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Area-51: Difference between revisions

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==M-170 "Hammer" Combat Shotgun==
==M-170 "Hammer" Combat Shotgun==
The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a SPAS-12 and like the "Viper", can also be dual wielded. The weapon holds 10 rounds and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope. These are the technical specifications according to the player's manual:
The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a SPAS-12 and like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports on both sides of the receiver. The weapon holds 10 rounds (presumably 5 in each tube) and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope.
 
M-170 "Hammer" Combat Shotgun
 
Projectile Type: 12 gauge xxx buckshot, with secondary mirco pellets for maximum dispersion <br>
Dual Wield: Yes <br>
Damage: High <br>
Accuracy: Low <br>
Range: Low <br>
Rate of Fire: Medium <br>
Firing Mechanism: Semi-Auto <br>
Magazine Capacity: 10 Shells <br>
Scope: None <br>
Secondary Ability: Fires one shell from both barrels simultaneously


[[Image:Area51w shotgun.jpg‎|thumb|none|300px|M-170 "Hammer" Combat Shotgun]]
[[Image:Area51w shotgun.jpg‎|thumb|none|300px|M-170 "Hammer" Combat Shotgun]]
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==SR-125 "Wraith" Special Purpose Rifle==
==SR-125 "Wraith" Special Purpose Rifle==
The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds and each round is extremley powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom. These are the technical specifications according to the player's manual:
The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds and each round is extremley powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom.
 
SR-125 "Wraith" Special Purpose Rifle
 
Projectile Type: 7.62mm SLAP (Sabot Light Armor Penetrator) <br>
Dual Wield: No <br>
Damage: High <br>
Accuracy: High <br>
Range: High <br>
Rate of Fire: Medium <br>
Firing Mechanism: Semi-Auto <br>
Magazine Capacity: 6 Cartridges <br>
Scope: Advanced Sniper Optic, 2x and 10x image stabilized zoom, integrated laser range finder <br>
Secondary Ability: None


[[Image:Area51w sniper.jpg|thumb|none|300px|The SR-125 "Wraith" Special Purpose Rifle]]
[[Image:Area51w sniper.jpg|thumb|none|300px|The SR-125 "Wraith" Special Purpose Rifle]]
[[Image:Area 51 Sniper Rifle.jpg‎|thumb|none|300px]]
[[Image:Area 51 Sniper Rifle.jpg‎|thumb|none|300px]]
==BBG==
One of the alien weapons you get to use, the BBG is perhaps one of the best weapons overall. It holds 50 meson particles that fire in 3-round burts which stick to enemies and explode after a slight delay while bouncing off everything else. The weapon also recharges itself after firing giving it unlimited ammuntion. The gun also houses a "smart" laser that turns to red from green when in contact with an enemy. These are the technical specifications according to the player's manual:
BBG
Projectile Type: Highly charged Meson particles which cling to organic surfaces, rebound off all toher materials <br>
Dual Wield: No <br>
Damage: Medium <br>
Accuracy: High <br>
Range: High <br>
Rate of Fire: Medium <br>
Firing Mechanism: 3-round bursts <br>
Magazine Capacity: 50 particle impulses <br>
Scope: None <br>
Secondary Ability: Integrated "intelligent" LIDAR beam, predicts Meson particle path, changes frequency when illuminating organic target
[[Image:BBG.JPG‎|thumb|none|300px]]
==Meson Cannon==
The other alien firearm you get to use, the Meson Cannon fires a highly unstable Meson particle that upon impact, opens a small vortex that demolecularizes nearby enemies and sucks it into it's vortex. The weapon is extremley powerful and useful for large groups of enemies but suprisingly does little damage to bosses and machine enemies such as turrets. And unlike the BBG, the Meson Cannon does not recharge itself and requires small Meson particle containers as a form of ammunition to fire. These are the technical specifications according to the player's manual:
Meson Cannon <br>
Projectile Type: Unstable (imbalanced antiquark ratio) Meson particle <br>
Dual Wield: No <br>
Damage: High <br>
Accuracy: Medium <br>
Range: High <br>
Rate of Fire: Low <br>
Firing Mechanism: Semi-Auto <br>
Magazine Capacity: 1 particle impulse <br>
Scope: None <br>
Secondary Ability: None
[[Image:Meson Cannon.JPG|thumb|none|300px]]

Revision as of 00:12, 25 February 2011

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(2005)

M-11 "Scorpion" Pistol

The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. The magazine holds 8 rounds and each round is fairly powerful. These are the technical specifications according to the player's manual:

M-11 "Scorpion" Pistol

Projectile Type: 10mm jacketed hollow-point
Dual Wield: No
Damage: Medium
Accuracy: Medium
Range: Close
Rate of Fire: High
Firing Mechanism: Semi-auto
Magazine Capacity: 8 Cartridges
Scope: Red Dot, Holographic
Secondary Ability: Combat Flashlight, White LED (85 lumens)

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The M-11 "Scorpion" Pistol
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Down the sights of the weapon.

XM-32 "Viper" Assault Rifle

The standard issue assault rifle for Area 51 personnel, illuminati soldiers, and can carried by some alien mutants. The weapon best resembles the MP5 submachine gun and like the pistol, the weapon has a built in flashlight and scope. The gun can fire either in semi or full automatic alongside the ability to be dual wielded. Accuracy is fairly decent on semi-automatic but quickly decreases on full automatic and even more when dual wielded. These are the techinical specifications according to the player's manual:

XM-32 "Viper" Assault Rifle

Projectile Type: 6.8mm full metal jacket, enhanced penetrator
Dual Wield: Yes
Damage: Medium
Accuracy: Medium (semi-auto), low (automatic)
Range: Medium
Rate of Fire: High
Firing Mechanism: Selective Fire (semi-auto, full auto)
Magazine Capacity: 30 Cartridges
Scope: Advanced Combat Optic, 1.5x zoom
Secondary Ability: Combat Flashlight, White LED (85 lumens)

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The XM-32 "Viper" Assault rifle
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The "Viper" being dual wielded
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The reloading animation. Note the intersting way the weapon has to be held due to swapping magazines with the right hand.

M-170 "Hammer" Combat Shotgun

The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a SPAS-12 and like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports on both sides of the receiver. The weapon holds 10 rounds (presumably 5 in each tube) and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope.

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M-170 "Hammer" Combat Shotgun
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The shotgun dual wielded

SR-125 "Wraith" Special Purpose Rifle

The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds and each round is extremley powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom.

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The SR-125 "Wraith" Special Purpose Rifle
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