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Enter the Matrix

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Enter the Matrix for current discussions. Content is subject to change.

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Enter the Matrix (2003)

Enter the Matrix is the 2003 videogame tie-in to the second and third films in The Matrix Trilogy. Written and directed by The Wachowskis, the game follows Niobe (Jada Pinkett Smith) and Ghost (Anthony Brandon Wong) as they participate in events that run concurrently with The Matrix Reloaded. The cutscenes were shot concurrently with the films and with actors from both the second and third films.


The following weapons appear in the video game Enter the Matrix:


Cutscene Weapons

The following lists the weapons featured in the cutscenes of the game:

Pistols

Beretta 9000S

The Beretta 9000S is carried by Niobe (Jada Pinkett Smith) as her primary handgun. She is seen pulling it when confronting Persephone (Monica Bellucci) as well as in a meeting with the Keymaker.

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Beretta 9000S 9x19mm
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The Beretta 9000S is pulled by Niobe (Jada Pinkett Smith) when confronting Persephone (Monica Bellucci).
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The Beretta 9000S is pointed at Persephone (Monica Bellucci).
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The Beretta 9000S is held by Niobe.

SIG-Sauer P229 Sport

Ghost (Anthony Brandon Wong) packs a stainless steel SIG-Sauer P229 Sport as his sidearm. He is briefly seen loading it in the car as he and Niobe (Jada Pinkett Smith) locate Morpheus during the freeway chase.

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SIG-Sauer P229 Sport 9x19mm
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Ghost (Anthony Brandon Wong) loads a magazine into his SIG-Sauer P229 Sport.
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The SIG-Sauer P229 Sport is pulled byGhost (Anthony Brandon Wong) when confronting Persephone (Monica Bellucci).

Browning Hi Power

A Satin Nickel Browning Hi-Power is seen being wielded by Cain as they ambush Niobe, Ghost, and the Keymaker in the Maintenance Passage.

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FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm
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The Hi Power in the hand of Cain as he exits the Passage.

Heckler & Koch USP Compact

A Heckler & Koch USP Compact is seen being wielded by Abel as they ambush Niobe, Ghost, and the Keymaker in the Maintenance Passage.

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Heckler & Koch USP Compact 9x19mm
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A Heckler & Koch USP Compact is seen being wielded by Abel as they ambush Niobe, Ghost, and the Keymaker in the Maintenance Passage.

Heckler & Koch USP Match

Captain Ballard (Roy Jones Jr.) pulls an all-black Heckler & Koch USP Match when he confronts Seraph (Collin Chou).

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Heckler & Koch USP Match - .45 ACP
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Captain Ballard (Roy Jones Jr.) pulls an all black Heckler & Koch USP Match when he confronts Seraph (Collin Chou).
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The all black Heckler & Koch USP Match is pointed at Seraph (Collin Chou).

Shotguns

Stevens 67 (Sawed-off)

During the meeting where the machines' plan to attack Zion is revealed, one of the Zion rebels guarding the door is seen carrying a nickel Stevens 67 shotgun with a sawed-off barrel, black pistol grip and foregrip.

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Savage/Springfield Model 67, a license built version of the Stevens 67 riot configuration - 12 gauge. The Model 67 is distinctive in that it is one of the only shotguns where the ejection port actually opens up on the side AND the top of the receiver.
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The Zion rebel holds the shotgun.
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The rebel holds the nickel plated, sawed-off Stevens 67 shotgun as seen in The Matrix Reloaded.

Smith & Wesson 3000 Shotgun

During the meeting where the machines' plan to attack Zion is revealed, one of the Zion rebels stands guard with what appears to be a Smith & Wesson 3000 shotgun.

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Smith & Wesson 3000 shotgun with black synthetic furniture and folding stock - 12 Gauge.
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During the meeting where the machines' plan to attack Zion is revealed, the Zion rebel on the left stands guard with the shotgun.

Submachine Guns

Calico M951

During the meeting where the machines' plan to attack Zion is revealed, one of the Zion rebels stands guard with a Calico M951 submachine gun.

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Calico M951 9x19mm
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Calico on the left.
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On the left, the Calico M951 submachine gun as seen in The Matrix Reloaded.

Game Weapons

The following lists the weapons featured in actual gameplay:

Pistols

Beretta 92FS

The Beretta 92FS appears as a common pistol on most levels, used by police officers.

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Beretta 92FS 9x19mm
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Beretta 9000S

The Beretta 9000S appears as Niobe's primary handgun in the game.

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Beretta 9000S 9x19mm

Colt Mustang

The Colt Mustang appears as the main sidearm used by security guards in the Post Office. Referred to as ".380 Pistol".

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Colt Mustang .380 ACP

Glock 18C

A fully automatic Glock 18 can be found in a few missions. As with other pistols in the game, it too can be dual-wielded.

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Glock 18C 9x19mm

Desert Eagle

The Desert Eagle appears in the game as the primary weapon used by the Agents. It can only be obtained after killing an Agent. Called the ".50AE pistol" and holds 8 rounds instead of 7 rounds. The .44 magnum version holds 8 rounds.

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Desert Eagle .50 AE
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Ghost loads a Desert Eagle during a cutscene

SIG-Sauer P229 Sport

The SIG-Sauer P229 Sport appears as Ghost's primary handgun. It's always dual-wielded.

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P229 Sport 9x19mm
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Springfield Armory M1911A1

The Springfield Armory M1911A1 appears in the Merovingian's mansion.

