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F.E.A.R. 2: Project Origin: Difference between revisions
(Undo revision 469625 by Bozitojugg3rn4ut (talk) No he doesn't, he slaps the side of the scope with the flat of his palm.) |
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== Rakow AT-14 == | == Rakow AT-14 == | ||
The Rakow AT-14 pistol seen in the first ''[[F.E.A.R.]]'' is used briefly by Genevieve Aristide when threatening Snake Fist and later near the climax of the game. Like the ACM46, it is based off the [[USP|H&K USP]]. It is not usable by the player. | |||
[[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45 ACP]] | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45 ACP]] | ||
[[Image:AT-14_pistol.jpg|600px|thumb|none|The AT-14 as seen in the first F.E.A.R.]] | [[Image:AT-14_pistol.jpg|600px|thumb|none|The AT-14 as seen in the first F.E.A.R.]] | ||
[[Image:AT-14 OnScreen.jpg|thumb|none|600px|The AT-14 can be seen in Genevieve's hand]] | [[Image:AT-14 OnScreen.jpg|thumb|none|600px|The AT-14 can be seen in Genevieve's hand.]] | ||
[[Image:FEAR_2_AT-14.jpg|thumb|none| | [[Image:FEAR_2_AT-14.jpg|thumb|none|601px|The AT-14 can be seen in Genevieve's hand. Part of the image is pixelated to avoid plot spoilers.]] | ||
=Shotguns= | =Shotguns= | ||
==SHO Series-3== | ==SHO Series-3== | ||
An | An 8-round, 10-gauge combat shotgun that resembles a heavily modified [[Remington 870]] with some elements of the [[Benelli M4 Super 90]] (namely the stock). While it provides dominance in tighter quarters, it loses it effectiveness at ranges past several meters. | ||
[[Image:Remington870NewTacticalModel.jpg|thumb|none|500px|Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 Gauge]] | [[Image:Remington870NewTacticalModel.jpg|thumb|none|500px|Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 Gauge]] | ||
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 Gauge]] | [[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 Gauge]] | ||
[[Image:FEAR2-SG2.jpg|thumb|none|600px|The model of the SHO Series-3 shotgun.]] | [[Image:FEAR2-SG2.jpg|thumb|none|600px|The model of the SHO Series-3 shotgun.]] | ||
[[Image:FEAR2SHO.jpg|thumb|none| | [[Image:FEAR2SHO.jpg|thumb|none|601px|Beckett holds the shotgun.]] | ||
[[Image:FEAR2-SG-1.jpg|thumb|none|600px|Beckett fires the shotgun while in slow-mo.]] | [[Image:FEAR2-SG-1.jpg|thumb|none|600px|Beckett fires the shotgun while in slow-mo.]] | ||
[[Image:FEAR2-SG.jpg|thumb|none|600px|Reloading the SHO Series-3. Note the [[AR-15]] series-like ejection port and casing-deflector.]] | [[Image:FEAR2-SG.jpg|thumb|none|600px|Reloading the SHO Series-3. Note the [[AR-15]] series-like ejection port and casing-deflector.]] | ||
== Vollmer Ultra92== | == Vollmer Ultra92== | ||
A substantial upgrade to the SHO Series-3 Combat Shotgun in terms of overall firepower, the Vollmer Ultra92 is carried by Replica Heavy Soldiers, and is Richard Vanek's weapon of choice. Even though it is said to be an automatic shotgun, it fires in semi-auto mode only. The Ultra92 is based on several weapons, most notably [[Heckler & Koch CAWS|Heckler & Koch's CAWS]]. | A substantial upgrade to the SHO Series-3 Combat Shotgun in terms of overall firepower, the Vollmer Ultra92 is carried by Replica Heavy Soldiers, and is Richard Vanek's weapon of choice. Even though it is said to be an automatic shotgun, it fires in semi-auto mode only. The Ultra92 is based on several weapons, most notably [[Heckler & Koch CAWS|Heckler & Koch's CAWS]]. Holds 12 rounds in the SP, 10 only in the multi-player part. | ||
[[Image:Hkcaws.jpg|thumb|none|500px|Heckler & Koch CAWS, 12 ga.]] | [[Image:Hkcaws.jpg|thumb|none|500px|Heckler & Koch CAWS, 12 ga.]] | ||
[[Image:FEAR2-AutoSG.jpg|thumb|none|600px|Model of the Ultra92 shotgun.]] | [[Image:FEAR2-AutoSG.jpg|thumb|none|600px|Model of the Ultra92 shotgun.]] | ||
