Hot Dogs, Horseshoes & Hand Grenades/Submachine GunsHot Dogs, Horseshoes & Hand Grenades/Submachine Guns - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesHot Dogs, Horseshoes & Hand Grenades/Submachine Guns
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Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns
From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 21:55, 23 December 2021 by Pyr0m4n14c(talk | contribs)(→American-180: Almost forgot about this thing. I figured that the regular Syringe Gun doesn't really merit inclusion (since it's not really based on anything, and doesn't fit neatly into any one category anyway).)
Weapons on this page generally fall into the game's submachine gun category, with some exceptions; a few of the smaller specimens are categorized as machine pistols, a few are classified as PDWs (which, being more a marketing/company-applied term than a formally-defined one, can't really be classified as right or wrong), and some are rather oddly categorized as carbines.
AEK-919K Kashtan
The AEK-919K Kashtan is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.
The American-180 was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a MAC-10-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the "American-90."
A fictional pneumatic weapon based on the American-180, dubbed the "Medical-180", was added in Update #100's second alpha build; it is meant for the "Meat Fortress" mode, and serves as an alternative to the Medic's fictional "Syringe Gun", trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range.
Error creating thumbnail: File missingAmerican-180 - .22 LRError creating thumbnail: File missingThe American-180 in its box, minus a few letters. And a sense of shame.Error creating thumbnail: File missingExamining the submachine gun; without the magazine, it could easily deceive someone into thinking that it's a relatively ordinary gun.Error creating thumbnail: File missingIt makes itself out to be an ordinary, familiar weapon, tricking unsuspecting users with its Thompson-esque features - in particular, the smooth, dropped wooden stock, the finger-grooved pistol grip and forend, the squarish receiver, and the finned barrel are all conspicuously similar, serving to make the weapon itself seem less conspicuous, and more, well, similar.Error creating thumbnail: File missingHowever, the gun's normalcy stats to come into question when the conspicuously small hole going clean through the gun vertically is drawn to attention, as tends to happen when it is cocked (as shown here).Error creating thumbnail: File missingAnd, of course, any pretense of normalcy goes completely out the window once a giant tuna can filled with 165 rounds of .22 LR is unceremoniously shoved onto the top.Error creating thumbnail: File missingDisengaging the American-180's safety lever - nobody here needs to be safe, and nobody is.Error creating thumbnail: File missingTesting out the sights; a nice, wide aperture and a thick, easily-acquirable front post with prominent protective wings make close-range aiming nice and easy.Error creating thumbnail: File missingSo, of course, unaimed blind-fire is the obvious move. (This was actually done to make the firing shot more visually interesting; since the 180 ejects casings downwards and doesn't produce much recoil or muzzle flash, it'd be hard to tell from a still image that anything was even happening. So, you're welcome.)Error creating thumbnail: File missingFor fun, you can also flip the gun upside down and try to make a brass fountain. Tried dipping strawberries in it; would not recommend.Error creating thumbnail: File missingFor practical applications, loading the drums with tracers takes the American-180 from "decently practical gimmick gun" to "literal death ray" - its near-total lack of recoil, high capacity, and blistering 1,200 RPM fire rate make it perfect for shooting fast-moving targets; in particular, when faced with the missile barrages from Swarm drones, it can be used as an ersatz CIWS. The yellow line across the screen is one of the scanning lasers from an Agile drone (effectively a beeping, geometric, laser-firing helicopter gunship that can only be damaged from behind); as it turns out, a tracer-filled 180 is also perfect for dealing with those.Error creating thumbnail: File missingAmerican-180 with short barrel, foregrip, and no stock - .22 LRError creating thumbnail: File missingOne quick trip from the North Pole to the Badlands, and we're examining the American-90. Like the 180, but smaller.Error creating thumbnail: File missingAnd also extendable.Error creating thumbnail: File missingThe irons are more or less the same as those of the 180, though the fact that the front sight is closer to the rear one creates a slightly different sight picture. If they're not your cup of tea...Error creating thumbnail: File missing...then the Picatinny rail on the top may be of interest to you. It may also be of interest to you if you simply want to make a weapon suitably ridiculous-looking for the Meat Fortress scene; if that's the case, you may also be interested in a muzzle attachment or twenty.
"Medical-180"
Error creating thumbnail: File missingWith the previous "regular" variant being used in the Meat Fortress scene, it only seems appropriate that the Meat Fortress version be used in a "regular" one.Error creating thumbnail: File missingAnd a previous year's Meatmas scene, no less.Error creating thumbnail: File missingLooking at the bottom of one of the Medical-180's magazines; their 90-round capacity would be more at odds with the name if the actual American-180's magazines held 180 rounds either.Error creating thumbnail: File missingBut they don't, so it's a bit of a moot point.Error creating thumbnail: File missingRacking the weapon's charging handle; it fires from an open bolt, for whatever that means on a pneumatic syringe-chucker (the same is true of the basic "Syringe Gun").Error creating thumbnail: File missingAiming the Medical-180; the presence of a rear sight cowling is, unfortunately, nothing but an elaborate ruse to fool prospective users into thinking this activity is actually worthwhile.Error creating thumbnail: File missingInoculating the ground in frustration; between the non-reciprocating charging handle, minimal recoil, and lack of ejected casings, it's rather difficult to show that this is actually happening in a still image without changing angles to show the actual syringe (which appears to be in the process of changing from one type of entity to another here) or the rather conspicuously non-airgun-like muzzle flash. The rather open-bolt lock time and comparatively fast trigger reset also mean that the trigger isn't actually back in this shot.Error creating thumbnail: File missingLuckily, showing the effect of the weapon's use works just as well.Error creating thumbnail: File missingYanking out a partly-empty magazine/sharps box; the large loop on top does, in fact, wobble around.Error creating thumbnail: File missingConcluding a reload with a yank of the charging handle; while the pentagonal nut on the left side doesn't look as nice, it still works as an ambidextrous charging handle.Error creating thumbnail: File missingExamining one of the weapon's fired syringes; while they disappear relatively quickly for the sake of performance, these are actually fully-modeled, physical items.Error creating thumbnail: File missingAs such, they can be used to give enemies their shots the old-fashioned way (though just about any situation in which this is actually necessary would be better handled by using the weapon's stock for an impromptu reflex test).
Beretta Model 38A
Update #52's eleventh alpha build brought along a Beretta Model 38A submachine gun.
