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Beyond The Wire

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Beyond The Wire
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Official Box Art
Release Date: 2021
Developer: Redstone Interactive
Publisher: Offworld Industries
Platforms: PC
Genre: First-Person Shooter


Beyond The Wire is an upcoming tactical team-based first-person shooter video game set in the First World War, developed by Redstone Interactive and published by Offworld Interactive, the creators of Squad and Post Scriptum.


The following weapons appear in the video game Beyond The Wire:


Pistols

Colt M1911

Released with the Alpha, the Colt M1911 is available for the American Expeditionary Forces's Assault Class.

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Colt M1911 (dated 1913) - .45 ACP
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How to make every 1911 fan angry in one draw animation.
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Yes, the hammer remains uncocked. And yes it bothers me as much as it bothers you.
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The irons of the M1911, quite a bit big for a version of the gun infamous for tiny sights.
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And after surviving the uncocked hammer for 7-8 rounds, the gun locks back to reveal the fact it CAN be cocked.
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Don't think about it, don't think about it.
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Just reload the thing and move on.

Luger P08

The Luger P08 appears in-game as the "Pistole P08", used by the German officer class as well as the German Assault Class.

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Luger P08 - 9x19mm
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Drawing the Luger with a quick flick of the safety.
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And revealing...A Luger. Very riveting stuff I know.
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Aiming it reveals Luger iron sights! Whimsy!
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It does fully lock back on empty though, a nice touch.
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Even nicer is if you look closely here, you can see the barrel and front lockwork pushed back as part of the Luger's action. Very rare to see rendered.
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Also yeah, Luger reload, you know the drill here.

Artillery Model

The Luger P08 Artillery Model is also available, dubbed the "Luger Lange Pistole P08" appears in two basic forms in-game. The more commonly seen version with a 32 round Trommelmagazin is used as an alternative weapon for the German Assault Class. And in a rarity for a video game, the Artillery Luger with normal 8 round mags is used by actual artillery troops. Yes, the Artillery Crewmen classes get access to it.

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Luger LP08 "Artillery" model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm
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The Artillery Luger, which shares the same basic draw animation of it's smaller brother.
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Irons, big and chunky mixing carbine with classic Luger.
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Which allows you to have a bit more fun than the normal Luger.
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Too much fun.
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Gotta solve that fun with a mag swap.
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And here's another, entirely unrelated LP08. And how is it unrelated?
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Oh?
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OH!
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BIG!


Ruby

The Ruby appears in-game as the main semi-automatic sidearm of the French Republic, called the "Ruby 1915" in-game. It's also used by the Harlem Hellfighters.

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Gabilondo Ruby - .32 ACP
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Disengaging the Ruby's frame mounted safety on the draw.
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And the Ruby in it's entirety. For a war with such distinct shapes, the Ruby looks downright svelte in comparison.
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The distinct triangle iron sights help it stand out a bit.
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After 9 rounds on .32 ACP, the reload starts by swapping the mag.
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Loading in the fresh mag, keeping in mind the Ruby's lack of a mag hold open...
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By racking the slide, showing the fluted barrel of the Ruby.

Revolvers

Colt M1917

The American officer class and the Harlem Hellfighter's Assault Class has access to the M1917 Revolver.

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Colt M1917 Revolver (Military issue with lanyard ring) - .45 ACP.
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A group of AEF troops in the intro of a trailer prepare an attack, the one in the foreground armed with...
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A M1917! Here the revolver's being drawn. Beyond The Wire's revolvers operate in a quasi SA/DA manner. Upon the draw, the characters will cock the hammer.
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Why? Looks cool I guess. Anyway, here's the M1917.
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And here's it's iron sights, which is shared with most Colt revolvers for the next 50 years. That's heritage!
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After the first shots, the gun will be run in DA for the remainder. Including here for the reload where the "empties" are extracted.
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And fresh half moon clips are added. Just pretend you didn't see those clips with loaded rounds, ok?

MAS Mle. 1892

The other sidearm for the French is the Mle 1892 Revolver and is named "Modéle 1892 Revolver", primarily issued to officers.

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Modele d’Ordonnance Mle 1892 Revolver - 8x27mm SR
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Drawing the Mle 1892, like all of the other revolvers means cocking the hammer. For drama.
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The Mle 1892, in it's weirdly angled French glory.
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Which extends to the sights even, including the distinctive globe front sight.
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It has it's uses. Note the hammer remains uncocked. Once the first shot is fired, every in-game revolver is run in DA for the remaining shots.
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After 5 more rounds of 8mm French Ordnance, the reload starts by flicking the cylinder out to the left and knocking out the empties...
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Before popping in new rounds.

