Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns: Difference between revisions
Added in the 11th alpha build of Update #52, the [[Blyskawica|Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''.
Added in the 11th alpha build of Update #52, the [[Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''.
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]]
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]]
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[[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]]
[[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]]
==CZ Scorpion Evo 3 A1==
==CZ Scorpion Evo 3 A==
Another much-requested addition, the [[CZ Scorpion Evo 3 A1]] was introduced in Update #58.
Another much-requested addition, the [[CZ Scorpion Evo 3 A]] was introduced in Update #58. As part of the Scorpion family update on Meatmas 2022 day 16, the base Scorpion SMG model was refreshed, and two additional variants were added as well: The "Evo3 PDW", which has an IA SC9 integral suppressor, and the "Evo3 Stealth", which features a carbine-length forend and barrel (though it retains the military versions' fire selector), and a different integral suppressor.
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]]
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]]
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]]
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]]
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[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]]
[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]]
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]]
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]]
[[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler & Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 A1 essentially looks like the kid brother of an [[Heckler & Koch G36#Heckler & Koch G36C|HK G36C]]...]]
[[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler & Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 A essentially looks like the kid brother of an [[Heckler & Koch G36#Heckler & Koch G36C|HK G36C]]...]]
[[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]]
[[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]]
[[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]]
[[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]]
[[File:H3VR Evo New Left.jpg|thumb|none|600px|Several Christmases later, the Evo gets a model update. This is only getting one screenshot, since not much has changed (which makes sense, as it's still from the same modeler) - about the only real changes are the removal of the previously permanently-attached iron sights and handstop. At least, that's how it is now - upon their introduction, the Evos suffered a strange issue wherein their triggers were rotated 90 degrees backward (rendering them near-totally invisible); this was fixed relatively quickly.]]
==="Evo3 PDW"===
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|Scorpion Evo 3 A1 SMG with IA SC9 Suppressor - 9x19mm Parabellum]]
[[File:H3VR Evo PDW Folding.jpg|thumb|none|600px|''"Okay, just gotta get this thing ready for... <br> <br> ...wait, is this thing rolling?"'']]
[[File:H3VR Evo PDW Left.jpg|thumb|none|600px|''"Ahem..."'' <br> <br> Right, here's the Evo 3 PDW. It's about the same as the reference image, though it uses the shorter SC9K variant of the suppressor, and the same company's IASC9 M-Lok heat shield to boot.]]
[[File:H3VR Evo PDW Right.jpg|thumb|none|600px|And here's the right side. Note the iron sights, which I had definitely remembered to put on before this well-planned screencapping session.]]
[[File:H3VR Evo PDW Loading.jpg|thumb|none|600px|Loading in a magazine; for all the different options available, the classic 30-rounders are still a nice pick.]]
[[File:H3VR Evo PDW Charging.jpg|thumb|none|600px|Pulling back the charging handle - as fun as the slap can be, it loses some of its charm if you do it every single time.]]
[[File:H3VR Evo PDW Burst.jpg|thumb|none|600px|Disengaging the safety, and - <br> <br> ''"Wait a minute, didn't I have a semi-auto shot? Could've sworn it was around here somewhere..."'']]
[[File:H3VR Evo PDW Aiming.jpg|thumb|none|600px|Attempting to intimidate the distant hot dog into revealing the reasons for its tyranny over the inhabitants of this snowglobe.]]
[[File:H3VR Evo PDW Firing.jpg|thumb|none|600px|While this would normally fail due to hot dogs being unable to talk, that isn't the case in ''H3''; instead, it fails because the interrogator is in a snowglobe, and the glass is apparently bulletproof.]]
[[File:H3VR Evo PDW Removing.jpg|thumb|none|600px|Dejectedly throwing the now-empty magazine off a cliff...]]
[[File:H3VR Evo PDW Releasing.jpg|thumb|none|600px|...before doing a quick reload, tapping the bolt release, and finding someone else to personally defend against.]]
==="Evo3 Stealth"===
[[File:MSR_Cz_Scorp_evo3_s1_carbine.jpg|thumb|none|450px|Evo 3 S1 Carbine with MLOK hand guard - 9x19mm]]
[[File:H3VR Evo Stealth Left.jpg|thumb|none|600px|And, finally (for this page, anyway), there's the "Stealth" variant, with a name that belies its apparent lack of subtlety.]]
[[File:H3VR Evo Stealth Right.jpg|thumb|none|600px|Note the aftermarket... everything, pretty much. Magpul PRS stock, third-party pistol grip, Midwest M-Lok handguard with a back-tucked suppressor, even the trigger's a non-factory component - about the only thing that this doesn't replace (that another version does, anyway) is the magazine release. Somebody poured a lot of money into this puppy.]]
[[File:H3VR Evo Stealth Safety.jpg|thumb|none|600px|Disengaging the safety.]]
[[File:H3VR Evo Stealth Loading.jpg|thumb|none|600px|Loading in a magazine - for a gun as over-the-top as this, is there any other option than the biggest one? And, of course, a spectacularly expensive optic that found its way on there. Didn't need that paycheck anyway.]]
[[File:H3VR Evo Stealth Charging.jpg|thumb|none|600px|Yanking back the charging handle - this, too, appears to be an aftermarket component, slightly thicker than the standard version.]]
[[File:H3VR Evo Stealth Aiming.jpg|thumb|none|600px|Setting up to stealthily assassinate a snowflake. Most of the difficulty from this came from getting both the scope reticle and the canted irons in the same shot - initially, the plan was to get the red-dot in there too, but that was a bit much to ask.]]
[[File:H3VR Evo Stealth Firing.jpg|thumb|none|600px|Sending the shot...]]
[[File:H3VR Evo Stealth Hit.jpg|thumb|none|600px|...and watching it land.]]
[[File:H3VR Evo Stealth Spraying.jpg|thumb|none|600px|Attempting to give the nearby building the same treatment; this effort is stymied by the the selector, which stealthily flipped itself over to full-auto in the interim. Now the targets'll be unevenly shot forever.]]
[[File:H3VR Evo Stealth Ejecting.jpg|thumb|none|600px|Well, if you can't unshoot the building, you may as well unload at it - both ammunition and magazine alike.]]
==FN P90 TR==
==FN P90 TR==
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[[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]]
[[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]]
[[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]]
[[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]]
==="MP5 Shadow"===
A fictional variant introduced in the April Fool's Day Update #108, the "MP5 Shadow" is an MP5SD3 (minus the integrated suppressor) converted to pump-action, using the ribbed rubber forend as a pump handle; the resulting weapon bears a resemblance to some spring-powered airsoft versions of the MP5. This weapon is based on the bizarre manual of arms of a similar gun used in the opening cutscene of ''[[Shadow the Hedgehog]]''.
