigger discipline, which is nigh unheard of in video games.
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Joe armed with the custom M1911A1. It is unknown how can that magazine hold 23 bullets. Note the HUD icon shows the "special" Colt Pistol as ordinary M1911A1, without nickel-plated and a custom grips, only with extended magazine.

Smith & Wesson Model 10

The Smith & Wesson Model 10 appears as the ".38 Revolver". Its a standard-issued sidearm of the Empire Bay Police Department. It is noted as a Smith & Wesson Model 10 by the cylinder release, which is clearly a push release and not the same as the Colt Detective Special's "pull-to-release" latch, and as well as the location of the screws on the frame. It also fires six shots, which eliminates the Smith & Wesson Model 36 as a possibility.

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Smith & Wesson Model 10 snub nose revolver - .38 Special. Early Model
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The ".38 Revolver" at the gun shop.
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The Fat Man's clutches his .38 in a cutscene, giving us a clean view at the weapon.

Mauser C96

The Mauser C96 first appears during a mission in Sicily, where it can be seen being used by Italian soldiers. Afterwards it can be bought at Harry's gun shop. It incorrectly uses .45 ACP rounds (only the Chinese Shansi Type 17 variant uses .45 ACP rounds) and is shown to be reloaded by inserting a detachable box magazine into the weapon from the underside of the magazine housing. The only C96 variants to commonly use a detachable magazine were select-fire models like the M712 Schnellfeuer, though there are some modern aftermarket kits to convert standard C96s to accept magazines.

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Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser
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C96's at Harry gunshop.
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Vito holds a Mauser C96 pistol.
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Jimmy shoots some Boomers with the Mauser in The Betrayal of Jimmy DLC.
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Jimmy becomes Public Enemy No. 1 as all the cops in Empire Bay try to take him down.

Smith & Wesson Model 27

The Smith & Wesson Model 27 appears as the "Magnum" and takes .357 rounds. It is modeled with a full-length lug under the barrel, and without its adjustable sights. It also appears with a 4" barrel in the icon for a 3-star wanted level, despite the police only using their Model 10's.

Oddly it's also modeled with a 5-shot cylinder, although it accommodates 6 rounds, and uses the 6-round speedloaders. This is actually a relic of the pre-release version of the game, where it held five rounds, as can be seen in the early gameplay videos. By a strange oversight, after changing its capacity to 6 rounds, the models of the its speedloaders were changed, but not the model of the revolver itself.

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Smith & Wesson Model 27 - .357 Magnum
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The "Magnum" at Harry's gun shop. Note that the revolver is modeled with a five-shot cylinder, but still somehow takes 6 round speedloaders.
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Vito with the "Magnum." Note the HUD icon shows the revolver as nickel-plated, although in the game it is blued.
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Vito aims the Model 27.
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Vito fires his Model 27.
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Earlier version of the "Magnum." Note its very clever "Seth & Winston .357 Magnum" name.

Submachine Guns

Thompson M1A1

The preferred submachine gun of the police officers in the game is the Thompson M1A1 with a 30-round box magazine. The fact that the Empire Police use this weapon during the 1940s section of the game is highly unlikely as this weapon was being issued to US troops fighting overseas.

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M1A1 Thompson with 30-round magazine - .45 ACP
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Vito fires the M1A1 at the Zavesky Observatory. Note the HUD icon shows the M1A1 with 20-round magazine.
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Joe holds an M1A1 during the Supermarket level in Joe's DLC.

Thompson M1928

The Thompson M1928 with a 50-round drum magazine is the main submachine gun of the gangsters. Thompson M1928 submachine guns are used by SWAT officers in the Joe's Adventures DLC, during the "Supermarket" mission. The M1928 Thompson in game is modeled with an M1/M1A1 Thompson stock and is incorrectly shown firing from a closed bolt.

Also, the Thompson M1928 is depicted on the icon of four-stars police wanted level, despite the fact that the police officers in the game use the M1A1.

