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S.T.A.L.K.E.R.: Shadow of Chernobyl: Difference between revisions

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== IMI Desert Eagle Mark XIX ==
== IMI Desert Eagle Mark XIX ==


The [[Desert Eagle]] appears in the game in two versions, the "Big Ben" using 9x39mm SP-5, SP-6 or PAB-9 ammunition ammunition and the "Black Kite" using .45 ACP ammunition. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the [[Half-Life]] series, this is a Easter Egg. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The .45ACP ammunition is unrealistic, as the Desert Eagle can only fire .357, .41, .44, and .50AE rounds. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards.
The [[Desert Eagle]] appears in the game in two versions, the "Big Ben" using 9x39mm SP-5, SP-6 or PAB-9 ammunition ammunition and the "Black Kite" using .45 ACP ammunition. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the [[Half-Life]] series, this is a Easter Egg. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The .45ACP ammunition is unrealistic (they "invented" it so that GSC could adda Deagle without programming an unique ammo), as the Desert Eagle can only fire .357, .41, .44, and .50AE rounds. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards.


[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]

Revision as of 15:35, 21 April 2012

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:S.T.A.L.K.E.R.: Shadow of Chernobyl for current discussions. Content is subject to change.

S.T.AL.K.E.R.: Shadow of Chernobyl (2007)

S.T.A.L.K.E.R.: Shadow of Chernobyl features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of Counter-Strike and Far Cry 2. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the behest of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, S.T.A.L.K.E.R.: Clear Sky, and mostly retained in the sequel, S.T.A.L.K.E.R.: Call of Pripyat. The latter game, however, omits the most prominent marks on a few of the pistols and rifles. All three games use obfuscated or fictionalized names for the weapons.

Weapons degrade and jam over time, and must eventually be replaced. Clear Sky and Call of Pripyat feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments and tends to eagerly commit suicide if equipped with explosive weapons.

The following weapons appear in all three games:

Pistols

Beretta 92FS

The Beretta 92FS appears in the game as the "Martha". The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to an erroneous configuration parameter, the Beretta's condition degrades absurdly fast. Beretta pistols appear regularly in Clear Sky and Call of Pripyat. In the latter, if not in the others as well, it can be modified to fire in full auto.

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Beretta 92FS - 9x19mm
File:Martha Screen.jpg
The "Martha" in-game

Browning Hi-Power

Another weapon which was apparently cut at the last minute for unknown reasons. The Mark III variant of the Browning Hi-Power is in the game, fully functioning, but isn't found anywhere and so can't be used. Activating the weapon requires modification of the game to add it to trader inventories so it can be purchased. It appears in the later S.T.A.L.K.E.R. games as the "HPSS-1m".

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Browning Hi-Power Mark III - 9x19mm
File:HPSS-1m Screen.jpg
The Browning Hi-Power Mark III in-game

Colt M1911

The M1911 appears in the game as the "Kora-919". It is relatively rare, used by some experienced stalkers. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is one of the most powerful pistols in the game.

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Colt M1911 Pistol - .45 ACP
File:Kora-919 Screen.jpg
The Colt 1911 in-game

Fort-12

The Fort-12 appears in the game as the "Fora-12Mk2". It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the "Fort-15" is carried by an army officer, Major Kuznetsov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.

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Fort-12 - 9x18 Makarov
File:Fort-12Mk2 Screen.jpg
The Fort-12 in-game

Heckler & Koch USP Compact

The Heckler & Koch USP45 Compact appears in the game as the "UDP Compact". It is often used by members of the Freedom and Monolith factions. It can be bought from Skinflint at the Freedom base.

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H&K USP Compact - .45 ACP.
File:UDP Compact Screen.jpg
The Heckler & Koch USP Compact in-game

IMI Desert Eagle Mark XIX

The Desert Eagle appears in the game in two versions, the "Big Ben" using 9x39mm SP-5, SP-6 or PAB-9 ammunition ammunition and the "Black Kite" using .45 ACP ammunition. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the Half-Life series, this is a Easter Egg. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The .45ACP ammunition is unrealistic (they "invented" it so that GSC could adda Deagle without programming an unique ammo), as the Desert Eagle can only fire .357, .41, .44, and .50AE rounds. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards.