Webley Mk. IV

The Webley Mk IV is the duty sidearm for the British faction, used by the Officer and Assault classes.

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Webley Mk. IV - .455 Webley

Rifles

Enfield M1917

The M1917 Enfield appears as the standard issue rifle to the American Expeditionary Forces.

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M1917 Enfield - .30-06 Springfield
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Enfield P14

The Pattern 1914 Enfield is the scoped rifle for the British sniper class.

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M1914 Enfield with telescopic scope - .303 UK

Lee-Enfield No.1 Mk.III*

The standard infantry rifle for the BEF is the Lee-Enfield No.1 Mk.III*.

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Lee-Enfield No.1 Mk.III* - .303 British.

Lebel Mle. 1886 M93

The Lebel 1886, in-game name "Fusil Mle 1886/M93 Lebel", is the main rifle of the French Republic and as a placeholder for the Harlem Hellfighters until a Berthier Model 1907-15 is added. A scoped model fitting the APX Mle 1917 scope is also available to the French Empire's marksman class.

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Lebel Model 1886 - 8x50Rmm
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An Alpha screenshot of a cramped trench filled with French soldiers, featuring...
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A Lebel! Lebel Modele 1886/M93 if you want to be correct. But a Lebel nonetheless.
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Featuring fun inclusions like relatively squared off iron sights! For a gun predating sliced bread, that's very nice.
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And what is a video game Lebel without an elaborate reload animation?
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Open breech, stuff tube with 8 rounds of 8x50 Lebel ammo...
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And close it shut!
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Scoped Lebel M1886 - 8x50mmR Lebel
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And if that wasn't enough, there's the fun scoped version!
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Which ditches the classic chevron reticle of the legitimate APX scopes for the standard wire crosshair. Sad!
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And you know what happens from here.

Mauser Gewehr 1898

The Mauser Gewehr 1898 will be the standard rifle for the German faction and it is seen named "Gewehr 1898" in the Alpha. A scoped version will be also available with the Glasvisier 16, like in Screaming Steel: 1914-1918. The Seitengewehr 98/05 bayonet appears both as an option mounted to the rifle, and as the "Bayonet" melee weapon given out to a variety of classes.

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Mauser Gewehr 1898 - 7.92x57mm Mauser
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A line of German soldiers with their issued G1898 rifles.
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Speaking of which. Note the bright metal receiver and bolt assembly, accurate for WWI-era Gewehr 1898's.
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The iconic, cramped sights of the original Gewehr 1898.
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Doesn't stop you from shooting stuff, though.
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After 5 rounds of 8mm Mauser, you're greeted by this image of a decocked Gewehr 1898. Nice touch.
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And before long, opening up the action for...
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5 rounds of 8mm Mauser are stuffed into the action.
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A Mauser Gewehr 1898 fitted with a Zeiss Glasvisier 16 scope - 7.92x57mm Mauser
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A German sniper armed with his 1898 fitted with the Glasvisier scope in a Alpha trailer.
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And here's the money shot. The rarely seen Glasvisier 16 scope.
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And a look down the scope view. This view with a thin wirey crosshair is incorrect to the Glasvisier. The scope in real life is a 2.5x bifocal lens that would focus on the small triangle cover placed on the iron sight, which is rendered on the in-game model as you can see. That would be the point of aim for soldiers to use in the field. Naturally the system was found to be quite clunky and dropped in favor of far more normal 4x and 6x traditional scopes. In-game, this system is ditched for a simple, albeit inaccurate crosshair.
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Disappointment immeasurable, day ruined, the reload continues as it did normally. Insert clip.
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Go knuckle deep to insert all of the rounds, don't laugh.
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Before very DRAMATICALLY throwing the bolt closed.
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Seitengewehr 98/05 bayonet, nicknamed "Butcher's Blade" by Allied soldiers.
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Mounting the bayonet reveals that while it is a 98/05, it's a "ground" model. Following rumors of Allied soldiers executing Germans caught with "Butcher blades", thousands of German soldiers began to grind off the saw back parts of their bayonets to prevent their execution if they were captured. No reports have ever been substantiated in this happening, but it's a neat touch to see rendered in-game.

R.S.C. Mle. 1917

A R.S.C. Mle 1917 was added in the 0.9 Update as the alternative main weapon of the French Republic.