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=Automatic Weapons= | =Automatic Weapons= | ||
==Andra FD-99== | ==Andra FD-99== | ||
This is the primary submachine gun in F.E.A.R. 2, and one of the player's two starting weapons. It seems to be based on the [[FN P90]], albeit with the magazine housing's front where the back of the real weapon's magazine is, and the grip shifted back accordingly. Fires in full-auto | This is the primary submachine gun in F.E.A.R. 2, and one of the player's two starting weapons. It seems to be based on the [[FN P90]], albeit with the magazine housing's front where the back of the real weapon's magazine is, and the grip shifted back accordingly. Fires in full-auto and 3-round burst modes in the SP campaign, but in multi-player it has an additional semi-auto mode too. It's fitted with a reflex sight based on the EOTech sight. The game claims it has a 'folding stock.' Everyone you meet seems to have forgotten to bring that particular part along. | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|500px|FN P90TR - 5.7x28mm]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|500px|FN P90TR - 5.7x28mm]] | ||
[[Image:FEAR2AndraFD99.jpg|thumb|none|600px|The FD-99 compared with the previous game's SMG.]] | [[Image:FEAR2AndraFD99.jpg|thumb|none|600px|The FD-99 compared with the previous game's SMG.]] | ||
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[[Image:FEAR2-FD99-3.jpg|thumb|none|600px|Shooting while aiming down the red dot sight of the weapon.]] | [[Image:FEAR2-FD99-3.jpg|thumb|none|600px|Shooting while aiming down the red dot sight of the weapon.]] | ||
[[Image:FEAR2-FD99-4.jpg|thumb|none|600px|Beckett reloads the FD-99.]] | [[Image:FEAR2-FD99-4.jpg|thumb|none|600px|Beckett reloads the FD-99.]] | ||
[[Image:FEAR2FD99b.jpg|thumb|none|601px|1st Lieutenant Stokes and Keegan with FD-99 submachine guns in the APC.]] | [[Image:FEAR2FD99b.jpg|thumb|none|601px|1st Lieutenant Stokes and Sgt. Keegan with FD-99 submachine guns in the APC.]] | ||
==Patten PK470== | ==Patten PK470== | ||
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[[Image:FEAR2-AR.jpg|thumb|none|600px|The model of the PK470 AR.]] | [[Image:FEAR2-AR.jpg|thumb|none|600px|The model of the PK470 AR.]] | ||
[[Image:FEAR2PK470Elite.jpg|thumb|none|600px|Early version of F.E.A.R. 2's Assault Rifle compared to the previous F.E.A.R.'s AR.]] | [[Image:FEAR2PK470Elite.jpg|thumb|none|600px|Early version of F.E.A.R. 2's Assault Rifle compared to the previous F.E.A.R.'s AR.]] | ||
[[Image:FEAR2PK470a.jpg|thumb|none| | [[Image:FEAR2PK470a.jpg|thumb|none|602px|Wasn't me.]] | ||
[[Image:Patton.jpg|thumb|none| | [[Image:Patton.jpg|thumb|none|600px|Patten PK470 during a reload.]] | ||
[[Image:PK470 Gundown.jpg|thumb|none|601px|Becket fires the PK470.]] | [[Image:PK470 Gundown.jpg|thumb|none|601px|Becket fires the PK470.]] | ||
[[Image:FEAR2-AR-1.jpg|thumb|none|600px|First Sergeant Cedric "Top" Griffin with his PK470 assault rifle.]] | [[Image:FEAR2-AR-1.jpg|thumb|none|600px|First Sergeant Cedric "Top" Griffin with his PK470 assault rifle.]] | ||
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==Kohler and Boch IDW-15== | ==Kohler and Boch IDW-15== | ||
A frequently forgotten weapon, due to it being available for use exclusively in multiplayer, is the only usable weapon to return from the first game: A ported "Baksha ASP Rifle", renamed the "Kohler and Boch IDW-15 Semi-Auto Rifle", which now fires in both Semi | A frequently forgotten weapon, due to it being available for use exclusively in multiplayer, is the only usable weapon to return from the first game: A ported "Baksha ASP Rifle", renamed the "Kohler and Boch IDW-15 Semi-Auto Rifle", which now fires in both Semi and Burst. Like its predecessor, it is based heavily on the [[IMI Tavor TAR-21]] assault rifle. | ||