Error creating thumbnail: File missingBeretta Model 38A - 9x19mm ParabellumError creating thumbnail: File missingInspecting the left side of the Model 38A...Error creating thumbnail: File missing...and the right side. Note the dual triggers; on the real weapon, these control the firing mode (i.e. pulling one results in semi-auto, and pulling the other results in full-auto), but this isn't currently simulated in-game, the reason being that VR controllers don't have dual triggers.Error creating thumbnail: File missingLoading in a 30-round magazine; 10- and 20-round varieties are also available.Error creating thumbnail: File missingPulling back the charging handle, which opens up a small window through which the table can be seen.Error creating thumbnail: File missing"Huh, guess I'd better turn off the safety..."Error creating thumbnail: File missing"Oops." Note: This is a pre-release bug; in the released version of the alpha build, this doesn't happen. So no, you can't set your safety to "look, I just broke the safety".Error creating thumbnail: File missingFor reference, this is what it's supposed to look like. Also note the short magazine; these hold 10 rounds, and serve to occasionally make playing Take & Hold on the "WWII" loot setting that much more infuriating.Error creating thumbnail: File missingTaking aim at a target...Error creating thumbnail: File missing...and showing it what happens when you don't pay the pizzo. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.Error creating thumbnail: File missingThe latter sort are more likely to be interested in this later-added feature: adjustable sights! From 100 meters out to 500, with five distinct, clear steps for each of the 100-meter-apart positions.
Beretta Mx4 Storm
The fully-automatic variant of the earlier-added Cx4, the Beretta Mx4 Storm, was added in Update #52; possibly owing to its relation to the former, it is categorized in-game as a carbine.
Error creating thumbnail: File missingBeretta Mx4 Storm - 9x19mm ParabellumError creating thumbnail: File missingAn Mx4 in a freshly-opened weapon crate.Error creating thumbnail: File missingAdmiring the Mx4's sleek, futuristic-looking lines. A lovely piece of kit, to be sure.Error creating thumbnail: File missingUnfortunately, the RNG wasn't terribly kind in this particular instance, pairing the submachine gun with a small 15-round magazine. At least it's loaded with tracers.Error creating thumbnail: File missingLoading in the aforementioned magazine.Error creating thumbnail: File missingPulling the charging handle. While the Mx4 does have a bolt release in-game, you can't exactly take full advantage of it when the bolt is already in battery.Error creating thumbnail: File missingBlasting away at an enemy; while the muzzle flash and tracer may make it hard to see, the enemy in question is a "meatcrab", one of the enemies added with this Take & Hold level (known simply as Containment). The enemy, along with several others in the level, and the design of the level as a whole, are meant as an homage to Half-Life.Error creating thumbnail: File missingWhile the meatcrabs aren't much on their own, the creatures that they create are another matter altogether.Error creating thumbnail: File missingDealing with some more "normal" enemies - here, a Weinerbot sniper learns that precise aiming isn't really necessary inside of the distance of a typical backyard game of catch.
Bergmann MP18
The eighth day of Meatmas 2018 added a Bergmann MP18, the oldest submachine gun on offer in-game, and one of the first to ever see service.
Added in the 11th alpha build of Update #52, the Błyskawica, a Polish submachine gun manufactured clandestinely under German occupation, is usable in H3.
The Brügger & Thomet MP9 was added in the 2016 Meatmas update, permanently fitted with B&T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.
A Cobray M11/9 was added through Update #50, AKA the 2017 Meatmas Update; it lacks a stock, and is fitted with an underbarrel accessory rail. It can use 3 different types of magazine - a 16-round short box, a 32-round long box, and a 72-round drum.
Error creating thumbnail: File missingSWD/Cobray M11/9 - 9x19mm ParabellumError creating thumbnail: File missingA Cobray M11/9 sitting in a weapon case, along with a suppressor and some magazines.Error creating thumbnail: File missingAttaching a suppressor to the Cobray.Error creating thumbnail: File missingLoading in a drum magazine...Error creating thumbnail: File missing...pulling back the bolt...Error creating thumbnail: File missing...and firing the Cobray. Note the burning trees in the background; the drum magazine in the case comes loaded with incendiary rounds by default.Error creating thumbnail: File missingTrying out the sights; the combination of a small rear aperture, a large, obtrusive rear sight plate, and a relatively thick front post all make for a rather cramped sight picture.Error creating thumbnail: File missingEven moreso when attempting to use it at a distance that won't endanger the user's eyes.Error creating thumbnail: File missingWith that taken into account, it's rather easy to see why most people just don't bother.Error creating thumbnail: File missingA 144-round duet of suppressed and open fire, punctuated with a satisfying simultaneous mag-drop. Could you think of a more beautiful sound?Error creating thumbnail: File missingSubstantially less satisfying, however, is the result of a Cobray fitted with a PP-2000 stock, a couple of barrel extensions, a suppressor, a Grippod (which, due to engine limitations, can only actually do the "Grip" bit of its name, and not the "pod" bit), and not one, not two, but 3 different aiming options on the top. Far, far less satisfying, indeed.Error creating thumbnail: File missingTrying out the various sights, the first of which is a sideways-mounted Trijicon ACOG. This proves to be rather difficult to use, for a number of relatively obvious reasons.Error creating thumbnail: File missingThe right side's optic, a Walther MRS (set to its 3rd reticule option), while less awkward thanks to its lack of magnification, has its own set of issues.Error creating thumbnail: File missingIf neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.
CZ Scorpion Evo 3 A1
Another much-requested addition, the CZ Scorpion Evo 3 A1 was introduced in Update #58.
The Gepard PDW is one of the available submachine guns in-game, having been added in the first Meatmas update; this marks the only known appearance of this rare Russian prototype PDW (which is also how it is classified in-game) in any form of media to date. Update #71, a whole 2-and-change years later, added a Russian-type dovetail optics rail to the side of the receiver.
The seldom-seen Heckler & Koch MP5A1 is the first SMG of a seemingly-astounding 28 total MP5 variants added in Update #63; these differ in trigger group (and thus available firemode), barrel type/length, caliber, and stock type. While many of these parts are interchangeable in reality, H&K apparently feel that avoiding ambiguity as to what specific parts come with a particular MP5 variant von der Stange is sehr wichtig.
