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Resident Evil Outbreak: Difference between revisions

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__TOC__<br clear=all>
__TOC__<br clear=all>


= Summery =
= Summary =


Besides the colossal amount of "Melee" type weaponry, various firearms are featured in-game.
Besides the colossal amount of "Melee" type weaponry, various firearms are featured in-game.


Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off, the further the enemy, the less damage that weapon will do.  
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do.  


Also most weapons reload slowly, characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine but are shown as if the bullets are inserted into the chamber of the weapon, possibly an inaccuracy on Capcom's part.
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.


''See also: [[Resident Evil Outbreak: File 2]]''
''See also: [[Resident Evil Outbreak: File 2]]''
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Said to be Standard for RPD Officers and is simply labeled as the "Handgun" in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the "Pot-Shot" ability, which increases damage on a per shot basis.
Said to be Standard for RPD Officers and is simply labeled as the "Handgun" in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the "Pot-Shot" ability, which increases damage on a per shot basis.


Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta that supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun, it is named "Mark's Handgun" and cannot be transferred amongst Characters.  
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta ("Mark's Handgun") which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun.


A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current mag with a loaded spare mag.  Empty magazines will need to be loaded again before they can be used again for a reload.
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare.  Empty magazines will need to be reloaded before they can be used again.


[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]
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== SIG-Sauer P228 (Handgun SG) ==
== SIG-Sauer P228 (Handgun SG) ==


The [[SIG-Sauer P228]] is one of the Handgun's commonly found in the "Below Freezing Point" Chapter and is called the "Handgun SG". It fires 9x19mm rounds in 13-round magazines. It feature's the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon.  
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the "Below Freezing Point" Chapter and is called the "Handgun SG". It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon.  


Both Kevin and Alyssa can use their "pot-shot" ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.
Both Kevin and Alyssa can use their "pot-shot" ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.
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== Beretta 93R (Burst Handgun) ==
== Beretta 93R (Burst Handgun) ==


Called the "Burst Handgun" in-game, the [[Beretta 93R]] is found inside "The Hive" Chapter. It carries 20 rounds a magazine and uses 9x19mm rounds. It fires in 3 round bursts only and does significantly less damage than the other handguns, however it can fire 3 times as fast doing 3 times the damage, so it counters this.  
Called the "Burst Handgun" in-game, the [[Beretta 93R]] is found inside "The Hive" Chapter. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage.  


It feature's the same damage drop-off as the Beretta 92FS but lower accuracy as a result. Kevin and Alyssa can NOT use their "Pot-shot" ability to increase the damage of the weapon on a per shot basis.
It features the same damage drop-off as the Beretta 92FS, but lower accuracy. Kevin and Alyssa can NOT use their "Pot-shot" ability to increase the damage of the weapon on a per shot basis.


[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|Beretta 93R - 9x19mm]]
[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|Beretta 93R - 9x19mm]]
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== S&W Model 29 (Magnum Revolver) ==
== S&W Model 29 (Magnum Revolver) ==


The [[Smith & Wesson Model 29|S&W Model 29]] is featured as the game's magnum revolver and is simply called "Magnum Revolver". It fire's .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their "pot-shot" ability.  
The [[Smith & Wesson Model 29|S&W Model 29]] is featured as the game's magnum revolver and is simply called "Magnum Revolver". It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their "pot-shot" ability.  


A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.
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== Desert Eagle (Magnum Handgun) ==
== Desert Eagle (Magnum Handgun) ==


The [[Desert Eagle]], also known as the "Magnum Handgun" is another type of magnum found in the game, mostly in the "Below Freezing Point" Chapter as Yoko. It carries 7 rounds a magazine and uses "Magnum rounds", it does slightly less damage than the S&W M29 which is a .44 Magnum. The benefit of this however, is it can fire faster than the Magnum Revolver. Kevin and Alyssa can however use their "Pot-Shot" ability to increase the damage on a per shot basis.
The [[Desert Eagle]], also known as the "Magnum Handgun" is another type of magnum found in the game, mostly in the "Below Freezing Point" Chapter as Yoko. It carries 7 rounds per magazine and uses "Magnum rounds." It does slightly less damage than the S&W M29 which is a .44 Magnum. However, it can fires faster than the Magnum Revolver. Kevin and Alyssa can use their "Pot-Shot" ability to increase the damage on a per shot basis.