As an additional note, the Shadow is technically ''H3VR'''s first pump-action rifle, beating out any number of actual examples thereof.
[[File:H3VR MP5 Shadow Right.jpg|thumb|none|600px|Examining the Shadow. Contrary to its name, it appears to be just as well-lit as the rest of the room.]]
[[File:H3VR MP5 Shadow Left.jpg|thumb|none|600px|Aside from the notable lack of the MP5SD's main ''raison d'être'', it also lacks a full-auto position, instead using the same 2-position selector as the SP5K and MP5SF variants.]]
[[File:H3VR MP5 Shadow Safety.jpg|thumb|none|600px|This is also one of the few things about the weapon that has changed - upon its introduction, the selector worked backwards, with the "fire" position specifically being the crossed-out white bullet pictogram, possibly to reference the propensity of guns in video games to fire with the safety engaged; this was later reverted to work normally, presumably because of how many people couldn't understand why the gun wasn't working.]]
[[File:H3VR MP5 Shadow Extending.jpg|thumb|none|600px|At least the stock's normal.]]
[[File:H3VR MP5 Shadow Loading.jpg|thumb|none|600px|And hey, the mags are too - don't even need to twist them.]]
[[File:H3VR MP5 Shadow Reaching.jpg|thumb|none|600px|Now we've just gotta pull the charging handle, and-]]
[[File:H3VR MP5 Shadow Aiming.jpg|thumb|none|600px|Attempting to interrogate a metal cube as to why any benevolent God would allow such a thing to exist in this world.]]
[[File:H3VR MP5 Shadow Cycling.jpg|thumb|none|600px|...and, thus, forever holds its peace.]]
[[File:H3VR MP5 Shadow Sight.jpg|thumb|none|600px|Attempting to mentally shift over to more normal matters, and fiddling with the adjustable rear si- <br> <br> ''"Actually, it's just an inevitable consequence of human free wi-"'']]
[[File:H3VR MP5 Shadow Removing.jpg|thumb|none|600px|With the cube now forever holding its peace and 29 rounds of someone else's violence (thanks in large part to the Shadow's ability to slam-fire; ironically enough, this would actually not be possible with a normal semi-auto MP5 trigger group, implying that the "semi-auto" position is actually full-auto), the magazine promptly clocks out and desperately tries to get as far away from this thing as possible.]]
==Heckler & Koch MP5SD4==
==Heckler & Koch MP5SD4==
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==Heckler & Koch MP5SD6==
==Heckler & Koch MP5SD6==
Rounding out Update #63's full collection of MP5SDs is the [[Heckler & Koch MP5SD6]].
Rounding out Update #63's full collection of MP5SDs is the [[Heckler & Koch MP5SD6]].
[[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs".]]
[[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs".]]
[[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]]
[[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]]
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==IMI Micro Uzi==
==IMI Micro Uzi==
Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class.
Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class.
[[File:MicroUzi-2.jpg|thumb|none|300px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]]
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]]
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]]
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]]
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[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]]
[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]]
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]]
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]]
==="Uzi Nano"===
A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the "Uzi Nano" somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the "Future Sosig" Sosigun design contest; the original concept was chambered in "9x9mm", and used a sadly-not-present-in-game "shakefire" operating system.
[[File:H3VR Nano Uzi Right.jpg|thumb|none|600px|The Nano Uzi, in all its glory.]]
[[File:H3VR Nano Uzi Left.jpg|thumb|none|600px|Which isn't very much, to be frank.]]
[[File:H3VR Nano Uzi Magazine.jpg|thumb|none|600px|''"Well, at least the magazine's nor-"'']]
[[File:H3VR Nano Uzi Cocking.jpg|thumb|none|600px|Having shoved the .25 ACP-filled box back where it belongs, the next logical step is to pull the cocking handle back an unsettlingly short distance. Notably, like every select-fire Uzi variant ''except'' the Micro, the Nano fires from an open bolt.]]
[[File:H3VR Nano Uzi Semi.jpg|thumb|none|600px|Disengaging the safety; for all its cartoonishness up top, much of the trigger group has been left largely untouched.]]
[[File:H3VR Nano Uzi Aiming.jpg|thumb|none|600px|The sights are also pretty standard Uzi fare - workable, if a bit obtrusive.]]
[[File:H3VR Nano Uzi Firing.jpg|thumb|none|600px|Being more or less an overgrown .25 ACP pocket gun, recoil is unsurprisingly minimal. As is effective range, hence the placement of the target.]]
[[File:H3VR Nano Uzi Auto.jpg|thumb|none|600px|Of course, that's not what this gun's ''really'' for, now is it?]]
[[File:H3VR Nano Uzi Spraying.jpg|thumb|none|600px|Unloading into the target, gangster-style. Even with such little per-shot recoil, the Nano Uzi's absurd fire rate makes keeping it on target a fool's errand - even here, with the muzzle initially pointed at the right-hand edge of the target, it still manages to put most of its rounds past the left side of the paper.]]
[[File:H3VR Nano Uzi Modded.jpg|thumb|none|600px|Luckily, if accuracy's what you're looking for, there are... means by which to compensate.]]
[[File:H3VR Nano Uzi Scope.jpg|thumb|none|600px|Taking aim through the 60X rifle scope/literal telescope combo. It's not obstructed or anything - the curved line seen here in the reflection of the (much older version of the) Sniper Range's back wall is actually the edge of the viewbox. Current theories are either that the game simply refuses to render things properly with this amount of magnification, or that the reticle is so heavily magnified that a single line is wide enough to block the entire field of view.]]
[[File:H3VR Nano Uzi Mounted.jpg|thumb|none|600px|Having precisely lined up a shot on the now-400-meter-away target, all that's left is to squeeze the trigger.]]
[[File:H3VR Nano Uzi Hole.jpg|thumb|none|600px|The results are, of course, a brilliant bullseye, with all 32 rounds going clean through the same hole. <br> <br> Eh? Why's the hole so big? Well, that's just the unmatched power provided by the 2 foregrips, 3 torches (2 LED, 1 propane), and water-bottle suppressor, obviously!]]
==IMI Mini Uzi==
==IMI Mini Uzi==
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==Interdynamic KG-9==
==Interdynamic KG-9==
A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9.
A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. While the semi-auto variant's model was outright replaced in Update #105's first experimental build, the converted one was instead altered to make its proportions more accurate to the real deal.