Error creating thumbnail: File missingHeckler & Koch MP5A1 (ICS airsoft replica) - 6mm BBError creating thumbnail: File missingThe MP5A1 in the item spawner's menu. This shot gives a good view of how the spawner had to be rebuilt to accommodate the new MP5 variants without filling entire pages with them, that being to place variants in the same sub-group on the same page.Error creating thumbnail: File missingLoading the MP5A1, in a rather dramatic fashion...Error creating thumbnail: File missing...before getting the feeling that something's missing. And not just a shot of the bolt being locked back.Error creating thumbnail: File missingTaking a nice, close look at the lower receiver in an effort to figure out what's missing, and flipping the selector to semi-auto.Error creating thumbnail: File missing"Could it be a shot of the selector getting set to full-auto? Well, yes, but no, that's not it either. Hmmm..."Error creating thumbnail: File missingNO WHAT ARE YOU DOING YOU'LL KILL US ALLError creating thumbnail: File missingFortunately, thanks to SUPERIOR GERMAN ENGINEERING universal pistol stock compatibility, an attempt by our forgetful hero to replace the missing stock with one from a Luger LP08 "Artillery" does not result in the destruction of the entire universe. This ultimately seems to have been handled by deleting the rear sling hook, and shoving the entire front of the stock into the receiver's end-cap.Error creating thumbnail: File missingAdd a slimline handguard and an early-pattern magazine...Error creating thumbnail: File missing...and you wind up with this.Error creating thumbnail: File missingAnd them immediately wonder whether or you should cast it into the void, fearing the dark, destructive power it emanates, and wondering whether or not it is right for such a thing to be a part of this world.
Heckler & Koch MP5A2
A Heckler & Koch MP5A2 with a Surefire forend was one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight. The model was replaced in Update #63, not because there was necessarily anything wrong with it, but instead to maintain consistency with the other 27 MP5 variants added (the newer models all using SEF trigger groups instead of Navy ones for variants with safe-semi-auto selectors).
Another member of the MP5 family added in Update #63, the Heckler & Koch MP5A3 is available; like all of the 3-mode models, it has an SEF trigger group.
The MP5A4's sliding-stocked cousin, the Heckler & Koch MP5A5, was the last of the standard "A-series" MP5 variants added in Update #63 (though far from the last entirely).
Error creating thumbnail: File missingHeckler & Koch MP5A5 - 9x19mm ParabellumError creating thumbnail: File missingPausing to say hello to A5 (the youngest of the A siblings) at the grand MP5 family reunion.Error creating thumbnail: File missing"Great, only 5 guns into this family and I'm already giving them names and backstories... this does not bode well for my mental health."Error creating thumbnail: File missingTaking a deep breath, bracing internally, and setting the MP5A5 to 3-round-burst.Error creating thumbnail: File missingFiring off some rounds at nothing in particular. Unlike many games, H3 treats burst-firing weapons correctly; rather than being a forcibly-imposed requirement for each trigger pull, 3 rounds is simply an upper limit, with shorter trigger pulls allowing 1 or 2 rounds to be fired at a time.
Heckler & Koch MP5/10
Accounting for another 2 of Update #63's MP5 variants is the Heckler & Koch MP5/10; the two variants available are the fixed-stock "A4" and the collapsible-stocked "A5"; while this is in line with standard MP5 naming conventions, and both types of stock are available on the MP5/10, they are not known to be designated as such. Of note is that the MP5/10s are the first in-game firearms to be chambered in 10mm Auto; the cartridge, along with several others for which no corresponding firearms existed, were added back in Update #62.
The original Heckler & Koch MP5K is also among the Update #63 group. Alongside the standard model, there are versions with fixed and collapsible stocks (the "MP5KA2" and "MP5KA3", respectively; as with the SP5K, this is in line with standard naming conventions, but H&K doesn't actually use such designations); all of these (along with the other variants listed below) are categorized in-game as machine pistols. While such weapons are not available straight out of the box (which is what von der Stange translates as from German, in case you were still scratching your head about that), they can easily be converted due to the aforementioned interchangeability of MP5-pattern butt-stocks.
The Heckler & Koch MP5KA4 is one of the available firearms in-game; it was added in Update #20. Update #63 replaced the model; like the MP5A2, there wasn't necessarily anything wrong with it, but it needed to be replaced for the sake of consistency (namely, the non-removable rail mount on top of the receiver didn't line up with the other variants' clean receivers and attachable claw mounts).
Complementing the other MP5Ks added in Update #63, the somewhat lesser-known Heckler & Koch MP5KN is an available option, distinguished by its extended, lugged barrel that allows for suppressor attachment. The "N" stands for "Navy", as this particular variant was developed for the US Navy.
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's MP5K was actually a stockless MP5K-PDW, as identified by the distinctive muzzle device. It was replaced by the MP5KA4 due to inaccuracies in the model, many of which were magazine-related. The MP5K-PDW made a comeback in Update #63, being one of the update's many Heckler & Koch MP5 variants.
Yet another MP5 variant added in Update #63 is the Heckler & Koch MP5SD1; prior to this, it was an available option for SWBs and Sosigs.
Error creating thumbnail: File missingHeckler & Koch MP5SD1 - 9x19mm ParabellumError creating thumbnail: File missingMaking extra sure to put the magazine in correctly. Hey, you can never be too careful.Error creating thumbnail: File missingPerforming the unspeakably heretical act of pulling back an MP5's charging handle like any other gun, instead of going for the ever-satisfyingly gratuitous slap.Error creating thumbnail: File missingPausing for a second to remember what gun this is, and apologize profusely in an effort to avoid being ostracized, excommunicated, and/or burned at the stake.Error creating thumbnail: File missingGroveling efforts successful, it's back to business. Of course, by the ATF's logic, anything without a stock is a pistol, so why not use it like one? Other than, y'know, the vast multitude of entirely logical, valid reasons not to.Error creating thumbnail: File missingPutting an interesting twist on the "pistol" logic by attaching a pistol stock - a FAB Defense GLR-440 adjustable stock, to be exact. This stock is meant exclusively for full-sized and compact Glock pistols in reality...Error creating thumbnail: File missing...a fact made all the more clear by this sad, sad excuse for a sight picture.
Heckler & Koch MP5SD2
Of course, seeing as Update #63's MP5 variants were consolidated into families, it's no surprise that the Heckler & Koch MP5SD2 also showed up.
Error creating thumbnail: File missingHeckler & Koch MP5SD2 - 9x19mm ParabellumError creating thumbnail: File missingExamining the left side of the MP5SD2, with one of the stock's 2 holes just sneaking into the shot. These stock holes are a feature of all of H&K's solid-stocked roller-delayed designs; they serve as a place to put the receiver pins while field-stripping the weapon, to avoid losing them.Error creating thumbnail: File missing"Okay, first of all, that's not what "rock-and-lock" means, and second, that doesn't even matter, because MP5 magazines go in straight. So either you weren't paying attention earlier, or the space between your ears is some sort of extradimensional abyss."Error creating thumbnail: File missingFollowing their scolding, the trainee sighs and flips the selector to full-auto, while noticing the apparent return of Far Cry 3's self-locking MP5 charging handle.Error creating thumbnail: File missingNot being the type to look gift horses in the mouth, the trainee simply goes along with it, and slaps the handle into place.Error creating thumbnail: File missingThey then proceed to unload on the target. Without aiming, because, in their words, "ACCURACY IS FOR DORKS!"
