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Generation Zero

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Generation Zero for current discussions. Content is subject to change.


Generation Zero
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Menu Loading Screen
Release Date: March 26, 2019
Developer: Avalanche Studios
Publisher: Avalanche Studios
Platforms: PC
Playstation 4
Xbox One
Genre: First-Person Shooter


Generation Zero is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robots. These robots were built after World War II for defensive purposes, but have since become hostile to all humans. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots, and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.

Weapons, ammo, and weapon modifications in Generation Zero are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes, excluding the red dot sight, that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine extensions, and alternate ammunition. Weapons and weapon modifications come in five quality tiers, improving in capability as the tiers go up.


Sidearms

Walther PP

The Walther PP appears as the "Möller PP". The pistol has a base capacity of 8 rounds. Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.

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Walther PP - .32 ACP
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Glock 17

A very embellished Glock 17 appears as the "Klaucke 17" and has a base capacity of 17 rounds. The barrel can be fitted with a suppressor. It fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.

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3rd Generation Glock 17 - 9x19mm
View of the gun in the inventory. The shape of the rail (which would be anachronistic for 1989), the thumb indent, and the shape of the slide are reminiscent of the Steyr M9-A1.
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Holding the weapon.
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Aiming down the weapon's sights.

Ruger Super Redhawk

The Ruger Super Redhawk appears in-game as the ".44 Magnus". The pistol has a capacity of 6 rounds, which cannot be expanded. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing compensator or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.

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Ruger Super Redhawk - .44 Magnum
The in-game description of the Redhawk, as seen in the inventory menu.
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Idling with the revolver; note that it lacks a cylinder release.
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Aiming down the illuminated 3-dot sights, which aren't aligned properly; in reality, the revolver would be shooting high.

Shotguns

Remington Model 870

The Remington Model 870 appears as the "12G Pump-Action". The shotgun has a capacity of 6 rounds, which cannot be extended. The barrel can be fitted with a shotgun choke to tighten the shot pattern, or a suppressor. The gun uses 12 gauge shells, which has three types: birdshot (low accuracy, low damage but wider area of effect), buckshot (better accuracy and damage but smaller area), and slugs (best in Accuracy and damage but is like a rifle round). The gun can use red dot sight that excludes vision modules, or a low-power shotgun scope that can use vision enhancements.

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Remington 870 Police Magnum Riot Shotgun - 12 gauge
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Sjögren shotgun

The Sjögren appears as the "Sjöqvist Semi-Auto". The shotgun has a capacity of 5 rounds, which cannot be extended. It can use the shotgun choke, but not the Suppressor. Fires the same 12 gauge ammo as the 12G Pump-Action. No optics are available.

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Sjögren Inertia - 12 gauge
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Submachine guns

Carl Gustav m/45 "Swedish K"

The Carl Gustav M/45 appears as the "M/46 "Kpist" SMG". It has a base capacity of 36 rounds, and can only fire in full auto. It can be fitted with a suppressor or a compensator. The SMG uses 9mm SMG rounds (incompatible with the 9mm pistol rounds), in either full metal jacket or armor-piercing types. It can use a red dot sight.

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Swedish K / Carl Gustav M/45BE - 9x19mm
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Heckler & Koch MP5

The Heckler & Koch MP5 appears as the "HP5". It has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Its attachments and ammo options are identical to the Kpist SMG.

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Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Sniper Rifles

Sako 85

The Sako 85 appears as the "Meusser Hunting Rifle". It has a capacity of 5 rounds, which cannot be expanded. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds.

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Sako 85 Hunter
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Winchester Model 70

A synthetic-stocked Winchester Model 70 appears as the ""Älgstudsare" Hunting Rifle". It has the same attachment options as the Sako, complete with a lack of upgrades to its capacity (only four rounds), and is chambered in .270, using either SP or FMJ rounds.

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Winchester Model 70 Alaskan - .30-06 Springfield. Similar to the rifle in-game.
The Winchester's in-game description and stats.
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Holding the rifle; note how, despite being able to accept scopes, it is not drilled for a scope mount.
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Aiming down the Model 70's sights.

Barrett M107

The Barrett M107 appears as the "Pansarvärnsgevär 90". The rifle has a base capacity of 10 rounds, which can be expanded unlike the other two rifles. It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds. Although it is a bit embellished, the model looks most like the M107, which is anachronistic for 1989.

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Barrett M107 - .50 BMG
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Assault Rifles

Heckler & Koch G3

The Heckler & Koch G3 appears as the "Automatgevär 4". The rifle has a base capacity of 20 rounds, and can toggle between full and semi-auto modes. Its barrel options include a suppressor or an extended barrel. It can be fitted with a red dot sight or a low-powered rifle scope. The rifle fires 7.62mm FMJ or AP rounds, which it shares with the AI-76, despite the G3 not sharing its ammo with the AKM in reality.

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Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO
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Bofors Ak 4 - 7.62x51mm NATO
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.. The rear sight is similar to early CETME models and G3 prototypes.

FN FNC / Ak 5 Hybrid

A hybrid of the FN FNC and the Bofors Ak 5 appears as the "Automatgevär 5". It has the four-position safety of the original FNC, as well as a front sight similar to it, but combined with a handguard similar to the Swedish Ak 5. The rifle has a base capacity of 30 rounds, and can toggle between full and semi-auto modes. Attachments are the same as the "Automatgevär 4". The rifle uses 5.56mm FMJ or AP rounds.

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FN FNC - 5.56x45mm
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Bofors Ak 5 - 5.56x45mm
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View of the gun in the inventory.
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Holding the weapon.
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Aiming down the weapon's sights.

AKM

The AKM appears as the "Al-76 Assault Rifle". The rifle has a base capacity of 30 rounds, and can toggle between full-auto, semi-auto, and 3-round-burst modes. The barrel attachments are the same as the other two rifles, but it can only use the red dot sight and cannot use the low-powered rifle scope and the vision modules. It fires the same 7.62mm FMJ or AP rounds as the "Automatgevär 4".

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AKM - 7.62x39mm
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.

Machine guns

Ksp-58B

The Carl Gustaf FN MAG#Ksp 58 appears as the "Kvm 59". Like the AG-5, it is an FN designed weapon manufactured by Carl Gustaf specifically for the Swedish military and redisgnated. It is incorrectly depicted as having a disintegrating belt. While disintegrating belts for the FN MAG platform do exist (such as the U.S. military's M13 belt, now the NATO standard), it was originally used with a disintegrating one. It can be identified as the 'B' variant by it's use of 7.62x51mm NATO ammunition with otherwise original specs.

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Swedish Ksp 58B - 7.62x51mm NATO
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The tier 5 version viewed in the inventory.

Launchers

Carl Gustav recoilless rifle

The Carl Gustav recoilless rifle appears as the "Granatgevär m/49". It can fire smoke rounds to create smokescreens, EMP rounds to temporarily disable robots, or High Explosive Dual-Purpose rounds to deal heavy damage to the robots.

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Carl Gustaf M2 - 84x246mm R
View of the gun in the inventory
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Holding the weapon.
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Aiming down the weapon's sights.