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Springfield Armory M1911A1 .45 ACP

Submachine Guns

Colt 9mm Submachine Gun

The Colt 9mm Submachine Gun it's pretty rare and can be only found in some levels.

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Colt 9mm SMG aka Colt R0635 - 9x19mm

Cobray M11/9

The Cobray M11/9 appears in the game being used by both rebels and SWAT officers in the Sewer levels.

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Cobray M11/9 9x19mm

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in the game as a weapon frequently used by the SWAT officers. Ghost also employs one of these weapons when riding shotgun in the car chase levels.

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Heckler & Koch MP5A2 9x19mm
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Ghost engages the Twins with a Heckler & Koch MP5A2

Heckler & Koch MP5K

The Heckler & Koch MP5K appears only in the Xbox version of the game (jokingly referred to as the "MP5X"). It can be found in the Sewer and Power Plant levels.

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Heckler & Koch MP5K 9x19mm

Heckler & Koch UMP

The Heckler & Koch UMP is a commonly used weapon in the Merovingian's mansion and at the power plant. It seems to be equipped with an unusable C-More red dot sight like what the Twins used in The Matrix Reloaded. Interestingly enough, the Twins also pursue Niobe and Ghost as they're escaping the Merovingian's mansion, one of them firing on the two with a UMP just as seen in the aforementioned film.

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Heckler & Koch UMP .45 ACP
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Ghost wields a Heckler & Koch UMP in the Merovingian's mansion

Shotguns

Mossberg 590 Compact Cruiser

The Mossberg 590 compact cruiser is another shotgun that appears in the game, most notably seen sitting on a table in a cutscene during the Sewer level where Ghost or Niobe (depending on who the player chooses) is loading up to aid other rebels being pursued by SWAT.

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Mossberg 590 Compact Cruiser 12 Gauge

Cobray Street Sweeper

The Cobray Street Sweeper appears in some levels, such as the Sewer.

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Cobray Street Sweeper 12 Gauge

Assault Rifles

M16 Rifle

The M16 rifle appears in the game being used by SWAT, though is rarely seen. It appears to be a somewhat anachronistic Vietnam-era model, similar to those used in the famous lobby shootout scene of the first film.

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M16 5.56x45mm

SIG SG 552

The SIG SG 552 appears in the game being used by SWAT, though rarely seen. It holds an incorrect 60-round magazine.

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SIG SG 552 5.56x45mm

Heckler & Koch HK33

The Heckler & Koch HK33 appears in the game fitted with a scope and bipod, used by SWAT snipers. It uses an incorrect 18-round magazine, as opposed to 25 rounds in the real weapon.

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Heckler & Koch HK33 with 25rd Magazine 5.56x45mm

Light Machine Guns

Heckler & Koch MG36

The Heckler & Koch MG36 appears in the game being used by SWAT, though is rarely seen. It uses a Beta-C dual drum magazine, yet only contains 60 rounds.

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Heckler & Koch MG36 5.56x45mm with Beta-C drum magazine

M240B Machine Gun

The M240B machine gun can be seen in the hands of one of Soren's men in the Airport level. It can only be obtained with a cheat code. It holds 120 rounds and is equipped with an unusable bipod.

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M240B machine gun 7.62x51mm NATO

Sniper Rifles

Barrett M82A1 Sniper Rifle

Incorrectly called the "M95", the Barrett M82 is used by SWAT snipers. It holds an incorrect 18 rounds per magazine instead of the 10 rounds in the real weapon. The Barrett M95 is in fact the bolt action bullpup version of the Barrett M82. It is seen mainly in the Airport and Power Plant levels.

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Barrett M82A1 .50 BMG
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Ghost takes aim with the Barrett M82A1 in the power plant

Launchers

Milkor MGL

The Milkor MGL can be found on a rooftop during the Chinatown level.

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Milkor MGL 40mm

Power Plant Methane Gun

In the power plant your character picks up what he calls "some sort of grenade launcher". Sparks says it is a "cholobromo methane gun used to get to fires when a fire extinguisher can't get to it". It fires a pressurized C02 cartridge that robs the fire of oxygen. A little side effect is it causes human lungs to fill up with water, drowning them. Be warned that if it is fired to close to an object in front of it you will fall victim to it as well. The game calls it a "GP-25 Launcher". It has a pistol grip and a carrying handle. This gun is most likely a reference to gas guns firing Bromochlorodifluoromethane or halon 1211 hence chlorobromo and methane halon 1211 has been outlawed since January 1, 1994 because of it being a ozone depleting substance this is probably just a 37mm gas launcher. (I used to have this game and this was the ultimate weapon against people.)

Grenades

M7 CS Gas Grenade

In one part of the post office level, police officers throw several M7 CS gas grenades into the room Niobe is in, trying to flush her out, though she escapes by performing a long jump over a police-filled hallway.

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M7 CS gas grenade

M67 Hand Grenade

In some levels the player can use M67 hand grenades. These weapons are incorrectly shown with a blinking red light on them moments before detonating.

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M67 High-Explosive Fragmentation hand grenade

M84 Stun Grenade

In some levels (such as the airport), SWAT and the player can utilize M84 stun grenades to disorient each other.

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M84 stun grenade

Other

Flintlock Pistol

While in the Merovingian's mansion, the player will occasionally see antique armor and weapons on display, including at least one flintlock pistol. These weapons cannot be used, though the display cases containing them can be destroyed.

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Flintlock pistol .55 Caliber