Call of Duty: Modern Warfare 3: Difference between revisions
Call of Duty: Modern Warfare 3: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Call of Duty: Modern Warfare 3: Difference between revisions
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment in the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Call of Duty: Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.
The game notably features advertising deals with various manufacturers, including Remington, Colt, Oakley, Leupold, and EOTech.
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''
Call of Duty: Modern Warfare 3 (also known as CoD:MW3 or MW3) is the eighth installment in the Call of Duty series, and the third main entry in the Modern Warfare sub-franchise, continuing the story of Call of Duty: Modern Warfare 2. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.
The game notably features advertising deals with various manufacturers, including Remington, Colt, Oakley, Leupold, and EOTech.
The following weapons are featured in the video game Call of Duty: Modern Warfare 3:
The Colt Anaconda returns as the ".44 Mag" in the game and is unlocked at level 46 in multiplayer. It appears with wood grips with a black synthetic insert, has a gold medallion on the frame below the cylinder release, and the hammer appears to have been cropped. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous Modern Warfare games.
The Desert Eagle Mark XIX has been seen in gameplay footage. Unlike in MW2, where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.
Error creating thumbnail: File missingIMI Desert Eagle Mark XIX - .50 AEError creating thumbnail: File missingYuri holds a Desert Eagle near the start of the mission "Persona Non Grata," apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.Error creating thumbnail: File missingYuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.Error creating thumbnail: File missingHaving decided to forsake all sensible armament, Makarov holds a Desert Eagle.
FN Five-seveN
The FN Five-seveN first appears in the single-player mission "Turbulence" and is the starting weapon in "Easy" difficulty Survival maps, and one of the two starting weapons in "Insane" difficulty maps (the other being the M16A4). It incorrectly holds 15 rounds instead of 20, most likely for the usual "balance reasons." It is held one handed in a manner similar to the "Glock 18" from Modern Warfare 2 and the ASP from Call of Duty: Black Ops.
The Glock 18 can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight. Unlike MW2, this is an actual Glock 18 and not a Glock 17 converted to full-auto, as evidenced by the selector switch; this is, however, mounted backwards (or more precisely is rotated 180 degrees from where it should be). Since the selector is pointed upwards, the pistol is also set to semi-auto rather than full auto. This is unless the weapon is considered to literally have the selector mounted 180 degrees off where it should be, in which case the selector is actually pointing down and is correctly set; however, this is a needlessly confusing interpretation.
The H&K USP45 returns from Modern Warfare 2 (using almost exactly the same model as the previous game) and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.
For some reason, the USP Tactical appears along with the USP45, also chambered in .45 ACP. It is the starting weapon in "Regular" difficulty Survival maps and appears in the mission "Mind The Gap" in the hands of SAS soldier Burns. Most of the time it is incorrectly referred to as "USP .45" by the game; the only exception is the suppressed version seen in Special Ops and the campaign mission "Mind The Gap," where it is called "USP .45 Tactical Suppressed."
Error creating thumbnail: File missingHeckler & Koch USP Tactical - .45 ACPError creating thumbnail: File missingThe player character in Survival mode reloads his USP Tactical. Note the different markings, missing HK trademark, projecting barrel, and different underbarrel accessory.Error creating thumbnail: File missingBurns holds a USP Tactical with a suppressor, along with a tactical knife. Note the illuminated sights.Error creating thumbnail: File missingBurns reloads his suppressed USP, showing it to be the Tactical model and seemingly also stabbing himself in the chest with his own tactical knife. Note that despite all the other missing HK logos, there is a completely normal one on the USP Tactical's grip; this does not appear to be on the unsuppressed model, which has no "USP" lettering here.
MP-412 REX
The MP-412 REX (called "MP412" in-game) is used by Spetsnaz troops and members of the Inner Circle faction, and is the starting weapon in "Hard" difficulty Survival maps. and is the first Russian revolver to appear in the Call of Duty series. As in the Battlefield: Bad Company series and Battlefield Play4Free, the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.
