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Grand Theft Auto IV

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons appear in the video game Grand Theft Auto IV:

NOTE: The following article contains spoliers.

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Grand Theft Auto IV

Handguns

Glock 22

The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigalante will use when attacking the player.

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2nd-generation Glock 22 .40 S&W
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Pistol
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The in-game Glock 22 clone

IMI Desert Eagle

The .357 Magnum Desert Eagle, called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game.

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Desert Eagle .50 AE Black (the one in game is chambered in .357 Magnum)
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Combat Pistol
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Niko aims a Desert Eagle

Shotguns

Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout", appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his AK47, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots". Biker vigilantes also use this.

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Airsoft Ithaca 37 "Stakeout" replica nearly identical to the one used in the game.
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Pump Shotgun
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Ithaca 37 "Stakeout" in GTA IV

Remington 11-87

The Remington 11-87 semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. In "The Lost and Damned", there are two versions of this particular weapon avaliable. The first is the thumbhole stocked version from the original game which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission "Buyers Market". This version also appears in one of the trailers.

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Remington Model 11-87 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup.
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Combat Shotgun
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Combat Shotgun seen in "The Lost and Damned"
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The Combat Shotgun

Submachine Guns

IMI Micro Uzi

The Micro Uzi is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the later levels of the game.

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Micro Uzi with 32 rd magazine - 9mm
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Micro-SMG
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Niko showing us his Micro Uzi
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Niko fires a Micro Uzi

SW MP-10

The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.

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The MP-10
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SMG
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The MP-10 used in game.
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Niko fires the MP-10.

Assault Rifles

AK-47

The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake and the stock, which is angled downward compared to an AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters.

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Type III AK-47
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Assault Rifle
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AK-47 in GTA IV

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission "Three Leaf Clover".

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Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed in the game - 5.56mm
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Carbine Rifle
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The M4A1 Carbine

Sniper Rifles

Remington 700

The basic bolt action sniper rifle featured in the game is the Remington 700. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.

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Remington 700 Sniper Rifle
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Sniper Rifle
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Niko with a Remington 700

Heckler & Koch PSG-1

The semi automatic sniper rifle is a PSG-1. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds.

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Heckler & Koch PSG-1, 7.62x51mm NATO
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Combat Sniper
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Niko aims his H&K PSG-1

Heavy Weapons

RPG-7

The RPG-7 is the only rocket launcher in the game. Niko uses it during several missions.

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RPG-7 rocket launcher, 40mm
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Rocket Launcher
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RPG-7 in GTA IV

Miscellaneous

M26A1 Grenade

The M26 hand grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.

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M26 HE Frag hand grenade
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Grenade

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

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Molotov Cocktail

The Lost and Damned (Xbox 360 Exclusive Downloadable Content)

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In addition to the previous weapons.

CZ 75 Automatic

The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.

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CZ 75 Automatic 9x19mm
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Automatic 9mm
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Johnny holding a CZ 75 Automatic
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Johnny firing his CZ 75 Automatic
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Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.

Sawn-off double barreled shotgun

This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.

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A sawed off shotgun used in the film The Untouchables, supplied by Long Mountain Outfitters.
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Sawn-off Shotgun
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Johnny shooting with his sawn-off shotgun while riding.
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Johnny holding his sawn-off shotgun while sliding.
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Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.
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Johnny with a sawn-off shotgun.

SWD / Cobray Street Sweeper

The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but is also referred to as "Street Sweeper" by characters. It holds 8 shells, and is fully automatic, with an extremly high firing rate. It can dispatch of ememies,and vehicles in no time, and aparently has the ability to take down helicopters as well. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".

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SWD / Cobray Street Sweeper with barrel extension removed; the location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.
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Assault Shotgun
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The "Assault Shotgun" in-game.
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Johnny destroys a police cruiser with his Assault Shotgun.

Heckler & Koch HK69A1 40mm Launcher

The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.

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Heckler & Koch HK69A1 40mm.
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Grenade Launcher
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Johnny with an HK69A1.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".

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Pipe Bomb
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Johhny tosses a bomb.

The Ballad of Gay Tony (Xbox 360 Exclusive Downloadable Content)

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AMP Auto Mag Model 180

Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.

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AMP Auto Mag Model 180 - .44 AMP
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Pistol .44

AA-12

An AA-12 with a 20 round drum magazine. Called "Automatic Shotgun", also available as "Explosive Shotgun" which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.

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AA-12 (Auto Assault-12) with 8 round magazine.
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Automatic Shotgun
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AA-12 fired by Luis. Notice the green-coloured FRAG-12 shell casing
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Luis stands in front of a Buzzard helicopter with an AA-12.

FN P90

The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.

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Fabrique Nationale P90 5.7x28mm
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Assault SMG
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Luis fires an FN P90.
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Luis with a suppresed FNP90.

IMI Uzi

An IMI Uzi submachine gun with a golden finish, with the stock removed. Called "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions.

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IMI Uzi - 9x19mm
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Gold SMG
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Luis fires a golden Uzi from a motorcycle.

M249 SAW

The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds 200 rounds.

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M249
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Advanced MG
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An M249 SAW is fired by a "terrorist expert".
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Luis with an M249.

DSR-1

The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds 10 rounds.

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DSR-1
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Advanced Sniper
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A DSR-1 is wielded by a "terrorist expert".
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Luis aims a DSR-1 from a Swift helicopter.

GE M134 Minigun

Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.

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General Electric M134 - 7.62x51mm
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A GE M134 Minigun is seen attached to a Buzzard

Satchel Charges

Sachel Charges, called "Sticky Bombs", are first used in the "Bang Bang" mission.

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Satchel Charge

Heckler & Koch HK69A1 40mm Launcher

Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.

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Heckler & Koch HK69A1 40mm.
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Heckler & Koch HK69A1 in-game icon.