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Back 4 Blood

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 00:42, 23 October 2021 by Surv1v4l1st (talk | contribs) (→‎MPS AA-12 CQB: Added pic)
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Back 4 Blood for current discussions. Content is subject to change.

Back 4 Blood is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 Left 4 Dead and 2009 Left 4 Dead 2 games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.


The following weapons appear in the video game Back 4 Blood:


Handguns

Beretta M9A1

The Beretta M9A1 appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the "M9 Burst" is also available.

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Beretta M9A1 - 9x19mm Parabellum

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.

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Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express

Glock 22

A 4th Generation Glock 22 incorrectly appears in-game as the "Glock 23" with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the "Glock 23 Auto" is also available.

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3rd Generation Glock 22 - .40 S&W
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Actual Glock 23 (4th Gen), for comparison - .40 S&W

M1911 Variant

An M1911 variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.

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Kimber Warrior - .45 ACP

Smith & Wesson Model 327 R8

The Smith & Wesson Model 327 R8 appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.

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Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum

Submachine Guns

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.

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Heckler & Koch MP5A5 - 9x19mm Parabellum

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from Counter-Strike.

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Heckler & Koch UMP45 - .45 ACP

IMI Mini Uzi

The IMI Mini Uzi appears in-game, simply called "Uzi". It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.

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IMI Mini Uzi - 9x19mm Parabellum

Intratec TEC-9

The Intratec TEC-9 appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.

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Intratec TEC-9 - 9x19mm Parabellum

KRISS Vector

The KRISS Vector appears in-game, with a base magazine capacity of 19 rounds.

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TDI / KRISS USA Gen I Vector with EOTech red dot sight and extended magazine - .45 ACP

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears in-game, called the "Super 90". It has a default capacity of six shells.

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Benelli M4 Super 90 - 12 gauge

MPS AA-12 CQB

The MPS AA-12 CQB appears in-game, with a default drum capacity of 12 shells.

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MPS AA-12 CQB - 12 gauge
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AA-12 shown in-game.

Remington 870

The Remington 870 appears in-game, under the name of "870 Express". It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the "Tac-14" is also available, holding 3 shells. It is the default primary weapon of Hoffman.

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Remington 870 with synthetic furniture - 12 gauge
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Sawn-off Remington 870 - 12 gauge

Sawn-off Double Barrel Shotgun

A Sawn-off Double Barreled Shotgun appears in-game, referred to as "The Belgian". It fires both shells at once and is the default sidearm of Mom.

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Sawn-off Rossi Overland - 12 gauge

Rifles

AKM

The AKM appears in-game as the "AK-47" and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.

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AKM - 7.62x39mm
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AK-101 with railed handguard - 5.56x45mm NATO

AR-15 Carbine Variant

An AR-15 based carbine appears in-game as the "M4 Carbine". It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.

FN SCAR-H

The FN SCAR-H appears in-game with a black finish and a vertical foregrip.

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3rd Generation FN SCAR-H STD - 7.62x51mm NATO

M14 Variant

An M14 variant appears in-game, referred to as the "M1A". It has a default capacity of 10 rounds and is the default primary weapon of Jim.

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Springfield Armory M1A - 7.62x51mm NATO

M16A4

The M16A4 appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.

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M16A4 - 5.56x45mm NATO

Ruger Mini-14

The Ruger Mini-14 appears in-game, likely in a nod to its appearance in Left 4 Dead, with a 15 round magazine by default. It is known in-game as the "Ranch Rifle" and is the default primary weapon of Mom.

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Ruger Mini-14 (pre-2005 production) - 5.56x45mm NATO

Sniper Rifles

Barrett M95

The Barrett M95 appears in-game, with a base magazine capacity of 5 rounds.

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Barrett M95 - .50 BMG

Unknown bolt-action rifle

An unknown bolt-action rifle, possibly a Ruger, appears as the "Phoenix 350L". It has a base magazine capacity of 5 rounds.

Machine Guns

FN M249-E2 SAW

The M249 SAW appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.

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FN M249-E2 SAW - 5.56x45mm NATO

RPK

The RPK appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.

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Romanian RPK with 40-round magazine - 7.62x39mm

Grenades & Explosives

M67 Hand Grenade

The M67 hand grenade appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.

M67 hand grenade

Mounted & Emplaced Weapons

General Dynamics GAU-17/A

The General Dynamics GAU-17/A appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, "Evansburgh". Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.

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General Dynamics GAU-17/A - 7.62x51mm NATO