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Control

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 13:09, 3 September 2019 by KINKI'boy (talk | contribs) (→‎PM-63 RAK)
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Control for current discussions. Content is subject to change.


Control
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Release Date: August 27, 2019
Developer: Remedy Entertainment
Publisher: 505 Games
Platforms: PC
Playstation 4
Xbox One
Genre: Action Adventure


Control is an action-adventure game developed by Remedy of Max Payne and Alan Wake fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown.

Due to the Oldest House only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks.

Submachine Guns

PM-63 RAK

Hiss Rangers can carry PM-63 RAKs with Ruger MP9-esque slab-sided upper receivers and stock.

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PM-63 RAK - 9x18mm Makarov
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Ruger MP9 with stock extended - 9x19mm Parabellum
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A dropped RAK on the floor; note the non-standard receiver and stock.

Shotguns

NeoStead 2000

Hiss Rangers can carry a shotgun based on the NeoStead 2000; unlike the NeoStead, it is semi-automatic, has a red-dot sight instead of a carrying handle, and only has one magazine tube.

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NeoStead 2000 - 12 gauge
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A pile of shotguns and grenades on a table.

Serbu Super Shorty

Armored Hiss Guards carry Mossberg 500-based Serbu Super Shorties with wooden furniture.

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Serbu Super Shorty Shotgun (made from a Mossberg 500) - 12 gauge
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The wood-furnished Serbus next to the not-quite NeoSteads.

Rifles

Heckler & Koch HK416

Low-detailed Heckler & Koch HK416s with red-dot sights can be found strewn on a table in the Research Sector.

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Heckler & Koch HK416 (early-production) with 10.4-inch barrel - 5.56x45mm NATO
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The HK416s on a table; these models appear to be recycled from Quantum Break.

Hybrid Rifle

A fictional rifle with the front half of an early G3 and the rear half of a folding-stocked prototype version of the AG-42 Ljungman appears frequently in-game; Hiss Demolition Experts use them to fire homing rifle-grenades, whilst Hiss Snipers use them in conjunction with Vietnam-era rifle-mounted lamps.

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Early Heckler & Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO
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Prototype AG-42 Ljungman with Carl Gustav M/45 folding stock - 7.62x51mm NATO
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Put 'em together, and you get this, along with a substantial amount of deep, deep regret. Note the rifle grenade; apart from the red paint, this is more or less a standard American M9A1.
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The sniper version of the rifle with an infra-red lamp and top-mounted bayonet.

Kel-Tec M43

Hiss Guards (and some Rangers) carry a bullpup rifle based on the Kel-Tec M43; in an inversion of the Serbu Super Shorty above, they have polymer furniture instead of the standard wood.

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Kel-Tec M43 - 5.56x45mm NATO
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The M43-based rifle on the ground. Note how it has a typical "birdcage"-style flash hider and rail-mounted iron sights, rather than the M43's barrel-mounted front sight block.

Machine Guns

Hybrid Machine Gun

The majority of uninfected FBC agents carry a fictional machine gun with the barrel shroud and pan magazine of a Lewis Gun mated to the receiver of an FN MAG 58.

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Lewis Gun - .303 British
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FN MAG 58 - 7.62x51mm NATO
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An FBC agent with the hybrid machine gun. It's not at all clear how that tiny little stock is supposed to be of any real use.
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A closer view of the weapon; note the blocky, riveted receiver characteristic of the FN MAG.

Grenade Launchers

RG-6

Hiss Troopers can carry an RG-6 grenade launcher as well as a chaingun.

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RG-6 / 6G30 - 40mm VOG caseless
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An RG-6 leading a group of HK416s on a tour of the famous Paper-Covered Table.

Grenades

M67 Hand Grenade

The game's standard hand grenades are M67 frag grenades.

M67 fragmentation grenade
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A group of M67s alongside the retro-Serbus and not-quite-NeoSteads; rather worryingly, they lack both pins and spoons, meaning that they'd realistically either be inert or a few seconds from exploding.