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M1928 "Tommy Gun" - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies
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Three Tommy Guns at Harry's gun shop, as well as boxes of drum mags.
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Vito tests the Tommy Gun before assaulting the Greasers hideout.
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Vito and Joe engage Clemente's men at the Empire Arms hotel. Joe can be seen using the custom 1911 in the background.
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Joe brutally kills Clemente from nearly point-blank range with his Thompson M1928.
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A fake cop holds a Tommy Gun shortly after the drug deal with the Chinese.
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Joe reloads the M1928.

Beretta Model 38A

The Beretta Model 38A is used by Italian soldiers in the training mission, and can be later bought at Harry's gun shop later in the game. Called the ".38 SMG" (.38 apparently meaning 9mm) in the game. It is also the only SMG to be to fired from the shoulder.

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Beretta Model 38A - 9x19mm
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Beretta Model 38A as seen in the game.
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Vito fires his Beretta Model 38.
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Vito reloads the Model 38 SMG.

MP40

The MP40 is often used by enemy gangsters, and is more common than the Grease Gun. It has a surprisingly slow rate of fire and can be bought at Harry's. Bar owners on one side of town will use the MP40 if the player pulls a weapon in their bar.

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MP40 - 9x19mm
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The MP40 in Vito's hands.
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Vito ventilates a cop with a MP40.
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Joe reloads the MP40.

M3 Grease Gun

The M3 Grease Gun is sometimes used by enemy gangsters and by, fittingly, the Greaser gang. Can also be bought at Harry's gun shop.

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M3 "Grease Gun" - .45 ACP
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The M3 Grease Gun in Vito's hands.
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Vito reloads the M3 Grease Gun.
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Vito tests the Grease Gun at Mike Bruski's scrapyard.
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Vito fires the Grease Gun at The Red Dragon restaurant's kitchen.

Rifles

M1 Garand

The M1 Garand appears in-game first in the prologue training mission and later on in gunshops across the city. The M1 Garand is also shown to be carried by Prison Guards during the 1940s, this is also unlikely as it was being used overseas by US troops. Male burger restaurant owners will pull out an M1 Garand if Vito pulls out a firearm in their store.

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M1 Garand semiautomatic Rifle with leather M1907 sling - .30-06 Springfield
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M1 Garands at Harry's gun store.
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Vito poses with an M1 Garand.
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A Hartmann Federal Penitentiary guard with a Garand rifle.
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Vito aiming the M1 Garand.

Karabiner 98k

The Karabiner 98k is used during the training mission, but can also be bought at Harry's gun shop in the late game. It grants one-hit kills against most enemies.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
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Jimmy poses with a Kar he bought with the money he acquired using the "scrapyard money glitch."
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Jimmy reloads the Karabiner. Jimmy's last name is never revealed, but judging by his looks, it could be Willis or maybe Harris.
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Vito aims the Kar98k at an Italian Soldier during Operation Husky.
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Joe about to kill a snitch with the Kar. In this mission the game refers to the gun as sniper rifle, although it is not fitted with a scope.

Machine Guns

MG42

An MG42 machine gun is used by Vito first in the turorial mission and later in Mission 4 "The Buzzsaw," where he uses it to ambush a convoy of gangsters.

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MG42 with bipod extended - 7.92mm Mauser
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Harry introduces the MG42: Well, here it is! MG42. Made in Germany. Hitler's Buzzsaw we called 'em! She's a beauty. 25 pounds, 7.92 caliber, 1200 rounds per minute - fastest in the world - 250 round belt, 3/4 of a mile effective range, and extremely reliable.
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Vito firing the MG42 at the Fat Man's bodyguards.
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A pin-up on Derek's wall shows a girl holding an MG42 machine gun.

M2 Aircraft

A browning M2 Aircraft is seen on a Sherman tank in the first level, but is never used.

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Browning M2 Aircraft - .50 BMG
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The Browning M2 Aircraft mounted on a Sherman tank.