"What did you just say?! Accuracy isn't for dorks you little - GET BACK HERE!"
The fixed-stocked, 4-position-trigger-grouped Heckler & Koch MP5SD5 found time in its schedule to tag along for the release of Update #63.
Error creating thumbnail: File missingHeckler & Koch MP5SD5 - 9x19mm ParabellumError creating thumbnail: File missingThe MP5SD5's left side, with a magazine approaching from the underside. Fixed-stocked MP5s have fallen a bit by the wayside in games in favor of their sliding-stocked counterparts; a shame, really, considering how interesting-looking the flat, sleek sides and side-mounted sling bars of the solid stocks are.Error creating thumbnail: File missingBut that's beside the point. Back on track, an attempt to load in the aforementioned magazine rather quickly goes sideways; Mr. Psydes here is blind on one side, so he couldn't quite gauge the distance between the side of the MP5 and his seeing side, leaving him beside himself with confusion as the magazine finds itself on the well's left side instead of its inside. As an aside, note that the selector is now pointed towards the left side of the shot, at the 3-round burst setting.Error creating thumbnail: File missingPulling back the MP5's distinctive side-mounted cocking handle, using a simple side-to-side motion instead of the more common back-up-slap. Debates over the which one is better can spark seriously heated debates between the two sides, at least on some forums. As for which one we're on? Well, let's not get sidetracked here - sidestep the debates, and stay on the side of neutrality.Error creating thumbnail: File missingWith that put aside, Sideshow Psydes shows off a debate that he is willing to take sides on, and unusual sides at that. While some might find the technique sidesplittingly laughable, firing sideways, according to Psydes, sends your brass downwards, saving you a fair amount of sideways glances from anybody standing beside you. Critics argue that, as the sights are topside and not sideside, shooting like this is tactical suicide. Which side's correct? We'll let you decide.
The Heckler & Koch MP7A1 is one of the numerous weapons added in the first Meatmas update; it is categorized as a PDW in-game. Update #87 added a special variant, dubbed the "Mp7 Sustenance"; it is meant as a reference to Half-Life 2's incarnation of the MP7 (an early prototype fitted with a reflex sight and an integral grenade launcher), and is accordingly fitted with a fixed reflex sight and a modified GP-25.
The Heckler & Koch UMP45 is one of the available firearms in-game; it was added in Update #7, along with the MP5A2. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely.
To go along with the remodeled UMP45, Update #100's first alpha build also included a Heckler & Koch UMP9.
Error creating thumbnail: File missingHeckler & Koch UMP9 with Picatinny rails and vertical foregrip - 9x19mm ParabellumError creating thumbnail: File missingLooking over the UMP9. To help differentiate it from its larger-caliber sibling, this section will feature as many differences in the composition of the weapons' screenshots as possible - for starters, the first shot is of the weapon's right side, not the left.Error creating thumbnail: File missingAlso, these shots are taken facing downrange, rather than facing the opposite wall.Error creating thumbnail: File missingUnlike the UMP45, this one's loading will start off with the charging handle being locked back...Error creating thumbnail: File missing...and then, since the stock started out unfolded, something totally unrelated to the loading process.Error creating thumbnail: File missingResuming the loading process, and loading - with the right hand, of course, since the 45's section used the left.Error creating thumbnail: File missingFinishing things off with a nice, crisp slap of the charging handle, as is HK tradition. And not-the-previous-section tradition.Error creating thumbnail: File missingSince the aforementioned section had already turned around by this point, it only makes sense to do the same and create the opposite result. And to skip straight to full-auto, since the last section stopped at semi-auto and burst.Error creating thumbnail: File missingAiming at the back wall, and aggravating the RSO even more than the last section; this is the sight's notch option...Error creating thumbnail: File missing...which, as the prior section didn't show, can be flipped up or down if an aperture is or isn't (respectively) preferable.Error creating thumbnail: File missingContrasting the 45's relatively reasonable firing session by doing a sideways magdump into the wall of the range.Error creating thumbnail: File missingYanking out a magazine, in... much the same fashion as the .45, actually. Luckily, in case the rest of the screenshots (and the magazine's curvature) weren't enough to prevent confusion between the two, said magazine is helpfully marked "9x19". The serial number plate is also marked - "48 001648", in fact, which just so happens to be the exact same serial number as the previous version. Maybe they're not so different after all...
IMI Micro Uzi
Update #54 added an IMI Micro Uzi to H3's collection, under the machine pistol class.
In the 9th alpha of Update #59, two versions of the Uzi were added: the solid-stocked "Classic", and the folding-stocked "Compact"; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.
A full-auto converted Interdynamic KG-9 is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the TEC-9. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9.
The 3rd weapon added in the 2018 Meatmas Update was a K-50M, a North Vietnamese variant of the PPSh-41. Notably, this is the first known major media appearance of this particular weapon.
The second variant of the Luger coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of AKM parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire; in spite of this, it is categorized in-game as a carbine. Even more wildly, the weapon uses virtually all AK attachments, including a dovetail mount, a bayonet mount, and even the GP-25 grenade launcher.
However, perhaps the strangest thing about this weapon is that it actually exists. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.
The KRISS Vector Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on the relevant subpage). Both are fitted with a factory AR-15 stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.
Update #95 added this unusual submachine gun chambered in .25 ACP. It is based on a homemade .22 LR SMG seized by Finnish police, and thus lacks a proper name; as such, the modeler named it "Kuularuisku", a Finnish term that generally refers to either a machine gun or a ballpoint pen, and roughly translates to "ball hose".
