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Mafia: The City of Lost Heaven: Difference between revisions

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{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = Mafia: The City of Lost Heaven
|name = ''Mafia: The City of Lost Heaven''
|picture =  Mafia_-_City_of_Lost_Heaven.jpg
|picture =  Mafia_-_City_of_Lost_Heaven.jpg
|caption =  Mafia: The City of Lost Heaven
|caption =  Mafia: The City of Lost Heaven
|series= [[Mafia (disambiguation)|Mafia]]
|series= [[Mafia (disambiguation)|''Mafia'']]
|date= 2002
|date= 2002
|developer=Illusion Softworks
|developer=Illusion Softworks
Line 9: Line 9:
|publisher=Gathering of Developers
|publisher=Gathering of Developers
|genre=Action-adventure<br>Third-person shooter}}
|genre=Action-adventure<br>Third-person shooter}}
'''''Mafia''''', also known as '''''Mafia: The City of Lost Heaven''''' is a 2002 action-adventure third-person shooter developed by Czech studio Illusion Softworks. It is the first game in the [[Mafia (disambiguation)|''Mafia'']] video game series.
Set in the 1930s, ''Mafia'' is set in the fictional city of Lost Heaven, which takes cues from major American cities of the time like New York City, Chicago, and Los Angeles. Players control working-class taxi carb driver Tommy Angelo, who reluctantly becomes involved with the Salieri crime family. Although initially apprehensive about the life of crime, Tommy begins to reap the benefits of being a Made Man, but finds he cannot reconcile his duties as a mobster with his own morality- a conflict which may be his undoing. 


'''The following weapons can be seen in the video game ''Mafia: The City of Lost Heaven'':'''
'''The following weapons can be seen in the video game ''Mafia: The City of Lost Heaven'':'''
__TOC__<br clear=all>
__TOC__<br clear=all>


=Overview=
=Overview=


'''''{{PAGENAME}}''''' is one of the first open-world action games that tried to combine different gameplay aspects with realism. The player has limited inventory space, with restrictions on portable long and short guns and ammo for their weapons.
'''''{{PAGENAME}}''''' is one of the first open-world action games that tried to combine different gameplay aspects with realism. The player has limited inventory space, with restrictions on portable long and short guns and ammo for their weapons.  


The ammunition of enemies, unlike other similar games, is also not infinite, and can run out. Another interesting feature is that when replenishing the stock of ammo from another gun, the game remembers the number of rounds left in the weapon one takes ammo from, and if there is more ammo left than can be carried, the excess rounds will remain in that weapon and can be taken later if necessary.
The ammunition of enemies, unlike other similar games, is also not infinite, and can run out. Another interesting feature is that when replenishing the stock of ammo from another gun, the game remembers the number of rounds left in the weapon one takes ammo from, and if there is more ammo left than can be carried, the excess rounds will remain in that weapon and can be taken later if necessary.
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=Handguns=
=Handguns=
==Colt Detective Special==
==Colt Detective Special==
The .38 caliber [[Colt Detective Special]] snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives, but they are also occasionally carried by police officers, gangsters, and several civilians as a backup weapon. In the later missions of the game, Tommy himself carries one as a backup weapon, but with no additional ammo for it. The Colt DS (and other revolvers in the game) is reloaded round-by-round rather quickly by ingame characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.
The .38 caliber [[Colt Detective Special]] snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives, but they are also occasionally carried by police officers, gangsters, and several civilians as a backup weapon. In the later missions of the game, Tommy himself carries one as a backup weapon, but with no additional ammo for it. The Colt DS (and other revolvers in the game) is reloaded round-by-round rather quickly by in-game characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.
[[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special - .38 Special]]
[[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special - .38 Special]]
[[Image:Mafia Colt Detective Special hold.jpg|thumb|none|600px|Tommy holds the gun in his hands.]]
[[Image:Mafia Colt Detective Special hold.jpg|thumb|none|600px|Tommy holds the gun in his hands.]]
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== Mosin-Nagant M1891/30 ==
== Mosin-Nagant M1891/30 ==
A [[Mosin Nagant Rifle|Mosin-Nagant M1891/30]] with an anachronistic PU sniper scope is issued to the player in one mission to be used for a long-distance assassination. The game is confusingly described as both locally produced (what happened to the original M91 in WWI) and "the new Russian marksman rifle" (the in-game model is second anyway); and the need to use this is not completely clear. It uses the same reload system as the M1903 Springfield, with invisible stripper clips (although the scope would not allow them to be used) and the mysterious disappearance of remaining rounds.
A [[Mosin Nagant Rifle|Mosin-Nagant M1891/30]] with an anachronistic PU sniper scope is issued to the player in one mission to be used for a long-distance assassination. In-game, it is confusingly described as both locally produced (a large amount of original M91 rifles were indeed produced in America for the Russian Empire during World War I) and "the new Russian marksman rifle" (the in-game model is the second major production model); and the need to use this is not completely clear. It uses the same reload system as the M1903 Springfield, with invisible stripper clips (although the scope would not allow them to be used) and the mysterious disappearance of remaining rounds.
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant 91/30 rifle with PU scope - 7.62x54mmR]]
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant 91/30 rifle with PU scope - 7.62x54mmR]]
[[Image:Mafia Mosin-Nagant M189130 hold.jpg|thumb|none|600px|Tommy prepares to channel ''[[Enemy at the Gates]]'' a few years early.]]
[[Image:Mafia Mosin-Nagant M189130 hold.jpg|thumb|none|600px|Tommy prepares to channel ''[[Enemy at the Gates]]'' a few years early.]]

