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Perfect Dark

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 02:58, 17 December 2010 by PP7Silenced (talk | contribs) (→‎Shotgun)
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The following weapons were used in the video game Perfect Dark:
PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to having alien or fictional weaponry.
--ManiacallyChallenged 00:48, 9 January 2010 (UTC)

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Perfect Dark (2000)


Colt Double Eagle

The Colt Double Eagle appears as the Falcon 2. It is the workhorse handgun of the Carrington Institute, available with a suppressor or a scope, but not both at the same time. The Falcon 2 is almost always given to the player at the start of a mission, in one of the 3 flavors (suppressed, scoped, vanilla). Each flavor comes with a laser aiming module (LAM) attached to the front of the trigger guard. (I believe that the actual weapon the Falcon 2 was modeled after was the Mark 23 albeit a heavily modified one. If I recall, the devs themselves said so.)

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Colt Double Eagle - .45 ACP
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The New XBLA Falcon 2.
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Joanna slaps in a new magazine. It appears to have a viewing window, though no rounds are visible.
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Joanna chambers a new round in her Falcon 2 with suppressor.

Beretta 93R 'Auto-9'

The Mag Sec 4 is a large handgun based off of the modified Beretta 93R 'Auto-9' from RoboCop (and many later films) in function. It is carried by security personnel at Area 52. The Mag Sec 4 is able to fire single shots or 3 round bursts from a 9 round magazine. It is noticeably inaccurate, even at short range. In appearance, it has been given some futuristic contours, that don't really disguise the design beneath.

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Modified Beretta 93R - 9x19mm.
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The New XBLA MagSec 4.
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Joanna fires a Mag Sec 4 pistol in the basement of the dataDyne headquarters.
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Joanna reloads a pair of Mag Sec 4 pistols.

Colt Python

The DY 357 Magnum, based on a stainless Colt Python, is a revolver carried by FBI agents and G5 building guards in the Chicago level. It can only be fired in double action, and there is a fairly long delay between pulling the trigger and the gun actually firing. Trent Easton, the NSA director turned Skedar pawn, carries a custom gold 357 called the "DY 357 LX." It is described as being loaded with frangible bullets that cause an instant kill.

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Stainless-Steel Colt Python - .357 Magnum.
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The New XBLA DY 357.
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Spent shell casings fall from the chamber of the DY 357.
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Trent's custom DY 357, the "LX." The special tiger print grip improves control and helps maintain accuracy for follow up shots(just kidding, it makes you look like a pimp. Still good though).
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You never get to have two of these without cheating, more's the pity.
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More kills, more shells. Are you digging that tiger print? You should be!

Steyr TMP

The CMP (combat machine pistol) 150 is a SMG with the secondary function to track targets. Passing the reticule over a target marks them, and the weapon auto tracks them in the order that they were tagged. The CMP is carried by all the rank and file of dataDyne, and local unit commanders seem to enjoy the unique privilege to carry two. The CMP 150 is based on a Steyr TMP, except that the shells eject to the left.

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Steyr TMP - 9x19mm.
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The New XBLA CMP.
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Joanna turns dataDyne's weapon of choice against them. Brutality and irony all mixed in to one!
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New magazine, new opportunities for carnage. Note the ejection port on the left side.

RCP-120

The RCP 120 is the spiritual successor to the RCP 90 of Goldeneye 007. No longer based on the design of the FN P90. The RCP 120 carries in each magazine (guess-how-many) 120 rounds, and can somehow convert it's ammunition into... "cloak." Lastly, it is no longer able to massively over penetrate (steel doors, ten people in a row...), like it could in Goldeneye.

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FN P90 - 5.7x28mm.
File:RCP 120 Detail.jpg
Inventory shot of the RCP 120. Placement of magazine = bullpup design.
File:RCP 120 Fire.jpg
Joanna makes someones day. Worse. Makes it much worse.
File:RCP 120 Load.jpg
Fresh magazine. You can see just below the carry handle/accessory rail on the top of the gun, there is a FAMAS style charging handle.

FAMAS

The AR 34 is the Carrington Institute assault rifle, and is pretty much just a really wide FAMAS. Carried usually only by CI guards, at one point in development Joanna was going to get one for nearly every mission. That would have made the game too easy (too fun) so it was decided against. As stated by the game, the bullpup design makes it quite accurate. In easily the most enjoyable scene in the game, Joanna uses an AR 34 to provide covering fire for an escaping friendly dropship and fend off an attack of alien warriors, all in her best party dress.

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FAMAS - 5.56x45mm.
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The AR 34 firing at a guard. Chicago is a dangerous place.
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Reloading the AR 34, look at that strange barrel.
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Joanna covers an escaping dropship...
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...with a couple of long bursts from her AR 34. I could post a dozen screenshots of this, it's so cool.
File:Pdxbla screen 25.jpg
One more from the XBLA version.

Dragon

A dataDyne standard issue rifle, the Dragon has the nefarious capacity to explode violently when stepped on. The secondary fire mode drops the Dragon as a proximity mine booby trap. The Dragon has a big brother in the Super Dragon, which is similar in many respects except it replaces the proxy mine with an under-barrel grenade launcher that loads from a second magazine forward to the first. The Dragon could be based on a Heckler & Koch G36, or maybe something else such as the M41A Pulse Rifle from the 1986 film, Aliens. The debate was part of the reason this page was originally deleted. Do YOU want to be a part of the discussion? Make an account and take it to the discussion page!

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M41A Pulse Rifle
File:Dragon Detail.jpg
A detail view of the left side of the Dragon. You should be able to see one of the slits in the muzzle brake that gives the Dragon an inverted triangle muzzle flash.
File:Dragon Fire.jpg
The upside down triangle spells doom for a few dataDyne guards. Note shells ejecting left.
File:Dragon Load.jpg
Feed the Dragon. It likes strangely angled magazines. Note the ejection port, on the left side.
File:Super Dragon Detail.jpg
The difference between a Dragon and Super Dragon. The left hand is holding a fore-grip.

