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Uncharted 3: Drake's Deception

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, continuing on with the story of fortune hunter, Nathan Drake. The game series is produced and made by Naughty Dog INC.

The following guns appear in the video game Uncharted 3: Drake's Deception:

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Uncharted 3: Drake's Deception (2011)


Pistols

Walther P99 (Military version)

The Military version of the Walther P99 (denoted because of the OD frame) is used by Drake in game play footage. Called the "Para-9" in-game. The in-game P99 is incorrectly modeled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, coloured black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason.

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Walther P99 - Military version - 9x19mm
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Nathan aims his P99 at villain Talbot near the end of the section of the game set in Syria.

Colt Defender

Still called ".45 Defender", the Colt Defender has been featured in the last Uncharted game. This was the main weapon used by Nathan Drake in the campaign. It held 8 bullets when it should hold only 6.

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Colt Defender with Hogue grips - .45 ACP. Similar to the one used in-game.
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In a flashback to 20 years before the events of the game proper, a young Nathan Drake aims his Colt Defender at one of Marlowe's goons.
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Returning character Chloe still has the custom Defender she used in the previous game, a black version with gold engraving on the slide.
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Another shot of Chloe's custom Defender.

Beretta 92FS Inox

The Beretta 92FS Inox from the previous game can be seen on Drake's table during the introduction.

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Beretta 92FS Inox with Hogue wrap-around grips - 9x19mm. The Beretta had these grips in the previous game.
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The Beretta has seemingly been downgraded to the status of paperweight in the sequel.

Beretta 93R

The Beretta 93R is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil.

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Beretta 93R - 9x19mm
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Nathan throttles a Somali pirate, both of them armed with Beretta 93Rs. This is odd, since this pirate actually drops a Smith & Wesson 629 Classic when he dies.

Walther P5

New character Charlie Cutter uses a Walther P5 throughout the game. The weapon can also be seen in the top-left of the background on the PS3 dashboard. In a continuity error, his pistol is taken away by Talbot and he picks up a Walther P99 from one of Talbot's goons, only for it to become his Walther P5 again at the start of the next cutscene.

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Walther P5 with wooden grips - 9x19mm
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Charlie holsters his Walther P5 as the group meets up at a castle in Syria.

Smith & Wesson Model 629 Classic

The Smith & Wesson Model 629 Classic, still called the "Wes .44" in-game, returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.

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Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
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During the introduction, a slow pan over a table gives a closeup of Sully's 629 Classic.
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Nathan reloads the 629 Classic.
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Sully holds his 629 Classic near the end of the Syria chapters.

Taurus Raging Bull

The "Tau Sniper" is a Taurus Raging Bull with the muzzle ports moved to the sides of the barrel and a low-magnification scope fitted.

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Taurus Raging Bull - .44 Magnum
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Needing a little more range, Nathan swaps his 629 Classic for a Raging Bull.

Dan Wesson PPC

The Dan Wesson PPC, called the "Mag 5" in the game, has a very high damage output and incorrectly holds 7 rounds.

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Dan Wesson PPC - .357 Magnum
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At the old fortress in Syria, Nathan strikes a suitably heroic pose with his Dan Wesson PPC.
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Nathan checks over his PPC before holstering it. This animation is used for all pistols and designed around the Colt Defender; what Drake is actually starting to do here is a brass check, a rather difficult action to perform on a gun with no slide.

Submachine Guns

MasterPiece Arms Mini Defender

The MasterPiece Arms Mini Defender (a variation of the MAC-10) is a replacement for the Micro Uzi from the first two games and is used as a sidearm. It's named "Arm Micro" in-game.

Shotguns

Sawed-Off Double Barrelled Shotgun

An old-fashioned rabbit-ear 12 Gauge Double Barrelled Shotgun with the barrels and stock sawed off is referred to as the "Sawed-Off Shotgun". Nathan rather wisely chooses to fire one barrel at a time rather than both at once as is quite common in videogames.

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Rossi Overland Short Barreled Shotgun - 12 Gauge. Similar to, though not the same as, the weapon used in Uncharted 3.
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Following a trip to a Yemeni arms dealer who apparently had a very poor selection on offer, Sully and Elena check over their shotguns. Note they have decorative engraving on both the barrels and wood furnishings.
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Nathan holds one of the two shotguns as he, Sully and Elena gather their wits, having just escaped a swarm of spiders the size of dinner plates.