Revision as of 20:07, 4 September 2021


Mafia: The City of Lost Heaven
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Mafia: The City of Lost Heaven
Release Date: 2002
Developer: Illusion Softworks
Publisher: Gathering of Developers
Series: Mafia
Platforms: PlayStation 2
Xbox
PC
Genre: Action-adventure
Third-person shooter


Mafia, also known as Mafia: The City of Lost Heaven is a 2002 action-adventure third-person shooter developed by Czech studio Illusion Softworks. It is the first game in the Mafia video game series.

Set in the 1930s, Mafia is set in the fictional city of Lost Heaven, which takes cues from major American cities of the time like New York City, Chicago, and Los Angeles. Players control working-class taxi carb driver Tommy Angelo, who reluctantly becomes involved with the Salieri crime family. Although initially apprehensive about the life of crime, Tommy begins to reap the benefits of being a Made Man, but finds he cannot reconcile his duties as a mobster with his own morality- a conflict which may be his undoing.

The following weapons can be seen in the video game Mafia: The City of Lost Heaven:



Overview

Mafia: The City of Lost Heaven is one of the first open-world action games that tried to combine different gameplay aspects with realism. The player has limited inventory space, with restrictions on portable long and short guns and ammo for their weapons.

The ammunition of enemies, unlike other similar games, is also not infinite, and can run out. Another interesting feature is that when replenishing the stock of ammo from another gun, the game remembers the number of rounds left in the weapon one takes ammo from, and if there is more ammo left than can be carried, the excess rounds will remain in that weapon and can be taken later if necessary.

A interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically being added to the players reserve ammo pool as in most video games. Weapons with internal magazines that must be reloaded one round at a time, however, will also usually lose all the ammo currently loaded (with the exception being the Winchester Model 1897). This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.

Handguns

Colt Detective Special

The .38 caliber Colt Detective Special snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives, but they are also occasionally carried by police officers, gangsters, and several civilians as a backup weapon. In the later missions of the game, Tommy himself carries one as a backup weapon, but with no additional ammo for it. The Colt DS (and other revolvers in the game) is reloaded round-by-round rather quickly by in-game characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.

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Colt Detective Special - .38 Special
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Tommy holds the gun in his hands.
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Reloading.
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Finishing the reload.
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Several Detective Specials on the ground.
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Tommy draws his Colt Detective during "The Death of Art".
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Tommy firing the revolver in a way that can only be described as "Gangster" style.

Colt M1911A1

The sole semi-automatic pistol in the game is the .45 caliber Colt M1911A1. It has good stopping power and a high rate of fire. Very effective at close range. The pistol's working is well animated for the early 2000s third-person game, in particular with a working slide, stand on the slide latch when the magazine is empty (even though his tactical reload animation involves racking the slide every time, which would eject a still-chambered round). The pistol appears with a nickel finish and black grips (even though a non-nickel M1911 would have been more correct for someone to carry as ordinary combat gun).