K7 Avenger

The K7 Avenger is an experimental dataDyne rifle. It can detect explosive ordinance and auto turrets with it's secondary fire mode. Despite being still in "beta," the K7 is carried by high ranking dataDyne and NSA personnel. Though named for the KF7 Soviet, which in turn was named for the AKMS, the K7 Avenger does not resemble any sort of Kalashnikov. General opinion seems to peg this as a real firearm. One theory is that it was based off of the Starship Troopers Morita Mk I Rifle. To the discussion page for further review.

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Morita Mk I Rifle.
File:K7 Avenger Inventory.jpg
A beautifully rendered K7 Avenger. To see this thing spin in slow mo while the light shines off each and every surface... ah. Nice.
File:K7 Avenger Fire.jpg
Who cares what it is, it looks cool! The guard in the center of the frame finds out for himself just how lethal the K7 is.
File:K7 Avenger Load.jpg
When it is being loaded, you can see how the butt of the weapon slopes down. It would be hard to feed the bullets through an angle like that.

Shotgun

The Shotgun is a slow and inaccurate weapon, but at close range it can be deadly. The primary fire shoots a high-impact shell which at close range can take an enemy down in one shot. The secondary fire blasts two shells back to back for maximum close range stopping power. Cassandra's personal bodyguards use these.

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Franchi SPAS-12 combat shotgun – 12 Gauge

Walther WA 2000 'Sniper Rifle'

Ah the Sniper Rifle. Anything so imaginatively named must be a Carrington Institute weapon, right? Right! The Sniper Rifle is based on a Walther WA 2000, is silenced and holds eight rounds per magazine.

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Walther-WA2000 - .300 Winchester Magnum.
File:Sniper Inventory.jpg
So long, it hardly fits in the inventory window!
File:Sniper Detail.jpg
Detail side view of the sniper rifle. Notice the cool skeleton frame over the front of the barrel.
File:Sniper Load.jpg
When reloading the sniper rifle, you can almost see the whole thing!

"Classic" Weapons

The basic weapons from Goldeneye 007 are unlockable in Perfect Dark through qualifying at the shooting range. They have had their names changed for legal reasons (one must assume) and their appearances slightly changed to fit Perfect Dark's style.

Walther PPK

The PP7, based on the Walther PPK has been renamed to the PP9i for the express purpose of trying to confuse you with the Walther P99.

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Walther PPK - .380 ACP.
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The New XBLA PP9i.
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Seen on the ground or in the weapon case, the PP9i makes you want to shoot yourself with it. That is why it is in the case.
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Mr. Blonde fires his PP9i until it locks back empty.

Tokarev TT-33

The CC13 is the new name for the DD44 Dostovei, based on the Tokarev TT-33.

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Tokarev TT-33 - 7.62x25mm Tokarev.
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The New XBLA CC13.
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What have they DONE to you DD44? Tragically, that's what it always looked like. Ouch.
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Mr. Blonde shoots some guards in the lobby of the dataDyne building.

SA Vz.61 Skorpion

The newly leet-speaked "KLO 1313" (named after Ken Lobb, a Rareware employee), is based on the Skorpion sub-machine gun. As in Goldeneye, it can be dual-wielded, though this does little to make up for it's inaccuracy and next to harmless bullets.

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Skorpion SA-Vz.61 - .32 ACP.
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The New XBLA KLO 1313.
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The KLO1313 rests comfortably behind glass. Not like you'd want to get it out anyway. Note the straight magazine.
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In Goldeneye it took about 8 headshots to off a simple guard. Glad you aren't playing Goldeneye?

Micro Uzi

The old ZMG 9mm has been renamed the ZZT 9mm. It is modeled after a Micro Uzi, though has been scaled up to look big and impressive.

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Micro Uzi - 9x19mm.
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The low detail on-the-ground model in the shooting range.
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Mr. Blonde trades fire with the guard commander, herself armed with 2 CMP-150s.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears in the game as the DMC, originally called the D5K Deutsche in Goldeneye. It can be dual wielded.

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H&K MP5K - 9x19mm.
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The New XBLA DMC.
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The low detail on-the-ground model in the shooting range.
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DMC in action. Low rate of fire, but good damage and accuracy.

FN P90

The FN P90 appears in the game as the RCP-45. Despite the similar name and function to the RCP 120, it is not the same weapon at all. In Goldeneye it was called the RCP-90, but it has not lost 1/2 of it's power, fear not.

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FN P90 - 5.7x28mm.
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The RCP-45 in the gun case. I just threw up a little.
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Much better, the grip is actually a pretty fair interpretation.
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The RCP 45 has a strange combination muzzle flash, a mix between the upside-down triangle of the Dragon, and the small burst(colored red) from the Klobb.

AKMS

The AKMS appears in the game as the KF-7 Special, called the KF-7 Soviet in Goldeneye. It has the folding stock removed.

Still looks like a pencil in first-person view.

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AKMS - 7.62x39mm.
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Even though it's hanging on a wall doesn't make this gun a good wall-hanger. Yuck.
File:KF7 Special Inventory.jpg
Inventory view of the KF-7 Special.

M16A2

The M16A2 appears in the game as the AR53. The AR53, previously called the AR33, has no stock when it is being held.

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M16A2 - 5.56x45mm.
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The AR53 in the case. As with many other weapons, it has a straight magazine.
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Impressive star flash pattern. The AR53 firing.
File:AR53 Sight Fire.jpg
A nice close up of the strange front sight.