Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Assault Girls: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
 
(19 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{WIP}}
[[File:AssaultGirlsMoviePoster.jpg|thumb|right|300px|''Assault Girls'' (2009)]]
"Assault Girls" is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of ''[[Avalon]]'', the film centers around four players who are chosen to beta test a new version of the virtual reality game.
'''''Assault Girls''''' is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of ''[[Avalon]]'', the film centers around four players who are chosen to beta test a new version of the virtual reality game.
 


'''The following weapons were used in the film ''Assault Girls'':'''
'''The following weapons were used in the film ''Assault Girls'':'''
__TOC__<br clear=all>
 
==Walther PPK==
==Walther PPK==
Gray (Meisa Kuroki) carries a Walther PPK in a bekt holster. While of dubious value in an environment where high-calliber sniper rifles and grenade launchers are nessesary, it makes sense as a close-in back up to her single-shot rifle.
Gray ([[Meisa Kuroki]]) carries a [[Walther PPK]] in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle.
[[Image:WaltherPPK.jpg‎|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP]]
[[Image:WaltherPPK.jpg‎|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP]]
[[Image:AG PPK 1.jpg‎|thumb|600px|none|The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.]]
[[Image:AG PPK 1.jpg‎|thumb|600px|none|The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.]]
[[Image:AG PPK 3.jpg‎|thumb|600px|none|Grey unloads her pistol and hand the magazine to Jäger as a show of good faith before going into Camp Mode for disscustions.]]
[[Image:AG PPK 3.jpg‎|thumb|600px|none|Grey unloads her pistol and hand the magazine to Jäger as a show of good faith before going into Camp Mode for discussions.]]
[[Image:AG PPK 2.jpg‎|thumb|600px|none|This being a video game, she immediantly pulls another magazine from thin air and reloads.]]
[[Image:AG PPK 2.jpg‎|thumb|600px|none|This being a video game, she immediately pulls another magazine from thin air and reloads.]]
[[Image:AG PPK 4.jpg‎|thumb|600px|none|Grey shoots Jäger in the head, forcing him to respawn ''again''.]]
[[Image:AG PPK 4.jpg‎|thumb|600px|none|Grey shoots Jäger in the head, forcing him to respawn ''again''.]]


==Custom FN FAL==
==Custom FN FAL==
Colonel (Hinako Saeki) carries a heavly customized FN FAL Paratrooper. It is fitted with a dot sight, the handguard of an M60 machine gun, and an M203. In-game, it seems that the weapon has a bottomless magazine, as she never reloads.
Colonel ([[Hinako Saeki]]) carries a heavily customized [[FN FAL#FN FAL|FN FAL Paratrooper]]. It is fitted with a dot sight, the handguard of an [[M60 machine gun]], and an [[M203 grenade launcher]]. In-game, it seems that the weapon has infinite ammunition, as she never reloads.
[[Image:Fal_para-1-.jpg‎ |thumb|none|500px|FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO]]  
[[Image:Fal_para-1-.jpg‎ |thumb|none|500px|FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO]]  
[[Image:AG FAL 1.jpg|thumb|none|600px|Colonel holds her custom FAL as she shows up ]]  
[[Image:AG FAL 1.jpg|thumb|none|600px|Colonel holds her custom FAL as she shows up ]]  
[[Image:AG FAL 6.jpg|thumb|none|600px|She prepares to engage a sand worm with her  rifle.]]  
[[Image:AG FAL 6.jpg|thumb|none|600px|She prepares to engage a sand worm with her  rifle.]]  
[[Image:AG FAl 7.jpg|thumb|none|600px|Colnel opens fire again, this time using her dot sight. The FAL's rate of fire noticably increases during this scene, so either Colonel upgraded her weapon with a variable rate of  
[[Image:AG FAl 7.jpg|thumb|none|600px|Colonel opens fire again, this time using her dot sight. The FAL's rate of fire noticeably increases during this scene, so either Colonel upgraded her weapon with a variable rate of fire or the effect of a higher fire rate was created in sound editing.]]  
fire or the sound edditor messed up the sound.]]  
[[Image:AG FAL 9.jpg|thumb|none|600px|A good view of the receiver as the Game Master informs her that she is out of M203 rounds.]]
[[Image:AG FAL 9.jpg|thumb|none|600px|A good view of the reciver as the Game Master informs her that she is out of M203 rounds.]]