The P99 pistol is the sidearm of the Spetsnaz in "Iron Lady," and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&W.
The Brügger & Thomet MP-9 returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in Modern Warfare 2. It is unlocked from the start in multiplayer.
Error creating thumbnail: File missingBrügger & Thomet MP-9 - 9x19mmError creating thumbnail: File missingThe player character in Special Ops Survival guns down some villains at the tube station with his Brügger & Thomet MP-9, grumbling about how it's always like this on Mondays.Error creating thumbnail: File missingHe then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already has a top rail.
CZ Vz. 61 E Skorpion
The CZ Vz. 61 E Skorpion has been seen in footage of the Call of Duty XP Multiplayer event. In multiplayer, it is unlocked at level 36. The game classifies it as a "machine pistol" and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.
Error creating thumbnail: File missingCZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACPError creating thumbnail: File missingThe player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.
FN P90TR
The FN P90TR (Triple Rail) is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.
The H&K MP5A2 is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the "MP5", and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where "burst" would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to "blank space between semi and auto."
The MP7 has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.
Error creating thumbnail: File missingHeckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mmError creating thumbnail: File missingThe player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.
Heckler & Koch UMP45
The Heckler & Koch UMP45 returns from Modern Warfare 2 and is unlocked in multiplayer by default. Compared to its appearance in Modern Warfare 2, the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.
The Magpul FMG-9 is availabe in multiplayer; in singleplayer, it is only seen in the mission "Turbulence" in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the "AK-74u"), some are rather less believably wielding AA-12 shotguns.
The Minebea M-9, called the "PM-9," is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level "Stronghold."
The PP-90M1 is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone but the player using the weapon) of the PP-2000 from Modern Warfare 2.
The TDI Vector can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.
Error creating thumbnail: File missingTDI Vector SMG - .45 ACPFile:CODBO-TDIVector.jpgAn American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.
Shotguns
AA-12
A customized AA-12 shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a Remington 870 MCS forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in Modern Warfare 2, though the rate of fire is much faster in singleplayer.
Error creating thumbnail: File missingMPS Auto Assault-12 - 12 gaugeError creating thumbnail: File missingAndrei Harkov holds an AA-12 during the mission "Turbulence."Error creating thumbnail: File missingHarkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.Error creating thumbnail: File missingYuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the wrong side of the sight. The rail claims it is made by "Knights Armor INC."
Armsel Striker / Protecta hybrid
A hybrid of various Armsel Striker variants can be seen in the game. It has an elongated barrel, as opposed to the MW2 variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the "clockwork" drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.
The Franchi SPAS-12 is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its Modern Warfare 2 incarnation.
The Kel-Tec KSG is a bullpup shotgun with two magazine tubes. Appears as the "KSG 12" in-game, and is incorrectly described as a "double-barrel" shotgun in Survival mode. The magazine selector is never operated in game; in reality this would mean the player character only had one of the two tube magazines at their disposal. In addition, the weapon's capacity is reduced from 14 (+1 chambered) to 12, which would only be correct if it were using 3" rather than 2 3/4" shells, something the weapon's damage certainly does not imply. The upgrade "extended mags" increases this to an even more incorrect 18. It appears the high capacity has been balanced with a low rate of fire and absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.
Error creating thumbnail: File missingKel-Tec KSG - 12 gaugeError creating thumbnail: File missingThe player character in Survival mode holds a KSG-12.Error creating thumbnail: File missingIn a different Survival level, he shows off his KSG-12 with EOTech sight and vertical foregrip. Note the iron sights are folded down rather than thrown into the nearest river as is more normal for the series.Error creating thumbnail: File missingThe reloading animation shows the magazine tubes too low down; the player character only loads one of the two tubes, meaning he puts twelve rounds into one and none into the other.
During the mission "Back on the Grid," Soap has a 12 gauge sawed-off shotgun strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the "Ranger" shotgun model from Modern Warfare 2.
