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BONEWORKS: Difference between revisions

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'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you.  
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have realistic interactions with the environment around you.  


In the game's story mode you play as Arthur Ford, the security director of an unfinished VR game that has gone rogue, using his insider knowledge to secretly infect the game with a virus that knocks it offline. Under the guise of fixing the problem that he deliberately created Arthur enters the unfinished game, called MythOS, to reset the system and remove the virus. But unbeknownst to his employer, Arthur's true goal is to enter the Voidway, an alternate dimension that Monogon uses to power MythOS's life-like physics. But the mysterious dimension that makes MythOS possible is capable of much, ''much'' more than what Monogon could possibly imagine, and Arthur knows it. He's determined to enter the Voidway to discover its true potential... but at what cost to himself?
In the game's story mode you play as Arthur Ford, the security director for a nearly-complete VR game that has gone rogue and sabotaged the game by infecting it with a virus. Monogon Industries, Arthur's employer, tasks him with fixing the game by entering the unfinished virtual world of MythOS to reset it from the inside. But in reality, Arthur's true goals go far beyond that, because he knows the truth: the heart of MythOS is the door to a mystery beyond human comprehension... and now he has the key to unlock it.


Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.

Revision as of 02:28, 7 February 2023


BONEWORKS
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Release Date: 2019
Developer: Stress Level Zero
Publisher: Stress Level Zero
Platforms: PC
Genre: Action


BONEWORKS is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have realistic interactions with the environment around you.

In the game's story mode you play as Arthur Ford, the security director for a nearly-complete VR game that has gone rogue and sabotaged the game by infecting it with a virus. Monogon Industries, Arthur's employer, tasks him with fixing the game by entering the unfinished virtual world of MythOS to reset it from the inside. But in reality, Arthur's true goals go far beyond that, because he knows the truth: the heart of MythOS is the door to a mystery beyond human comprehension... and now he has the key to unlock it.

Being developed in Unity, many of the weapon models in BONEWORKS are assets purchased from the Unity asset store, including the popular Ultimate FPS Weapons Pack by ChamferZone.
The following weapons appear in the video game BONEWORKS:


Handguns

Glock 22

Known in-game as the "Eder 22", it is based on the real life Glock 22, chambered in .40 S&W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.

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Glock 22 (3rd Generation) - .40 S&W
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The Eder 22 in the player's hand.
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On a table next to the magazine.

SIG-Sauer P250 Compact

Referred to in-game as the "P350", it is based on the compact SIG-Sauer P250, with a two-tone finish.

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Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum
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The P350 in the player's hand.

Kimber Eclipse Custom II

Simply called the "1911" in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the Kimber Eclipse Custom II, just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations.

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Kimber Eclipse Custom II - .45 ACP
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The 1911 in the player's hand.
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On a table next to the magazine.

Submachine Guns

IWI Uzi Pro

Known in-game as the "Uzi", it is specifically the IWI Uzi Pro. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.

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IWI Uzi Pro Pistol - 9x19mm
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The Uzi in the player's hand.
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On a table next to the magazine.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in-game as the "MP5". The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as H3VR, includes the light.

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Heckler & Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm
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The MP5 in the player's hand.
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On a table next to the magazine.

Heckler & Koch MP5KA4

The Heckler & Koch MP5KA4 appears in-game as the "MP5K", with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.

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Heckler & Koch MP5KA4 with 15-round magazine - 9x19mm
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The MP5K in the player's hand.
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One of the variants in the player's hand.
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One of the variants in the player's hand.
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One of the variants in the player's hands.

Assault Rifles

M16A4

The M16A4 appears in-game as the "M16". Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.

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FN M16A4 - 5.56x45mm
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The flat-top variant of the M16.
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The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.

Mk 18 Mod 1

The Mk 18 Mod 1 appears in-game as the "MK18". While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips.

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Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm
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Several variants of the MK18.
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The player preparing to load a magazine into one of the MK18 variants.
The final MK18 variant, in the player's hand.