"Eh, close enough."Error creating thumbnail: File missingLocking the bolt handle back into the further-forward of its two safety notches; presumably, the weapon's creator cut the first notch, then realized that the recoil spring bottomed out before the bolt handle could actually reach it, and cut another notch that could be used properly.Error creating thumbnail: File missingLoading in a drum; each one of these holds 75 rounds of .25 ACP. Making a high-capacity drum magazine feed rimmed ammunition reliably is quite an impressive feat for a professional manufacturer, nevermind somebody working out of a machine shop somewhere in eastern Europe.Error creating thumbnail: File missingPulling the bolt out of its locked position, and getting ready to do some damage.Error creating thumbnail: File missingLooking through the weapon's notch-and-post irons; simple, but effective.Error creating thumbnail: File missingTaking a closer look at the rear sight; while it would initially appear to be adjustable, a closer examination reveals that it lacks both range markings and stop notches, so there's neither a will nor a way to actually set the range. But hey, it's a homemade gun, so count your blessings - at least the sights actually line up.Error creating thumbnail: File missingLiving up to the weapon's name, and hosing down a steel silhouette with some quarter-inch copper-and-lead balls; while its surprisingly low rate of fire (and its integral screwdriver-handle foregrip) make it relatively controllable, it can still bounce around a fair bit if you aren't ready for it.Error creating thumbnail: File missingOf course, what accessory could be more befitting of an improvised gun made of plumbing pipes and half a hardware store's worth of fasteners than a suppressor made out of an oil filter wrapped in duct tape? The duct tape probably isn't strictly necessary, but it gives you a better grip than just a rusty steel can, and hey, it looks cool.Error creating thumbnail: File missingSpraying down some clay pots with the suppressed ball-hose; a suppressor of this size blocks your sights, limiting your options for aiming to either tracers or guessing. While .25 ACP tracers aren't the most visible thing in the world, they're still the better choice by a considerable margin - you're still guessing, but you only have to guess once per pull of the trigger, and figure the rest out from there.
M1928 Thompson
Update #52's laundry list of new weapons included the M1928 Thompson submachine gun, complete with optional 50- or 100-round drum magazines.
Error creating thumbnail: File missingM1928 Thompson with 50-round drum magazine - .45 ACPError creating thumbnail: File missingAdmiring the Thompson.Error creating thumbnail: File missingLocking back the bolt. H3 correctly shows that this is necessary in order to insert a drum magazine.Error creating thumbnail: File missingLoading in a 50-round drum.Error creating thumbnail: File missingFiring the Thompson. "Keep the change, you filthy animal!"Error creating thumbnail: File missing"It's simple math, buddy. Twice the bullets, half the wiseguys. 's all there is to it."Error creating thumbnail: File missingMeanwhile, in a far more legal-looking environment, another M1928 gets examined. Here, the markings are on full display; despite the tendency of in-game models to have sanitized or obfuscated trademarks, the M1928 has a full, intact set on its receiver (which are substantially easier to read when this image is viewed at full size).Error creating thumbnail: File missingAlso visible here is the Thompson's interesting selector arrangement: the rear lever determines whether or not the gun will do something when the trigger is pulled...Error creating thumbnail: File missing...while the front one determines just what that "something" is.Error creating thumbnail: File missingAiming through the Thompson's notch-and-post sights (or at least attempting to); the flip-up adjustable rear ladder isn't usable in-game, though to be fair, it's not like there was ever any valid reason to use it in the first place.Error creating thumbnail: File missingIn fact, considering the distances at which submachine guns are often used (especially in, shall we say, "dubiously legal" circumstances), there's a substantial group who'd argue that adjustable sights of any sort are a bit superfluous, let alone ones adjustable for both windage and distances in excess of a kilometer.
M1A1 Thompson
Added through Update #50, the classic M1A1 Thompson is usable.
Error creating thumbnail: File missingM1A1 Thompson - .45 ACPError creating thumbnail: File missingA Thompson in a weapon case, along with a magazine.Error creating thumbnail: File missingA good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads "THOMPSON SUBMACHINE GUN", the second "CALIBER .45 M1A1", and the third "NO. 287404".Error creating thumbnail: File missingLocking back the M1A1's bolt.Error creating thumbnail: File missingAttempting to line up the sights. "Attempting" being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.Error creating thumbnail: File missingRemoving an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.Error creating thumbnail: File missingUpon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.Error creating thumbnail: File missingAnd, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.
"Thompson MK-2"
A fictional modernized variant of the M1A1 (created by 3D artist Egor Protonov is also available, albeit only as a rare drop in Take & Hold mode (using the "Ricky Dicky Random" setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The "Thompson MK-2" (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same "10mm DSM" ammunition as the in-game LAPD 2019 Blaster, including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the "Prox-Mine" rounds into a death sentence for the user and anybody nearby.
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
Update #84 (the 2019 Meatmas update) brought players several new gifts; the smallest of these was "Lil' Greasy", a shrunken-down version of the M3 classified as a machine pistol, with an ambidextrous charging handle, no stock, and a proportionally-shorter barrel. The weapon is a design from 3D artist Pavel Kutejnikov, who named it simply "Submachine Gun".
Along with some new features in Take & Hold mode, Update #50 added the MAC-10 to H3, complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options.
The MAC-11 is one of the available firearms in-game, having been added to the game in its infancy- all the way back in Update #4. Following Update #46, SWBs can now make use of these.
Error creating thumbnail: File missingRPB Industries M11A1 - .380 ACPError creating thumbnail: File missingHaving felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.Error creating thumbnail: File missingAdmiring the now-loaded bee machine.Error creating thumbnail: File missingPulling back the charging handle...Error creating thumbnail: File missing...before looking at the other side. This shows off the weapon's open-bolt nature; the MAC-11 was the first open bolt weapon in H3, and the only one until the addition of the Sten a whopping 45 updates later.Error creating thumbnail: File missingUpon attempting to fire the MAC-11, our favorite literally nobody finds it distinctly lacking in apodiean output; a close look at the left side reveals the culprit: the ever-nefarious safety lever. This view also shows off the markings on the side; in addition to the "SAFE" and "FIRE" markings at the front, and the largely correct logo at the rear, the markings under the ejection port are legible, and read "INGER M11. CAL 9MM AUTO" on the first line, "MILITARY ARMAMENT CORP" on the second, and "POWDER SPRINGS GA, USA" on the third.Error creating thumbnail: File missingHaving remedied the above issue, our protagonist finally gets the satisfying sound that he oh-so desired.Error creating thumbnail: File missingOne empty magazine (and one ventilated target) later, our hero belatedly realizes that this would've made actually firing the MAC-11 considerably easier.Error creating thumbnail: File missingThe 2nd alpha build of Update #76 added something new to the MAC: with the addition of wobbly, free-moving firearm parts came the addition of the Ingram series' distinctive front strap grip (which is hanging slightly backwards here; the presumptive reason that it's not hanging sideways is that it fills the entirety of the front sling ring (and is perhaps a bit over-starched), while the practical reason is that H3's engine only supports wobbly bits that wobble along one axis at a time).
MP40
Added through Update #50, the iconic MP40 is available for use in H3VR; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior.
The second of Update #52's 3 C96 variants is a derivative of the Schnellfeuer, and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a Vz. 61 Skorpion-esque top-folding stock.
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name "Mauser Assault Carbine" and sold on CG Trader alongside all the other C96 variants seen in-game as the "Mauser Pistol Pack." It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.