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
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[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]]
[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]]
[[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]]
[[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]]
[[File:H3VR KG-9 New Loading.jpg|thumb|none|600px|Alongside the new TEC-9 came... the old KG-9 again. But it's different now - the use of the new model's double-feed magazines is a pretty good indicator of that.]]
[[File:H3VR KG-9 New Aiming.jpg|thumb|none|600px|Aiming the weapon gives a good look at what changed - just compare it to the aiming shots above, and the difference in width is obvious.]]
[[File:H3VR KG-9 New Stock.jpg|thumb|none|600px|To make things more interesting, here's another funny, uncharacteristic attachment - a [[Beretta 93R]]'s detachable stock. It looks... surprisingly good, actually.]]
[[File:H3VR KG-9 New Firing.jpg|thumb|none|600px|Aside from looking neat, it helps give the sights a bit more purpose - it's not exactly precise, but it's substantially easier to keep on target this way.]]
[[File:H3VR KG-9 New Blocked.jpg|thumb|none|600px|So, the next logical move is to tack on something else that completely negates this advantage, and makes the sights even more pointless than they were originally. A massive oil-filter suppressor should do the trick - not to mention how it helps drive home the whole "super illegal" thing a bit more.]]
[[File:H3VR KG-9 New Suppressor.jpg|thumb|none|600px|This also serves as an excellent opportunity to show off another one of ''H3'''s unique features - suppressors actually have to be screwed on properly, lest something like this happen.]]
==K-50M==
==K-50M==
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==="Thompson MK-2"===
==="Thompson MK-2"===
A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov] is also available, albeit only as a rare drop in Take & Hold mode (using the "Ricky Dicky Random" setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The "Thompson MK-2" (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same "10mm DSM" ammunition as the in-game [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]], including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the "Prox-Mine" rounds into a death sentence for the user and anybody nearby.
A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov]) is also available, albeit only as a rare drop in Take & Hold mode (using the "Ricky Dicky Random" setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The "Thompson MK-2" (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same "10mm DSM" ammunition as the in-game [[LAPD 2019 Blaster]], including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the "Prox-Mine" rounds into a death sentence for the user and anybody nearby.
[[File:H3VR Thompson MK2 Right.jpg|thumb|none|600px|After a great many failed attempts and prayers to RNGesus, the legendary Thompson MK-2 finally pops out of a crate. If there was any doubt, it says so on the receiver.]]
[[File:H3VR Thompson MK2 Left.jpg|thumb|none|600px|And on the wrist menu, but that's not visible here.]]
[[File:H3VR Thompson MK2 Selector.jpg|thumb|none|600px|Turning off the safety; presumably through the use of futuristic technology we haven't discovered yet, switching from semi-auto to full-auto makes a clicking noise and leaves the lever exactly where it was.]]
[[File:H3VR Thompson MK2 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine of 10mm DSM ammo; these are "Slugger" (i.e. high-mass JHP) rounds, though that's not particularly visible from this angle.]]
[[File:H3VR Thompson MK2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle; while it still fires from an open bolt, the MK-2 changes things up a bit by extending the bolt forward into a long rearward extension of the barrel, possibly implying the use of an API blowback system ('''A'''dvanced '''P'''rimer '''I'''gnition, wherein a round is fired before the bolt finishes moving forwards, forcing the energy of the shot to cancel out the bolt's forward momentum before it can be pushed backwards - this system is sometimes used in autocannons, the [[Oerlikon 20mm Cannon|Oerlikon 20mm]] being a particularly noteworthy example) - this would help keep the rate of fire down, and reduce the bolt mass/recoil spring strength needed for what seems to be a very high-pressure round. It does not, however, explain what appears to be a gas tube mounted under the barrel.]]
[[File:H3VR Thompson MK2 Rail.jpg|thumb|none|600px|Attempting to aim down the sights; sadly, despite having the rear sight protective "ears" of an M1A1, the MK-2 does not actually have a rear sight. Or a front one, for that matter.]]
[[File:H3VR Thompson MK2 Flash.jpg|thumb|none|600px|And if you thought you could just point-shoot and correct by tracers or bullet impacts... yeah, no.]]
[[File:H3VR Thompson MK2 Attaching.jpg|thumb|none|600px|Suffice it to say, optics are all but mandatory. This DI Optical EG1 (simply called the "EG1" in-game) looks suitably futuristic.]]
[[File:H3VR Thompson MK2 Firing.jpg|thumb|none|600px|There, much better! And, as a bonus, the greater height-over-bore brought about by the optic helps alleviate the muzzle flash issue a bit. A muzzle brake or suppressor would probably help more, but c'est la vie.]]
[[File:H3VR Thompson MK2 Extending.jpg|thumb|none|600px|Pausing for a moment to adjust the stock; sadly, as much as it might look like one, the stock-adjustment notches are not actually a Picatinny rail, and thus cannot support attachments. Now might also be a good time to point out that the bottom rail doesn't work either, being the host of a permanently-affixed vertical foregrip.]]
[[File:H3VR Thompson MK2 Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine; like the M1A1 upon which it was based, the MK-2 has an automatic bolt hold-open, so all that's required from here is to shove in a new mag and go to town.]]
[[File:H3VR Thompson MK2 Mines.jpg|thumb|none|600px|If you wish to level said town, then said new mag can be filled up with Prox-Mine ammo.]]
[[File:H3VR Thompson MK2 Explosion.jpg|thumb|none|600px|Which, as mentioned in the introductory paragraph, isn't the greatest idea - among the things that can trigger a deployed mine are other, still-flying mines, as well as shrapnel from an exploding mine, making chain reactions like this rather common.]]
==M3 "Grease Gun"==
==M3 "Grease Gun"==
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===Suppressed M3===
===Suppressed M3===
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
[[File:Grease silenced .jpg|thumb|none|450px|M3A1 "Grease Gun" with integral suppressor - .45 ACP]]
[[File:OSS M3 Greas Gun.jpg|thumb|none|450px|M3 "Grease Gun" with integral suppressor - .45 ACP]]
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]
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==MAC-11==
==MAC-11==
The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Following Update #46, SWBs can now make use of these.
The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Accordingly, it was the game's first open-bolt weapon, and the only one at all until the class was overhauled in Update #49.
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]
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[[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]]
[[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]]
[[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]]
[[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]]
==Owen Submachine Gun==
The [[Owen Submachine Gun]] (specifically the MkI/42) was added on Day 15 of the Meatmas 2022 Advent Calendar event.