[[image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm. Similar to the one in-game, this one is fitted with a Red dot sight, while the one in-game has a 3x scope]] | [[image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm. Similar to the one in-game, this one is fitted with a Red dot sight, while the one in-game has a 3x scope]] | ||
[[Image:IDW15.jpg|thumb|none|600px|The IDW-15 in game.]] | [[Image:IDW15.jpg|thumb|none|600px|The IDW-15 in game.]] | ||
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=Sniper Rifle= | =Sniper Rifle= | ||
==RAAB KM50== | ==RAAB KM50== | ||
Has the barrel of an [[Accuracy International AS50|AI AS50]] and the body of an [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare 50 |AI AW50]] with a heavily altered stock. This bolt-action sniper weapon is a beast. Equipped with a 10X magnifying scope and a 6-round magazine of .50 BMG bullets. | Has the barrel of an [[Accuracy International AS50|AI AS50]] and the body of an [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare 50 |AI AW50]] with a heavily altered stock. This bolt-action sniper weapon is a beast. Equipped with a 10X magnifying scope and a 6-round (4 in MP) magazine of .50 BMG bullets. | ||
Interestingly, Monolith seem to have acquired most of their firearm knowledge from playing ''[[Black]]''; the RAAB KM50 is depicted in game as a bolt-action rifle but described in the pause menu as semi-automatic [presumably caused by looking at ''Black's'' straight-pull bolt-action WA2000 and looking up that it was a semi-auto, without knowing that semi-auto implies a weapon isn't manually operated], and the reload animation tilts across the screen while the new magazine is inserted, mimicking ''Black's'' idle position for the sniper rifle. | Interestingly, Monolith seem to have acquired most of their firearm knowledge from playing ''[[Black]]''; the RAAB KM50 is depicted in game as a bolt-action rifle but described in the pause menu as semi-automatic [presumably caused by looking at ''Black's'' straight-pull bolt-action WA2000 and looking up that it was a semi-auto, without knowing that semi-auto implies a weapon isn't manually operated], and the reload animation tilts across the screen while the new magazine is inserted, mimicking ''Black's'' idle position for the sniper rifle. |
Revision as of 17:57, 12 October 2011
Work In Progress This article is still under construction. It may contain factual errors. See Talk:F.E.A.R. 2: Project Origin for current discussions. Content is subject to change. |
F.E.A.R. 2: Project Origin is a horror first-person shooter video game, developed by Monolith Productions and published by Warner Bros. The player assumes the role of Michael Beckett, a Delta Force member with superhuman reflexes and abilities. The game introduces numerous new features not seen in F.E.A.R., like the ability to aim down the sights, toggle rate of fire or create covers by interacting with the environment.
The game was released on February 10, 2009 for the PC, Xbox 360 and PlayStation 3 platforms.
The following weapons appear in the game F.E.A.R. 2: Project Origin:
Handguns
Seegert ACM46
Standard-issue sidearm for every force in the game that has one. From the looks of it, it's obviously based on the 9mm version of the Heckler & Koch USP. This gun fires 9mm ammunition and has a magazine capacity of 18 rounds. It has an accessory mount system with underbarrel, side and upper mount points, but since the only thing ever mounted on them is a second front iron sight, the point of this addition is debatable; the inventory screen shows a non-existant laser sight on the lower mount point.
Rakow AT-14
The Rakow AT-14 pistol seen in the first F.E.A.R. is used briefly by Genevieve Aristide when threatening Snake Fist and later near the climax of the game. Like the ACM46, it is based off the H&K USP. It is not usable by the player.