Shotguns

Remington 870 Field Gun

A Remington 870 Field Gun is used by Vito, gangsters, cops, and random shop owners. The shotgun in-game carries 8 rounds whereas it is modeled with a standard 4-round magazine. For some reason even if Vito fires once and reloads one shell, he always pumps the gun, but still retains the same amount of ammo. An advertisement on the in-game radio specifically calls the weapon as Remington 870. Its an anachronism for the first five missions, as the Model 870 wasn't produced until 1950 while the early game is set in 1945. The raised rib was also a feature that wouldn't be added until later. A more accurate choice would be the popular Winchester Model 1912 or the Remington Model 31.

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Remington 870 Field Gun with raised barrel ribbing and 28" barrel - 12 Gauge
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Two Hartmann Federal Penitentiary guards armed with Remington shotguns.
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Joe takes cover and reloads his 870 shotgun.
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Joe fires the Remington 870 Field Gun at the police compound.

Grenades

Mk 2 Hand Grenade

The Mk 2 hand grenade is the frag grenade used in the game. Referred to as "Mk II Grenade."

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Mk 2 hand grenade
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Vito's Mk 2 grenade lands on a box of Model 24 Stielhandgranates.

Model 24 Stielhandgranate

During the grenade tutorial in Chapter 1, Vito tosses an Mk 2 frag grenade that lands on a box of Model 24 Stielhandgranates, causing a huge explosion.

Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade
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Vito's Mk 2 grenade lands on a box of Model 24 Stielhandgranates.

Cut Weapons

Throughout the development of the Mafia II, there were many changes to the content, including cut missions, vehicles, and weapons. Here is a summary of the currently known weapons that have been removed.

M14

The M14 rifle was to appear in the game, among the other firearms, but then it was removed. This is was apparently removed due to it being anachronistic for the games early to mid 50's settings, the M14 wasn't fully adopted and produced until 1959. The player can be use the M14, if he modifies the game's files.

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M14 rifle - 7.62x51mm NATO
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The model of the removed M14 rifle.
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Vito carries the M14 at the Zavesky Observatory. The M14 in the game doesn't have its own HUD icon, so the icon of the M1 Garand is used.
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World model of the M14.

Maxim M1910

The Maxim M1910 machine gun was to appear in the Joe’s Adventures DLC, and intended for use in the final mission, "Cathouse," but was later removed, as well as many other pieces of content. You can see it only in the Test Scene (which can be unlocked with the help of modifications).

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Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR
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The Maxim M1910, as it appears in the Joe’s Adventures' Test Scene. The model lacks textures, further suggesting its place as a weapon that had been tested but later removed before release.
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Another Maxim M1910, as it seen in another location in the Joe’s Adventures' Test Scene. It is not accessible to the player, being originally intended only for the use of AI.

Model 24 Stielhandgranate

This is perhaps the most interesting removed weapon, as it is fully operational, and has its own HUD icon. It seems that originally they were to be actively used by the player (and, quite possibly, NPCs), but in the end the role of the M24 grenades has been reduced to only a single appearance in the opening level. The player can use the Model 24 Stielhandgranate if they modify the game's files.

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Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade
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Joe holds a Stielhandgranate.

Kar98k Sniper Rifle

Little is known about this removed weapon. Called "K98 Sniper" in the game's files, no associated model appears to exist for it. What is most interesting is that the player can use this removed weapon if they modify the game's files. At the same time, it is clear that it does not have its world-model, function of a sniper, and a HUD-icon. If used in-game, it is an ordinary Kar98k, but with increased accuracy and destructive power. This clearly indicates that this weapon was removed at an early stage of development.

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Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser

Other

Intratec TEC-9 Mini

For some very strange reason, the icon for Harry's gun shop is that of a Intratec TEC-9 Mini, despite the fact that this gun did not exist until decades after this game is set.

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Intratec TEC-9 Mini - 9x19 mm
Harry's gun shop icon