[[File:H3VR Owen Box.jpg|thumb|none|600px|The Owen in its respective box; if the finned barrel, solid lower receiver, and wireframe stock didn't tip you off that this is an early-production MkI/42 model, the production date should do the trick.]]
[[File:H3VR Owen Left.jpg|thumb|none|600px|Getting a closer look; the parkerized finish implies a post-war refurbishment, as wartime guns were instead camouflage-painted at the factory. Yes, all of them.]]
[[File:H3VR Owen Right.jpg|thumb|none|600px|Seemingly in an attempt to emulate this, the in-game Owen features a green-painted receiver tube and magazine well; some examples have turned up painted in a similar shade of solid green (as opposed to the more commonly-seen [[Media:Owen-gun 400.jpg|green and yellow]]), though this paint is generally applied to most or all of the gun, implying that this particular one may have been re-built from parts of differently-refurbished guns.]]
[[File:H3VR Owen Loading.jpg|thumb|none|600px|Loading in a magazine; since loading from the top apparently wasn't idiosyncratic enough, these mags hold precisely thirty-three rounds.]]
[[File:H3VR Owen Cocking.jpg|thumb|none|600px|Pulling the cocking handle. It's normally a pretty simple operation - the placement's not entirely typical, but no more awkward than, say, a [[Suomi KP/-31]] - but trying to get bolt movement in the same shot when the gun ejects downwards isn't the easiest thing in the world.]]
[[File:H3VR Owen Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]]
[[File:H3VR Owen Aiming.jpg|thumb|none|600px|...and the wielder's neck over the gun. For reasons best known to itself, the Owen's sights are on the right side of the receiver, making using them as a right-hander a bit awkward.]]
[[File:H3VR Owen Recoil.jpg|thumb|none|600px|Especially given that the game tracks the position of the user's "shoulders" relative to their head, so excessive neck-craning can lead to the game treating the gun as free-floating, with a corresponding increase in recoil.]]
[[File:H3VR Owen Auto.jpg|thumb|none|600px|To increase recoil further, simply click the switch a bit further up.]]
[[File:H3VR Owen Firing.jpg|thumb|none|600px|Sadly, not even switching to left-handed operation makes this mode effective against trains. Though it does at least give a decent view of the charging handle, provided you're willing to sacrifice actually aiming.]]
[[File:H3VR Owen Inverted.jpg|thumb|none|600px|For the stiff-necked, right-handed, aim-obsessed submachine gunners out there (or those who simply can't stand top-mounted magazines), there is one other option.]]
[[File:H3VR Owen Ejecting.jpg|thumb|none|600px|It also works for those aiming to create a fancy little fountain of brass. Tip from someone who's had a spent case go down their shirt: don't stand under this fountain; it will ''not'' end well.]]
==PASAM==
==PASAM==
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[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]
[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]
[[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this is an issue with all but the cartridges added in with the Meat Fortress update.]]
[[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this was an issue with all but a few of the game's cartridges until a large-scale overhaul over the course of several updates a few years later.]]
=="Rosie"==
Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a "heavy submachine gun", and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle.
[[File:Remington Stud Driver Model 450.jpg|thumb|450px|none|Remington Stud Driver Model 450 - .32 blank cartridge]]
[[File:H3VR Rosie Left.jpg|thumb|none|600px|And here's Rosie, looking pretty for the camera.]]
[[File:H3VR Rosie Right.jpg|thumb|none|600px|Rosie the Rivet Gun's other side; the dark hole on the bottom of the receiver is an ejection port, and that sentence is exactly why we're not going to talk about Rosie as if it were a person in this section.]]
[[File:H3VR Rosie Rounds.jpg|thumb|none|600px|Peering at one of Rosie's 30-round magazines before loading it in; unlike most conventional powder-driven nail drivers (which use separate blank charges and nails), Rosie uses self-contained cartridges with both a charge and a projectile, the resulting round somewhat resembling a scaled-down version of the [[SPP-1 Underwater Pistol|SPP-1]]'s underwater dart cartridge. This round is simply called "5mm Rivet" in-game; 5mm is presumably the diameter of the rivet's base, since the case itself looks a fair bit larger.]]
[[File:H3VR Rosie Charging.jpg|thumb|none|600px|Loading the magazine in, and pulling the charging handle; the former action causes the hinged component in front of the magwell (presumably a combination magazine catch/dust cover) to snap forward, while the latter allows for the front portion of the bolt (most likely a telescoped weight, akin to a [[Walther MPK]] or similar SMG) to be seen moving through the cutouts up front.]]
[[File:H3VR Rosie Aiming.jpg|thumb|none|600px|Preparing to do some precise door maintenance; while it doesn't have sights ''per se'', the pair of lined-up flathead screws on the top of Rosie's receiver do make a decent substitute.]]
[[File:H3VR Rosie Firing.jpg|thumb|none|600px|Firing an extremely important rivet into the middle of a wooden door; the lights on the back of Rosie's receiver are a loaded chamber indicator (presumably associated with the wire on the weapon's right side), with the green light turning on whenever a round is chambered, and the red light turning on whenever one isn't - as can be seen here, simply being midway through a cycle of its action counts as not having a round chambered, causing the lights to rapidly flash on and off while firing.]]
[[File:H3VR Rosie Case.jpg|thumb|none|600px|Taking a close look at a spent case; this endeavor is aided by the (former) presence of a rather strange bug wherein spent 5mm Rivet cases would become locked in place if picked up and dropped. Like the rest of the ''Meat Fortress'' ammo types, its primer is appropriately struck.]]
[[File:H3VR Rosie Empty.jpg|thumb|none|600px|Having successfully secured the door to itself 30 times, the magazine runs empty; the magazine's follower is noteworthy, as dynamic magazine followers were another feature introduced to certain magazines in Update #103.]]
[[File:H3VR Rosie Drum.jpg|thumb|none|600px|Replacing the empty box magazine with Rosie's other magazine type, a ''Trommelmagazin 08''-esque "snail drum" - after all, if 30 rivets isn't enough to get the job done, then 60 should be.]]
[[File:H3VR Rosie Spraying.jpg|thumb|none|600px|And if 60's not enough, why not try 120? Aside from being a rather spectacular OSHA violation, this shot shows off the weapon's action rather well; while the Remington's distinctive spring-loaded muzzle was part of a safety system (preventing the weapon from firing unless pushed into a surface, to prevent pretty much exactly this), Rosie's instead reciprocates when firing, implying a recoil-operated design with a separate barrel return spring.]]