[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
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== H&K MP5A2 (Sub-Machine Gun) ==
== H&K MP5A2 (Sub-Machine Gun) ==


The [[MP5A2]], called the "Sub-Machine Gun" is found in "The Hive" chapter when playing as either Kevin or Cindy. It fires 9x19mm "Handgun Ammo" from 30-round magazines, but this is a problem in the game as their no separate magazine for the weapon to be reloaded. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.
The [[MP5A2]], called the "Sub-Machine Gun" is found in "The Hive" chapter when playing as either Kevin or Cindy. It fires 9x19mm "Handgun Ammo" from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.


This can be found in "The Hive" scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.
It can be found in "The Hive" scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.


[[Image:SWATMP5.jpg|thumb|none|450px|Heckler & Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler & Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]
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== H&K MP5A3 ==
== H&K MP5A3 ==


The [[MP5A3]] is used in the opening cut scene, used by the Umbrella Special Forces. It feature's the Surefire 628 dedicated forend weaponlight of the A2, but also feature's a red-dot sight. In certain scenes it changes to a normal MP5A3 without the sight and then changes back. Likely a continuity error. This weapon is never used in-game.
The [[MP5A3]] is used in the opening cut scene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.


[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Navy trigger group - 9x19mm]]
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Navy trigger group - 9x19mm]]
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== M4A1 Carbine (Assault Rifle) ==
== M4A1 Carbine (Assault Rifle) ==


The [[Colt M4A1|Colt M4A1 Carbine]], just called "Assault Rifle", is found in the "Decisions, Decisions" Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of "Assault Rifle Magazines". It fire's rapidly but seems to do the same damage as the Beretta despite using a full size rifle round. Like the MP5A2 it is held at the hip.  
The [[Colt M4A1|Colt M4A1 Carbine]], just called "Assault Rifle", is found in the "Decisions, Decisions" Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of "Assault Rifle Magazines". It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip.  


In some cutscenes soldiers can be seen with M4A1 rifles with attached [[M203]] Grenade Launchers.
In some cutscenes soldiers can be seen with M4A1 rifles with attached [[M203]] Grenade Launchers.
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== Browning M2 ==
== Browning M2 ==


The [[Browning M2]] is only seen in cut scenes, the first in the ending cut scenes of the "Outbreak" stage and again in the ending with Mark and David. It is never seen or used outside of Cut scenes.
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the "Outbreak" stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.


[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]
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== M79 (Grenade Launcher) ==
== M79 (Grenade Launcher) ==


The [[M79 grenade launcher|M79]], called the "Grenade Launcher" often followed with the type of round loaded is a single shot, breach loading grenade launcher seen in the game. It fire's two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably "Hellfire" and "Decisions, Decisions".
The [[M79 grenade launcher|M79]], called the "Grenade Launcher," (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably "Hellfire" and "Decisions, Decisions".


[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]
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== M136 AT4 (Rocket Launcher) ==
== M136 AT4 (Rocket Launcher) ==


The [[AT4]], is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter "Decisions, Decisions". It takes a while to aim the weapon, as the character crouches just before firing it.
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter "Decisions, Decisions". It takes a while to aim the weapon, as the character crouches just before firing it.


[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]
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== Crossman 2240 Air Pistol (Ampule Shooter) ==
== Crossman 2240 Air Pistol (Ampule Shooter) ==


This weapon is a specialty weapon that fire's a dart full of "Daylight" Serum, a possible cure for the T-Virus and G-Virus. It fire's only a single shot, but can be used to kill the Thanatos tyrant with a single shot.
This weapon is a specialty weapon that fires a dart full of "Daylight" Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly.


[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]

Revision as of 00:26, 7 October 2012

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Resident Evil Outbreak is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City.

The following weapons were used in the videogame Resident Evil Outbreak:

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Resident Evil Outbreak (2004)


Summary

Besides the colossal amount of "Melee" type weaponry, various firearms are featured in-game.

Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do.

Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.

See also: Resident Evil Outbreak: File 2

Pistols

Beretta 92FS (Handgun)

Said to be Standard for RPD Officers and is simply labeled as the "Handgun" in-game. The Beretta 92FS carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the "Pot-Shot" ability, which increases damage on a per shot basis.

Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta ("Mark's Handgun") which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun.

A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare. Empty magazines will need to be reloaded before they can be used again.

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Beretta 92FS - 9x19mm
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SIG-Sauer P228 (Handgun SG)

The SIG-Sauer P228 is one of the Handguns commonly found in the "Below Freezing Point" Chapter and is called the "Handgun SG". It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon.

Both Kevin and Alyssa can use their "pot-shot" ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.

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SIG-Sauer P228 - 9x19mm

Beretta 93R (Burst Handgun)

Called the "Burst Handgun" in-game, the Beretta 93R is found inside "The Hive" Chapter. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage.

It features the same damage drop-off as the Beretta 92FS, but lower accuracy. Kevin and Alyssa can NOT use their "Pot-shot" ability to increase the damage of the weapon on a per shot basis.

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Beretta 93R - 9x19mm

Colt M1911A1 (.45 Auto for Kevin)

The ".45 Auto for Kevin" seems to be an original run Colt M1911A1 Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.

In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his "Pot Shot" ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's "Special Item," it cannot be given to any other character, but all "Kevin-Type" NPC's (Costumes) come equipped with it.

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Colt M1911A1 - .45 ACP
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Magnums

S&W Model 29 (Magnum Revolver)

The S&W Model 29 is featured as the game's magnum revolver and is simply called "Magnum Revolver". It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their "pot-shot" ability.

A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.

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Smith & Wesson Model 29 - .44 Magnum

Desert Eagle (Magnum Handgun)

The Desert Eagle, also known as the "Magnum Handgun" is another type of magnum found in the game, mostly in the "Below Freezing Point" Chapter as Yoko. It carries 7 rounds per magazine and uses "Magnum rounds." It does slightly less damage than the S&W M29 which is a .44 Magnum. However, it can fires faster than the Magnum Revolver. Kevin and Alyssa can use their "Pot-Shot" ability to increase the damage on a per shot basis.

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IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE

Shotguns

Franchi SPAS-12 (Shotgun)

The SPAS-12 is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the "Outbreak" scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.

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Franchi SPAS-12 with stock removed – 12 gauge

Automatic Weapons

H&K MP5A2 (Sub-Machine Gun)

The MP5A2, called the "Sub-Machine Gun" is found in "The Hive" chapter when playing as either Kevin or Cindy. It fires 9x19mm "Handgun Ammo" from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.

It can be found in "The Hive" scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.

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Heckler & Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm

H&K MP5A3

The MP5A3 is used in the opening cut scene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.

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Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
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M4A1 Carbine (Assault Rifle)

The Colt M4A1 Carbine, just called "Assault Rifle", is found in the "Decisions, Decisions" Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of "Assault Rifle Magazines". It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip.

In some cutscenes soldiers can be seen with M4A1 rifles with attached M203 Grenade Launchers.

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Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
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Browning M2

The Browning M2 is only seen in cutscenes, the first in the ending cut scenes of the "Outbreak" stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.

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Browning M2HB on vehicle mount - .50 BMG
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Launchers

M79 (Grenade Launcher)

The M79, called the "Grenade Launcher," (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably "Hellfire" and "Decisions, Decisions".

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M79 grenade launcher - 40x46mm

M136 AT4 (Rocket Launcher)

The AT4 is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter "Decisions, Decisions". It takes a while to aim the weapon, as the character crouches just before firing it.

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M136 AT4 Anti-Tank recoilless launcher - 84mm

Other Weapons

Nail Gun

While not a weapon per se, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their "Pot-Shot" ability to increase the damage on a per shot basis.

Crossman 2240 Air Pistol (Ampule Shooter)

This weapon is a specialty weapon that fires a dart full of "Daylight" Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly.

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Crossman 2240 Air Pistol (shown without attached C02 tank)