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IMI Desert Eagle Mark XIX - .50 AE
File:Big Ben Screen.jpg
The "Big Ben" in-game. Note the hammer drops from the half-cocked position.

PB-6P9

The PB-6P9 silenced pistol appears in the game as the "PB1s". It is used occasionally by rookie and experienced stalkers. Like the PM, the in-game PB can fire PMM ammunition. It is not very powerful, but is the first silenced weapon the player will come across.

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PB-6P9 with integral suppressor - 9x18mm Makarov
File:Noiseless Pistol PB1s Screen.jpg
The PB pistol in-game

PM

The Makarov PM appears in the game as the "PMm". It is the most common handgun in the first half of the game, used by rookie stalkers, bandits, Ukrainian troops and low-rank Duty members. Unlike a real Soviet-vintage Makarov, the in-game PM can digest hot-loaded 9x18mm PMM ammunition with no trouble.

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Makarov PM - 9x18mm Makarov
File:PMm Screen.jpg
The Makarov PM in-game.

SIG-Sauer P220

The SIG-Sauer P220 appears in the game as the "SIP-t M200". It is sometimes used by more experienced members of the Duty faction.

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Early Model SIG-Sauer P220 - .45 ACP
File:SIP-t M200 Screen.jpg
The SIG-Sauer P220 in-game

Walther P99

The Walther P99 pistol appears in the game as the "Walker P9M". It is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions. A stalker called Mole carries a unique variant firing 9x18 mm Makarov ammunition, though the player can acquire it only if Mole dies during his brief appearance at the Agroprom.

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Walther P99 - 9x19mm
File:Walker P9m Screen.jpg
The Walther P99 in-game

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in the game as the "Viper 5". It is often used by rookie stalkers and bandits, and is depicted with the early non-curved box magazine. A unique variant firing 9x18 mm ammunition can be found on the body of a dead stalker in the Garbage, while a stalker named Vampire carries a version with a permanently attached silencer. The standard MP5 is one of the few weapons which can mount the regular silencer without mods.

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Heckler & Koch MP5A3 - 9x19mm
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Heckler & Koch MP5A3 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
File:Viper 5 Screen.jpg
The H&K MP5 in-game

Assault Rifles

AKMSU

The AKMSU appears in the game as the "Akm-74/2U". It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39 mm ammo, it is modeled with a stamped steel 7.62x39 mm magazine. Also noteworthy is that it has a polymer fore-end in Shadow of Chernobyl while it has wooden furniture in the sequel and prequel. In the cutscenes of SoC however Strelok is seen firing one with wooden furniture.

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AKMSU - 7.62x39mm
File:Akm 742U Screen.jpg
The AKMSU in-game

AKS-74

The AKS-74 appears in the game as the "Akm-74/2". It is the most common assault rifle in the game, being used by Ukrainian soldiers, mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard and Bulgarian "waffle" magazine. A unique variant with a boosted rate of fire, reduced recoil, and increased durability can be found in Strelok's hideout in the Agroprom.

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Kalashnikov AKS-74 - 5.45x39mm
File:Akm 742 Screen.jpg
Kalashnikov AKS-74N with PSO-1 scope in-game

AN-94 "Abakan"

The AN-94 Abakan appears in Shadow of Chernobyl as the "Obokan", and in later games as the "AC-96/2". It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg "Fiend" Gusarov.

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Nikonov AN-94 Abakan - 5.45x39mm
File:Obokan Screen.jpg
The "Obokan" in-game

AS Val

The AS Val appears in the game as the "VLA". It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward.

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AS Val - 9x39mm
File:VLA Special Assault Rifle Screen.jpg
The "VLA" in-game

Enfield L85A1

The Enfield L85A1 appears in the game as the "IL 86". It is described in-game as appearing on the black market after being retired by the British military, and is one of the more common NATO rifles. It cannot be fitted with a grenade launcher in the unmodified game, despite the claims of its inventory text, but is fitted with a 4x SUSAT scope. Two unique variants are carried by expert stalkers Scarecrow and Master, one having a silencer and the other reduced recoil. The weapon is shown with the muzzle cover attached.