==M203 grenade launcher==
==M203 grenade launcher==
Colonel's FN FAL is fitted with an M203 grenade launcher capable of one-shoting most ennemies. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition.
Colonel's [[FN FAL]] is fitted with an [[M203 grenade launcher]]. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition.
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12" barrel - 40x46mm]]
 
[[Image:AG FAL 4.jpg|thumb|none|600px|Colonel reloads her M203. Beneffiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visiblely loose from the base as she loads.]]  
[[Image:AG FAL 4.jpg|thumb|none|600px|Colonel reloads her M203. Benefiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visibly loose from the base as she loads.]]  
[[Image:AG FAL 5.jpg|thumb|none|600px|A view of the FAL/M203 combo just before she locks the relaoded M203 shut]]  
[[Image:AG FAL 5.jpg|thumb|none|600px|A view of the FAL/M203 combo just before she locks the reloaded M203 shut]]  
[[Image:AG FAL 6.jpg|thumb|none|600px|Colonel engages a sand worm with her M203.]]  
[[Image:AG FAL 6.jpg|thumb|none|600px|Colonel engages a sand worm with her M203.]]


==Iver Johnson AMAC-1500==
==Iver Johnson AMAC-1500==
Gray (Meisa Kuroki) carries an [[Iver Johnson AMAC-1500]] when not flying her jet. As it is a single-shot weapon that forces the user to completly remove to bolt to reload, it is probaly the cheapest and lowest-tier .50 BMG rifle in the game.
Gray ([[Meisa Kuroki]]) carries an [[Iver Johnson AMAC-1500]] when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game.
[[Image:M500-AMAC-1500-1.jpg|thumb|none|400px|Iver Johnson AMAC-1500 - .50 BMG]]
[[Image:Amac-1500.jpg|thumb|none|400px|Iver Johnson AMAC-1500 - .50 BMG]]
[[Image:AG AMAC-1500 1.jpg|thumb|none|600px|Grey gets in position with her sniper rifle to engage a sand worm]]
[[Image:AG AMAC-1500 1.jpg|thumb|none|600px|Grey gets in position with her sniper rifle to engage a sand worm]]
[[Image:AG AMAC-1500 2.jpg|thumb|none|600px|She prepares to load a round, showing how slow the weapon is to reload and giving a nice view of the breach.]]
[[Image:AG AMAC-1500 2.jpg|thumb|none|600px|She prepares to load a round, showing how slow the weapon is to reload and giving a nice view of the breach.]]
[[Image:AG AMAC-1500 3.jpg|thumb|none|600px|Grey fires, the muzzle blast kicking up a spray of dirt in front of the gun.]]
[[Image:AG AMAC-1500 3.jpg|thumb|none|600px|Grey fires, the muzzle blast kicking up a spray of dirt in front of the gun.]]
[[Image:AG AMAC-1500 4.jpg|thumb|none|600px|She pulls a fired round from the chamber and prepares to knock it from the bolt head]]
[[Image:AG AMAC-1500 4.jpg|thumb|none|600px|She pulls a fired round from the chamber and prepares to knock it from the bolt head]]
[[Image:AG AMAC-1500 5.jpg|thumb|none|600px|A slightly blurry shot as she fires from the cockpit of her jet.]]