==Saab Bofors Dynamics CBJ-MS==
The [[Saab Bofors Dynamics CBJ-MS]] was added on Day 8 of the Meatmas 2022 Advent Calendar event.
[[File:H3VR CBJ Box.jpg|thumb|none|600px|For Day 8, we received a funky little PDW from the glory days of Y2K.]]
[[File:H3VR CBJ Left.jpg|thumb|none|600px|Examining the small, simple, stamped Swedish subgun.]]
[[File:H3VR CBJ Right.jpg|thumb|none|600px|Fun fact: with the stock collapsed, it fits almost perfectly into a 1920x1020 frame.]]
[[File:H3VR CBJ Extending.jpg|thumb|none|600px|Shifting it into widescreen mode...]]
[[File:H3VR CBJ Cocking.jpg|thumb|none|600px|...and yanking the conspicuously Nerf-esque rear cocking knob. Unusually for a 21st-century SMG, the CBJ-MS fires from an open bolt.]]
[[File:H3VR CBJ Safety.jpg|thumb|none|600px|Disengaging the simple crossbolt safety.]]
[[File:H3VR CBJ Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; this is full of 9x19mm Parabellum ammo, one of the CBJ's two optional calibers - its other, more specialized chambering, 6.5x25mm CBJ-MS, was planned, but not initially implemented due to the issues with adding new ammo types during the event (namely, it would require a main-branch update to make the ammo spawnable, and would likely spoil the gun's addition if added sooner).]]
[[File:H3VR CBJ Foregrip.jpg|thumb|none|600px|If the foregrip looks conspicuously similar to the pistol grip, that's because it is - a second magazine can be stored in it, for ease of access.]]
[[File:H3VR CBJ Gap.jpg|thumb|none|600px|It also serves as a visual metaphor for how close I am to my limit.]]
[[File:H3VR CBJ Aiming.jpg|thumb|none|600px|Aiming at a steel plate; the irons are relatively clear, though the short sight radius makes them easy to misalign.]]
[[File:H3VR CBJ Firing.jpg|thumb|none|600px|Spraying some rounds into a tree.]]
[[File:H3VR CBJ Drum.jpg|thumb|none|600px|If 30 rounds (or the next 30) don't do the trick, Saab has a solution for you: a 100-round helical drum magazine - sadly, these can't (or, at least, shouldn't) be paired up in the foregrip slot, for reasons that should be relatively obvious. Here, it's been paired with a muzzle-mounted bipod to serve as an ersatz LSW; this is an actual configuration offered for the weapon, though the in-game bipod is a fictional folding design (serving as a universal attachment) rather than the CBJ's proprietary fixed bipod, due to non-foldable bipods not existing as an in-game system yet.]]
[[File:H3VR CBJ Tracers.jpg|thumb|none|600px|Hosing down a sign with tracers. The M145 Machine Gun Optic isn't strictly necessary, but helps drive home the whole "machine gun" part of this particular submachine gun just a bit more.]]
[[File:H3VR CBJ Ammo.jpg|thumb|none|600px|Later on, the CBJ-MS gained its specialty suppressor, along with its proprietary 6.5mm Swedish ammo (no, not [[M1896 Swedish Mauser|that 6.5mm Swedish ammo]]); the rounds shown here are, from right to left, hollow-point (self-explanatory), High Energy Transfer (the default ammo type, effectively an FMJ with some mild AP capabilities of its own), frangible (a round meant to shatter inside the target, minimizing overpenetration and improving energy transfer at the cost of piercing ability - a bit like a diet hollow-point), and the main attraction, armor-piercing (a 4mm tungsten penetrator core in a discarding plastic sabot).]]
[[File:H3VR CBJ Piercing.jpg|thumb|none|600px|Putting the latter ammo type to good use against a steel-armored Sosig; this also shows off the fully-modeled primer dents of the new ammo model; a later update would add these to its original 9x19mm ammunition as well.]]
[[File:H3VR CBJ Breaking.jpg|thumb|none|600px|The zippy little tungsten cores can even pierce the fearsome armor of Sosigs' ballistic shields; they cannot, however, go through both that and the torso armor behind it, restricting the practical utility of this ability to allowing kills with headshots that don't quite make it through the vision slit. Alternatively, the CBJ's quick fire rate, manageable recoil, and substantial damage dealt to pierced armor means that it can simply brute-force its way through the shield, proving once and for all that the number of licks required to get to the center of a Trampské-Pop is, beyond a shadow of a doubt, no more than 30.]]
==Sa vz. 61 Skorpion==
==Sa vz. 61 Skorpion==
The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a Vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP.
The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP. Much later, in the first alpha build of Update #107, this was corrected - it is now properly referred to as a vz. 61, and is accordingly chambered in .32.
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]
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[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything "correct" can be done with a sawn-off Sten.]]
[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything "correct" can be done with a sawn-off Sten.]]
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the "Mk. 9 Chopshop" Sten is at least handy for closer-than-preferable encounters.]]
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the "Mk. 9 Chopshop" Sten is at least handy for closer-than-preferable encounters.]]
==="STENOF"===
Update #95 added a fictional variant of the [[Sten Mk II]] called the "STENOF", chambered in .308 Winchester. The stock also has a built-in hydraulic recoil compensator, the usefulness of which is questionable at best. Rather strangely, it is classed as a machine gun in-game.
The name is likely a reference to its designer - "Sten" is actually an acronym of "Shepard, Turpin, Enfield" (the weapon's two designers and the factory that originally produced it); given that the STENOF's 3D model was made by one Ole Farner, it's not to difficult to figure out where the "OF" came from.
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]
[[File:H3VR STENOF Left.JPG|thumb|none|600px|Sure, it's part of the cursed guns update, but... wasn't the Sten cursed enough already?]]
[[File:H3VR STENOF Right.JPG|thumb|none|600px|I mean, chambering it in .308 and adding pic rails was bad enough...]]
[[File:H3VR STENOF Loaded.JPG|thumb|none|600px|Speaking of which, taking a 32 round Sten mag and making it fit .308 cartridges makes it so huge that, if weight were a thing in VR, you'd never be able to hold the gun straight.]]
[[File:H3VR STENOF Snaildrum.JPG|thumb|none|600px|Or, if you're feeling especially deranged, there's also a 50 round snaildrum. And it's basically just a straight mag that's curved in on itself.]]
[[File:H3VR STENOF Safety.JPG|thumb|none|600px|Like the original Sten, the STENOF uses a notch to hold the bolt instead of any traditional safety switch.]]
[[File:H3VR STENOF Chambered.JPG|thumb|none|600px|Taking the bolt off the safety notch, and we're ready to go.]]