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Nickel Plated M1911A1 Pistol with brown grips - .45 ACP.
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Tommy aims the shiny M1911A1.
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Dropping out the magazine...
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...and finishing with a rack of the slide.
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Tommy watches over his pile of Colts.
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Tommy fires his Colt M1911A1.
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Tommy holds his M1911A1.
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One of Morello's gangsters with a M1911A1
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Tommy with his M1911A1 during "Bon Appetit"
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Tommy with his M1911A1 during "The Death of Art"
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Tommy fires his .45.

Smith & Wesson Model 10

The .38 caliber Smith & Wesson Model 10 Military & Police is the weapon of choice of the Lost Heaven police department, but it is also carried by various gangsters and is given to the player in a couple of missions. Like the M1911A1, it appears in the game with a nickel finish and black target grips.

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Detroit City Police issued nickel plated Smith & Wesson Model 10 - .38 Special
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Tommy aims his Model 10 at the pavement.
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Reloading after blasting the road.
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Finishing up by closing the cylinder.
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A pile of Model 10 revolvers, showing off their black grips and nickel finish. The guy at the top of this image probably wishes he had one a few minutes earlier. Grips may be rubber Pachmayr; if so, it makes them anachronistic, as they were not available until the early 1960s.
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A gangster points a Model 10 on Tommy during "The Death of Art".
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Vincenzo gives Tommy a Model 10 during "Ordinary Routine".

Smith & Wesson Model 27

The most powerful pistol in the game is the .357 Magnum Smith & Wesson Model 27. It is used by some enemy gangsters. It is also used quite prominently as a sidearm by Paulie (in the mission "Great Deal"), and Don Salieri (in "Bon Appetit"). Paulie's use of it in "Great Deal" is anachronistic, because the mission takes place in 1933, even though the Model 27 was first manufactured in 1935. The gun is also used in earlier missions, which take place in 1930 to 1935, making its use at least 5 years prior to is production

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Smith & Wesson Model 27 revolver with 6.5" barrel - .357 Magnum
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Tommy holding the magnum.
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Reloading round-by-round as with the other revolvers.
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Closing the cylinder. We can see the empty brass by his feet.
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A gaggle of Magnums on the ground.
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Don Salieri draws his Model 27 during the mission "Bon Appetit" as Morello's hitmen attack him in Pepe's restaurant.
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Don Salieri puts away his Model 27 after the attack.

Submachine Guns

Thompson M1928

The Thompson M1928, infamous for its popularity with mobsters, is the only automatic weapon in the game and is used by all sides.

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M1928 "Tommy Gun" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies
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Tommy and his Tommy Gun.
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Tommy tops off the Thompson.
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He finishes with a pull of the charging handle.
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A group of M1928s along with a few discarded drum magazines.
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Tommy, Paulie, and Sam meets Bill during "Great Deal"
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A gangster fires a Thompson at the main characters
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Tommy takes cover with his Thompson
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Two of Morello's men firing Thompsons during "Bon Appetit"
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One of Morello's men firing a Thompson in "You Lucky Bastard!"
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Sam about to open fire with his Thompson in "The Death of Art"
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Sam aiming his Thompson
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Sam takes cover with his Thompson
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Sam reloads his Thompson

Shotguns

Double-Barreled Side-By-Side Sawed-off Shotgun

A sawed-off shotgun of unknown manufacture, with the barrels and stock removed and using a break-open action. Often referred to as a "Lupara" (its traditional Italian name), it is occasionally issued to Tommy by Vincenzo, Salieri's armorer, for assassinations or executions (Vincenzo refers to its use as "the traditional Sicilian way"). Such missions include the "Omertà" and "Crème de la crème" levels. The weapon is also used by enemy gangsters, especially those riding in black cars in Free Ride mode.

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Remington Spartan Sawed Off shotgun - 12 gauge. Somewhat similar to the one in game.
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Tommy aims the sawed-off the best he can. Not exactly the type of gun where aiming is particularly important.
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Reloading the Lupara.
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Tommy closes the shotgun after feeding it two shells.
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A group of sawed-offs.
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Tommy confronts Frank with his "Lupara".
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Winchester Model 1897

The pump-action 12-gauge Winchester Model 1897 shotgun is a very dependable full-sized shotgun. Used by the police, both Mafia families, and various thugs the player encounters. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful. Also, the shotgun in-game holds 8 rounds, instead the correct 5+1.