The USAS-12 has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the "M1014" from Modern Warfare 2.
The sawed-off Winchester Model 1887 from MW2 has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.
A custom AK-47 can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from Modern Warfare 2, but sports a black finish, a different Crane stock, and a different RIS handguard with rail covers, as well as a new, AK-74-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.
The fake AKS-74U from Call of Duty 4: Modern Warfare has returned to its second sequel; it only appears in singleplayer and Special Ops modes, however, not in multiplayer. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an "AK-74u", which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.
The Colt CM901 was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the Call of Duty: XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.
The M16A4 is unlocked at level 4 in multiplayer and is the starting weapon, along with a FN Five-seveN, in "Insane" difficulty Survival maps; here it is equipped by default with a red dot sight. It performs the same as the M16A4 in Modern Warfare 2. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.
The general M4A1 model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC railed handguard with KAC rail covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier (as part of the EOTech MPO III close-/long-range sighting system) and/or a rail-mounted foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the "Reveal" trailer were instead carrying the M4A1 model used in Modern Warfare 2, though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.
Error creating thumbnail: File missingColt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mmError creating thumbnail: File missingWestbrook holds an M4A1 fitted with an EOTech MPO III close-/long-range sighting system during the first level. This is referred to as a "Hybrid Sight" by the game.Error creating thumbnail: File missingWith the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...Error creating thumbnail: File missing...the EOTech logo.Error creating thumbnail: File missingMaster Sergeant "Sandman" prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence. Note the oversized straight magazine and oddly angled pistol grip.Error creating thumbnail: File missingWestbrook loads up his M4A1 with the infamous 30-round 20-round magazine. Note that while Sandman's weapon is now the MW3 model rather than MW2 model shown in previews, he still has curved 30-round STANAG magazines in his pouches, not the oversized 20-round straight ones used by the in-game model.
FAD Assault Rifle
A FAD Assault Rifle, a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has "Cal 5.56 NATO 6.8 SPC" printed on it; it would be impossible for the rifle to be chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked.
A H&K G36C is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in Call of Duty 4. It is unlocked at level 42 in multiplayer.
Error creating thumbnail: File missingHeckler & Koch G36C - 5.56x45mmError creating thumbnail: File missingYuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a "G36KE1" made by the well known German arms company "Pooder & Chernoosky" (which somehow shortens to "PK"). It also says it is "Made in Europe", which isn't terribly specific.
Hybrid G36KV / G36V
The Heckler & Koch G36KV is used as an LMG in the game and is incorrectly dubbed the "MG36". As in Far Cry, it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. Holds 42 rounds in the drum magazine. It is unlocked by default in multiplayer.
Error creating thumbnail: File missingHeckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mmError creating thumbnail: File missingHeckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mmError creating thumbnail: File missingYuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.
Mk 14 Mod 0 EBR
The Mk 14 Mod 0 EBR appears in the Multiplayer mode as the "MK14". It is limited to semi-automatic fire. Can be seen in singleplayer in the hands of NPCs. It is the weapon of choice of Delta Force Operator Grinch (voiced by Timothy Olyphant).
The 6.8mm SPC variant of the Remington ACR replaces the 5.56mm variant from the previous game. This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.
Error creating thumbnail: File missingBushmaster ACR Entry Carbine - 5.56x45mm NATOError creating thumbnail: File missingWestbrook holds an ACR equipped with a "Hybrid Sight" as he flies into a besieged Berlin at the start of the mission "Scorched Earth." Note the enormous Remington trademark on the side of the weapon.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
An Accuracy International Arctic Warfare Magnum can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called the "L118A" in game; L118A1 is the British designation for the 7.62×51 mm NATO Arctic Warfare (not Magnum); the correct designation for the AWM is L115A1. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.
