Project IGI: I'm Going In 
 
Offical EUROPE Boxart 
  
Release Date:
 
2000
  
Developer:
 
Square-Enix / Eidos
  
Publisher:
 
Square-Enix / Eidos
  
Series:
 
Project IGI
  
Platforms:
 
PC
  
Genre:
 
First-Person Shooter
  
  
  
The following weapons were used in the videogame Project IGI: I'm Going In : 
Handguns Colt Anaconda The Colt Anaconda  can be found in a hidden spot in the last level of the game.
Error creating thumbnail: File missing Colt Anaconda with 6" barrel - .44 Magnum Error creating thumbnail: File missing David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set. Error creating thumbnail: File missing Third-person model of the Colt, with the cylinder and the trigger missing. Desert Eagle Mark XIX The Desert Eagle Mark XIX  is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
Error creating thumbnail: File missing Desert Eagle Mark XIX - .50 AE Error creating thumbnail: File missing The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol. Error creating thumbnail: File missing Reloading. Error creating thumbnail: File missing A Desert Eagle in third person. Glock 17 The Glock 17  appears in the game, available as a starting weapon in several missions.
Error creating thumbnail: File missing Glock 17 - 9x19mm Error creating thumbnail: File missing The Glock 17 being held in the first level of the game. Error creating thumbnail: File missing Ejecting the magazine. Error creating thumbnail: File missing Jones climbing a ladder with a Glock on his back. Submachine Guns Heckler & Koch MP5SD3 The H&K MP5SD3  appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).
Error creating thumbnail: File missing Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm Error creating thumbnail: File missing The MP5SD3 in first person. Error creating thumbnail: File missing Reloading. Note the safety, which is clearly on. Error creating thumbnail: File missing Third-person view of the MP5SD3. IMI Uzi The Uzi  commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.
Error creating thumbnail: File missing IMI Uzi with stock removed - 9x19mm Error creating thumbnail: File missing A single Uzi in first person. Error creating thumbnail: File missing Reloading. Error creating thumbnail: File missing Dual Uzis. Error creating thumbnail: File missing Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi. Shotguns Franchi SPAS-12 The Franchi SPAS-12  can be found in enemy hands; it is only used in pump-action mode.
Error creating thumbnail: File missing Franchi SPAS-12 - 12 gauge Error creating thumbnail: File missing Jones with a SPAS-12. Error creating thumbnail: File missing Reloading; note the shell being inserted backwards. Error creating thumbnail: File missing World model of the SPAS-12. Pancor Jackhammer The Pancor Jackhammer  can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
Error creating thumbnail: File missing Pancor Jackhammer - 12 gauge Error creating thumbnail: File missing The Pancor Jackhammer being held. Error creating thumbnail: File missing Replacing the ammo cassette. Error creating thumbnail: File missing A Jackhammer with some 12 gauge boxes. Assault Rifles AK-47 The third-person model of the AK-47  seems to show a true one, even though the first-person model is that of a Zastava M70B1, as seen below.
Error creating thumbnail: File missing AK-47 - 7.62x39mm Error creating thumbnail: File missing Third-person view of the weapon. Colt XM177E2 The "M16A2" in the game is actually a Colt XM177E2  with an M16-style stock; it is equipped with an M203 grenade launcher . It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being modeled with 30-round magazines
Error creating thumbnail: File missing XM177E2 Carbine aka Colt Model 629 - 5.56x45mm File:1294085967664064692.jpg G&P Airsoft  Colt XM177E2/M203 - 5.56x45mm/40mm Error creating thumbnail: File missing First-person view of the Colt XM177E2 with the M203. Error creating thumbnail: File missing Switching magazines. Error creating thumbnail: File missing The XM177/M203 combo in third person. M16 with A2 handguards A loading screen shows Jones aiming an M16  fitted with A2 handguards and an M203 grenade launcher.
Error creating thumbnail: File missing The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm Error creating thumbnail: File missing The M16 in the loading screen; note the flash hider. Zastava M70B1 The first-person model of the "AK-47" in the game is actually that of a Zastava M70B1 , but modeled with the full-circle front sight of a Norinco Type 56 . It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-side charging handle.
Error creating thumbnail: File missing Zastava M70B1 - 7.62x39mm Error creating thumbnail: File missing Norinco Type 56 - 7.62x39mm Error creating thumbnail: File missing Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp. Error creating thumbnail: File missing Reloading. Sniper Rifles Hybrid SVD Dragunov / FPK/PSL The Dragunov in-game is actually a hybrid of the SVD Dragunov  and the Romanian FPK/PSL . The weapon is silenced in-game, despite the model not featuring a suppressor visually.
Error creating thumbnail: File missing SVD Dragunov - 7.62x54mm R Error creating thumbnail: File missing Romanian FPK/PSL - 7.62x54mm R Error creating thumbnail: File missing Jones holding the sniper rifle. Error creating thumbnail: File missing Reloading. Error creating thumbnail: File missing A "Dragunov" on Jones' back. Machine guns Browning M2HB The Browning M2HB  is mounted in several places in the game.
Error creating thumbnail: File missing Browning M2 - .50 BMG. Error creating thumbnail: File missing The player character manning a Browning M2HB. Error creating thumbnail: File missing Left side view of the M2HB. Error creating thumbnail: File missing Right side view. FN Minimi The FN Minimi  is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray. 
Error creating thumbnail: File missing FN Minimi - 5,56x45mm. Error creating thumbnail: File missing The FN Minimi in first person. Error creating thumbnail: File missing Reloading. Error creating thumbnail: File missing World model of the Minimi. Unknown Rotary Gun Error creating thumbnail: File missing Error creating thumbnail: File missing Launchers LAW 80 The LAW 80  often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.
Error creating thumbnail: File missing LAW 80 - 94mm Error creating thumbnail: File missing David Jones holding a LAW 80. Error creating thumbnail: File missing The LAW 80 in third person. M203 The M203 grenade launcher  is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
Error creating thumbnail: File missing M203 grenade launcher - 40x46mm. Error creating thumbnail: File missing The incorrect operation of the M203 after firing. Explosives Stun Grenade Stun grenades (referred to as Flashbangs in-game) can be found in some missions.
Error creating thumbnail: File missing Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade. Error creating thumbnail: File missing Pulling the pin. Error creating thumbnail: File missing Some flashbangs on a table. C4 Jones is required to use C4 explosives at scripted times, but not as a standard weapon.
Error creating thumbnail: File missing A placed C4 charge. Error creating thumbnail: File missing Another view of the C4. L2A2 Hand Grenade The L2A2 Hand Grenade  appears in the game.
Error creating thumbnail: File missing L2A2 High-Explosive Fragmentation hand grenade. Error creating thumbnail: File missing The L2A2 Hand Grenade in first person. Error creating thumbnail: File missing Pulling the pin. Error creating thumbnail: File missing L2A2 grenades on a crate. Proximity Mine Unknown proximity mines are available for use in-game.
Error creating thumbnail: File missing Jones holding a proximity mine. Error creating thumbnail: File missing Two non-activated proximity mines. See Also