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BONEWORKS: Difference between revisions

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'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have realistic interactions with the environment around you.  
'''''BONEWORKS''''' is a 2019 VR first-person shooter/physics-puzzle game developed and published by Stress Level Zero. ''BONEWORKS'' utilizes the 1Marrow Interaction Engine to program the physics interactions of in-game objects, allowing players to manipulate the game world in order to complete physics-based puzzles, physically grapple with enemies, and whatever else the player can think of.  


In ''BONEWORKS'' you play as Arthur Ford, the security director for an upcoming VR game called "MythOS". After a major hacking incident cripples the game, Arthur is the only one who can fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it?
In ''BONEWORKS'', you play as Arthur Ford, the security director for an upcoming VR game called "MythOS". When Myth is suddenly hacked and crippled as a result, Arthur is sent in alone to fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it?  


Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.




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{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS FOR THE ENDING OF ''BONEWORKS''!}}


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Latest revision as of 09:48, 19 November 2023


BONEWORKS
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Release Date: 2019
Developer: Stress Level Zero
Publisher: Stress Level Zero
Platforms: PC
Genre: Action


BONEWORKS is a 2019 VR first-person shooter/physics-puzzle game developed and published by Stress Level Zero. BONEWORKS utilizes the 1Marrow Interaction Engine to program the physics interactions of in-game objects, allowing players to manipulate the game world in order to complete physics-based puzzles, physically grapple with enemies, and whatever else the player can think of.

In BONEWORKS, you play as Arthur Ford, the security director for an upcoming VR game called "MythOS". When Myth is suddenly hacked and crippled as a result, Arthur is sent in alone to fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it?

Being developed in Unity, many of the weapon models in BONEWORKS are assets purchased from the Unity asset store, including the popular Ultimate FPS Weapons Pack by ChamferZone.


Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS MAJOR SPOILERS FOR THE ENDING OF BONEWORKS!



The following weapons appear in the video game BONEWORKS:


Handguns

Glock 22

Known in-game as the "Eder 22", its design is based on that of the Glock 22. Although initially the Eder 22 was intended to fire .40 S&W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game.

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Glock 22 (3rd Generation) - .40 S&W
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The Eder 22 in the player's hand.
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On a table next to the magazine.

SIG-Sauer P250 Compact

Referred to in-game as the "P350", it is based on the compact SIG-Sauer P250, with a two-tone finish.

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Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum
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The P350 in the player's hand.

Kimber Eclipse Custom II

Simply called the "1911" in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the Kimber Eclipse Custom II, just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations.

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Kimber Eclipse Custom II - .45 ACP
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The 1911 in the player's hand.
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On a table next to the magazine.

Unidentified Handgun

During the game's ending cutscene, a Monogon Industries executive executes Arthur Ford with an unidentified handgun. Although the camera angle makes it difficult to see any identifying details, the unidentified handgun appears to be a 1911 with a stainless-steel finish based on the shape of the slide that can be seen when observed closely. This is corroborated by the fact that the sound effect used in the cutscene when the Monogon executive racks the slide before killing Arthur is the same sound effect used for racking the slide of the in-game 1911.

A Monogon executive levels an unknown handgun resembling a stainless-steel 1911 at Arthur Ford's head before killing him during the game's ending cutscene.


Submachine Guns

IWI Uzi Pro

Known in-game as the "Uzi", it is specifically the IWI Uzi Pro. It should be noted that although the in-game version is fully-automatic, the model used is the semi-automatic pistol variant sold to the civilian market.

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IWI Uzi Pro Pistol, prototype model - 9x19mm
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The Uzi in the player's hand.
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On a table next to the magazine.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in-game as the "MP5". The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as H3VR, includes the light.

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Heckler & Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm
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The MP5 in the player's hand.
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On a table next to the magazine.

Heckler & Koch MP5KA4

The Heckler & Koch MP5KA4 appears in-game as the "MP5K", with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.

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Heckler & Koch MP5KA4 with 15-round magazine - 9x19mm
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The MP5K in the player's hand.
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One of the variants in the player's hand.
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One of the variants in the player's hand.
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One of the variants in the player's hands.

Assault Rifles

M16A4

The M16A4 appears in-game as the "M16". Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.

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FN M16A4 - 5.56x45mm
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The flat-top variant of the M16.
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The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.

Mk 18 Mod 1

The Mk 18 Mod 1 appears in-game as the "MK18". While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips.

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Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm
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Several variants of the MK18.
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The player preparing to load a magazine into one of the MK18 variants.
The final MK18 variant, in the player's hand.

Unidentified M4

A security guard working for Monogon Industries holds what appears to be a rifle of the M4 series while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard.

A Monogon agent holding an unidentified variant of the M4 rifle series as he breaches Arthur Ford's barricaded room. Note the flip-up ironsights on the upper half of the rifle (image brightened for clarity).
Ditto, from the other side (image brightened for clarity).
Ditto, but slung on the agent's back. Note the handguard resembling a Magpul Angled Fore Grip on the lower half of the handguard.

Unidentified Bullpup Rifle

The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip.

A Monogon agent using some type of bullpup rifle in the game's ending cutscene. Note the magazine that can be seen behind where the agent is holding the rifle's pistol grip, a feature that distinguishes this gun from other non-bullpup firearms (image brightened for clarity).