Error creating thumbnail: File missingAccuracy International AWSM - .338 Lapua MagnumError creating thumbnail: File missingThe player character in Survival mode holds an AWM as he pays a visit to a rainy area never seen in the campaign. Note the fluted barrel.Error creating thumbnail: File missingAfter shooting a dangerous-looking giant dump truck, the player character operates the bolt of his AWM. While many games make a big deal out of bolt-action animations, this happens largely offscreen.Error creating thumbnail: File missingReloading the AWM; another case where the magazine is shown completely solid.Error creating thumbnail: File missingStandard scope reticle for the AWM: the same one is used on the two Remington rifles and the AS50. Note the blur due to firing.Error creating thumbnail: File missingThe player character holds an AWM equipped with an ACOG sight rather than the standard scope as he congratulates his GIGN squad on protecting the local yard full of guns.Error creating thumbnail: File missingView through the scope of the latter version.Error creating thumbnail: File missingGame summary screen showing the AWM: note the folding stock which marks it as an AWM rather than an L118A1 / AW.
Accuracy International AS50
The Accuracy International AS50 can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.
The Barrett M107 can be seen in footage of the the Call of Duty XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission "Blood Brothers," despite that it is not the sniper rifle actually used during the mission.
Error creating thumbnail: File missingBarrett M107 long range sniper rifle - .50 BMGError creating thumbnail: File missingThe player character in Special Ops mode holds a Barrett M107 during the mission "Flood the Market" as he goes through that awkward moment of meeting the parents.Error creating thumbnail: File missingA blurry M107 can be seen to the left of the shot in the introduction to the mission "Blood Brothers," despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.
Barrett M82A1
In a flashback to the mission "One Shot, One Kill" from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's Barrett M82 immediately before he takes the shot that removed Imran Zakhaev's arm.
Error creating thumbnail: File missingBarrett M82A1 - .50 BMGError creating thumbnail: File missingIn a flashback to "One Shot, One Kill" during the mission "Blood Brothers," Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.
M21
The camouflaged, suppressed M21 Sniper Rifle used in the mission "All Ghillied Up" in Modern Warfare can be seen in the briefing for the mission "Return to Sender."
A Remington MSR can be seen in the multiplayer world premiere trailer.
Error creating thumbnail: File missingRemington MSR - .338 Lapua MagnumError creating thumbnail: File missingWestbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.Error creating thumbnail: File missingReloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range. Note also the B-52 bombers visible in the distance.Error creating thumbnail: File missingWestbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...Error creating thumbnail: File missing...and one of the two SA-12A "Gladiator" long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.
Remington RSASS
A Remington RSASS can be seen in screenshots of the class menu.
Error creating thumbnail: File missingRemington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATOError creating thumbnail: File missingYuri holds a Remington RSASS at the start of "Eye of the Storm." This weapon is equipped with a second type of "Hybrid Sight," this one being a long-range scope with a diagonally mounted red dot sight.Error creating thumbnail: File missingThis alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.Error creating thumbnail: File missingYuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.Error creating thumbnail: File missingReloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.Error creating thumbnail: File missingThe reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...Error creating thumbnail: File missing...except in the Special Ops mission "Resistance Movement" where it uses the Thermal Scope reticle with no thermal vision effect...Error creating thumbnail: File missing...and "Blood Brothers," where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.
SVD Dragunov
A SVD-M Dragunov can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous Modern Warfare games, it actually has an approximation of the proper PSO-1 scope reticle.
As a note, all machine guns in Modern Warfare 3, as in previous installments, are classed as "light machine guns" in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changeable barrel and is issued without a tripod mount, leading to it being classified as an LMG.
L86A1 Light Support Weapon
The L86A1 LSW returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.
The M240B machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.
Error creating thumbnail: File missingM240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATOError creating thumbnail: File missingOne of the few glimpses of the M240B in MW3's campaign is in a flashback to the level "No Russian," where, as before, Makarov's terrorists use them.
M249 Para SAW
Despite being called "MK46" in-game, this weapon is actually an M249 Para SAW with the RIS handguard of a Mk 46 Mod 0; this is a configuration commonly seen on Airsoft "Mk 46" guns which retain their STANAG magazine wells even though the real gun has no STANAG well. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having a slower ROF, and the MP version having a faster ROF.