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R.S.C. Model 1917 - 8x50mmR
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Equipping the R.S.C by flicking off the safety.
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The R.S.C in all it's chunky glory.
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And it's chunky and tiny sights.
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Reloading the R.S.C first by opening up the magazine and removing the empty clip.
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Putting in a new one.
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And racking the charging handle with a good ol' tug.

Springfield 1903

While the M1917 Enfield is accurately portrayed as the main armament of the AEF, the Springfield M1903 still makes an appearance in-game as the rifle of choice for the AEF's marksman with a Warner and Swasey scope.

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A Springfield M1903 fitted with a WWI vintage Warner and Swasey scope - .30-06 Springfield
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Outproduced by the M1917 but not out entirely, a Doughboy flicks the safety off of his M1903 Springfield rifle.
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And there it is, the M1903 with the full Warner and Swasey scope in all of it's chunky glory. Looks like a Brownie camera got screwed onto the side of it.
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And the scope view. Like the other scoped rifles, it uses a default wire crosshair. In this case, this is the most accurate of the 4 scoped rifles in-game. The Warner and Swasey scope was just a simple wire crosshair. The only thing missing is a few range finder marks on the bottom left view of the scope.
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Plus given this scope misses the W&S's eye cup (commonly lost in the field), you can watch the scope view bob around as you cycle the rifle.
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You should know the drill from here. Clip in gun.
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Bolt forward, ejecting the empty clip.

Shotguns

Winchester Model 1897

The Winchester Model 1897 appears in-game under it's own name, as the specialty alternative weapon for the AEF Assault class.

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Winchester Model 1897 "Trench Gun" - 12 gauge.
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Machine Guns

Chauchat Mle. 1915

The "Fusil Mitrailleur Mle 1915 CSRG Chauchat" is used by the French Republic's light machinegun team.

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Chauchat Light Machine Gun - 8x50mmR Lebel

Chauchat M1918

The American .30-06 American Conversion variant of the Chauchat is available for the AEF.

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Chauchat M1918 - .30-06

Hotchkiss Mle. 1909

The Hotchkiss M1909 was confirmed as the second French light machine gun, although it hasn't been added to the game yet.

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Hotchkiss Model 1909 - 8x50mmR Lebel

Lewis Gun

The Lewis Gun is the standard issue LMG of the BEF, and also appears in the various destroyed Mark IV tanks that decorate certain maps.

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Lewis Gun - .303 British

LMG 08/15

Fokker Dr. I triplanes appear in-game as map decorations, fitted with a pair of LMG 08/15 machine guns.

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LMG 08/15 Air-Cooled - 7.92x57mm Mauser

Madsen M1902

The light machine guns for the Germans is theMadsen M1902, used by the German Empire's LMG team.

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Portuguese Madsen machine gun - 7.92x57mm Mauser
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A Madsen lighting up a nighttime map from a screenshot shared on the game's Steam Store page.
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Back in daytime, our lowly gunner points his Madsen skyward so we can see the flicking of the safety. Long and lateral.
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Can't be surprised the controls are weird, given the Madsen's 20+ year long history. Still here it is. Look at how shiny it is.
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The iron sights are big, chunky and vibrate upon firing.
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Plus after 30 rounds of full auto you need to reload. So you swap mags like...
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This and tug the charging handle.

Maxim MG 08

The Maxim MG08 fitted with the Patronenkasten 16 belt drum and Panzermantel (armored jacket) with a barrel shield is the stationary HMG for the German Empire.

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Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser.
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A Steam Page screenshot showing a MG08 firing from a trench position.
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And all it takes to get that kind of chaos is a tug on the charging handle.
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Behold the beast of No Man's Land. Clad in rarely seen "Panzermantel" armor. Here for one thing.
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Killing enemies. A view down the sights, normally open if it wasn't for the small slot in the Panzermantel limiting your field of view.
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Doesn't stop it from doing it's job though, reloading starts with swapping the drums...
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Before feeding in the belt and giving the charging handle a yank.

Vickers Mk. I

The Vickers machine gun appears in-game as the dedicated HMG for both the British and AEF, the latter representing the rarely seen Colt-Vickers M1915 machine gun.