[[File:H3VR STENOF FireSelector.JPG|thumb|none|600px|Another feature kept from the original Sten, is the 'Rapid Fire' button - simply pull it out, and you can fire in full auto.]]
[[File:H3VR STENOF Aim.JPG|thumb|none|600px|The iron sights haven't been calibrated for the STENOF's increase in size, so aiming with the enormous aperture is a bit of a challenge. Not that it matters anyway...]]
[[File:H3VR STENOF Fire.JPG|thumb|none|600px|...because the recoil on the STENOF is stupendously strong. So strong, in fact, that the clipping lets you see the recoil spring, suggesting that the gun actually hits you in the face. Hence the upper rail; mounting an optic may prevent you from getting a good cheek weld, but at least it'll save you from getting a cheek fracture.]]
[[File:H3VR STENOF Stock.JPG|thumb|none|600px|Not an unreasonable assumption, either. If we examine the STENOF's stock, its quite different from the standard Sten.]]
[[File:H3VR STENOF Recoil.JPG|thumb|none|600px|Primarily because upon firing, it will oscillate rapidly. While this would likely help with the felt recoil, its pain-mitigating effects aren't as easy to appreciate when there's a receiver-shaped bruise on your cheekbone.]]
[[File:H3VR STENOF Comparison.JPG|thumb|none|600px|Perhaps the most surprising thing to learn is despite the larger cartridge, the STENOF isn't ''that'' much bigger than the Sten Mk II.]]
==Sten Mk. V==
==Sten Mk. V==
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[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]
[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]
===Sten Mk. VI===
===Sten Mk. VI===
The integrally suppressed variant of the Mk. V, the [[Sten#Sten Mk VI|Sten Mk VI]], is available as well.
The integrally suppressed variant of the Mk. V, the [[Sten Mk VI]], is available as well.
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]
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[[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]]
[[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]]
[[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]]
[[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]]
==Vigneron M2==
The [[Vigneron M2]] was added on day 6 of the Meatmas 2022 advent calendar event; it is simply called the "Vigneron" in-game. Notably, ''H3'' is the first video game to feature the Vigneron.
[[File:H3VR Vigneron Box.jpg|thumb|none|600px|The Vigneron M2 in its box, in a shot taken early enough to still have confetti in the air.]]
[[File:H3VR Vigneron Left.jpg|thumb|none|600px|Examining the Belgian SMG.]]
[[File:H3VR Vigneron Right.jpg|thumb|none|600px|It's a nice-looking gun; shame it's so rarely seen.]]
[[File:H3VR Vigneron Cocking.jpg|thumb|none|600px|Pulling back the (non-reciprocating) cocking handle; the dustcover pops open automatically upon doing so, so quickly that getting both visible bolt movement and a not-completely-open dustcover in the same shot takes a rather quick yank.]]
[[File:H3VR Vigneron Extending.jpg|thumb|none|600px|Extending the stock; like many subguns from this period, the Vigneron's stock is little more than a thick, sturdy piece of steel wire bent into an appropriate shape.]]
[[File:H3VR Vigneron Loading.jpg|thumb|none|600px|Shoving in a 32-round magazine. These look similar to [[MP40]] magazines, though they're proprietary.]]
[[File:H3VR Vigneron Semi.jpg|thumb|none|600px|Flipping the selector to semi-auto, and taking a close look at the molded plastic lower in the process.]]
[[File:H3VR Vigneron Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular. The sights on the Vigneron are one of its weaker points; they consist of a thin, hooded front post and a rear notch so fine as to be nearly unusable.]]
[[File:H3VR Vigneron Firing.jpg|thumb|none|600px|Taking a shot at a lamppost; this would probably have more of an impact if the thing wasn't so hard to aim.]]
[[File:H3VR Vigneron Auto.jpg|thumb|none|600px|Flipping the selector over to "even harder to aim"...]]
[[File:H3VR Vigneron Blocked.jpg|thumb|none|600px|...and engaging in a fierce battle with the toughest enemy in the Snowglobe: the dreaded janky house hitbox.]]
==Viper Mk. I==
==Viper Mk. I==
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Shotguns|here]] to view the game's shotguns.
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Shotguns|here]] to view the game's shotguns.
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]]
Weapons on this page generally fall into the game's submachine gun category, with some exceptions; a few of the smaller specimens are categorized as machine pistols, a few are classified as PDWs (which, being more a marketing/company-applied term than a formally-defined one, can't really be classified as right or wrong), and some are rather oddly categorized as carbines.
AEK-919K Kashtan
The AEK-919K Kashtan is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.
Agram 2000
2018's Meatmas update added an Agram 2000 (a Croatian variant of the Beretta M12) on its fifth day.
American-180
The American-180 was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a MAC-10-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the "American-90."
A fictional pneumatic weapon based on the American-180, dubbed the "Medical-180", was added in Update #100's second alpha build; it is meant for the "Meat Fortress" mode, and serves as an alternative to the Medic's fictional "Syringe Gun", trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range.
"Medical-180"
Beretta Model 38A
Update #52's eleventh alpha build brought along a Beretta Model 38A submachine gun.
Beretta Mx4 Storm
The fully-automatic variant of the earlier-added Cx4, the Beretta Mx4 Storm, was added in Update #52; possibly owing to its relation to the former, it is categorized in-game as a carbine.
Bergmann MP18
The eighth day of Meatmas 2018 added a Bergmann MP18, the oldest submachine gun on offer in-game, and one of the first to ever see service.
Błyskawica
Added in the 11th alpha build of Update #52, the Błyskawica, a Polish submachine gun manufactured clandestinely under German occupation, is usable in H3.
Brügger & Thomet MP9
The Brügger & Thomet MP9 was added in the 2016 Meatmas update, permanently fitted with B&T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.
Cobray M11/9
A Cobray M11/9 was added through Update #50, AKA the 2017 Meatmas Update; it lacks a stock, and is fitted with an underbarrel accessory rail. It can use 3 different types of magazine - a 16-round short box, a 32-round long box, and a 72-round drum.
CZ Scorpion Evo 3 A
Another much-requested addition, the CZ Scorpion Evo 3 A was introduced in Update #58. As part of the Scorpion family update on Meatmas 2022 day 16, the base Scorpion SMG model was refreshed, and two additional variants were added as well: The "Evo3 PDW", which has an IA SC9 integral suppressor, and the "Evo3 Stealth", which features a carbine-length forend and barrel (though it retains the military versions' fire selector), and a different integral suppressor.