The M60E4 appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.
The PKP Pecheneg can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.
A pickup icon for the M136 AT4 has been seen in gameplay trailers.
Error creating thumbnail: File missingM136 AT4 - 84mmError creating thumbnail: File missingThe AT4 swap icon as seen in the "Black Tuesday" gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.
FGM-148 Javelin
The FGM-148 Javelin returns from the previous Modern Warfare games, still as a usable weapon. In singleplayer it is encountered at the end of the mission "Iron Lady", where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).
FGM-148 Javelin - 127mm.Error creating thumbnail: File missingWestbrook looks up as a missile from his Javelin "noses over" at the top of its climb.Error creating thumbnail: File missingAs in the previous Modern Warfare entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red "CLU BIT failure" light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.
FIM-92A Stinger
The FIM-92A Stinger appears in multiplayer and Special Ops mode.
Russian rifles use the GP-30 grenade launcher as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.
A standalone Heckler & Koch M320 grenade launcher can be used, called the "M320 GLM;" the weapon can also be mounted to all assault rifles besides the M4A1, M16A4, and AK-47. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from separate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.
Error creating thumbnail: File missingHeckler & Koch M320 with optional telescoping stock - 40x46mmError creating thumbnail: File missingYuri reloads the M320 mounted under his G36C during the mission "Down The Rabbit Hole," wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.Error creating thumbnail: File missingThe player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the "Juggernaut" EOD suit.Error creating thumbnail: File missingReloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.Error creating thumbnail: File missingIron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.Error creating thumbnail: File missingThe player character looks down at a standalone M320 on the ground at the start of the Special Ops mission "Toxic Paradise." Note the front grip.
Heckler & Koch XM-25
The player character starts the first mission with a Heckler & Koch XM25. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot. Strangely, though, it only behaves like this in single-player; in multiplayer, it is semi-automatic and requires the user to lase a target before firing, at which point the round will detonate about a metre behind it.
The LMT M203 grenade launcher was first seen on the "Reveal" trailer, attached to an early development M4A1, which was actually the model from Modern Warfare 2. In the game itself it is the underbarrel launcher for the M4A1 and M16A4; most other rifles instead use the M320.
Error creating thumbnail: File missingLMT M203 grenade launcher with 12" barrel - 40x46mmError creating thumbnail: File missingWestbrook reloads his LMT M203 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous Modern Warfare entries, the M203 lacks a trigger guard.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW can be seen in gameplay footage from the Call of Duty: XP event. The weapon features iron sights only, can only be fired while aiming down the iron sights, and has no reloading animation, the player character simply drawing a new one after each shot. This is incorrect; the SMAW is a reusable launcher, not a disposable one.
Error creating thumbnail: File missingMk 153 Mod 0 SMAW - 83mmError creating thumbnail: File missingWestbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.
RPG-7
An RPG-7V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.
Westbrook destroys a Russian jamming tower using a bundle of four AN/M14 incendiary grenades attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernible reason, to the bow hatch of the Oscar II-class submarine in the Special Ops mission "Over Reactor."
Though never used in the game itself, an image of an M26 hand grenade appears in the list of gear Price requests during the briefing for the mission "Stronghold." During the mission itself, he still uses the M67.
The M67 hand grenade is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.
In the mission "Black Tuesday" Westbrook is ordered to use a "9-Bang" grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.
In the introduction to the mission "Iron Lady" a wireframe AC-130U "Spooky II" gunship can be seen, visibly armed with a Bofors 40mm L/60 gun and an M102 howitzer.
A Browning M2HB heavy machine gun can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.
The DShK heavy machine gun was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the NSV or Kord heavy machine guns) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.
The AC-130U "Spooky II" gunship in "Iron Lady" is armed with a General Dynamics GAU-12/U 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only.