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Vickers gun with ribbed water jacket - .303 British
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A Doughboy in a trailer fires a Vickers gun.
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Getting the beast going with a charge of the charging handle. Charging it properly. Have I said charge enough yet?
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Yeah I think I have.
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In comparison to the simpler sights of the WWII era Vickers, the game gives you the incredibly elaborate WWI era flip up sight. Sadly you can't flick through all of the aperture settings. Yet.
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Don't let that stop you from using the Vickers for what it was for! Suppressing fire!
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After firing many suppressions, the reload starts in Squad like fashion with a dramatic change of ammo cans.
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Feeding the beast with more .303...
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Before charging it and getting it ready to roll again.

Launchers

Schießbecher 17

The Karabingranate 1917 rifle grenades are fired from the Mauser Schießbecher für Gewehrgranate 17, the German counterpart of the 1916 French Vivien-Bessière Tromblon (see below).

File:BeyondTheWire-Schießbecher1.jpg

Vivien-Bessière Tromblon

The Lebel rifles and the M1917's can be fitted with Viven-Bessières Rifle Grenade Launcher's for their factions respective Grenadier class.]]

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Lebel Mle 1886 rifle with Tromblon VB.
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First we affix the cup to the fancy stick.
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Then we look out at what we want to blow up. The difference between "not aiming" and "aiming" boils down to not glaring at your soldier's thumb intensely.
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Before deleting something from existence and stuffing another grenade into the pipe.

Hand Grenades

F1 Mle. 1916

The F1 hand grenade appears in-game as the French Empire's grenade of choice.

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F1 High-Explosive Fragmentation hand grenade with Mle1916 Billant fuse.
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A Frenchman stares over No Man's Land with his spicy F1 lemon.
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Lining up his arc for throwing...
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Watching him go...
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And watching it go boom boom.

Mills Bomb

The classic Mills Bomb appears as the British Empire's grenade of choice.

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Mills Bomb

Mk. 1 hand grenade

The Mk 1 hand grenade is available for the AEF and Harlem Hellfighters as their grenade of choice.

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F1 High-Explosive Fragmentation hand grenade with Mle1916 Billant fuse.
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The rarely seen father to the classic Mk. 2 Pineapple grenade, the Mk. 1 in it's chunky glory.
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Works about the same too, even if the soldier here is ignoring which side the pin is on. This is a running theme with a few of the other grenades in the game.
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Still does the same job though.

Model 16 Stielhandgranate

The Model 16 Stielhandgranate, appears as the "M1916 Stielhandgranate", comes with an early warhead from a Model 15 which was not uncommon during WWI. A Geballte Ladung will be also available.

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Model 16 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade.
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Preparing to raid an enemy trench requires unscrewing the bottom cap on the Model 16 here.
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Little time consuming but a nice touch. Plus now, primed potato masher!
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Just gotta pull this cord here and...
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Throwing it! Note the magical grenade spoon that spawns that the Model 16 doesn't have. Don't question it. Imperial German magic.

Handnebelbombe

The Handnebelbombe smoke grenade appears in-game under it's own name, used by the German Empire.

Handnebelbombe.

No. 27 Grenade

The No. 27 Smoke Grenade appears in-game as the in-general smoke grenade for the BEF, AEF, Harlem Hellfighters, and the French Empire.

No. 27 Smoke Grenade
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A French soldier holding a tin of be-, I mean a British smoke grenade.
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Throwing the can of smoke...
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Watching it fly away...
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And watching it smoke up the wasteland. Fun fact, it is a WP smoke grenade and you can theoretically burn your enemies with it. Fun facts!

Other

7.7 cm Feldkanone 96 n.A.

The Feldkanone 96 appears as the German Empire's artillery piece of choice.

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7.7 cm Feldkanone 96 neuer Art - 77mm
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A German soldier finds a gun. A very. Big. Gun.
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The "default" view of the Feldkanone, and most of the in-game direct fire artillery. Precision is a suggestion.
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Taking the suggestion into account, taking a peek into the scope reveals a reticle with a thin cross hair flanked by a circle. Not accurate to the real gun, but shared between all of the other artillery pieces.
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Plus you came here for cool 1900's era artillery piece reload animations!
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I hope you did because they put a lot of work into these animations!

9.2 inch Mark I Siege Howitzer

9.2 inch Mark I Siege Howitzer
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Canon 75mm Mle. 1897

The classic "French 75", Mle. 1897 field gun shows up as the French Empire's artillery piece, in both disabled forms scattered around maps as well as spawnable with the "Artillery team" squad.

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Canon 75mm Mle. 1897

Ordnance QF 18 Pounder

The Ordnance QF 18 Pounder appears as the standard artillery piece for the British Empire.

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Ordnance QF 18-pounder Field Gun Mk II, Halifax, Nova Scotia