ArmA II is the sequel to ArmA: Combat Operations and the spiritual successor to Operation Flashpoint. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game.
The Makarov PM pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers.
The Beretta M9 pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor.
The MP5SD6 submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions.
Error creating thumbnail: File missingHeckler & Koch MP5SD6 9mm with Stock Extended and 3-round trigger group. What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.
The AKMS rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in Call of Duty 4: Modern Warfare) is also programmed to occasionally appear in the hands of insurgents as an easter egg.
The AK-74 rifle appears in a standard variant and one fitted with a GP-30 grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.
The AKS-74U is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version).
The AK-107 is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a GP-30 grenade launcher.
The M16A2 rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the M203 grenade launcher is also available.
The M16A4 rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a M203 grenade launcher.
M4A1 carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or silencers.
The Heckler & Koch G36 rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the G36C.
Also available in the mission editor is the Heckler & Koch XM8, a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a XM320 grenade launcher, the XM8 compact and the XM8 Marksman.
The M14 DMR (Designated Marksman Rifle) is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall "Ice Cold" Sykes.
The Remington M40A3 rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides aesthetic differences, the weapon has identical firing characteristics with the M24.
Error creating thumbnail: File missingGeneral Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash supressor and three disked barrel cluster.