==Custom Antimaterial Rifle==
==Custom Anti-Materiel Rifle==
Jäger carries a massive anti-material rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-calliber weapon with an advanced sight that links via cable to a monacle. The muzzle brake is efficent enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocaliptic. However, he is forced to walk everywherewhile carrying the massive rifle, rather than using a mount like the othe players.
Jäger (Yoshikazu Fujiki) carries a massive anti-materiel rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-caliber weapon with an advanced sight that links via cable to a monocle. The muzzle brake is efficient enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocalyptic. However, due to his massive overspecialization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players.
[[Image:AG sniper 2.jpg|thumb|none|600px|The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss. ]]
[[Image:AG sniper 2.jpg|thumb|none|600px|The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss. ]]
[[Image:AG sniper 3.jpg|thumb|none|600px|He assemble the weapon, attaching the scope to the side of the rifle.]]
[[Image:AG sniper 3.jpg|thumb|none|600px|He assemble the weapon, attaching the scope to the side of the rifle.]]
[[Image:AG sniper 5.jpg|thumb|none|600px|Jäger aims his antimaterial rifle from a hill, awaiting his prey and giving feel for just how long the weapon is.]]
[[Image:AG sniper 5.jpg|thumb|none|600px|Jäger aims his anti-materiel rifle from a hill, awaiting his prey and giving feel for just how long the weapon is.]]
[[Image:AG sniper 6.jpg|thumb|none|600px|After a monster appears a point-blank range, Jäger goes Rambo and fires his weaon from the hip. The muzzle break resembles that found on American M48/M60 Patton tanks.]]
[[Image:AG sniper 6.jpg|thumb|none|600px|After a monster appears a point-blank range, Jäger fires his weapon from the hip. The muzzle brake resembles that found on American M48/M60 Patton tanks.]]
[[Image:AG caseing 1.jpg|thumb|none|600px|Grey finds one of the rifles's huge shell casings. For comparative purposes, remeber that the rounds across her chest are .50 BMG rounds. ]]
[[Image:AG caseing 1.jpg|thumb|none|600px|Grey finds one of the rifle's huge shell casings. For comparative purposes, note that the rounds across her chest are .50 BMG rounds. ]]


==Phalanx Close-In Weapon System with M197 Vulcan==
==Phalanx Close-In Weapon System with M197 Vulcan==
For the final battle, Colnel buys a mech from the game store fitted with an autocannon. It resembles the Phalanx Close-In Weapon System, though it has a three-barelled cannon mounted that is reminesent of the M197.
For the final battle, Colonel buys a mecha fitted with an autocannon from the game store. It resembles the [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx Close-In Weapon System]], though it has a three-barreled cannon mounted that is reminiscent of the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]]. It is also a CGI effect since no real weapons system was used.
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]]
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]]
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]
[[Image:AG CIWS 1.jpg|thumb|none|600px|The autocannon mounted on the mech as it deploy.s]]
[[Image:AG CIWS 1.jpg|thumb|none|600px|The autocannon mounted on the mecha as it deploys.]]
[[Image:AG CIWS 2.jpg|thumb|none|600px|The autocannon opens fire. Despite the blazing rate of fire and apparant radar dome, it is incapable of engaging enemy missiles.]]
[[Image:AG CIWS 2.jpg|thumb|none|600px|The autocannon opens fire. Despite the blazing rate of fire and apparent radar dome, it is incapable of engaging enemy missiles.]]


[[Category:Movie]]
[[Category:Movie]]
Line 55: Line 57:
[[Category:Science-Fiction]]
[[Category:Science-Fiction]]
[[Category:Japanese Produced/Filmed]]
[[Category:Japanese Produced/Filmed]]
[[Category:Mamoru Oshii]]

Latest revision as of 15:58, 2 May 2023

Error creating thumbnail: File missing
Assault Girls (2009)

Assault Girls is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of Avalon, the film centers around four players who are chosen to beta test a new version of the virtual reality game.


The following weapons were used in the film Assault Girls:


Walther PPK

Gray (Meisa Kuroki) carries a Walther PPK in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle.