The PP-19 Bizon-2 is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity.
Error creating thumbnail: File missingPP-19 Bizon-2 - 9x18mm MakarovError creating thumbnail: File missingAll 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.Error creating thumbnail: File missingTaking a look at one of the Bizon's distinctive helical magazines. The ribbed design of these, along with certain features of the gun itself, help distinguish this particular Bizon as a later -2 model.Error creating thumbnail: File missingLoading the aforementioned magazine into the gun.Error creating thumbnail: File missingRemember, kids: always be sure to check your Russian submachine guns to make sure that there isn't any leftover communism stuck in there. Even if they were first produced in the nineties, you still can't be sure unless you check.Error creating thumbnail: File missingA closeup of the muzzle end of the PP-19. This shows off both the muzzle brake and the position of the front magazine catch, both of which further peg it as a Bizon-2.Error creating thumbnail: File missingA cursory glance at the selector switch reveals that it's set to semi-auto. But why would you do that...Error creating thumbnail: File missing...when you could set it to full-auto?Error creating thumbnail: File missingRacking the charging handle.Error creating thumbnail: File missingAiming; the rail bracket makes this a bit more difficult, though not necessarily impossible. It also makes it distinctly more difficult (though, again, still possible) to see the redesigned sights of the Bizon-2.Error creating thumbnail: File missingPulling the Bizon's trigger, which causes it to somewhat anemically cough up a steady stream of spent brass.Error creating thumbnail: File missingReviewing the resultant grouping; considering the distance, it's not great, but then again, who needs accuracy when you've got volume of fire?Error creating thumbnail: File missingFolding up the stock...Error creating thumbnail: File missing...which makes the already compact weapon even shorter.Error creating thumbnail: File missingUnfortunately, the rail bracket ruins things once again; its presence prevents the stock from actually folding all the way.Error creating thumbnail: File missingUpdate #40's blessing: a clean, smooth Bizon, free of the shackles of mandatory rail mounts.Error creating thumbnail: File missingCelebrating this inclusion with a demonstration of the PP-19's interesting star-shaped muzzle flash. And a demonstration of how not to use a shooting range.Error creating thumbnail: File missingAnother perk of this change was the ability to fold the Bizon's stock all the way, finally letting the stud sticking out the left side of the receiver serve its intended purpose.Error creating thumbnail: File missingEven later on, the Bizon got another improvement: adjustable sights, with 3 settings at 50, 100, and 150 meters - not much, but plenty enough for the sort of engagements that the Bizon is actually useful in.
PP-2000
The PP-2000 is one of the many firearms added in the 1st Meatmas update; it is categorized as a PDW.
The PP-91 Kedr is one of the available firearms in-game, categorized as a PDW. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.
A fictional version of the PPSh (created by 3D artist Pavel Kutejnikov), also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
The Sa vz. 61 Skorpion is available in H3, having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a Vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP.
The 17th day of the Meatmas 2018 event added a SITES Spectre M4 submachine gun to H3's roster.
Error creating thumbnail: File missingSITES Spectre M4 - 9x19mm ParabellumError creating thumbnail: File missingThe Spectre M4 in its gift box.Error creating thumbnail: File missingTaking a close look at one of the weapon's magazines. The wide, bulky design is part of what makes the Spectre unique; its use of quad-stacked "casket"-type magazines allows it to hold more rounds in a magazine of a given length than a traditional submachine gun with double-stacked magazines. This particular magazine, about the length of a typical SMG's 30-rounder, carries an impressive 50 rounds.Error creating thumbnail: File missingLoading in the aforementioned and aforedescribed magazine...Error creating thumbnail: File missing...and then pulling the charging handle. This is another somewhat unusual feature of the Spectre; while most submachine guns of this period were open-bolt (the famous MP5 being a notable exception), the M4 instead fires from a closed bolt, using an interesting linear striker setup (which is, amusingly enough, not at all unlike the conversions of open-bolt submachine guns to closed-bolt semi-autos seen on the US civilian market - take, for example, the TEC-9).Error creating thumbnail: File missingExamining the Phantom, experiencing a brief-yet-intense moment of screencheating flashbacks.Error creating thumbnail: File missingAll sibling debates about who was looking at whose half of the screen aside, there is another important matter to address:Error creating thumbnail: File missingThe safety. The Spectre has separate switches for its safety and fire selector; by default, the former is set to safe, while the latter is somewhat unusually set to full-auto.Error creating thumbnail: File missingTaking aim at a distant target; this really isn't the sort of engagement that the Spectre was designed for.Error creating thumbnail: File missingThis issue is only exacerbated by its high rate of fire; furthermore, the in-game weapon lacks its factory folding stock, making it all but entirely uncontrollable in full-auto unless an aftermarket stock is affixed.Error creating thumbnail: File missingTaking one last forlorn look at the Spectre, before letting it finally pass on to the next life in peace.
"SMG"
Another weapon added with the "Meat Fortress" crossover event with Team Fortress 2 is the Sniper's "SMG", a fictional weapon resembling a cross between a MAT-49 (front sight, general profile) and an M1A1 Thompson (charging handle/bolt, rear sight). Update #89 added an additional variant, known as the "Bushranger's Boon"; compared to the standard SMG, it has a different set of sights, a ventilated barrel shroud, a MAC-10-like front grip strap, a higher cyclic rate of fire, and an M1A1 Carbine-esque folding stock. The update also added a 45-round drum magazine (usable in both variants, though it comes standard with the Boon) and two additional ammo types.