"Evo3 PDW"
"Evo3 Stealth"
FN P90 TR
The FN P90 TR is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game.
Gepard PDW
The Gepard PDW is one of the available submachine guns in-game, having been added in the first Meatmas update; this marks the only known appearance of this rare Russian prototype PDW (which is also how it is classified in-game) in any form of media to date. Update #71, a whole 2-and-change years later, added a Russian-type dovetail optics rail to the side of the receiver.
Heckler & Koch MP5A1
The seldom-seen Heckler & Koch MP5A1 is the first SMG of a seemingly-astounding 28 total MP5 variants added in Update #63; these differ in trigger group (and thus available firemode), barrel type/length, caliber, and stock type. While many of these parts are interchangeable in reality, H&K apparently feel that avoiding ambiguity as to what specific parts come with a particular MP5 variant von der Stange is sehr wichtig.
Heckler & Koch MP5A2
A Heckler & Koch MP5A2 with a Surefire forend was one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight. The model was replaced in Update #63, not because there was necessarily anything wrong with it, but instead to maintain consistency with the other 27 MP5 variants added (the newer models all using SEF trigger groups instead of Navy ones for variants with safe-semi-auto selectors).
Heckler & Koch MP5A3
Another member of the MP5 family added in Update #63, the Heckler & Koch MP5A3 is available; like all of the 3-mode models, it has an SEF trigger group.
Heckler & Koch MP5A4
The burst-capable, fixed-stocked Heckler & Koch MP5A4 was also made available in Update #63's MP5 collection.
Heckler & Koch MP5A5
The MP5A4's sliding-stocked cousin, the Heckler & Koch MP5A5, was the last of the standard "A-series" MP5 variants added in Update #63 (though far from the last entirely).
Heckler & Koch MP5/10
Accounting for another 2 of Update #63's MP5 variants is the Heckler & Koch MP5/10; the two variants available are the fixed-stock "A4" and the collapsible-stocked "A5"; while this is in line with standard MP5 naming conventions, and both types of stock are available on the MP5/10, they are not known to be designated as such. Of note is that the MP5/10s are the first in-game firearms to be chambered in 10mm Auto; the cartridge, along with several others for which no corresponding firearms existed, were added back in Update #62.
Heckler & Koch MP5/40
Complimenting the pair of MP5/10s, Heckler & Koch MP5/40s with sliding and collapsible stocks were made available in Update #63.
Heckler & Koch MP5K
The original Heckler & Koch MP5K is also among the Update #63 group. Alongside the standard model, there are versions with fixed and collapsible stocks (the "MP5KA2" and "MP5KA3", respectively; as with the SP5K, this is in line with standard naming conventions, but H&K doesn't actually use such designations); all of these (along with the other variants listed below) are categorized in-game as machine pistols. While such weapons are not available straight out of the box (which is what von der Stange translates as from German, in case you were still scratching your head about that), they can easily be converted due to the aforementioned interchangeability of MP5-pattern butt-stocks.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 is one of the available firearms in-game; it was added in Update #20. Update #63 replaced the model; like the MP5A2, there wasn't necessarily anything wrong with it, but it needed to be replaced for the sake of consistency (namely, the non-removable rail mount on top of the receiver didn't line up with the other variants' clean receivers and attachable claw mounts).
Heckler & Koch MP5KN
Complementing the other MP5Ks added in Update #63, the somewhat lesser-known Heckler & Koch MP5KN is an available option, distinguished by its extended, lugged barrel that allows for suppressor attachment. The "N" stands for "Navy", as this particular variant was developed for the US Navy.
Heckler & Koch MP5K-PDW
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's MP5K was actually a stockless MP5K-PDW, as identified by the distinctive muzzle device. It was replaced by the MP5KA4 due to inaccuracies in the model, many of which were magazine-related. The MP5K-PDW made a comeback in Update #63, being one of the update's many Heckler & Koch MP5 variants.
Heckler & Koch MP5SD1
Yet another MP5 variant added in Update #63 is the Heckler & Koch MP5SD1; prior to this, it was an available option for SWBs and Sosigs.
Heckler & Koch MP5SD2
Of course, seeing as Update #63's MP5 variants were consolidated into families, it's no surprise that the Heckler & Koch MP5SD2 also showed up.
A fictional variant introduced in the April Fool's Day Update #108, the "MP5 Shadow" is an MP5SD3 (minus the integrated suppressor) converted to pump-action, using the ribbed rubber forend as a pump handle; the resulting weapon bears a resemblance to some spring-powered airsoft versions of the MP5. This weapon is based on the bizarre manual of arms of a similar gun used in the opening cutscene of Shadow the Hedgehog.
As an additional note, the Shadow is technically H3VR's first pump-action rifle, beating out any number of actual examples thereof.
Heckler & Koch MP5SD4
Obviously, the MP5SD family wouldn't be complete without the Heckler & Koch MP5SD4, so it too came along in Update #63.
Heckler & Koch MP5SD5
The fixed-stocked, 4-position-trigger-grouped Heckler & Koch MP5SD5 found time in its schedule to tag along for the release of Update #63.
The Heckler & Koch MP7A1 is one of the numerous weapons added in the first Meatmas update; it is categorized as a PDW in-game. Update #87 added a special variant, dubbed the "Mp7 Sustenance"; it is meant as a reference to Half-Life 2's incarnation of the MP7 (an early prototype fitted with a reflex sight and an integral grenade launcher), and is accordingly fitted with a fixed reflex sight and a modified GP-25.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is one of the available firearms in-game; it was added in Update #7, along with the MP5A2. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely.
Heckler & Koch UMP9
To go along with the remodeled UMP45, Update #100's first alpha build also included a Heckler & Koch UMP9.
IMI Micro Uzi
Update #54 added an IMI Micro Uzi to H3's collection, under the machine pistol class.
"Uzi Nano"
A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the "Uzi Nano" somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the "Future Sosig" Sosigun design contest; the original concept was chambered in "9x9mm", and used a sadly-not-present-in-game "shakefire" operating system.
IMI Mini Uzi
Along with the full-size versions, the IMI Mini Uzi was added in Update #59's ninth alpha build.
IMI Uzi
In the 9th alpha of Update #59, two versions of the Uzi were added: the solid-stocked "Classic", and the folding-stocked "Compact"; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.
Interdynamic KG-9
A full-auto converted Interdynamic KG-9 is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the TEC-9. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9. While the semi-auto variant's model was outright replaced in Update #105's first experimental build, the converted one was instead altered to make its proportions more accurate to the real deal.