Shotguns
SHO Series-3
An 8-round, 10-gauge combat shotgun that resembles a heavily modified Remington 870 with some elements of the Benelli M4 Super 90 (namely the stock). While it provides dominance in tighter quarters, it loses it effectiveness at ranges past several meters.
Vollmer Ultra92
A substantial upgrade to the SHO Series-3 Combat Shotgun in terms of overall firepower, the Vollmer Ultra92 is carried by Replica Heavy Soldiers, and is Richard Vanek's weapon of choice. Even though it is said to be an automatic shotgun, it fires in semi-auto mode only. The Ultra92 is based on several weapons, most notably Heckler & Koch's CAWS. Holds 12 rounds in the SP, 10 only in the multi-player part.
Automatic Weapons
Andra FD-99
This is the primary submachine gun in F.E.A.R. 2, and one of the player's two starting weapons. It seems to be based on the FN P90, albeit with the magazine housing's front where the back of the real weapon's magazine is, and the grip shifted back accordingly. Fires in full-auto and 3-round burst modes in the SP campaign, but in multi-player it has an additional semi-auto mode too. It's fitted with a reflex sight based on the EOTech sight. The game claims it has a 'folding stock.' Everyone you meet seems to have forgotten to bring that particular part along.
Patten PK470
The Patton PK470 is a combination of three real-world weapons; the majority of the rifle is based on the Heckler & Koch XM8 with some aspects taken from Heckler & Koch G36C such as the exposed gas piston above the barrel, while the stock and most of the lower receiver are from the Colt M4. Fires in semi or full-auto and holds 30 rounds. Early versions showed two variants; the first with rail-attached iron sights (PK470), the second with an ACOG Scope (PK570A). Early versions also bore a grooved STANAG magazine. In the final game the version with the iron-sights has been removed in favor of the scoped version, and the magazine is plastic and has a raised checker pattern similar to Bulgarian Waffle pattern magazines. When reloading, Beckett will slap the bolt-release on the left side of the rifle like AR-15 based rifles, though the animation seems to show Becket hitting the side of the scope; it's possible Monolith didn't understand what part of the gun was supposed to be struck.
Kohler and Boch IDW-15
A frequently forgotten weapon, due to it being available for use exclusively in multiplayer, is the only usable weapon to return from the first game: A ported "Baksha ASP Rifle", renamed the "Kohler and Boch IDW-15 Semi-Auto Rifle", which now fires in both Semi and Burst. Like its predecessor, it is based heavily on the IMI Tavor TAR-21 assault rifle.
Sniper Rifle
RAAB KM50
Has the barrel of an AI AS50 and the body of an AI AW50 with a heavily altered stock. This bolt-action sniper weapon is a beast. Equipped with a 10X magnifying scope and a 6-round (4 in MP) magazine of .50 BMG bullets.
Interestingly, Monolith seem to have acquired most of their firearm knowledge from playing Black; the RAAB KM50 is depicted in game as a bolt-action rifle but described in the pause menu as semi-automatic [presumably caused by looking at Black's straight-pull bolt-action WA2000 and looking up that it was a semi-auto, without knowing that semi-auto implies a weapon isn't manually operated], and the reload animation tilts across the screen while the new magazine is inserted, mimicking Black's idle position for the sniper rifle.
Pulse Weapon
Armacham Type-12
This energy weapon is based on the FN F2000 rifle with mounted FN EGLM grenade launcher, though in role it couldn't be more different. A BFG-like weapon firing enormous energy balls, the rear magazine doesn't appear to do anything; instead, the EGLM tube opens, hinged at the front, for new power cells to be inserted.
Mounted
Browning M2HB
SFOD-D (Delta Force) APC's have chopped Browning M2HB machine guns mounted on the top. Beckett gets to use the machine gun when their APC ends up in the subway while heading to the Amplifier, and later when they arrive to Still Island. The machine gun has unlimited ammo and appears to fire some kind of explosive bullets at a very slow rate.
M134 Minigun
Several M134 Miniguns are seen mounted on ATC helicopters.