Error creating thumbnail: File missingMAT-49 - 9x19mm ParabellumError creating thumbnail: File missingM1A1 Thompson - .45 ACPError creating thumbnail: File missingPut the two together (along with some ideas that're either original or haven't been figured out yet), and you wind up with this thing. Neat, huh?Error creating thumbnail: File missingThe other side of the submachine gun; note the odd placement of the ejection port behind the magazine well, rather than in line with it as is commonly the case. This may have been a simple stylistic choice, or it may possibly have been the result of someone misinterpreting the MAT-49's ejection port dustcover as the ejection port itself.Error creating thumbnail: File missingEither way, it's a great way of viewing the weapon's bolt, which now visibly moves, and has a modeled head to facilitate its use in VR.Error creating thumbnail: File missingIt also allows one to see clean through the receiver with the bolt pulled back; considering how this incarnation (unlike its original one) is depicted as being open-bolt, this is generally more often than not.Error creating thumbnail: File missingLoading in a magazine. As in the source material, these hold 25 rounds a pop; before the "12x32mm Dingowhomper" cartridge was implemented, its placeholder caliber of choice is, of all things, .50 Action Express.Error creating thumbnail: File missingThis, needless to say, makes the gun kick rather heavily. Tracers are all but mandatory, especially if you want to use it one-handed. Which you all do.Error creating thumbnail: File missingAiming; befitting of a game with no iron-sight mechanics (if a bit less so for a weapon used exclusively by the Sniper), the sights don't really make a whole lot of sense, being a hooded front post and a set of rear adjustment wheel without an actual notch or aperture or anything else of the sort.Error creating thumbnail: File missingWell, sometimes you've just gotta work with what you've got - an approximate sight picture can be had by lining up the rear sight wings with the edges of the front sight hood, though vertical alignment is anybody's guess. Also note the jiggleboned sling hook at the rear of the receiver. Not really relevant to the discussion at hand, but I couldn't think of any better place to point it out.Error creating thumbnail: File missingPeering into a loaded magazine for the SMG, showing off the bottlenecked profile of the 12x32mm Dingowhomper round. Whether or not a round that large would even qualify as pistol ammunition anymore is debatable.Error creating thumbnail: File missingThe SMG is another one of the TF2 firearms capable of taking suppressors, as seen here with this "Medium B" Maxim Silencer, the "B" bit denoting that it has an adaptor on the end. This adaptor apparently wasn't designed with the SMG's flared-out muzzle in mind, since most of it fits inside, and a small piece at the bottom clips through.Error creating thumbnail: File missingThis one, on the other hand, was designed with the SMG in mind. The Update #83-added design matches the weapon's parkerized finish and seats snugly into its muzzle; visually, it resembles a heavily-squashed version of the 2-stage Sionics suppressor for the MAC-10.
"Bushranger's Boon"
Error creating thumbnail: File missingWhile everybody else is fighting and dying in the Meat Fortress arena proper, the Sniper decides to play around with his new toy.Error creating thumbnail: File missingOf course, the stock's not just for show; grab the end and (slowly) pull to give yourself an L-gun!Error creating thumbnail: File missingOr, y'know, a functional stock. If you're into that sort of thing.Error creating thumbnail: File missingLoading in a drum magazine full of "Bushfire" ammo, distinguished by its flat white tip.Error creating thumbnail: File missingLocking back the bolt; like the standard SMG, the Bushranger's Boon is open-bolt. Also note the grip strap, which tends to clip into the magazine when the gun is pointed upwards.Error creating thumbnail: File missingLooking through the new sights; the front sight features a smaller, non-circular hood, while the rear sight has an actual notch to line it up with.Error creating thumbnail: File missingThen again, it's a submachine gun with 45 rounds of incendiary tracer ammo, so aiming isn't the most crucial thing in the world.Error creating thumbnail: File missingPopping out an empty drum; this shows the other effect of the Bushfire ammo, that being the smoke clouds it produces on impact (allowing for the creation of impromptu smokescreens with a quick burst, or for simple confusion of enemies under fire). Given its properties, it's probably white phosphorus-based. Not like you have to worry about the Geneva Conventions in a war over gravel, after all.Error creating thumbnail: File missingReplacing the drum with one of the standard SMG's 25-round box magazines; this is filled with "Funnel Spider" ammo, which looks rather like a modern defensive handgun load.Error creating thumbnail: File missingAt least, it does until you fire it. The Funnel Spider load is meant more for the standard SMG (which fills a more PDW-ish role than the offense-oriented Boon), being a short-range tracer buckshot round; it doesn't do all that much damage, but it also requires next to no aiming to use, making it good for suppressing a close-in enemy and running away screaming like a little girl making a quick tactical retreat.
Sten Mk. II
Update #49 added the Sten Mk II submachine gun, which marks the first time since the introduction of the MAC-11 that an open-bolt weapon was added to H3VR. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
Error creating thumbnail: File missingCorrection: this is the least amount of gun one can have while still technically having a gun.Error creating thumbnail: File missingAfter shrugging and deciding that a bare minimum amount of gun is at least better than no gun at all, the invisible point-holder loads in a magazine. Note the white tips of the rounds; these show that they are armor-piercing incendiary(!) rounds.Error creating thumbnail: File missingFiring the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything "correct" can be done with a sawn-off Sten.Error creating thumbnail: File missingCorrect or not, the "Mk. 9 Chopshop" Sten is at least handy for closer-than-preferable encounters.
Sten Mk. V
Along with the Mk. II, Update #49 added the Sten Mk V, a later, more refined version of the Sten.
Added on the 12th day of the 2018 Meatmas update, the Suomi KP/-31 holds the distinction of being H3's first Finnish submachine gun.
Error creating thumbnail: File missingSuomi KP/-31 - 9x19mm ParabellumError creating thumbnail: File missingA Suomi, fresh out of the icebox, and ready for use in the ice... ball.Error creating thumbnail: File missingCutting right to the chase, and loading in a 71-round drum magazine.Error creating thumbnail: File missingCutting right back out of the chase for a minute, in order to fully appreciate the KP/-31. Not every day that you see a submachine gun longer than an M4A1, and over half again as heavy to boot.Error creating thumbnail: File missingFlipping the carbine-sized SMG over reveals the somewhat unusual locations of the charging handle and the selector lever.Error creating thumbnail: File missingPulling back the former. While placing the cocking handle so far back might seem awkward, it does provide an advantage; unlike a traditional submachine gun of this era, the KP/-31 doesn't have a charging handle slot through which dirt and debris can enter, which causes jamming.Error creating thumbnail: File missingThe latter is the L-shaped piece in the trigger guard, which is seen here in its furthest-forward position; this is its full-auto setting.Error creating thumbnail: File missingLining up the sights...Error creating thumbnail: File missing...and spraying away at the attacking crystal snowflakes, letting out a fierce war cry all the while. "PERKELE!"Error creating thumbnail: File missingAdjusting the Suomi's decidedly interwar-style tangent sights; these are adjustable out to 500 meters in 100-meter increments.
"Tomacuzi"
Update #95 added the "Tomacuzi," a highly eccentric fictional firearm that is, as the name implies, a hybrid of an M1A1 Thompson and an IMI Uzi, fitted with a barrel shroud reminiscent of (though substantially longer than) the Intratec TEC-9. To top it all off, it's also chambered in .455 Webley, and its fire modes consist exclusively of bursts of varying length.