The 3rd weapon added in the 2018 Meatmas Update was a K-50M, a North Vietnamese variant of the PPSh-41. Notably, this is the first known major media appearance of this particular weapon.
"Kalashniluger"
The second variant of the Luger coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of AKM parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire; in spite of this, it is categorized in-game as a carbine. Even more wildly, the weapon uses virtually all AK attachments, including a dovetail mount, a bayonet mount, and even the GP-25 grenade launcher.
However, perhaps the strangest thing about this weapon is that it actually exists. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.
KRISS Vector
The KRISS Vector Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on the relevant subpage). Both are fitted with a factory AR-15 stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.
"Kuularuisku"
Update #95 added this unusual submachine gun chambered in .25 ACP. It is based on a homemade .22 LR SMG seized by Finnish police, and thus lacks a proper name; as such, the modeler named it "Kuularuisku", a Finnish term that generally refers to either a machine gun or a ballpoint pen, and roughly translates to "ball hose".
M1928 Thompson
Update #52's laundry list of new weapons included the M1928 Thompson submachine gun, complete with optional 50- or 100-round drum magazines.
M1A1 Thompson
Added through Update #50, the classic M1A1 Thompson is usable.
"Thompson MK-2"
A fictional modernized variant of the M1A1 (created by 3D artist Egor Protonov) is also available, albeit only as a rare drop in Take & Hold mode (using the "Ricky Dicky Random" setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The "Thompson MK-2" (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same "10mm DSM" ammunition as the in-game LAPD 2019 Blaster, including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the "Prox-Mine" rounds into a death sentence for the user and anybody nearby.
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
"Lil' Greasy"
Update #84 (the 2019 Meatmas update) brought players several new gifts; the smallest of these was "Lil' Greasy", a shrunken-down version of the M3 classified as a machine pistol, with an ambidextrous charging handle, no stock, and a proportionally-shorter barrel. The weapon is a design from 3D artist Pavel Kutejnikov, who named it simply "Submachine Gun".
MAC-10
Along with some new features in Take & Hold mode, Update #50 added the MAC-10 to H3, complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options.
MAC-11
The MAC-11 is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Accordingly, it was the game's first open-bolt weapon, and the only one at all until the class was overhauled in Update #49.
MP40
Added through Update #50, the iconic MP40 is available for use in H3VR; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior.
Owen Submachine Gun
The Owen Submachine Gun (specifically the MkI/42) was added on Day 15 of the Meatmas 2022 Advent Calendar event.
PASAM
The second of Update #52's 3 C96 variants is a derivative of the Schnellfeuer, and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a Vz. 61 Skorpion-esque top-folding stock.
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name "Mauser Assault Carbine" and sold on CG Trader alongside all the other C96 variants seen in-game as the "Mauser Pistol Pack." It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.
The PP-19 Bizon-2 is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity.
PP-2000
The PP-2000 is one of the many firearms added in the 1st Meatmas update; it is categorized as a PDW.
PP-91 Kedr
The PP-91 Kedr is one of the available firearms in-game, categorized as a PDW. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.
PPSh-41
The iconic PPSh-41 submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.
"PPSh-14"
A fictional version of the PPSh (created by 3D artist Pavel Kutejnikov), also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).
"QC9 PDW" (Custom 9mm AR-15)
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
"Rosie"
Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a "heavy submachine gun", and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle.
The Sa vz. 61 Skorpion is available in H3, having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP. Much later, in the first alpha build of Update #107, this was corrected - it is now properly referred to as a vz. 61, and is accordingly chambered in .32.
SITES Spectre M4
The 17th day of the Meatmas 2018 event added a SITES Spectre M4 submachine gun to H3's roster.
"SMG"
Another weapon added with the "Meat Fortress" crossover event with Team Fortress 2 is the Sniper's "SMG", a fictional weapon resembling a cross between a MAT-49 (front sight, general profile) and an M1A1 Thompson (charging handle/bolt, rear sight). Update #89 added an additional variant, known as the "Bushranger's Boon"; compared to the standard SMG, it has a different set of sights, a ventilated barrel shroud, a MAC-10-like front grip strap, a higher cyclic rate of fire, and an M1A1 Carbine-esque folding stock. The update also added a 45-round drum magazine (usable in both variants, though it comes standard with the Boon) and two additional ammo types.
"Bushranger's Boon"
Sten Mk. II
Update #49 added the Sten Mk II submachine gun, which marks the first time since the introduction of the MAC-11 that an open-bolt weapon was added to H3VR. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
"Mk. 9 Chopshop"
"STENOF"
Update #95 added a fictional variant of the Sten Mk II called the "STENOF", chambered in .308 Winchester. The stock also has a built-in hydraulic recoil compensator, the usefulness of which is questionable at best. Rather strangely, it is classed as a machine gun in-game.
The name is likely a reference to its designer - "Sten" is actually an acronym of "Shepard, Turpin, Enfield" (the weapon's two designers and the factory that originally produced it); given that the STENOF's 3D model was made by one Ole Farner, it's not to difficult to figure out where the "OF" came from.
Sten Mk. V
Along with the Mk. II, Update #49 added the Sten Mk V, a later, more refined version of the Sten.
Sten Mk. VI
The integrally suppressed variant of the Mk. V, the Sten Mk VI, is available as well.
Steyr MP34
The final SMG added to the game by Update #50 is the Steyr MP34.
Suomi KP/-31
Added on the 12th day of the 2018 Meatmas update, the Suomi KP/-31 holds the distinction of being H3's first Finnish submachine gun.
"Tomacuzi"
Update #95 added the "Tomacuzi," a highly eccentric fictional firearm that is, as the name implies, a hybrid of an M1A1 Thompson and an IMI Uzi, fitted with a barrel shroud reminiscent of (though substantially longer than) the Intratec TEC-9. To top it all off, it's also chambered in .455 Webley, and its fire modes consist exclusively of bursts of varying length.
Type 100
The first Japanese firearm in the game, a late-model Type 100 submachine gun was added to H3VR on December 25th, 2018, the final day of the Meatmas 2018 event.
Vigneron M2
The Vigneron M2 was added on day 6 of the Meatmas 2022 advent calendar event; it is simply called the "Vigneron" in-game. Notably, H3 is the first video game to feature the Vigneron.
Viper Mk. I
The Viper Mk. I, a rare experimental variant of the Sten meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with H3 being its first known appearance.
Walther MPK
The Walther MPK was added on day 11 of the Meatmas 2020 Advent Calendar event.
Click here to return to the main index page, or click here to view the game's shotguns.