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Arma Tactics: Difference between revisions

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(→‎Benelli M4: Magazine info.)
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== M110 SASS ==
== M110 SASS ==
The [[Knight's Armament SR-25|M110 SASS]] can be fitted with an extended magazine (+2 shots), sniper scope (increased accuracy), and sound suppressor (added later in a patch). Holds only 4 rounds.
The [[Knight's Armament SR-25|M110 SASS]] can be fitted with an extended magazine (+2 shots), sniper scope (increased accuracy), and sound suppressor (added later in a patch). Holds only 4 rounds, despite being modeled with the 20-round magazine.
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]
[[file:ArmA Tactics M110 1.jpg|thumb|none|600px|The M110 in the equipment selection screen. The gun, like many other weapons, is from ''ArmA II''.]]
[[file:ArmA Tactics M110 1.jpg|thumb|none|600px|The M110 in the equipment selection screen. The gun, like many other weapons, is from ''ArmA II''.]]

Revision as of 15:19, 15 April 2017

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Arma Tactics for current discussions. Content is subject to change.

ArmA Tactics (2013)

ArmA Tactics is a turn-based strategy game developed by BIS (Bohemia Interactive Studio) for the PC, Nvidia Shield, and android devices. The game follows the story of four Special Forces operatives; Weapons Sergeant Marco "Grim" Salazar, Medical Sergeant Stanley "Stanboy" Dodds, Engineer Sergeant Derek "Boots" Masters, and Communication Sergeant Ian "Bodie" Ellis.

The following weapons can be seen in the game ArmA Tactics:


Player Weapons

M4A1 Carbine

The M4A1 is an all-purpose weapon with balanced stats. The magazine holds enough bullets for 7 short bursts; this is odd, given how it is modeled with a 20-round magazine, which would mean that every burst was exactly 2.857142 (repeating, of course) rounds. It can be modified with an ACOG (+ accuracy) and extended magazine (+2 shots per mag). A suppressor attachment was added after release via a patch.

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Colt M4A1 Carbine - 5.56x45mm NATO
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Engineer Sergeant Derek "Boots" Masters armed with an M4A1 carbine.
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The M4A1 in the equipment selection screen.

Benelli M4

The Benelli M4 is a close-range weapon with high damage and low range. It cannot be modified and holds 4 rounds, despite clearly being modeled with the military 7-round tube.

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Benelli M4 - 12 Gauge
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The M1014 in the equipment selection screen.

M110 SASS

The M110 SASS can be fitted with an extended magazine (+2 shots), sniper scope (increased accuracy), and sound suppressor (added later in a patch). Holds only 4 rounds, despite being modeled with the 20-round magazine.

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M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO
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The M110 in the equipment selection screen. The gun, like many other weapons, is from ArmA II.
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Weapons Sergeant Marco "Grim" Salazar armed with an M110 SASS.
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Medical Sergeant Stanley "Stanboy" Dodds uses the M110 SASS.

M249 Para

The FN M249 Paratrooper can be upgraded with an ACOG (+accuracy) and high capacity ammo bag (+2 shots). It holds enough bullets for 5 bursts by default.

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FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.
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The M249 Para in the equipment selection screen without any attachments. The gun correctly has the STANAG magazine well below the ammo belt.
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And the fully upgraded SAW in the hands of Engineer Sergeant Derek "Boots" Masters. As you can see, the ACOG and extended mag upgrades are not visible on the weapon models.

M18 Smoke Grenade

The M18 smoke grenade can be used by the player's team.

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M18 smoke grenade

M18A1 Claymore

Two versions of the M18A1 Claymore are present in the game; proximity-detonated and command-detonated.

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M18A1 Claymore anti-personnel mine
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The M18A1 Claymore in the equipment selection screen.

M67 Frag Grenade

The M67 hand grenade can be used by the player's team. Referred to simply as "Frag Grenade".

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M67 fragmentation grenade.
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The M67 frag grenade in the equipment selection screen.

M84 Stun Grenade

The M84 stun grenade can be used by the player's team. It blinds the enemies for several turns, resulting in an accuracy and range penalty for them.

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M84 stun grenade
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The M84 stun grenade in the equipment selection screen.

Enemy Weapons

M1911

The M1911 pistol is used by some enemies and is misidentified as the "Tokarev TT-33".

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Original Colt M1911 (dated 1913) - .45 ACP
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An enemy soldier armed with an M1911-type pistol. The detail is low so it is unknown whether it's the original M1911 or the A1 version.

AK-74

The AK-74 is a common assault rifle used by enemy soldiers.

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AK-74 - 5.45x39mm
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An enemy trooper returns fire with his AK-74.

AK-107

Some insurgents are armed with AK-107 assault rifles.

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AK-107 - 5.45x39mm
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An African militia aims his AK-107 assault rifle.

AKS-74U

The AKS-74U is also used by enemy troopers. It is correctly ID'd as an "AKS74U".

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AKS-74U (also referred to as the "AKSU" or "Krinkov") - 5.45x39mm
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An unaware insurgent holds an AKS-74U carbine.

RPK

The RPK with a 75-round drum magazine is used by some enemy soldiers.

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RPK light machine gun with 75-round drum magazine - 7.62x39mm
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An enemy soldier aims his RPK light machine gun.

ZU-23-2 AA Gun

The ZU-23-2 anti-aircraft cannon appears in some missions.

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ZU-23-2 - 23x152mm
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A ZU-23-2 AA gun during the second mission of the game.

See Also

ArmA Franchise
Main series Operation Flashpoint (2001)  •  ArmA: Armed Assault (2007)  •  ArmA II (2009)  •  ArmA III (2013)
Operation Flashpoint Operation Flashpoint 2: Dragon Rising (2009)  •  Operation Flashpoint: Red River (2011)
Other ArmA Tactics (2013)
Third-Party Modifications RHS: Escalation (2015)