Error creating thumbnail: File missingM1A1 Thompson - .45 ACPError creating thumbnail: File missingIMI Uzi - 9x19mm ParabellumError creating thumbnail: File missingIt's like someone beat a Thompson with an ugly stick. Note the Picatinny rail on the top of the receiver. It also features a BAR-style left-side charging handle for whatever reason; equally strangely, it fires from a closed bolt, which neither the Thompson nor the Uzi do.Error creating thumbnail: File missingOn the opposite side of the gun, we see the original Auto Ordnance markings of a standard Thompson. Apparently in the future of the H3 universe, they actually signed off on this creation.Error creating thumbnail: File missingThe stock unfolds just like on a standard Uzi. Best not to aim with the stock folded, as this thing still kicks like a mule.Error creating thumbnail: File missingNow loading... a 69 round... snaildrum... of .455 Webley. Any singly part of that sentence would make a person gag, and yet we have the trifecta.Error creating thumbnail: File missingThe safety switch and fire selector switches themselves are the same as on the Thompson. However, instead of semi and auto, we have four-round burst, and seventeen-round-burst. Also note that, according to the markings, the official designation of this weapon is "TOMACUXI-9 Mk. 2.1"; the markings on this side also state its caliber to be .357 SIG (stamped over a 9mm marking), a round which none of the game's weapons use, along with the serial number "8675309".Error creating thumbnail: File missingThe lower aperture is effectively useless, since the pic rail completely blocks the front post from this angle.Error creating thumbnail: File missingThankfully, the upper notch sight is still useable.Error creating thumbnail: File missingEven with relatively unimpressive Webley rounds, recoil is still considerable. In no small part because of the exclusively automatic firing modes.Error creating thumbnail: File missingYet another quirk of this gun is that as soon as the mag is empty, it automatically ejects itself; thanks to its two firemodes, the user gets either 17 or 4 full bursts (in 4- or 17-round burst mode respectively), followed by a single anticlimactic shot and the sound of a magazine hitting the floor.
Type 100
The first Japanese firearm in the game, a late-model Type 100 submachine gun was added to H3VR on December 25th, 2018, the final day of the Meatmas 2018 event.
The Viper Mk. I, a rare experimental variant of the Sten meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with H3 being its first known appearance.
Error creating thumbnail: File missingViper Mk. I - 9x19mm ParabellumError creating thumbnail: File missingOpening up Bunker A-9's box to reveal... a smaller, far stranger-looking box.Error creating thumbnail: File missingExamining the Viper. If you ever needed proof that the Sten could somehow be both simpler and less practical, here you go.Error creating thumbnail: File missingThe right side; largely the same as the left, but with an ejection port instead of a magazine well, and showing off the opposite ends of the body's screws. The wooden portion is essentially just a two-piece clamshell, held together at the back by the buttplate, in the middle by a couple of screws (one on the pistol grip, and one further towards the rear), and at the front by the knurled collar around the barrel. Which is, of course, threaded directly onto the wood.Error creating thumbnail: File missingPulling the Sten-derived bolt into the also-Sten-derived safety notch; this is the only safety notch the Viper has. No safety switch, no grip safety, no dedicated drop-safety, not even a trigger guard.Error creating thumbnail: File missingShoving in a 20-round magazine; another Sten-derived part, these are essentially just shorter Sten mags.Error creating thumbnail: File missingReleasing the bolt from its locked position puts it into its cocked one; from here, just pull the trigger and let 'er rip.Error creating thumbnail: File missingAttempting to aim at a music-playing speaker; aside from doing it for its own sake, this can give the added benefit of unlocking various extra messages to listen to, usually either advertisements or advisories.Error creating thumbnail: File missingKeyword being "attempting"; the Viper lacks sights of any sort, since it was meant to be hipfired one-handed (the curve on the top of the stock is supposed to sit under the user's shoulder), so "aiming" isn't really a word in its vocabulary. The fact that it has no semi-auto setting doesn't help matters.Error creating thumbnail: File missingThis isn't much better, but it also isn't much worse, which really says something about this gun as a concept.Error creating thumbnail: File missingReally, the only way to ensure that you'll actually hit anything with the Viper is to load it with some sort of tracer round (in this case, API ammo), and aim by the guess-and-check method.Error creating thumbnail: File missingOr, at least, the only way without doing something like this. Which is probably not something you should be doing.Error creating thumbnail: File missingAiming through the attached red-dot sight; since attachments can be forced into each other when mounted, the optic on this thing consists of a Leopold LCO shoved into a DI Optical EG1.Error creating thumbnail: File missingPopping a few Sosigs with the aid of the attached laser sight; the raised sight mount with a charging handle underneath was meant to evoke G36 vibes. If the G36 were a horrifying monstrosity of rails and wood wrapped around a steel pipe, that is.
Walther MPK
The Walther MPK was added on day 11 of the Meatmas 2020 Advent Calendar event.
Error creating thumbnail: File missingWalther MPK with stock unfolded - 9x19mm ParabellumError creating thumbnail: File missingThe MPK sitting in its case. Sorry folks; couldn’t find a frame of my footage without the blue grab-prompt circle for this one.Error creating thumbnail: File missingExamining the MPK; the lacquer-painted finish catches the bunker’s lighting well.Error creating thumbnail: File missingTruly a prime example of Cold War-era stamped subgun simplicity; it did reasonably well, but ultimately lost out in most markets (especially the domestic one) to another, more familiar West German SMG.Error creating thumbnail: File missingLoading in one of the MPK’s proprietary 32-round magazines.Error creating thumbnail: File missingCocking the weapon - like most submachine guns of the era (bar the notable exception mentioned above), the MPK fires from an open bolt.Error creating thumbnail: File missingFolding the MPK’s stock yields a far more compact package; there aren’t many instances in-game where this is helpful, but it’s a nice feature to have nonetheless.Error creating thumbnail: File missingFlipping the selector over to semi-auto, which (rather like an AK) requires going past full-auto first.Error creating thumbnail: File missingAiming at a Static drone; while the initial temptation is to aim like this, doing so will put your shots far above your intended target in most engagements.Error creating thumbnail: File missingInstead, the proper way to aim is to use the aperture below. This used to be even less obvious; prior to an update, the aperture was much smaller, to the point that many players didn’t understand that it was actually meant for aiming.Error creating thumbnail: File missing(For reference, here's the MPK's item-spawner icon, which features the weapon's older model; note the downright tiny rear aperture.)Error creating thumbnail: File missingFlipping the selector over to full-auto; semi might work for drones...Error creating thumbnail: File missing...but S-COM towers are a different animal entirely. For quick shooting, the longer-range sight notch can be used in conjunction with the top of the front sight hood, using the notch in the hood as a point of aim; this is, interestingly, somewhat reminiscent of the Berthier Mle 1916 carbine added earlier in the event.Error creating thumbnail: File missingFiring the MPK; having deemed this screenshot in sufficiently interesting, a faraway Swarm drone has decided to liven things up a bit with a pair of giant explosions.
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