Error creating thumbnail: File missingGeneral Dynamics GAU-12/U - 25mmError creating thumbnail: File missingThe AC-130U "Spooky II" sights up an Osa II-Class missile boat on the Seine River in Paris. This reticle is specific to the 25mm cannon. The apparently poor image quality is how the game actually looks; the AC-130U's gun camera is shown grainy and with a lot of motion blur.Error creating thumbnail: File missingIn the Special Ops mission "Fire Mission" one player is charged with disabling various systems on the ground while the other assists with fire from an AC-130U, here shown firing its 25mm GAU-12/U.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A returns from the previous Modern Warfare titles, and was seen first in the "Reveal" trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in Modern Warfare 2. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and Call of Duty: Black Ops.
Error creating thumbnail: File missingGeneral Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATOError creating thumbnail: File missingWestbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon still uses the classic machine gun crosshair from the first game's MG42.Error creating thumbnail: File missingAfter an amazing sequence showing a helicopter in an FPS not crashing, Westbrook relaxes, looking over his M134 minigun.Error creating thumbnail: File missingSeveral missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an GAU-17/A and Mk. 47 Mod. 0 grenade launcher.Error creating thumbnail: File missingA "sentry gun" in Survival mode mounts a GAU-17/A minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.Error creating thumbnail: File missingWestbrook mans the minigun on an M1A1 Abrams tank as it and another tank have the fantastically bad idea of putting 140 tons of tanks on a car park ramp. This has fairly predictable consequences, though only for Westbrook's tank.Error creating thumbnail: File missingOn magazine covers, a man can be seen demonstrating his "war face" while using a minigun.
General Electric GAU-8/A Avenger
A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a General Electric GAU-8/A Avenger as their gun armament.
Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.
Russian surface ships can be seen armed with Gryazev-Shipunov GSh-6-30 rotary guns in AK-630 installations.
Error creating thumbnail: File missingGSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mmError creating thumbnail: File missingAn AK-630 installation can be seen mounted on the stern of this Russian Osa II-Class missile boat, with another less visible one directly under the crosshair on the bow.
Kalashnikov PKT
The PKT machine gun is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.
The M197 Vulcan cannon can be seen mounted on AH-1W Supercobra attack helicopters.
Error creating thumbnail: File missingGeneral Dynamics M197 Vulcan - 20mmError creating thumbnail: File missingIn a blurry flashback to the end of the original Modern Warfare's mission "Shock and Awe," a squadron of AH-1W Supercobras fly overhead.Error creating thumbnail: File missingA much clearer Supercobra can be seen at the end of the Special Ops mission "Hit and Run," where it turns up to assist the player characters as they fight off a small army of local militiamen.
M2 Mortar
During the mission "Back on the Grid," a militia group in Sierra Leone use an M2 Mortar to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.
The M240D is not seen on tanks during the campaign, but in the Survival mode map "Dome" a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.
The Mk 19 Grenade Launcher was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.
Error creating thumbnail: File missingMk 19 grenade launcher with ammo box on M3 tripod - 40mmFile:MW3-Mk19-1.jpgThe Mk 19 as part of the "Sentry Grenade Launcher."Error creating thumbnail: File missingThe player character in Survival mode admires his new Mk 19. Note that the weapon apparently orients itself via the power of positive thinking, since the rig has no visible traverse or elevation motors.
Mk 47 Mod 0 Grenade Launcher
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with a GAU-17/A minigun and a Mk 47 Mod 0 Grenade Launcher.
Error creating thumbnail: File missingMk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mmError creating thumbnail: File missingYuri looks over the unmanned ground vehicle which Nikolai owns for some reason, armed with a GAU-17/A and a Mk 47 Mod 0. Note that this supposedly Russian drone uses NATO-standard Diehl Type 570P tracks; the running gear seems to be made from parts "borrowed" from the game's Abrams model.Error creating thumbnail: File missingYuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.
Shipunov 2A42
Mi-28 Havoc attack helicopters use the Shipunov 2A42 cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.