"Pistole"

The fictional "Pistole" shotgun returns from the previous game. As before, it appears to be a sawed-off over-and-under shotgun, but the barrels are mounted on a revolver-like crane; the entire front of the gun swings to the side for reloading.

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Sawn-off Over and Under shotgun - 12 Gauge
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The "Pistole" partway through a reload, showing how the barrels swing out.

Franchi SPAS-12

The SPAS-12 returns once again as the "SAS-12" in game. Per tradition, it is pump-action only.

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Franchi SPAS-12 - 12 Gauge
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Nathan uses a SPAS-12 on an armoured soldier.

Assault Rifles

AK-47

The AK-47 is used in every game in the series. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the "blindfire accuracy" perk is used it will be shown with an underfolding stock, which somehow makes it more accurate.

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Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
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Nathan holds an AK as he searches a derelict French chateau for clues.

IMI Galil hybrid

Named "G-MAL", it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and has a red dot scope. The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model).

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IMI Galil MAR - 5.56x45mm
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The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine
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Facing off with Nathan in Syria, one of Talbot's thugs holds the hybrid Galil rifle.
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Following Nathan's adventure, the first rule of gun safety was amended to "don't do this."

Heckler & Koch HK416

Called "M9" ingame. The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone.

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Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO
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Nathan holds his "M9" as his enemies discover where they left that crate of banana peels.

AKS-74U

A stockless AKS-74U is called "KAL 7" in-game.

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AKS-74U - 5.45x39mm
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An AKS-74U is seen buried in the sand on the title screen.
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Nathan fires his stockless AKS-74U at a Somali pirate.

Sniper Rifles

Hybrid SVD / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle, though the magazine only actually holds 5 rounds.

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SVD Dragunov - 7.62x54mmR
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Romanian FPK/PSL sniper rifle - 7.62x54mm R

Machine Guns

PKM

A PKM is usable in the game, called the "PAK-80." It has an incorrect 500-round capacity.

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R

DShK heavy machine gun

Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign, first used by Somali pirates during Chapter 12.

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DShKM on tripod - 12.7x108mm
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Nathan looks over a mounted DShK in the Somali pirates' ship graveyard.

Launchers

Milkor M32 MGL Grenade Launcher

The M32 MGL is called the "M32 Hammer" as in previous games. It has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the front of the launcher hinging to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty.

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Milkor M32 MGL in desert tan finish fitted with a Armson OEG reflex sight - 40mm
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Nathan fires the M32 MGL. Note the 4-round cylinder as seen in Far Cry 2.
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Nathan reloads the MGL; the cylinder is actually supposed to rotate out to the side, not break open at the pivot point. If this actually happened, the launcher would fall in half.

RPG-7

The RPG-7 is used in every game in the series.

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RPG-7 - 40mm
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Nathan takes aim with an RPG-7 as he takes on Somali pirates in Chapter 12.

Thrown weapons

M67 Hand Grenade

Both Nathan and his foes use M67 hand grenades as their explosive armament; Nathan now has the ability to throw grenades back. The grenades are shown fitted with flashing lights and make a tone as they count down. As is often the case in modern games, the thrown and in-world models are the same and so live grenades still have the pins and safety levers attached.

M67 fragmentation grenade
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Nathan throws a grenade at a group of Somali pirates, feeling like he's forgotten something.

M84 Stun Grenade

While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually M84 stun grenades. They are shown with their pins and safety levers still attached.

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M84 stun grenade
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Nathan warily eyes a levitating stun grenade which produced smoke, wondering if will turn out to be another ancient artifact which will try to kill him.

Others

"Minion" cannon

During the flashback level set 20 years in the past, a young Nathan Drake visits an exhibition on Francis Drake's fleet, which includes a number of Tudor-period "Minion" cannons recovered from the ships. These were relatively small cannons of around 3-inch bore using 3-5 pound shot.

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Drake walks past a line of "Minion" cannons as he searches for his ancestor's ring.