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Jurassic Park: Trespasser

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Nice, but where's the trigger?

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File:Jp-trespasser-cover.png

Jurassic Park: Trespasser

Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.


The following weapons appear in the video game Jurassic Park: Trespasser:

Handguns

.357 Revolver (S&W Model 686)

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S&W Model 686 with a Nickel Finish
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The S&W Model 686 at the first weapon stash.
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Practice firing the revolver at some boxes.

Simply Called the .357 Revolver, the S&W Model 686 is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!

Desert Eagle Mark VII

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Desert Eagle Mk VII - .44
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A Desert Eagle on a crate at the first weapon stash.
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Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.
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Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.

The Desert Eagle Mark VII Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!

:They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie The Lost World: Jurassic Park it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.

Ruger Redhawk

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Ruger RedHawk - .44 Magnum
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A Ruger Redhawk(far right) on a table with (left to right) an H&K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.
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Anne admires her Redhawk at the shooting range.
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Anne punctures a small crate with the Redhawk at the shooting range.

The Ruger Redhawk is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.

Heckler & Koch VP70

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H&K VP70 - 9x19mm
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The VP70(far left) on a table of guns at the shooting range.
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The HP70 appears to have the HK logo as well as all proper markings.


The Heckler & Koch VP70 pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say "Nearly empty" when really it has spent all it's rounds in the magazine and cause players to experience the "Dead Mans Click".

Beretta 93R

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Beretta 93R - 9x19mm
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Anne demonstrates her inability to grasp this particular firearm.
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That's no better.
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Still no.
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Almost there.
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Anne fires the Beretta 93R... somehow.

The Beretta 93R is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.

Tranquillizer Pistol

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Side view of the Tranquilizer Pistol.

The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor "Awakens" it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.

Hammond's Revolver

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S&W Model 60 "Ladysmith" - .38 Special

Found in Hammond's Bedroom in Level 5 "The Town". This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the S&W Ladysmith revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.

45(Colt M1911A1)

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Colt 1911A1 - .45 ACP

The P45 is a Colt M1911A1 handgun only found in the game files. It can be used in the 2nd level of the game, if a player "noclips" outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.

Sub-Machine Guns

Calico MP50 (Calico M960)

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Calico M960 - 9x19mm
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The Calico on a crate next to a bunch of other weapons, at the shooting range.
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Side view of Calico.
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Anne firing the Calico at a barrel at the shooting range.

The Calico MP50 (Calico M960) appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department. It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.

Heckler & Koch MP5K]]

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H&K MP5K - 9x19mm
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MP5K with suppressor on a crate of weapons.
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Standard MP5K on a crate of weapons at the shooting range.
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Side view of the standard MP5K. Not the straight box magazine.
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Anne fires the MP5K, showing the impressive muzzle flash.
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A side view of the suppressed MP5K.


The H&K MP5K is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.

Ingram MAC-10

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MAC-10 - .45 ACP
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A MAC 10(center) on display with other weapons at the shooting range.
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Side view of the MAC 10.
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No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.

The Ingram MAC-10 is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.

Shotguns

Franchi SPAS 12

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Franchi SPAS 12 - 12 Gauge
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A SPAS 12 at the range(bottom).
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The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith & Wesson 686.
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Close up of the SPAS 12.
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SPAS 12 side view.

One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The Franchi SPAS-12 is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie Jurassic Park.

Benelli M1 Super 90

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Benelli M1 Super 90 - 12 Gauge
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A Benelli M1 found hidden in a shack.
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Anne holding the Benelli M1 Super 90.

Another shotgun featured in-game, the Benelli M1 Super 90 is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.

Rifles

Browning High Power Hunting Rifle (BAR Safari)

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BAR Safari - .308 Winchester
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Anne holding the BAR Safari.


The Browning Automatic Rifle Safari is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.

M14 Rifle|M14

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M14 Rifle - 7.62x51mm NATO
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The M14 found in an abandoned building.
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Anne holding the M14.

An M14 Rifle is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.

Heckler & Koch HK91

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Heckler & Koch HK91 - 7.62x51mm NATO

The HK91 is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.


AK-47

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AK-47 - 7.62x38mm

The AK-47 rifle is featured in the game with the name "Kalashnikov" and comes in two variants. The first version has high recoil with a 40 round "Banana" magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.

Tranquillizer Rifle

The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.

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Anne holding the regular Tranquilizer Rifle.
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Funky color scheme of the Toxic Rifle.
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Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.


Scoped Hunting Rifle

The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.

Barrett M82A1

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Barrett M82A1 - .50 BMG
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Mounted Barrett M82A1 at the shooting range.

The Barret M82A1 .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.

Machine Guns

Browning M1919A4 Machine Gun

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Browning M1919A4 Machine Gun - .50 BMG
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Mounted Browning M1919A4 at the shooting range.

The Browning M1919A4 Machine Gun, named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.