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L85A1 with SUSAT scope - 5.56x45mm NATO
File:IL 86 Screen.jpg
The Enfield L85A1 in-game

Fabrique Nationale F2000

The FN F2000 appears in the game as the "FT 200M". It is used by a combatant in the Arena and by Monolith members inside the Chernobyl NPP. It has an integrated scope and FN EGLM grenade launcher.

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Fabrique Nationale F2000 (5.56x45mm NATO) with FN EGLM 40mm grenade launcher
File:FT 200M Screen.jpg
The "FT 200M" in-game

Hybrid Heckler & Koch G36 / G36K

A hybrid Heckler & Koch G36 appears in the game as the "GP37," shown with a Bundeswehr-standard ZF 3x4° dual optical scope; only the telescopic sight can be used. It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful. In a reversal of the hybrid G36 from Far Cry, the STALKER G36 has a full six-vent handguard with the visible portion of the barrel from the carbine ("K") variant.

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Heckler & Koch G36 - 5.56x45mm NATO
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Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO
File:GP 37 Screen.jpg
The G36 in-game

OTs-14-4A "Groza"

The OTs-14-4A "Groza" appears in the game as the "Tunder S14". It is often carried by members of the Duty faction. One Dutyer, Barin, carries a unique 5.45x39 mm version, which can also be bought from Sidorovich the trader under certain conditions. "Groza" is Russian for "thunderstorm", hence the weapon's obfuscated name.

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OC-14-4A Groza - 9x39mm SP-5, SP-6 or PAB-9
File:Tunder S14 Screen.jpg
The "Tunder S14" in-game

SIG SG-550

The SIG SG 550 appears in the game as the "SGI 5k". Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG-550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game. The rifle model is actually an early version of the SIG SG 550 with different lower part.

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SIG SG 550 - 5.56x45mm NATO
File:SIG 550 Early Lower.jpg
Early lower
File:SGI 5k Screen.jpg
The "SGI 5k" in-game

Z-M Weapons LR-300ML

The LR-300 appears in the game as the "TRs 301". It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a mercenary outpost near the Army Warehouses and is the subject of a Duty quest.

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Z-M Weapons LR-300ML (5.56x45mm NATO) with M203 40mm Grenade Launcher
File:TRs 301 Screen.jpg
The "TRs 301" with SUSAT scope and SIG GL 5040 in-game

Sniper Rifles

SVD

The SVD Dragunov appears in the game as the "SVDm2". It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods.

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SVD Dragunov - 7.62x54mmR
File:Sniper Rifle SVDm2 Screen.jpg
The "SVDm2" in-game

SVU

The SVU appears in the game as the "SVUmk2". It is used by Freedom and Monolith snipers. The player cannot sprint while wielding it.

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SVU - 7.62x54mmR
File:SVUmk2 Screen.jpg
The "SVUmk2" in-game

VSS "Vintorez"

The VSS Vintorez appears in the game as the "Vintar BC". It can be found in the Freedom base, received as a quest reward from Duty or taken from a Monolith member in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find.

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VSS Vintorez - 9x39mm
File:Vintar BC Screen.jpg
The "Vintar BC" in-game

Machine Guns

PKM

The PKM machine gun was cut from Shadow of Chernobyl during development but brought back in later games as the "RP-74", the developers having apparently confused it with the RPK-74 light support weapon. It is a heavy, cumbersome and inaccurate gun which, despite sharing the 7.62x54 caliber, cannot interchange ammo with the SVD and SVU (Which makes sense because it uses its own belt-linked 7.62x54mmR rounds).

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PKM with classic (most seen) version of the flash hider - 7.62x54mmR

Shotguns

Armsel Protecta

The Armsel Protecta appeared in a very early alpha build of S.T.A.L.K.E.R., but was not seen again until it debuted in Call of Pripyat as the "Eliminator". Despite its nature as a close-range weapon, it has no iron sights but can mount the SUSAT scope.

Armsel Protecta - 12 gauge

Franchi SPAS-12

The SPAS 12 shotgun appears in the game as the "SPSA14". It is a rare weapon, found in a stash and carried by a few zombies and by Monolith troops inside the Chernobyl NPP. A unique variant with a rifled barrel is carried by a bandit named Poker, the target of a bugged quest which was impossible to complete until after the game was patched.

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Franchi SPAS-12 - 12 gauge
File:SPSA14 Screen.jpg
The "SPSA14" in-game, note the lack of a cocking-handle.