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Winchester 1897 Field shotgun - 12 gauge
Tommy with a Winchester 1897. Despite the fact that it was modeled without an exposed hammer (obviously, due to the "economy" of models' polygons, typical for games of that time), it can be identified as Model 1897 by the location of the screws and the shape of the buttstock.
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Tommy aims the M1897.
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Working the pump.
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Loading fresh shells into the M1897.
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Five Winchesters loiter on the sidewalk.
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Tommy with a Winchester 1897 in "A Trip to the Country".
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Two police officers confront Tommy at gunpoint
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Tommy firing the Winchester
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Tommy and Paulie wielding Winchester M1897s
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One of Morello's hitmen shoots Bill during "Great Deal".
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A small-timer shoots back at the attackers

Rifles

Springfield M1903 Mk 1

The .30-06 M1903 Springfield is used by various enemies, and is far more common than the Mosin-Nagant. Its 5-round magazine is always reloaded with (invisible) stripper clips, and for some reason, triggering a reload will make any rounds left in the magazine disappear, as if Tommy is detaching and replacing a magazine like the other weapons.

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Springfield M1903 Mk 1 - .30-06
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Tommy aims the Springfield.
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Reloading via intangible clips.
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A pile of Springfields.

Mosin-Nagant M1891/30

A Mosin-Nagant M1891/30 with an anachronistic PU sniper scope is issued to the player in one mission to be used for a long-distance assassination. In-game, it is confusingly described as both locally produced (a large amount of original M91 rifles were indeed produced in America for the Russian Empire during World War I) and "the new Russian marksman rifle" (the in-game model is the second major production model); and the need to use this is not completely clear. It uses the same reload system as the M1903 Springfield, with invisible stripper clips (although the scope would not allow them to be used) and the mysterious disappearance of remaining rounds.

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Mosin Nagant 91/30 rifle with PU scope - 7.62x54mmR
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Tommy prepares to channel Enemy at the Gates a few years early.
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View down the scope.
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Sticking an invisible clip through the scope.
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A few Mosin rifles sit on the sidewalk.
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The scoped Mosin Nagant lying on Vincenzo's table with a Colt 1911 to the right of it
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Morello approaches two of his men in "You Lucky Bastard!", both armed with Mosin Nagant rifles. However, at the start of actual gameplay, they will use Springfields.

Grenades

Molotov Cocktail

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Tommy chucks a Molotov at a car.
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He then turns to his pile of Molotovs to re-up.

Mk 2 Hand Grenade

The Mk 2 hand grenade is the frag grenade used in the game. They are usable only in the missions "Great Deal" and "You Lucky Bastard". It is also used by enemy gangsters in "The Death of Art" about half way through the mission.

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Mk 2 hand grenade
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Tommy readies a grenade.
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Tommy nearly trips on the pile of grenades scattered on the sidewalk.
The Mk 2 grenades, as they appears in the "You Lucky Bastard".

Beta Weapons

Smith & Wesson Model 42 Airweight

Early pre-release versions of the game included the anachronistic Smith & Wesson "Centennial" revolver. It was called in the game "Smith & Wesson Model 442 Airweight", but it had a bright-metal frame and wooden grips, from which it can be assumed that it actually was meant to be an older, though still anachronistic, Smith & Wesson Model 42 Airweight. The "S&W 442" was later replaced by authentic Colt Detecive Special. It's model also still remains in the game files; in addition, the Colt DS still uses the shot sound from "S&W 442".

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Smith & Wesson Model 40 "Centennial" Nickel with grip safety - 38 Special. Airweight aluminium-framed version known as the Model 42, but due to the fact that at this stage Smith & Wesson did not write "Airweight" on the frame of these pistols, differentiating it from the steel framed Model 40 is very difficult.
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Smith & Wesson Model 42, as it appears in the game.

Auto Ordnance M1927 Thompson

The pre-release version of the game actually featured the Thompson M1927 (with incorrect full-auto fire). Ironically, the original model can still be seen in some of the cutscenes.

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M1927 Thompson Auto-Ordnance with 50-round drum magazine - .45 ACP
A Thompson, as it appears on an advertising poster. This more detailed model does not appear in the game itself, and it looks like it is actually based on the M1927 carbine because of the barrel length.
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M1903A4 Springfield

The "US Sniper Rifle M1903 A4" was on the pre-release list of weapons. However, in the final, the model was redesigned into the Mosin-Nagant М91/30.

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M1903A4 Springfield with Model 330 Weaver scope - .30-06

Other

Howdah Pistol

Though never used in the game, a Howdah Pistol stands in for the Lupara on the loading screen for the mission "Omerta".

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Howdah Pistol
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