Error creating thumbnail: File missing
Walther PPK - 9mm Kurz aka .380 ACP
Error creating thumbnail: File missing
The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.
Error creating thumbnail: File missing
Grey unloads her pistol and hand the magazine to Jäger as a show of good faith before going into Camp Mode for discussions.
Error creating thumbnail: File missing
This being a video game, she immediately pulls another magazine from thin air and reloads.
Error creating thumbnail: File missing
Grey shoots Jäger in the head, forcing him to respawn again.

Custom FN FAL

Colonel (Hinako Saeki) carries a heavily customized FN FAL Paratrooper. It is fitted with a dot sight, the handguard of an M60 machine gun, and an M203 grenade launcher. In-game, it seems that the weapon has infinite ammunition, as she never reloads.

Error creating thumbnail: File missing
FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO
Error creating thumbnail: File missing
Colonel holds her custom FAL as she shows up
Error creating thumbnail: File missing
She prepares to engage a sand worm with her rifle.
Error creating thumbnail: File missing
Colonel opens fire again, this time using her dot sight. The FAL's rate of fire noticeably increases during this scene, so either Colonel upgraded her weapon with a variable rate of fire or the effect of a higher fire rate was created in sound editing.
Error creating thumbnail: File missing
A good view of the receiver as the Game Master informs her that she is out of M203 rounds.

M203 grenade launcher

Colonel's FN FAL is fitted with an M203 grenade launcher. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition.

Error creating thumbnail: File missing
Colonel reloads her M203. Benefiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visibly loose from the base as she loads.
Error creating thumbnail: File missing
A view of the FAL/M203 combo just before she locks the reloaded M203 shut
Error creating thumbnail: File missing
Colonel engages a sand worm with her M203.

Iver Johnson AMAC-1500

Gray (Meisa Kuroki) carries an Iver Johnson AMAC-1500 when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game.

Error creating thumbnail: File missing
Iver Johnson AMAC-1500 - .50 BMG
Error creating thumbnail: File missing
Grey gets in position with her sniper rifle to engage a sand worm
Error creating thumbnail: File missing
She prepares to load a round, showing how slow the weapon is to reload and giving a nice view of the breach.
Error creating thumbnail: File missing
Grey fires, the muzzle blast kicking up a spray of dirt in front of the gun.
Error creating thumbnail: File missing
She pulls a fired round from the chamber and prepares to knock it from the bolt head
Error creating thumbnail: File missing
A slightly blurry shot as she fires from the cockpit of her jet.

Custom Anti-Materiel Rifle

Jäger (Yoshikazu Fujiki) carries a massive anti-materiel rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-caliber weapon with an advanced sight that links via cable to a monocle. The muzzle brake is efficient enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocalyptic. However, due to his massive overspecialization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players.

Error creating thumbnail: File missing
The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss.
Error creating thumbnail: File missing
He assemble the weapon, attaching the scope to the side of the rifle.
Error creating thumbnail: File missing
Jäger aims his anti-materiel rifle from a hill, awaiting his prey and giving feel for just how long the weapon is.
Error creating thumbnail: File missing
After a monster appears a point-blank range, Jäger fires his weapon from the hip. The muzzle brake resembles that found on American M48/M60 Patton tanks.
Error creating thumbnail: File missing
Grey finds one of the rifle's huge shell casings. For comparative purposes, note that the rounds across her chest are .50 BMG rounds.

Phalanx Close-In Weapon System with M197 Vulcan

For the final battle, Colonel buys a mecha fitted with an autocannon from the game store. It resembles the Phalanx Close-In Weapon System, though it has a three-barreled cannon mounted that is reminiscent of the M197 Vulcan. It is also a CGI effect since no real weapons system was used.

Error creating thumbnail: File missing
General Dynamics M197 Vulcan - 20mm.
Error creating thumbnail: File missing
GE M61 Vulcan in a Phalanx mounting - 20mm
Error creating thumbnail: File missing
The autocannon mounted on the mecha as it deploys.
Error creating thumbnail: File missing
The autocannon opens fire. Despite the blazing rate of fire and apparent radar dome, it is incapable of engaging enemy missiles.