Mossberg Maverick 88

The Mossberg Maverick 88 appears as the "Chaser 13". It is common in the later parts of the game, unlike the SPAS-12. The "Combat Chaser", a unique variant which does more damage at the expense of magazine capacity, is carried by a master Stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the Winchester 1300, as this shotgun is internally given the misspelled name wpn_wincheaster1300. The Winchester label is erroneously retained by end-user mods correcting the fake weapon names.

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Maverick Model 88 - 12 gauge
File:Model88 4.jpg
Maverick Model 88, up close
File:Chaser 13 Screen.jpg
The "Chaser 13" in-game
File:Model88 2.jpg
Maverick Model 88, in-game
File:Model88 3.jpg
Maverick Model 88, up close in-game

TOZ-34

The TOZ-34, an over and under hunting shotgun, was featured in some pre-release media, but the weapon doesn't actually appear anywhere in the single player game despite existing, fully functional, in the game's files. Many game modifications add it to trader inventories so it can be bought. It functions much like the sawed-off TOZ-66, but is considerably more accurate. The TOZ-34 is restored in Clear Sky and Call of Pripyat under the name "TOS-34", appearing as a common weapon among rookie stalkers and bandits.

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TOZ-34 - 12 gauge

TOZ-66 Sawn-off

The most common shotgun in the game is the TOZ-66 sawed-off shotgun. It is frequently used by rookie stalkers, bandits, and even Duty faction members. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as "rifles", making one mission involving this weapon extremely confusing. This shotgun is internally named the "BM-16" for unknown reasons (TOZ-BM was a predecessor of TOZ-66, and 16 gauge was the most common caliber for this shotgun). A non-sawed-off version was present in alpha builds of the game.

File:Sawn-off Dbl-barrel Screen.jpg
Sawn-off Double Barreled Shotgun

Grenade Launchers

RG-6

The RG-6 appears in the game as the "Bulldog 6". It appears twice in the game, found either in the Freedom base armory or in a house in the nearby bloodsucker village, and is the target of one of Duty's first quests. A unique version firing M203 ammunition was implemented, but cannot be accessed in the unaltered game.

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RG-6 Grenade Launcher - 40mm VOG-25
File:Bulldog 6 Screen.jpg
The "Bulldog 6" in-game

RPG-7

The RPG-7 also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy.

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Russian RPG-7 - 40mm PG-7VL HEAT
File:RPG-7u Screen.jpg
The RPG-7 in-game
File:442px-Stalker cop rpg7 scope view.jpg
A view of the video games PGO-7 scope. As in quite a few games, the boresight mark is moved down to match the aim point.

Grenades

F-1

The second most common (and only other) hand grenades in the game are F-1 hand grenades. They have a larger radius of blast damage than the RGD-5.

F-1 High-Explosive Fragmentation hand grenade
File:F1 Grenade Screen.jpg
F-1 in-game

RGD-5

The most common hand grenades in the game are RGD-5 hand grenades. They have a small radius of blast damage. NPCs were able to throw grenades in alpha versions of Shadow of Chernobyl, an ability restored in subsequent games.

RGD-5 High-Explosive Fragmentation hand grenade
File:RGD-5 Grenade Screen.jpg
RGD-5 in-game

RDG-2

A smoke grenade which is present in the data files of all three S.T.A.L.K.E.R. games, but cannot actually be found by the player. Its thick clouds of smoke have no effect on the game AI.

Miscellaneous

Mosin Nagant M91/30

A large poster seen at the north Cordon checkpoint and inside the Hundred Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his Mosin Nagant M91/30.

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Mosin Nagant M91/30 - 7.62x54mmR

YakB-12.7

The Mi-24 gunships which patrol the Zone carry the 12.7x108mm Yakushev-Borzov Yak-B four-barrel Gatling gun.

Yakushev-Borzov Yak-B - 12.7x108mm

Fictional Weapons

Gauss Rifle

A fictional gun. Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in Shadow of Chernobyl, though a group of Stalkers in the Dark Valley pretend to have one for sale as part of a scam. It appears only once in Clear Sky but is more easily obtained in Call of Pripyat, where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9mm, changed to 2.54 mm in Clear Sky. It appears to use a SUSAT scope, but possesses no iron sights of any kind.